mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-13 07:47:45 +00:00
3fd21ea6ea
implement cfg_save_all cvar, so cfg_save can save all. downloads attempt to avoid using the fte/ gamedir actually registering r_tracker_frags cvar. fix ezhud wad image issues. fix mouse binds not working when running fullscreen. dedicated servers can now use getsurface builtins. gl_font can now attempt to use conchars subdir too. terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges. attempt to fix some of the less-supported ports. don't be annoying with entity foo = someclass; fteqcc now offers to create files if you try opening one that doesn't exist. plugins can now query ping etc info properly. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
1006 lines
24 KiB
C
1006 lines
24 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_MAXSPEED 320
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#define BUTTON_JUMP 2
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#define BUTTON_ATTACK 1
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#define MAX_ANGLE_TURN 10
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char cl_spectatorgroup[] = "Spectator Tracking";
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enum
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{
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TM_USER, //user hit jump and changed pov explicitly
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TM_HIGHTRACK, //tracking the player with the highest frags
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TM_KILLER, //switch to the previous person's killer.
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TM_MODHINTS, //using the mod's //at hints
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TM_STATS //parsing mvd stats and making our own choices
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} autotrackmode;
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int autotrack_hint; //the latest hint from the mod, might be negative for invalid.
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int autotrack_killer; //if someone kills the guy we're tracking, this is the guy we should switch to.
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char *autotrack_statsrule;
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static void QDECL CL_AutoTrackChanged(cvar_t *v, char *oldval)
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{
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Cam_AutoTrack_Update(v->string);
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}
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// track high fragger
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cvar_t cl_autotrack = CVARCD("cl_autotrack", "auto", CL_AutoTrackChanged, "Specifies the default tracking mode at the start of the map. Use the 'autotrack' command to reset/apply an auto-tracking mode without changing the default.\nValid values are: high, ^hkiller^h, mod, user. Other values are treated as weighting scripts for mvd playback, where available.");
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cvar_t cl_hightrack = SCVAR("cl_hightrack", "0");
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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cvar_t cl_chasecam = SCVAR("cl_chasecam", "1");
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cvar_t cl_selfcam = SCVAR("cl_selfcam", "1");
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void Cam_AutoTrack_Update(const char *mode)
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{
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if (!mode)
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mode = cl_autotrack.string;
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Z_Free(autotrack_statsrule);
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autotrack_statsrule = NULL;
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if (!*mode || !Q_strcasecmp(mode, "auto"))
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{
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if (cl_hightrack.ival)
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autotrackmode = TM_HIGHTRACK;
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else
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autotrackmode = TM_MODHINTS;
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}
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else if (!Q_strcasecmp(mode, "high"))
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autotrackmode = TM_HIGHTRACK;
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else if (!Q_strcasecmp(mode, "killer"))
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autotrackmode = TM_KILLER;
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else if (!Q_strcasecmp(mode, "mod"))
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autotrackmode = TM_MODHINTS;
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else if (!Q_strcasecmp(mode, "user") || !Q_strcasecmp(mode, "off"))
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autotrackmode = TM_USER;
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else
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{
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autotrackmode = TM_STATS;
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autotrack_statsrule = Z_StrDup(mode);
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}
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}
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static void Cam_AutoTrack_f(void)
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{
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if (*Cmd_Argv(1))
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Cam_AutoTrack_Update(Cmd_Argv(1));
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else
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Cam_AutoTrack_Update(NULL);
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}
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static float CL_TrackScore(player_info_t *pl, char *rule)
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{
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float score = 0;
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float val;
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int r;
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while (*rule)
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{
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r = *rule++;
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if (r == 'f')
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val = pl->frags;
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else if (r == 'l')
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val = pl->ping;
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else if (r == 'h')
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val = pl->statsf[STAT_HEALTH];
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else if (r == 'q')
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val = (pl->stats[STAT_ITEMS] & IT_QUAD)?1:0;
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else if (r == 'p')
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val = (pl->stats[STAT_ITEMS] & IT_INVULNERABILITY)?1:0;
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else if (r == 's')
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{
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int i = strtol(rule, &rule, 10);
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val = pl->statsf[i];
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}
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else if (r == '#')
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val = strtod(rule, &rule);
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else
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val = 0;
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if (*rule == '*')
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{
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val *= strtod(rule+1, &rule);
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}
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score += val;
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if (*rule == '+')
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rule++;
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else
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break;
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}
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return score;
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}
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//returns the player with the highest frags
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static int CL_FindHighTrack(int seat, char *rule)
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{
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int j = -1;
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int i, k;
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float max, score;
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player_info_t *s;
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//set a default to the currently tracked player, to reuse the current player we're tracking if someone lower equalises.
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j = cl.playerview[seat].cam_spec_track;
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if (j >= 0)
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max = CL_TrackScore(&cl.players[j], rule);
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else
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max = -9999;
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for (i = 0; i < cl.allocated_client_slots; i++)
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{
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s = &cl.players[i];
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score = CL_TrackScore(s, rule);
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if (s->name[0] && !s->spectator && score > max)
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{
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if (j == i) //this was our default.
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continue;
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//skip it if an earlier seat is watching it already
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for (k = 0; k < seat; k++)
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{
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if (Cam_TrackNum(&cl.playerview[k]) == i)
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break;
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}
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if (cl.teamplay && seat && cl.playerview[0].cam_spec_track >= 0 && strcmp(cl.players[cl.playerview[0].cam_spec_track].team, s->team))
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continue; //when using multiview, keep tracking the team
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if (k == seat)
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{
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max = CL_TrackScore(s, rule);
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j = i;
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}
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}
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}
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return j;
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}
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static int CL_AutoTrack_Choose(int seat)
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{
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int best = -1;
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if (autotrackmode == TM_KILLER)
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best = autotrack_killer;
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if (autotrackmode == TM_MODHINTS && seat == 0 && autotrack_hint >= 0)
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best = autotrack_hint;
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if (autotrackmode == TM_STATS && cls.demoplayback == DPB_MVD)
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best = CL_FindHighTrack(seat, autotrack_statsrule);
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if (autotrackmode == TM_HIGHTRACK || best == -1)
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best = CL_FindHighTrack(seat, "f");
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//TM_USER should generally avoid autotracking
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autotrack_killer = best; //killer should continue to track whatever is currently tracked until its changed by frag message parsing
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return best;
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}
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static int Cam_FindSortedPlayer(int number);
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int selfcam=1;
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static float vlen(vec3_t v)
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{
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return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean Cam_DrawViewModel(playerview_t *pv)
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{
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if (cl.spectator)
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{
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if (pv->cam_auto && pv->cam_locked && cl_chasecam.ival)
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return true;
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return false;
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}
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else
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{
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if (selfcam == 1 && !r_refdef.externalview)
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return true;
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return false;
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}
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}
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int Cam_TrackNum(playerview_t *pv)
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{
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if (!pv->cam_auto)
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return -1;
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return pv->cam_spec_track;
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}
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void Cam_Unlock(playerview_t *pv)
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{
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if (pv->cam_auto)
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{
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CL_SendClientCommand(true, "ptrack");
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pv->cam_auto = CAM_NONE;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating
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Sbar_Changed();
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}
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}
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void Cam_Lock(playerview_t *pv, int playernum)
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{
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int i;
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pv->cam_lastviewtime = -1000;
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CL_SendClientCommand(true, "ptrack %i", playernum);
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pv->cam_spec_track = playernum;
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pv->cam_locked = false;
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pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1); //free floating until actually locked
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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{
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memcpy(&pv->stats, cl.players[playernum].stats, sizeof(pv->stats));
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pv->cam_locked = true; //instantly lock if the player is valid.
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pv->viewentity = playernum+1;
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if (cls.z_ext & Z_EXT_VIEWHEIGHT)
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pv->viewheight = cl.players[playernum].statsf[STAT_VIEWHEIGHT];
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}
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Sbar_Changed();
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for (i = 0; i < cl.allocated_client_slots; i++)
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CL_NewTranslation(i);
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}
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trace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
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{
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#if 0
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memset(&pmove, 0, sizeof(pmove));
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pmove.numphysent = 1;
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memset(&pmove.physents[0], 0, sizeof(physent_t));
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VectorClear (pmove.physents[0].origin);
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pmove.physents[0].model = cl.worldmodel;
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#endif
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VectorCopy (vec1, pmove.origin);
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return PM_PlayerTrace(pmove.origin, vec2, MASK_PLAYERSOLID);
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}
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// Returns distance or 9999 if invalid for some reason
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static float Cam_TryFlyby(vec3_t selforigin, vec3_t playerorigin, vec3_t vec, qboolean checkvis)
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{
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vec3_t v;
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trace_t trace;
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float len;
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pmove.player_mins[0] = pmove.player_mins[1] = -16;
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pmove.player_mins[2] = -24;
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pmove.player_maxs[0] = pmove.player_maxs[1] = 16;
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pmove.player_maxs[2] = 32;
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VectorAngles(vec, NULL, v);
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// v[0] = -v[0];
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VectorCopy (v, pmove.angles);
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VectorNormalize(vec);
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VectorMA(playerorigin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace(playerorigin, v);
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if (/*trace.inopen ||*/ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, playerorigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis)
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{
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VectorSubtract(trace.endpos, selforigin, v);
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len = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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trace = Cam_DoTrace(selforigin, vec);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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}
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// Is player visible?
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static qboolean Cam_IsVisible(vec3_t playerorigin, vec3_t vec)
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{
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trace_t trace;
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vec3_t v;
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float d;
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trace = Cam_DoTrace(playerorigin, vec);
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if (trace.fraction != 1 || /*trace.inopen ||*/ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(playerorigin, vec, v);
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d = vlen(v);
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if (d < 16)
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return false;
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return true;
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}
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static qboolean InitFlyby(playerview_t *pv, vec3_t selforigin, vec3_t playerorigin, vec3_t playerviewangles, int checkvis)
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{
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vec3_t dirs[] = {
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{1,1,1},
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{1,-1,1},
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{1,1,0},
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{1,-1,1},
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{1,0,1},
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{1,0,-1},
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{-1,1,1},
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{-1,-1,1},
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{-1,0,0},
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{1,0,0},
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{0,0,-1},
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{0,0,1}
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};
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int dir;
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float f, max;
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vec3_t vec, vec2;
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vec3_t forward, right, up;
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VectorCopy(playerviewangles, vec);
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vec[0] = 0;
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AngleVectors (vec, forward, right, up);
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// for (i = 0; i < 3; i++)
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// forward[i] *= 3;
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max = 1000;
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for (dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++)
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{
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VectorScale(forward, dirs[dir][0], vec2);
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VectorMA(vec2, dirs[dir][1], right, vec2);
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VectorMA(vec2, dirs[dir][2], up, vec2);
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if ((f = Cam_TryFlyby(selforigin, playerorigin, vec2, checkvis)) < max)
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{
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max = f;
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VectorCopy(vec2, vec);
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}
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}
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// ack, can't find him
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if (max >= 1000)
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{
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// Cam_Unlock();
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return false;
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}
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pv->cam_locked = true;
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pv->viewentity = pv->playernum+1;//pv->cam_spec_track+1;
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VectorCopy(vec, pv->cam_desired_position);
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return true;
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}
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static void Cam_CheckHighTarget(playerview_t *pv)
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{
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int j;
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playerview_t *spv;
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j = CL_AutoTrack_Choose(pv - cl.playerview);
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if (j >= 0)
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{
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if (!pv->cam_locked || pv->cam_spec_track != j)
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{
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Cam_Lock(pv, j);
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//un-lock any higher seats watching our new target. this keeps things ordered.
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for (spv = pv+1; spv >= cl.playerview && spv < &cl.playerview[cl.splitclients]; spv++)
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{
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if (Cam_TrackNum(spv) == j)
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spv->cam_locked = false;
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}
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}
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}
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else
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Cam_Unlock(pv);
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}
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void Cam_SelfTrack(playerview_t *pv)
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{
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vec3_t vec;
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if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
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return;
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if (selfcam == 1)
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{ //view-from-eyes
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}
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else
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{
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if (selfcam == 2)
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{ //fixme:
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vec3_t forward, right, up;
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trace_t tr;
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AngleVectors(r_refdef.viewangles, forward, right, up);
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VectorMA(pv->simorg, -128, forward, pv->cam_desired_position);
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tr = Cam_DoTrace(pv->simorg, pv->cam_desired_position);
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VectorCopy(tr.endpos, pv->cam_desired_position);
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}
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else
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{ //view from a random wall
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if (!pv->cam_locked || !Cam_IsVisible(pv->simorg, pv->cam_desired_position))
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{
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if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
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{
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if (!InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, true))
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InitFlyby(pv, pv->cam_desired_position, pv->simorg, pv->simangles, false);
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pv->cam_lastviewtime = realtime;
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}
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}
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else
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{
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pv->cam_lastviewtime = realtime;
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}
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//tracking failed.
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if (!pv->cam_locked)
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return;
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}
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// move there locally immediately
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VectorCopy(pv->cam_desired_position, r_refdef.vieworg);
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VectorSubtract(pv->simorg, pv->cam_desired_position, vec);
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VectorAngles(vec, NULL, r_refdef.viewangles);
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r_refdef.viewangles[0] = -r_refdef.viewangles[0];
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}
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}
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// ZOID
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//
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// Take over the user controls and track a player.
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// We find a nice position to watch the player and move there
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void Cam_Track(playerview_t *pv, usercmd_t *cmd)
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{
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player_state_t *player, *self;
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inframe_t *frame;
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vec3_t vec;
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float len;
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if (!cl.spectator || !cl.worldmodel) //can happen when the server changes level
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return;
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if (autotrackmode != TM_USER && !pv->cam_locked)
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Cam_CheckHighTarget(pv);
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if (!pv->cam_auto || cls.state != ca_active || cl.worldmodel->loadstate != MLS_LOADED)
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return;
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|
|
if (pv->cam_locked && (!cl.players[pv->cam_spec_track].name[0] || cl.players[pv->cam_spec_track].spectator))
|
|
{
|
|
pv->cam_locked = false;
|
|
if (autotrackmode != TM_USER)
|
|
Cam_CheckHighTarget(pv);
|
|
else
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + pv->cam_spec_track;
|
|
self = frame->playerstate + pv->playernum;
|
|
|
|
if (!cl_chasecam.value && (!pv->cam_locked || !Cam_IsVisible(player->origin, pv->cam_desired_position)))
|
|
{
|
|
if (!pv->cam_locked || realtime - pv->cam_lastviewtime > 0.1)
|
|
{
|
|
if (!InitFlyby(pv, self->origin, player->origin, player->viewangles, true))
|
|
InitFlyby(pv, self->origin, player->origin, player->viewangles, false);
|
|
pv->cam_lastviewtime = realtime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pv->cam_lastviewtime = realtime;
|
|
}
|
|
|
|
//tracking failed.
|
|
if (!pv->cam_locked || !pv->cam_auto)
|
|
return;
|
|
|
|
|
|
if (cl_chasecam.value || scr_chatmode == 2)
|
|
{
|
|
float *neworg;
|
|
// float *newang;
|
|
if (pv->nolocalplayer)
|
|
neworg = cl.lerpents[pv->viewentity].origin;
|
|
else
|
|
neworg = player->origin;
|
|
|
|
if (scr_chatmode != 2)
|
|
pv->cam_lastviewtime = realtime;
|
|
|
|
// VectorCopy(newang, pv->viewangles);
|
|
if (memcmp(neworg, &self->origin, sizeof(vec3_t)) != 0)
|
|
{
|
|
if (!cls.demoplayback)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[0]);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[1]);
|
|
MSG_WriteCoord (&cls.netchan.message, neworg[2]);
|
|
}
|
|
// move there locally immediately
|
|
VectorCopy(neworg, self->origin);
|
|
}
|
|
self->weaponframe = player->weaponframe;
|
|
|
|
VectorCopy(player->viewangles, pv->viewangles);
|
|
return;
|
|
}
|
|
|
|
// Ok, move to our desired position and set our angles to view
|
|
// the player
|
|
VectorSubtract(pv->cam_desired_position, self->origin, vec);
|
|
len = vlen(vec);
|
|
cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
|
|
if (len > 16)
|
|
{ // close enough?
|
|
MSG_WriteByte (&cls.netchan.message, clc_tmove);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[0]);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[1]);
|
|
MSG_WriteCoord (&cls.netchan.message, pv->cam_desired_position[2]);
|
|
}
|
|
|
|
// move there locally immediately
|
|
VectorCopy(pv->cam_desired_position, self->origin);
|
|
|
|
VectorSubtract(player->origin, pv->cam_desired_position, vec);
|
|
VectorAngles(vec, NULL, pv->viewangles);
|
|
pv->viewangles[0] = -pv->viewangles[0];
|
|
}
|
|
|
|
void Cam_SetAutoTrack(int userid)
|
|
{ //this is a hint from the server about who to track
|
|
int slot;
|
|
playerview_t *pv = &cl.playerview[0];
|
|
autotrack_hint = -1;
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
if (cl.players[slot].userid == userid)
|
|
{
|
|
autotrack_hint = slot;
|
|
return;
|
|
}
|
|
}
|
|
Con_Printf("//at: invalid userid\n");
|
|
}
|
|
|
|
void Cam_TrackCrosshairedPlayer(playerview_t *pv)
|
|
{
|
|
inframe_t *frame;
|
|
player_state_t *player;
|
|
int i;
|
|
float dot = 0.1, bestdot=0;
|
|
int best = -1;
|
|
vec3_t selforg;
|
|
vec3_t dir;
|
|
|
|
frame = &cl.inframes[cl.validsequence & UPDATE_MASK];
|
|
player = frame->playerstate + pv->playernum;
|
|
VectorCopy(player->origin, selforg);
|
|
|
|
for (i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
player = frame->playerstate + i;
|
|
VectorSubtract(player->origin, selforg, dir);
|
|
VectorNormalize(dir);
|
|
dot = DotProduct(vpn, dir);
|
|
if (dot > bestdot)
|
|
{
|
|
bestdot = dot;
|
|
best = i;
|
|
}
|
|
}
|
|
// Con_Printf("Track %i? %f\n", best, bestdot);
|
|
if (best != -1) //did we actually get someone?
|
|
{
|
|
pv->cam_auto++;
|
|
Cam_Lock(pv, best);
|
|
}
|
|
}
|
|
|
|
void Cam_FinishMove(playerview_t *pv, usercmd_t *cmd)
|
|
{
|
|
int i;
|
|
player_info_t *s;
|
|
int end;
|
|
extern cvar_t cl_demospeed, cl_splitscreen;
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
if (!cl.spectator && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) // only in spectator mode
|
|
return;
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
int nb;
|
|
nb = (cmd->sidemove<0)?4:0;
|
|
nb |= (cmd->sidemove>0)?8:0;
|
|
nb |= (cmd->forwardmove<0)?16:0;
|
|
nb |= (cmd->forwardmove>0)?32:0;
|
|
nb |= (cmd->upmove<0)?64:0;
|
|
nb |= (cmd->upmove>0)?128:0;
|
|
if (Cam_TrackNum(pv) >= 0)
|
|
{
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 4)
|
|
Cvar_SetValue(&cl_demospeed, max(cl_demospeed.value - 0.1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 8)
|
|
Cvar_SetValue(&cl_demospeed, min(cl_demospeed.value + 0.1, 10));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 16)
|
|
Cbuf_AddText("demo_jump +10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 32)
|
|
Cbuf_AddText("demo_jump -10", RESTRICT_LOCAL);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & (4|8))
|
|
Con_Printf("playback speed: %g%%\n", cl_demospeed.value*100);
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 64)
|
|
Cvar_SetValue(&cl_splitscreen, max(cl_splitscreen.ival - 1, 0));
|
|
if (nb & (nb ^ pv->cam_oldbuttons) & 128)
|
|
Cvar_SetValue(&cl_splitscreen, min(cl_splitscreen.ival + 1, MAX_SPLITS-1));
|
|
}
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons & 3) | (nb & ~3);
|
|
if (cmd->impulse)
|
|
{
|
|
int pl = cmd->impulse;
|
|
|
|
#if 1
|
|
do
|
|
{
|
|
Cam_Lock(pv, Cam_FindSortedPlayer(pl));
|
|
pv++;
|
|
pl++;
|
|
} while (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients]);
|
|
#else
|
|
for (i = 0; ; i++)
|
|
{
|
|
if (i == MAX_CLIENTS)
|
|
{
|
|
if (pl == cmd->impulse)
|
|
break;
|
|
i = 0;
|
|
}
|
|
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
{
|
|
pl--;
|
|
if (!pl)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
if (pv >= &cl.playerview[0] && pv < &cl.playerview[cl.splitclients])
|
|
{
|
|
pl = 1;
|
|
pv++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cmd->buttons & BUTTON_ATTACK)
|
|
{
|
|
if (!(pv->cam_oldbuttons & BUTTON_ATTACK))
|
|
{
|
|
pv->cam_oldbuttons |= BUTTON_ATTACK;
|
|
pv->cam_auto++;
|
|
|
|
if (pv->cam_auto > CAM_TRACK)
|
|
{
|
|
Cam_Unlock(pv);
|
|
VectorCopy(pv->viewangles, cmd->angles);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_ATTACK;
|
|
if (!pv->cam_auto)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
Cam_TrackCrosshairedPlayer(pv);
|
|
pv->cam_oldbuttons = (pv->cam_oldbuttons&~BUTTON_JUMP) | (cmd->buttons & BUTTON_JUMP);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pv->cam_auto && autotrackmode != TM_USER)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && !(pv->cam_oldbuttons & BUTTON_JUMP))
|
|
autotrackmode = TM_USER;
|
|
else
|
|
{
|
|
Cam_CheckHighTarget(pv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (pv->cam_locked)
|
|
{
|
|
if ((cmd->buttons & BUTTON_JUMP) && (pv->cam_oldbuttons & BUTTON_JUMP))
|
|
return; // don't pogo stick
|
|
|
|
if (!(cmd->buttons & BUTTON_JUMP))
|
|
{
|
|
pv->cam_oldbuttons &= ~BUTTON_JUMP;
|
|
return;
|
|
}
|
|
pv->cam_oldbuttons |= BUTTON_JUMP; // don't jump again until released
|
|
}
|
|
|
|
// Con_Printf("Selecting track target...\n");
|
|
|
|
if (pv->cam_locked && pv->cam_auto)
|
|
end = (pv->cam_spec_track + 1) % MAX_CLIENTS;
|
|
else
|
|
end = pv->cam_spec_track;
|
|
i = end;
|
|
do
|
|
{
|
|
s = &cl.players[i];
|
|
//players with userid 0 are typically bots.
|
|
//trying to spectate such bots just does not work (we have no idea which entity slot the bot is actually using, so don't try to track them).
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
i = (i + 1) % cl.allocated_client_slots;
|
|
} while (i != end);
|
|
// stay on same guy?
|
|
i = pv->cam_spec_track;
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator && s->userid)
|
|
{
|
|
Cam_Lock(pv, i);
|
|
return;
|
|
}
|
|
Con_Printf("No target found ...\n");
|
|
pv->cam_auto = pv->cam_locked = false;
|
|
}
|
|
|
|
void Cam_Reset(void)
|
|
{
|
|
int pnum;
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
pv->cam_auto = CAM_NONE;
|
|
pv->cam_spec_track = 0;
|
|
}
|
|
}
|
|
|
|
static int QDECL Cam_SortPlayers(const void *p1,const void *p2)
|
|
{
|
|
const player_info_t *a = *(player_info_t**)p1;
|
|
const player_info_t *b = *(player_info_t**)p2;
|
|
|
|
if (!*a->team)
|
|
return *b->team;
|
|
if (!*b->team)
|
|
return -*a->team;
|
|
// if (a->spectator || b->spectator)
|
|
// return a->spectator - b->spectator;
|
|
return Q_strcasecmp(a->team, b->team);
|
|
}
|
|
static int Cam_FindSortedPlayer(int number)
|
|
{
|
|
player_info_t *playerlist[MAX_CLIENTS], *s;
|
|
int i;
|
|
int slots;
|
|
number--;
|
|
for (slots = 0, i = 0; i < cl.allocated_client_slots; i++)
|
|
{
|
|
s = &cl.players[i];
|
|
if (s->name[0] && !s->spectator)
|
|
playerlist[slots++] = s;
|
|
}
|
|
if (!slots)
|
|
return 0;
|
|
// if (number > slot)
|
|
// return cl.allocated_client_slots; //error
|
|
|
|
qsort(playerlist, slots, sizeof(playerlist[0]), Cam_SortPlayers);
|
|
return playerlist[number % slots] - cl.players;
|
|
}
|
|
|
|
void Cam_TrackPlayer(int seat, char *cmdname, char *plrarg)
|
|
{
|
|
playerview_t *pv = &cl.playerview[seat];
|
|
int slot;
|
|
player_info_t *s;
|
|
char *e;
|
|
|
|
if (seat >= MAX_SPLITS)
|
|
return;
|
|
|
|
if (cls.state <= ca_connected)
|
|
{
|
|
Con_Printf("Not connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (!cl.spectator)
|
|
{
|
|
Con_Printf("Not spectating.\n");
|
|
return;
|
|
}
|
|
|
|
if (!Q_strcasecmp(plrarg, "off"))
|
|
{
|
|
Cam_Unlock(pv);
|
|
return;
|
|
}
|
|
|
|
if (*plrarg == '#' && (slot=strtoul(plrarg+1, &e, 10)) && !*e)
|
|
slot = Cam_FindSortedPlayer(slot);
|
|
else
|
|
{
|
|
// search nicks first
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && !Q_strcasecmp(s->name, plrarg))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
// didn't find nick, so search userids
|
|
int userid;
|
|
char *c;
|
|
|
|
// check if given arg is in fact a number
|
|
c = plrarg;
|
|
while (*c)
|
|
{
|
|
if (*c < '0' || *c > '9')
|
|
{
|
|
Con_Printf("Couldn't find nick %s\n", plrarg);
|
|
return;
|
|
}
|
|
c++;
|
|
}
|
|
|
|
userid = atoi(plrarg);
|
|
|
|
for (slot = 0; slot < cl.allocated_client_slots; slot++)
|
|
{
|
|
s = &cl.players[slot];
|
|
if (s->name[0] && !s->spectator && s->userid == userid)
|
|
break;
|
|
}
|
|
|
|
if (slot == cl.allocated_client_slots)
|
|
{
|
|
Con_Printf("Couldn't find userid %i\n", userid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
pv->cam_auto = CAM_TRACK;
|
|
Cam_Lock(pv, slot);
|
|
//and force the lock here and now
|
|
pv->cam_locked = true;
|
|
pv->viewentity = slot+1;
|
|
}
|
|
|
|
void Cam_Track_f(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
i = 1;
|
|
j = Cmd_Argc() - 1;
|
|
if (j > MAX_SPLITS)
|
|
j = MAX_SPLITS;
|
|
|
|
while (j > 0)
|
|
{
|
|
Cam_TrackPlayer(i - 1, Cmd_Argv(0), Cmd_Argv(i));
|
|
i++;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
void Cam_Track1_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(0, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track2_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(1, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track3_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(2, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void Cam_Track4_f(void)
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("Usage: %s userid|nick|off\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
Cam_TrackPlayer(3, Cmd_Argv(0), Cmd_Argv(1));
|
|
}
|
|
|
|
void CL_InitCam(void)
|
|
{
|
|
Cvar_Register (&cl_autotrack, cl_spectatorgroup);
|
|
Cvar_Register (&cl_hightrack, cl_spectatorgroup);
|
|
Cvar_Register (&cl_chasecam, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxpitch, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_camera_maxyaw, cl_spectatorgroup);
|
|
// Cvar_Register (&cl_selfcam, cl_spectatorgroup);
|
|
|
|
Cmd_AddCommand("autotrack", Cam_AutoTrack_f); //reset it, if they jumped or something.
|
|
Cmd_AddCommand("track", Cam_Track_f);
|
|
Cmd_AddCommand("track1", Cam_Track1_f);
|
|
Cmd_AddCommand("track2", Cam_Track2_f);
|
|
Cmd_AddCommand("track3", Cam_Track3_f);
|
|
Cmd_AddCommand("track4", Cam_Track4_f);
|
|
}
|
|
|
|
|