.. |
.cvsignore
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Updated by TortoiseCVS
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2004-08-27 00:52:38 +00:00 |
anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
cd_win.c
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_cg.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_demo.c
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fixed erroneous timeouts when playing NQ demos
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2006-03-10 03:51:12 +00:00 |
cl_ents.c
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Found a bug with mvd playback and colormod.
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2006-03-06 18:53:09 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_main.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_master.h
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An alternate server browser, accessable via menu_servers2.
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2006-02-28 00:46:04 +00:00 |
cl_parse.c
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'this is gccs bug', 'honest'.... you believe me, right? please?
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2006-03-06 21:11:50 +00:00 |
cl_plugin.inc
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
cl_pred.c
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Small cleanup
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2006-02-11 18:06:18 +00:00 |
cl_screen.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_tent.c
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
cl_ui.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
client.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq2_cin.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq2_ents.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq3_parse.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq3defs.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
console.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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Bugfixes.
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2006-01-13 20:30:01 +00:00 |
image.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
in_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_morphos.h
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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Build fix
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2005-11-29 23:23:56 +00:00 |
in_win.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
input.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
keys.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
keys.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Done Up2's bidding
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2006-03-10 03:49:49 +00:00 |
m_items.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_master.c
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At least some of Up2's bidding.
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2006-03-10 03:50:08 +00:00 |
m_mp3.c
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Altivec doesn't like pixel, apparently.
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2006-03-06 21:27:25 +00:00 |
m_multi.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_options.c
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blooming stuff. I hope I got enough of the bugs out.
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2006-03-03 03:31:19 +00:00 |
m_script.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_single.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
menu.c
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An alternate server browser, accessable via menu_servers2.
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2006-02-28 00:46:04 +00:00 |
menu.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
merged.h
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An alternate server browser, accessable via menu_servers2.
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2006-02-28 00:46:04 +00:00 |
modelgen.h
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prerel, sw fix
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2005-05-08 03:41:24 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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An alternate server browser, accessable via menu_servers2.
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2006-02-28 00:46:04 +00:00 |
pr_csqc.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
pr_menu.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Needed for q2 monster muzzle flashes.
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2005-03-18 06:12:35 +00:00 |
quakedef.h
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fix sw compiling, use MSVC8 _s functions when applicable
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2006-03-06 03:15:34 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
r_partset.c
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added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange
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2006-02-11 23:41:40 +00:00 |
r_partset.h
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fix to radomvelvert
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2005-10-09 22:06:52 +00:00 |
render.h
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
renderer.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sbar.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
screen.h
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Fixed some warnings and stuph.
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2005-01-24 23:47:32 +00:00 |
skin.c
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
snd_alsa.c
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makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
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2005-11-26 03:02:55 +00:00 |
snd_directx.c
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This is fun.
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2006-02-01 22:36:12 +00:00 |
snd_dma.c
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archive snd_khz
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2006-02-26 05:48:40 +00:00 |
snd_linux.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
snd_mem.c
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Don't force sound/ infront of sound file names.
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2006-02-22 23:39:07 +00:00 |
snd_mix.c
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fastarrays works properly now.
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2006-01-28 06:41:20 +00:00 |
snd_mixa.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
snd_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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Copyable console, and up2's demand for aliases like fuhquake.
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2006-02-06 01:06:17 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
sound.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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Blind fix. but it couldn't have worked before anyway. Sys_Milliseconds should now return something reasonable.
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2006-02-12 23:55:40 +00:00 |
sys_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
sys_sdl.c
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This is fun.
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2006-02-01 22:36:12 +00:00 |
sys_win.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
textedit.c
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Should be more robust
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2006-03-10 03:50:23 +00:00 |
valid.c
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fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors
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2006-02-22 01:24:22 +00:00 |
vid.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
view.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
view.h
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I've been fixing warnings.
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2005-10-07 16:27:20 +00:00 |
wad.c
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fix for RID #1394691 (boss2 at least)
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2006-01-09 01:49:06 +00:00 |
wad.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |