fteqw/engine/server
2004-11-21 07:31:26 +00:00
..
net_preparse.c Small fix. 2004-11-20 00:50:52 +00:00
pr_cmds.c Small changes to make it more generic to use. 2004-11-21 07:31:26 +00:00
progdefs.h
progs.h pr_trace (the macro) was just causing problems. removed. 2004-11-21 07:29:53 +00:00
q2game.h
qwsvdef.h
savegame.c
server.h
sv_ccmds.c localinfo/serverinfo savings 2004-11-17 17:42:28 +00:00
sv_chat.c
sv_demo.c
sv_ents.c fix for mvd recording. Also now sends extensions for DP clients to see. 2004-11-20 00:54:23 +00:00
sv_init.c More responsible code with regard to player models. 2004-11-19 17:45:22 +00:00
sv_main.c Don't try using QW extensions in Q2. 2004-11-20 00:51:57 +00:00
sv_master.c
sv_move.c
sv_mvd.c
sv_nchan.c
sv_phys.c An attempt at more stable NQ physics.... Still doesn't seem right. 2004-11-19 17:43:55 +00:00
sv_rankin.c
sv_send.c Bug fix. You can use listen 1 again now. 2004-11-19 17:41:51 +00:00
sv_sys_unix.c
sv_sys_win.c Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts. 2004-11-13 17:39:26 +00:00
sv_user.c NQ clients wern't working properly. 2004-11-20 00:52:49 +00:00
svmodel.c
svq2_ents.c
svq2_game.c removed some warnings. 2004-11-17 17:31:21 +00:00
world.c Hrm. Need a better solution than this. Needs to be more generic... Dooms going to want it... maybe that's why I couldn't get it stable? 2004-11-19 17:42:54 +00:00
worlda.s