fteqw/specs
Spoike 5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
..
compile farm scripts Fixed WIP binary counts to reflect targets that started compiling 2010-07-13 07:49:07 +00:00
antilag.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
browser.txt Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
browserexample.html committing for fixes for OMC 2011-10-27 16:16:29 +00:00
chunkeddownloads.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
console.txt added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
csqc_for_idiots.txt I ought to test the code, but too lazy. 2013-10-21 13:18:39 +00:00
distort.pk3 Updated this slightly. 2011-08-28 01:12:24 +00:00
distort.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
example.shader Work In Progress branch. 2009-11-04 21:16:50 +00:00
ext_csqc_1.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
fbotplug.zip useful multiprogs example, hope it works 2010-05-20 23:43:29 +00:00
fonts.txt Docs are good for you. 2009-07-18 20:07:31 +00:00
fte_manifests.txt Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
mapcluster.txt make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
modmaking.txt Trimmed some dead files. 2012-09-30 05:52:03 +00:00
multiprogs.txt initial docs for multiprogs. 2010-05-20 12:34:11 +00:00
particles.txt code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
qc_extensions.txt more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
replacementdeltas.txt Small tweaks to clarify a few things. 2013-05-01 02:11:39 +00:00
rtlights.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
scriptable menus.txt I wrote this ages ago. I might as well make it available. I've no idea how out of date it is. 2009-06-10 23:50:51 +00:00
skeletal.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
videocapture.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00