..
.cvsignore
Updated by TortoiseCVS
2004-08-27 00:52:38 +00:00
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.ico
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
cd_linux.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
SDL works a bit better now
2005-01-12 08:38:31 +00:00
cd_win.c
Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
2005-05-26 12:55:34 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_cg.c
Meh, I'm just going to commit everything.
2006-01-02 23:01:54 +00:00
cl_demo.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_ents.c
This is fun.
2006-02-01 22:36:12 +00:00
cl_ignore.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_main.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_master.h
I've been fixing warnings.
2005-10-07 16:27:20 +00:00
cl_parse.c
Copyable console, and up2's demand for aliases like fuhquake.
2006-02-06 01:06:17 +00:00
cl_plugin.inc
Some bugs fixed. I wonder what I've broken.
2006-01-21 00:06:49 +00:00
cl_pred.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_screen.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_tent.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_ui.c
Just fixed raz0's pair of bugs (for q3 and q2)
2006-01-28 19:34:21 +00:00
client.h
Some bugs fixed. I wonder what I've broken.
2006-01-21 00:06:49 +00:00
clq2_cin.c
Fixed my own bug commit, q2 support wont stuff up when the .cin is missing now.
2006-01-16 14:14:06 +00:00
clq2_ents.c
pe_defaultrail, like pe_default but for trails, works mostly with q2 for now though
2005-10-08 22:35:20 +00:00
clq3_parse.c
Meh, I'm just going to commit everything.
2006-01-02 23:01:54 +00:00
clq3defs.h
Fixes a few warnings.
2005-10-07 02:06:07 +00:00
console.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
crosshairs.dat
Standardised line endings
2005-06-15 04:40:33 +00:00
fragstats.c
Bugfixes.
2006-01-13 20:30:01 +00:00
image.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
in_raw.h
Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
2005-08-03 23:14:59 +00:00
in_sdl.c
Build fix
2005-11-29 23:23:56 +00:00
in_win.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
input.h
Initial Checkin
2004-08-23 00:15:46 +00:00
keys.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
keys.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
m_items.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
m_master.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
m_mp3.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
m_multi.c
don't crash.
2006-01-14 23:45:49 +00:00
m_options.c
Entar's first ever commit - removed duplicate detail textures option in FPS menu, renamed remaining option
2006-02-10 22:31:44 +00:00
m_script.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
m_single.c
Savegame should do vfs.
2006-01-02 22:43:59 +00:00
menu.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
menu.h
fastarrays works properly now.
2006-01-28 06:41:20 +00:00
merged.h
removed Draw_PicFromWad so we only use the "safe" version
2005-12-21 07:00:33 +00:00
modelgen.h
prerel, sw fix
2005-05-08 03:41:24 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
pr_csqc.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
pr_menu.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
q2.ico
Initial Checkin
2004-08-23 00:15:46 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Needed for q2 monster muzzle flashes.
2005-03-18 06:12:35 +00:00
quakedef.h
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
r_bulleten.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
r_bulleten.h
Initial Checkin
2004-08-23 00:15:46 +00:00
r_efrag.c
gl_part_flame fix
2005-09-10 01:46:32 +00:00
r_part.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
r_partset.c
changes to spikeset and highfps
2006-01-28 23:18:28 +00:00
r_partset.h
fix to radomvelvert
2005-10-09 22:06:52 +00:00
render.h
fix D_IdentityRemap warnings
2006-01-28 02:42:44 +00:00
renderer.c
Changed gl_ztrick to default on 0 instead of 1.
2006-02-11 13:08:45 +00:00
renderque.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
renderque.h
Initial Checkin
2004-08-23 00:15:46 +00:00
resource.h
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sbar.c
There's now a row of console names across the top of the screen.
2006-02-02 01:13:52 +00:00
sbar.h
Initial Checkin
2004-08-23 00:15:46 +00:00
screen.h
Fixed some warnings and stuph.
2005-01-24 23:47:32 +00:00
skin.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
snd_alsa.c
makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
2005-11-26 03:02:55 +00:00
snd_directx.c
This is fun.
2006-02-01 22:36:12 +00:00
snd_dma.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
snd_linux.c
makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
2005-11-26 03:02:55 +00:00
snd_mem.c
Copyable console, and up2's demand for aliases like fuhquake.
2006-02-06 01:06:17 +00:00
snd_mix.c
fastarrays works properly now.
2006-01-28 06:41:20 +00:00
snd_mixa.s
Initial Checkin
2004-08-23 00:15:46 +00:00
snd_mp3.c
Stuff
2005-04-16 16:21:27 +00:00
snd_ov.c
Copyable console, and up2's demand for aliases like fuhquake.
2006-02-06 01:06:17 +00:00
snd_sdl.c
SDL sound should be working fine now
2005-11-07 00:59:22 +00:00
snd_win.c
Redesigned sound code for greater modularity.
2005-06-14 04:52:10 +00:00
sound.h
fastarrays works properly now.
2006-01-28 06:41:20 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
This is fun.
2006-02-01 22:36:12 +00:00
sys_sdl.c
This is fun.
2006-02-01 22:36:12 +00:00
sys_win.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
textedit.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
valid.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
vid.h
Initial Checkin
2004-08-23 00:15:46 +00:00
view.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
view.h
I've been fixing warnings.
2005-10-07 16:27:20 +00:00
wad.c
fix for RID #1394691 (boss2 at least)
2006-01-09 01:49:06 +00:00
wad.h
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
winamp.h
Reverted moodles winamp changes. This should really be removed totally
2005-11-26 02:09:25 +00:00
winquake.h
Windows XP raw input support (should fix rid#1217412?)
2005-06-29 21:20:34 +00:00
winquake.rc
It's worth a laugh.
2006-01-12 22:20:23 +00:00
zqtp.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00