mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-12 23:44:39 +00:00
5172823341
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames). viewspace particles are now a thing. greater control over spawning particles. its now possible to spawn particles only in slime, etc. fix soundlength builtin. preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps. fix halflife bsp texture issues. rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time. updated mod_terrain_create command. should be more useful now and make more sense when first loaded. fix lit support. apparently its been broken for a while. brush editor now has csg subtraction. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
compile farm scripts | ||
antilag.txt | ||
browser.txt | ||
browserexample.html | ||
chunkeddownloads.txt | ||
console.txt | ||
csqc_for_idiots.txt | ||
distort.pk3 | ||
distort.txt | ||
example.shader | ||
ext_csqc_1.txt | ||
fbotplug.zip | ||
fonts.txt | ||
fte_manifests.txt | ||
mapcluster.txt | ||
modmaking.txt | ||
multiprogs.txt | ||
particles.txt | ||
qc_extensions.txt | ||
replacementdeltas.txt | ||
rtlights.txt | ||
scriptable menus.txt | ||
skeletal.txt | ||
videocapture.txt |