mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
4149c85ab6
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio. added windows acm code to decode mp3 files. audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples. sv_gamespeed no longer needs a map change. fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap. added support for rmqe's 24bit network precision. fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate). removed waterjumping when already dead. fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels. Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
1643 lines
34 KiB
C
1643 lines
34 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#ifdef SERVERONLY
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#include <winsock.h>
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#include <conio.h>
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#ifdef MULTITHREAD
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#include <process.h>
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#endif
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#ifndef MINIMAL
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//#define USESERVICE
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#endif
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#define SERVICENAME DISTRIBUTION"SV"
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static HANDLE hconsoleout;
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#ifdef _DEBUG
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#if _MSC_VER >= 1300
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#define CATCHCRASH
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#endif
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#endif
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#ifdef CATCHCRASH
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#include "dbghelp.h"
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typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) (
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HANDLE hProcess,
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DWORD ProcessId,
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HANDLE hFile,
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MINIDUMP_TYPE DumpType,
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PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
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PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
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PMINIDUMP_CALLBACK_INFORMATION CallbackParam
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);
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DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo)
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{
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char dumpPath[1024];
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HANDLE hProc = GetCurrentProcess();
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DWORD procid = GetCurrentProcessId();
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HANDLE dumpfile;
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HMODULE hDbgHelp;
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MINIDUMPWRITEDUMP fnMiniDumpWriteDump;
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HMODULE hKernel;
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BOOL (WINAPI *pIsDebuggerPresent)(void);
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hKernel = LoadLibrary ("kernel32");
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pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent");
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#ifdef GLQUAKE
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GLVID_Crashed();
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#endif
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if (pIsDebuggerPresent ())
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{
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/*if we have a current window, minimize it to bring us out of fullscreen*/
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return EXCEPTION_CONTINUE_SEARCH;
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}
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hDbgHelp = LoadLibrary ("DBGHELP");
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if (hDbgHelp)
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fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump");
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else
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fnMiniDumpWriteDump = NULL;
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if (fnMiniDumpWriteDump)
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{
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if (MessageBox(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES)
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return EXCEPTION_EXECUTE_HANDLER;
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/*take a dump*/
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GetTempPath (sizeof(dumpPath)-16, dumpPath);
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Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath));
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dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (dumpfile)
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{
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MINIDUMP_EXCEPTION_INFORMATION crashinfo;
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crashinfo.ClientPointers = TRUE;
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crashinfo.ExceptionPointers = exceptionInfo;
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crashinfo.ThreadId = GetCurrentThreadId ();
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if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL))
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{
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CloseHandle(dumpfile);
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MessageBox(NULL, va("You can find the crashdump at\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath), DISTRIBUTION " Sucks", 0);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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}
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}
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else
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MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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#endif
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void Sys_CloseLibrary(dllhandle_t *lib)
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{
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FreeLibrary((HMODULE)lib);
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}
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
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{
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int i;
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HMODULE lib;
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lib = LoadLibrary(name);
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if (!lib)
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return NULL;
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if (funcs)
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{
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for (i = 0; funcs[i].name; i++)
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{
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*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
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if (!*funcs[i].funcptr)
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break;
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}
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if (funcs[i].name)
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{
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Sys_CloseLibrary((dllhandle_t*)lib);
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lib = NULL;
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}
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}
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return (dllhandle_t*)lib;
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}
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
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{
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if (!module)
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return NULL;
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return GetProcAddress((HINSTANCE)module, exportname);
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}
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#ifdef HLSERVER
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
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{
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//windows doesn't provide a function to do this, so we have to do it ourselves.
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//this isn't the fastest way...
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//halflife needs this function.
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char *base = (char *)module;
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IMAGE_DATA_DIRECTORY *datadir;
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IMAGE_EXPORT_DIRECTORY *block;
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IMAGE_NT_HEADERS *ntheader;
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IMAGE_DOS_HEADER *dosheader = (void*)base;
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int i, j;
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DWORD *funclist;
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DWORD *namelist;
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SHORT *ordilist;
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if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
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return NULL; //yeah, that wasn't an exe
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ntheader = (void*)(base + dosheader->e_lfanew);
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if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
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return NULL; //urm, wait, a 16bit dos exe?
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datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
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block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
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funclist = (DWORD*)(base+block->AddressOfFunctions);
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namelist = (DWORD*)(base+block->AddressOfNames);
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ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
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for (i = 0; i < block->NumberOfFunctions; i++)
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{
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if (base+funclist[i] == address)
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{
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for (j = 0; j < block->NumberOfNames; j++)
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{
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if (ordilist[j] == i)
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{
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return base+namelist[i];
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}
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}
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//it has no name. huh?
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return NULL;
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}
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}
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return NULL;
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}
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#endif
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#ifdef Q2SERVER
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static HINSTANCE game_library;
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/*
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=================
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Sys_UnloadGame
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=================
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*/
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void Sys_UnloadGame (void)
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{
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if (!FreeLibrary (game_library))
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Sys_Error ("FreeLibrary failed for game library");
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game_library = NULL;
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}
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/*
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=================
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Sys_GetGameAPI
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Loads the game dll
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=================
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*/
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void *Sys_GetGameAPI (void *parms)
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{
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void *(VARGS *GetGameAPI) (void *);
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char name[MAX_OSPATH];
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char *path;
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char cwd[MAX_OSPATH];
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// _M_X64 should be really loading gamex64.dll
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#if defined _M_IX86 || defined _M_X64
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const char *gamename = "gamex86.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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#elif defined __amd64__
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const char *gamename = "gameamd.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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#elif defined _M_ALPHA
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const char *gamename = "gameaxp.dll";
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#ifdef NDEBUG
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const char *debugdir = "releaseaxp";
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#else
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const char *debugdir = "debugaxp";
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#endif
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#endif
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if (game_library)
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Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
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// check the current debug directory first for development purposes
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#ifdef _WIN32
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GetCurrentDirectory(sizeof(cwd), cwd);
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#else
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_getcwd (cwd, sizeof(cwd));
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#endif
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snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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{
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#ifdef DEBUG
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// check the current directory for other development purposes
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_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
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game_library = LoadLibrary ( name );
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n", name);
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}
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else
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#endif
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{
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// now run through the search paths
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path = NULL;
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while (1)
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{
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path = COM_NextPath (path);
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if (!path)
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return NULL; // couldn't find one anywhere
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snprintf (name, sizeof(name), "%s/%s", path, gamename);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Con_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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}
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}
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}
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GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
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if (!GetGameAPI)
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{
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Sys_UnloadGame ();
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return NULL;
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}
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return GetGameAPI (parms);
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}
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <signal.h>
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#include <shellapi.h>
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#ifdef USESERVICE
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qboolean asservice;
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SERVICE_STATUS_HANDLE ServerServiceStatusHandle;
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SERVICE_STATUS MyServiceStatus;
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void CreateSampleService(qboolean create);
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#endif
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void PR_Deinit(void);
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cvar_t sys_nostdout = {"sys_nostdout","0"};
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cvar_t sys_colorconsole = {"sys_colorconsole", "1"};
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HWND consolewindowhandle;
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HWND hiddenwindowhandler;
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int Sys_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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static char data[1024];
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int fd;
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va_start(argptr, fmt);
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vsnprintf(data, sizeof(data)-1, fmt, argptr);
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va_end(argptr);
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fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
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if (fd)
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{
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write(fd, data, strlen(data));
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close(fd);
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return 0;
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}
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return 1; // error
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};
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/*
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================
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Sys_FileTime
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================
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*/
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int Sys_FileTime (char *path)
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{
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FILE *f;
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f = fopen(path, "rb");
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if (f)
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{
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fclose(f);
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return 1;
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}
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return -1;
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}
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/*
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================
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Sys_mkdir
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================
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*/
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int _mkdir(const char *path);;
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void Sys_mkdir (char *path)
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{
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_mkdir(path);
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}
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qboolean Sys_remove (char *path)
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{
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remove(path);
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return true;
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}
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
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{
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HANDLE r;
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WIN32_FIND_DATA fd;
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char apath[MAX_OSPATH];
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char file[MAX_OSPATH];
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char *s;
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int go;
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Q_strncpyz(apath, match, sizeof(apath));
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// sprintf(apath, "%s%s", gpath, match);
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for (s = apath+strlen(apath)-1; s>= apath; s--)
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{
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if (*s == '/')
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break;
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}
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s++;
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*s = '\0';
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Q_snprintfz(file, sizeof(file), "%s/%s", gpath, match);
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r = FindFirstFile(file, &fd);
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if (r==(HANDLE)-1)
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return 1;
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go = true;
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do
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{
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if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
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{
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if (*fd.cFileName != '.')
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{
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Q_snprintfz(file, sizeof(file), "%s%s/", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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else
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{
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Q_snprintfz(file, sizeof(file), "%s%s", apath, fd.cFileName);
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go = func(file, fd.nFileSizeLow, parm);
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}
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}
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while(FindNextFile(r, &fd) && go);
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FindClose(r);
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return go;
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}
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/*
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================
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Sys_Error
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================
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*/
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#include <process.h>
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void Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char text[1024];
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double end;
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STARTUPINFO startupinfo;
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PROCESS_INFORMATION processinfo;
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va_start (argptr,error);
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vsnprintf (text,sizeof(text)-1, error,argptr);
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va_end (argptr);
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// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
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Sys_Printf ("ERROR: %s\n", text);
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Con_Log(text);
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NET_Shutdown(); //free sockets and stuff.
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#ifdef USESERVICE
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if (asservice)
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Sys_Quit();
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#endif
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if (COM_CheckParm("-noreset"))
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Sys_Quit();
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Sys_Printf ("A new server will be started in 10 seconds unless you press a key\n");
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//check for a key press, quitting if we get one in 10 secs
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end = Sys_DoubleTime() + 10;
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while(Sys_DoubleTime() < end)
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{
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Sleep(500); // don't burn up CPU with polling
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if (_kbhit())
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Sys_Quit();
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}
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Sys_Printf("\nLoading new instance of FTE...\n\n\n");
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PR_Deinit(); //this takes a bit more mem
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Rank_Flush();
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#ifndef MINGW
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fcloseall(); //make sure all files are written.
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#endif
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VirtualFree (host_parms.membase, 0, MEM_RELEASE);
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// free(host_parms.membase); //get rid of the mem. We don't need it now.
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// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
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memset(&startupinfo, 0, sizeof(startupinfo));
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memset(&processinfo, 0, sizeof(processinfo));
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|
CreateProcess(NULL,
|
|
GetCommandLine(),
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|
NULL,
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|
NULL,
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|
false,
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|
0,
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|
NULL,
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|
NULL,
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|
&startupinfo,
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&processinfo);
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|
CloseHandle(processinfo.hProcess);
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CloseHandle(processinfo.hThread);
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|
Sys_Quit ();
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|
exit (1); // this function is NORETURN type, complains without this
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}
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|
|
/*
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================
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Sys_Milliseconds
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================
|
|
*/
|
|
unsigned int Sys_Milliseconds (void)
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|
{
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|
static DWORD starttime;
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|
static qboolean first = true;
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|
DWORD now;
|
|
// double t;
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|
now = timeGetTime();
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|
|
if (first) {
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first = false;
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starttime = now;
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|
return 0.0;
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|
}
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|
/*
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|
if (now < starttime) // wrapped?
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|
{
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|
double r;
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|
r = (now) + (LONG_MAX - starttime);
|
|
starttime = now;
|
|
return r;
|
|
}
|
|
|
|
if (now - starttime == 0)
|
|
return 0.0;
|
|
*/
|
|
return (now - starttime);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_DoubleTime
|
|
================
|
|
*/
|
|
double Sys_DoubleTime (void)
|
|
{
|
|
double t;
|
|
struct _timeb tstruct;
|
|
static int starttime;
|
|
|
|
_ftime( &tstruct );
|
|
|
|
if (!starttime)
|
|
starttime = tstruct.time;
|
|
t = (tstruct.time-starttime) + tstruct.millitm*0.001;
|
|
|
|
return t;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Sys_ConsoleInput
|
|
================
|
|
*/
|
|
|
|
char coninput_text[256];
|
|
int coninput_len;
|
|
char *Sys_ConsoleInput (void)
|
|
{
|
|
int c;
|
|
|
|
if (consolewindowhandle)
|
|
{
|
|
MSG msg;
|
|
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
|
|
{
|
|
if (!GetMessage (&msg, NULL, 0, 0))
|
|
return NULL;
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// read a line out
|
|
while (_kbhit())
|
|
{
|
|
c = _getch();
|
|
if (c == '\r')
|
|
{
|
|
coninput_text[coninput_len] = 0;
|
|
putch ('\n');
|
|
putch (']');
|
|
coninput_len = 0;
|
|
return coninput_text;
|
|
}
|
|
if (c == 8)
|
|
{
|
|
if (coninput_len)
|
|
{
|
|
putch (c);
|
|
putch (' ');
|
|
putch (c);
|
|
coninput_len--;
|
|
coninput_text[coninput_len] = 0;
|
|
}
|
|
continue;
|
|
}
|
|
if (c == '\t')
|
|
{
|
|
int i;
|
|
char *s = Cmd_CompleteCommand(coninput_text, true, true, 0);
|
|
if(s)
|
|
{
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch('\b');
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch(' ');
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch('\b');
|
|
|
|
strcpy(coninput_text, s);
|
|
coninput_len = strlen(coninput_text);
|
|
printf("%s", coninput_text);
|
|
}
|
|
continue;
|
|
}
|
|
putch (c);
|
|
coninput_text[coninput_len] = c;
|
|
coninput_len++;
|
|
coninput_text[coninput_len] = 0;
|
|
if (coninput_len == sizeof(coninput_text))
|
|
coninput_len = 0;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void ApplyColour(unsigned int chr)
|
|
{
|
|
static int oldchar = CON_WHITEMASK;
|
|
chr &= CON_FLAGSMASK;
|
|
|
|
if (oldchar == chr)
|
|
return;
|
|
oldchar = chr;
|
|
|
|
if (hconsoleout)
|
|
{
|
|
unsigned short val = 0;
|
|
|
|
// bits 28-31 of the console chars match up to the attributes for
|
|
// the CHAR_INFO struct exactly
|
|
if (chr & CON_NONCLEARBG)
|
|
val = ((chr & (CON_FGMASK|CON_BGMASK)) >> CON_FGSHIFT);
|
|
else
|
|
{
|
|
int fg = (chr & CON_FGMASK) >> CON_FGSHIFT;
|
|
|
|
switch (fg)
|
|
{
|
|
case COLOR_BLACK: // reverse ^0 like the Linux version
|
|
val = BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE;
|
|
break;
|
|
case COLOR_WHITE: // reset to defaults?
|
|
val = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // use grey
|
|
break;
|
|
case COLOR_GREY:
|
|
val = FOREGROUND_INTENSITY; // color light grey as dark grey
|
|
break;
|
|
default:
|
|
val = fg; // send RGBI value as is
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((chr & CON_HALFALPHA) && (val & ~FOREGROUND_INTENSITY))
|
|
val &= ~FOREGROUND_INTENSITY; // strip intensity to fake alpha
|
|
|
|
SetConsoleTextAttribute(hconsoleout, val);
|
|
}
|
|
}
|
|
|
|
void Sys_PrintColouredChar(unsigned int chr)
|
|
{
|
|
ApplyColour(chr);
|
|
|
|
printf("%c", chr & CON_CHARMASK);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_Printf
|
|
================
|
|
*/
|
|
#define MAXPRINTMSG 4096
|
|
void Sys_Printf (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
|
|
if (sys_nostdout.value)
|
|
return;
|
|
|
|
if (1)
|
|
{
|
|
char msg[MAXPRINTMSG];
|
|
unsigned char *t;
|
|
|
|
va_start (argptr,fmt);
|
|
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
|
|
va_end (argptr);
|
|
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch('\b');
|
|
putch('\b');
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch(' ');
|
|
putch(' ');
|
|
for (i = 0; i < coninput_len; i++)
|
|
putch('\b');
|
|
putch('\b');
|
|
}
|
|
|
|
|
|
for (t = (unsigned char*)msg; *t; t++)
|
|
{
|
|
if (*t >= 146 && *t < 156)
|
|
*t = *t - 146 + '0';
|
|
if (*t >= 0x12 && *t <= 0x1b)
|
|
*t = *t - 0x12 + '0';
|
|
if (*t == 143)
|
|
*t = '.';
|
|
if (*t == 157 || *t == 158 || *t == 159)
|
|
*t = '-';
|
|
if (*t >= 128)
|
|
*t -= 128;
|
|
if (*t == 16)
|
|
*t = '[';
|
|
if (*t == 17)
|
|
*t = ']';
|
|
if (*t == 0x1c)
|
|
*t = 249;
|
|
}
|
|
|
|
if (sys_colorconsole.value && hconsoleout)
|
|
{
|
|
int ext = CON_WHITEMASK;
|
|
int extstack[4];
|
|
int extstackdepth = 0;
|
|
unsigned char *str = (unsigned char*)msg;
|
|
|
|
|
|
while(*str)
|
|
{
|
|
if (*str == '^')
|
|
{
|
|
str++;
|
|
if (*str >= '0' && *str <= '9')
|
|
{
|
|
ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
|
|
continue;
|
|
}
|
|
else if (*str == '&') // extended code
|
|
{
|
|
if (isextendedcode(str[1]) && isextendedcode(str[2]))
|
|
{
|
|
str++; // foreground char
|
|
if (*str == '-') // default for FG
|
|
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
|
|
else if (*str >= 'A')
|
|
ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
|
|
else
|
|
ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
|
|
str++; // background char
|
|
if (*str == '-') // default (clear) for BG
|
|
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
|
|
else if (*str >= 'A')
|
|
ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
|
|
else
|
|
ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
|
|
str++;
|
|
continue;
|
|
}
|
|
Sys_PrintColouredChar('^' | ext);
|
|
// else invalid code
|
|
}
|
|
else if (*str == 'a')
|
|
{
|
|
str++;
|
|
ext ^= CON_2NDCHARSETTEXT;
|
|
continue;
|
|
}
|
|
else if (*str == 'b')
|
|
{
|
|
str++;
|
|
ext ^= CON_BLINKTEXT;
|
|
continue;
|
|
}
|
|
else if (*str == 'h')
|
|
{
|
|
str++;
|
|
ext ^= CON_HALFALPHA;
|
|
continue;
|
|
}
|
|
else if (*str == 's') //store on stack (it's great for names)
|
|
{
|
|
str++;
|
|
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
|
|
{
|
|
extstack[extstackdepth] = ext;
|
|
extstackdepth++;
|
|
}
|
|
continue;
|
|
}
|
|
else if (*str == 'r') //restore from stack (it's great for names)
|
|
{
|
|
str++;
|
|
if (extstackdepth)
|
|
{
|
|
extstackdepth--;
|
|
ext = extstack[extstackdepth];
|
|
}
|
|
continue;
|
|
}
|
|
else if (*str == '^')
|
|
{
|
|
Sys_PrintColouredChar('^' | ext);
|
|
str++;
|
|
}
|
|
else
|
|
{
|
|
Sys_PrintColouredChar('^' | ext);
|
|
Sys_PrintColouredChar ((*str++) | ext);
|
|
}
|
|
continue;
|
|
}
|
|
Sys_PrintColouredChar ((*str++) | ext);
|
|
}
|
|
|
|
ApplyColour(CON_WHITEMASK);
|
|
}
|
|
else
|
|
printf("%s", msg);
|
|
|
|
|
|
if (coninput_len)
|
|
printf("]%s", coninput_text);
|
|
else
|
|
putch(']');
|
|
}
|
|
else
|
|
{
|
|
va_start (argptr,fmt);
|
|
vprintf (fmt,argptr);
|
|
va_end (argptr);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_Quit
|
|
================
|
|
*/
|
|
|
|
void Sys_Quit (void)
|
|
{
|
|
#ifdef USESERVICE
|
|
if (asservice)
|
|
{
|
|
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
}
|
|
#endif
|
|
exit (0);
|
|
}
|
|
|
|
int restorecode;
|
|
|
|
LRESULT (CALLBACK Sys_WindowHandler)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (uMsg == WM_USER)
|
|
{
|
|
if (lParam & 1)
|
|
{
|
|
}
|
|
else if ((lParam & 2 && restorecode == 0) ||
|
|
(lParam & 4 && restorecode == 1) ||
|
|
(lParam & 4 && restorecode == 2) )
|
|
{
|
|
// MessageBox(NULL, "Hello", "", 0);
|
|
restorecode++;
|
|
}
|
|
else if (lParam & 2 && restorecode == 3)
|
|
{
|
|
DestroyWindow(hWnd);
|
|
ShowWindow(consolewindowhandle, SW_SHOWNORMAL);
|
|
consolewindowhandle = NULL;
|
|
|
|
Cbuf_AddText("status\n", RESTRICT_LOCAL);
|
|
}
|
|
else if (lParam & 6)
|
|
{
|
|
restorecode = (lParam & 2)>0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
return DefWindowProc (hWnd, uMsg, wParam, lParam);
|
|
}
|
|
void Sys_HideConsole(void)
|
|
{
|
|
HMODULE kernel32dll;
|
|
HWND (WINAPI *GetConsoleWindow)(void);
|
|
|
|
if (consolewindowhandle)
|
|
return; //err... already hidden... ?
|
|
|
|
restorecode = 0;
|
|
|
|
GetConsoleWindow = NULL;
|
|
kernel32dll = LoadLibrary("kernel32.dll");
|
|
consolewindowhandle = NULL;
|
|
if (kernel32dll)
|
|
{
|
|
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
|
|
if (GetConsoleWindow)
|
|
consolewindowhandle = GetConsoleWindow();
|
|
|
|
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
|
|
}
|
|
|
|
if (!consolewindowhandle)
|
|
{
|
|
char old[512];
|
|
#define STRINGH "Trying to hide" //msvc sucks
|
|
GetConsoleTitle(old, sizeof(old));
|
|
SetConsoleTitle(STRINGH);
|
|
consolewindowhandle = FindWindow(NULL, STRINGH);
|
|
SetConsoleTitle(old);
|
|
#undef STRINGH
|
|
}
|
|
|
|
if (consolewindowhandle)
|
|
{
|
|
WNDCLASS wc;
|
|
NOTIFYICONDATA d;
|
|
|
|
/* Register the frame class */
|
|
memset(&wc, 0, sizeof(wc));
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = Sys_WindowHandler;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = GetModuleHandle(NULL);
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "DeadQuake";
|
|
|
|
RegisterClass (&wc);
|
|
|
|
hiddenwindowhandler = CreateWindow(wc.lpszClassName, "DeadQuake", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL);
|
|
if (!hiddenwindowhandler)
|
|
{
|
|
Con_Printf("Failed to create window\n");
|
|
return;
|
|
}
|
|
ShowWindow(consolewindowhandle, SW_HIDE);
|
|
|
|
d.cbSize = sizeof(NOTIFYICONDATA);
|
|
d.hWnd = hiddenwindowhandler;
|
|
d.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE;
|
|
d.hIcon = NULL;
|
|
d.uCallbackMessage = WM_USER;
|
|
d.uID = 0;
|
|
strcpy(d.szTip, "");
|
|
Shell_NotifyIcon(NIM_ADD, &d);
|
|
}
|
|
else
|
|
Con_Printf("Your OS doesn't seem to properly support the way this was implemented\n");
|
|
}
|
|
|
|
void Sys_ServerActivity(void)
|
|
{
|
|
HMODULE kernel32dll;
|
|
HWND (WINAPI *GetConsoleWindow)(void);
|
|
HWND wnd;
|
|
|
|
restorecode = 0;
|
|
|
|
GetConsoleWindow = NULL;
|
|
kernel32dll = LoadLibrary("kernel32.dll");
|
|
wnd = NULL;
|
|
if (kernel32dll)
|
|
{
|
|
GetConsoleWindow = (void*)GetProcAddress(kernel32dll, "GetConsoleWindow");
|
|
if (GetConsoleWindow)
|
|
wnd = GetConsoleWindow();
|
|
|
|
FreeModule(kernel32dll); //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
|
|
}
|
|
|
|
if (!wnd)
|
|
{
|
|
char old[512];
|
|
#define STRINGF "About To Flash" //msvc sucks
|
|
GetConsoleTitle(old, sizeof(old));
|
|
SetConsoleTitle(STRINGF);
|
|
wnd = FindWindow(NULL, STRINGF);
|
|
SetConsoleTitle(old);
|
|
#undef STRINGF
|
|
}
|
|
|
|
if (wnd && GetActiveWindow() != wnd)
|
|
FlashWindow(wnd, true);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Sys_Init
|
|
|
|
Quake calls this so the system can register variables before host_hunklevel
|
|
is marked
|
|
=============
|
|
*/
|
|
void Sys_Init (void)
|
|
{
|
|
Cvar_Register (&sys_nostdout, "System controls");
|
|
Cvar_Register (&sys_colorconsole, "System controls");
|
|
|
|
Cmd_AddCommand("hide", Sys_HideConsole);
|
|
|
|
hconsoleout = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
}
|
|
|
|
void Sys_Shutdown (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
==================
|
|
main
|
|
|
|
==================
|
|
*/
|
|
char *newargv[256];
|
|
|
|
void Signal_Error_Handler (int sig)
|
|
{
|
|
Sys_Error("Illegal error occured");
|
|
}
|
|
|
|
|
|
void StartQuakeServer(void)
|
|
{
|
|
quakeparms_t parms;
|
|
//static char cwd[1024]; //unused variable
|
|
int t;
|
|
|
|
TL_InitLanguages();
|
|
|
|
parms.argc = com_argc;
|
|
parms.argv = com_argv;
|
|
|
|
parms.memsize = 32*1024*1024;
|
|
|
|
if ((t = COM_CheckParm ("-heapsize")) != 0 &&
|
|
t + 1 < com_argc)
|
|
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024;
|
|
|
|
if ((t = COM_CheckParm ("-mem")) != 0 &&
|
|
t + 1 < com_argc)
|
|
parms.memsize = Q_atoi (com_argv[t + 1]) * 1024 * 1024;
|
|
|
|
parms.membase = VirtualAlloc(NULL, parms.memsize, MEM_RESERVE, PAGE_NOACCESS);
|
|
// parms.membase = malloc (parms.memsize);
|
|
|
|
if (!parms.membase)
|
|
Sys_Error("Insufficient memory.\n");
|
|
|
|
parms.basedir = ".";
|
|
|
|
SV_Init (&parms);
|
|
|
|
// run one frame immediately for first heartbeat
|
|
SV_Frame ();
|
|
}
|
|
|
|
|
|
#ifdef USESERVICE
|
|
int servicecontrol;
|
|
#endif
|
|
void ServerMainLoop(void)
|
|
{
|
|
double newtime, time, oldtime;
|
|
int delay = 1;
|
|
//
|
|
// main loop
|
|
//
|
|
oldtime = Sys_DoubleTime () - 0.1;
|
|
while (1)
|
|
{
|
|
NET_Sleep(delay, false);
|
|
|
|
// find time passed since last cycle
|
|
newtime = Sys_DoubleTime ();
|
|
time = newtime - oldtime;
|
|
oldtime = newtime;
|
|
delay = SV_Frame()*1000;
|
|
|
|
|
|
#ifdef USESERVICE
|
|
switch(servicecontrol)
|
|
{
|
|
case SERVICE_CONTROL_PAUSE:
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_PAUSED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
sv.paused |= 2;
|
|
break;
|
|
case SERVICE_CONTROL_CONTINUE:
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
|
|
sv.paused &= ~2;
|
|
break;
|
|
case SERVICE_CONTROL_STOP: //leave the loop
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
#ifdef USESERVICE
|
|
|
|
VOID WINAPI MyServiceCtrlHandler(DWORD dwControl)
|
|
{
|
|
servicecontrol = dwControl;
|
|
}
|
|
|
|
void WINAPI StartQuakeServerService (DWORD argc, LPTSTR *argv)
|
|
{
|
|
HKEY hk;
|
|
char path[MAX_OSPATH];
|
|
DWORD pathlen;
|
|
DWORD type;
|
|
|
|
asservice = true;
|
|
|
|
MyServiceStatus.dwServiceType = SERVICE_WIN32|SERVICE_INTERACTIVE_PROCESS;
|
|
MyServiceStatus.dwCurrentState = SERVICE_START_PENDING;
|
|
MyServiceStatus.dwControlsAccepted = SERVICE_ACCEPT_STOP |
|
|
SERVICE_ACCEPT_PAUSE_CONTINUE;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
ServerServiceStatusHandle = RegisterServiceCtrlHandler(
|
|
SERVICENAME,
|
|
MyServiceCtrlHandler);
|
|
|
|
if (ServerServiceStatusHandle == (SERVICE_STATUS_HANDLE)0)
|
|
{
|
|
printf(" [MY_SERVICE] RegisterServiceCtrlHandler failed %d\n", GetLastError());
|
|
return;
|
|
}
|
|
|
|
|
|
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
|
|
RegQueryValueEx(hk, "servicepath", 0, &type, NULL, &pathlen);
|
|
if (type == REG_SZ && pathlen < sizeof(path))
|
|
RegQueryValueEx(hk, "servicepath", 0, NULL, path, &pathlen);
|
|
RegCloseKey(hk);
|
|
|
|
SetCurrentDirectory(path);
|
|
|
|
|
|
COM_InitArgv (argc, argv);
|
|
StartQuakeServer();
|
|
|
|
|
|
// Handle error condition
|
|
if (!sv.state)
|
|
{
|
|
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
return;
|
|
}
|
|
|
|
// Initialization complete - report running status.
|
|
MyServiceStatus.dwCurrentState = SERVICE_RUNNING;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
|
|
if (!SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus))
|
|
{
|
|
printf(" [MY_SERVICE] SetServiceStatus error %ld\n",GetLastError());
|
|
}
|
|
|
|
ServerMainLoop();
|
|
|
|
MyServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
|
MyServiceStatus.dwCheckPoint = 0;
|
|
MyServiceStatus.dwWaitHint = 0;
|
|
MyServiceStatus.dwWin32ExitCode = 0;
|
|
MyServiceStatus.dwServiceSpecificExitCode = 0;
|
|
|
|
SetServiceStatus (ServerServiceStatusHandle, &MyServiceStatus);
|
|
|
|
return;
|
|
}
|
|
|
|
SERVICE_TABLE_ENTRY DispatchTable[] =
|
|
{
|
|
{ SERVICENAME, StartQuakeServerService },
|
|
{ NULL, NULL }
|
|
};
|
|
#endif
|
|
|
|
qboolean NET_Sleep(int msec, qboolean stdinissocket);
|
|
int main (int argc, char **argv)
|
|
{
|
|
#ifdef USESERVICE
|
|
if (StartServiceCtrlDispatcher( DispatchTable))
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef CATCHCRASH
|
|
__try
|
|
#endif
|
|
{
|
|
COM_InitArgv (argc, (const char **)argv);
|
|
#ifdef USESERVICE
|
|
if (COM_CheckParm("-register"))
|
|
{
|
|
CreateSampleService(1);
|
|
return true;
|
|
}
|
|
if (COM_CheckParm("-unregister"))
|
|
{
|
|
CreateSampleService(0);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _DEBUG
|
|
if (COM_CheckParm("-noreset"))
|
|
{
|
|
signal (SIGFPE, Signal_Error_Handler);
|
|
signal (SIGILL, Signal_Error_Handler);
|
|
signal (SIGSEGV, Signal_Error_Handler);
|
|
}
|
|
#endif
|
|
StartQuakeServer();
|
|
|
|
ServerMainLoop();
|
|
}
|
|
#ifdef CATCHCRASH
|
|
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
|
|
{
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef USESERVICE
|
|
void CreateSampleService(qboolean create)
|
|
{
|
|
BOOL deleted;
|
|
char path[MAX_OSPATH];
|
|
char exe[MAX_OSPATH];
|
|
SC_HANDLE schService;
|
|
|
|
SC_HANDLE schSCManager;
|
|
|
|
// Open a handle to the SC Manager database.
|
|
schSCManager = OpenSCManager(
|
|
NULL, // local machine
|
|
NULL, // ServicesActive database
|
|
SC_MANAGER_ALL_ACCESS); // full access rights
|
|
|
|
if (NULL == schSCManager)
|
|
{
|
|
Con_Printf("Failed to open SCManager (%d)\n", GetLastError());
|
|
return;
|
|
}
|
|
|
|
if (!GetModuleFileName(NULL, exe+1, sizeof(exe)-2))
|
|
{
|
|
Con_Printf("Path too long\n");
|
|
return;
|
|
}
|
|
GetCurrentDirectory(sizeof(path), path);
|
|
exe[0] = '\"';
|
|
exe[strlen(path)+1] = '\0';
|
|
exe[strlen(path)] = '\"';
|
|
|
|
if (!create)
|
|
{
|
|
schService = OpenServiceA(schSCManager, SERVICENAME, SERVICE_ALL_ACCESS);
|
|
if (schService)
|
|
{
|
|
deleted = DeleteService(schService);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HKEY hk;
|
|
RegOpenKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
|
|
if (!hk)RegCreateKey(HKEY_LOCAL_MACHINE, "Software\\"DISTRIBUTIONLONG"\\"FULLENGINENAME, &hk);
|
|
RegSetValueEx(hk, "servicepath", 0, REG_SZ, path, strlen(path));
|
|
RegCloseKey(hk);
|
|
|
|
schService = CreateService(
|
|
schSCManager, // SCManager database
|
|
SERVICENAME, // name of service
|
|
FULLENGINENAME" Server", // service name to display
|
|
SERVICE_ALL_ACCESS, // desired access
|
|
SERVICE_WIN32_OWN_PROCESS|SERVICE_INTERACTIVE_PROCESS, // service type
|
|
SERVICE_AUTO_START, // start type
|
|
SERVICE_ERROR_NORMAL, // error control type
|
|
exe, // service's binary
|
|
NULL, // no load ordering group
|
|
NULL, // no tag identifier
|
|
NULL, // no dependencies
|
|
NULL, // LocalSystem account
|
|
NULL); // no password
|
|
}
|
|
|
|
if (schService == NULL)
|
|
{
|
|
Con_Printf("CreateService failed.\n");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
CloseServiceHandle(schService);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef MULTITHREAD
|
|
/* Thread creation calls */
|
|
typedef struct threadwrap_s
|
|
{
|
|
void (*func)(void *);
|
|
void *args;
|
|
} threadwrap_t;
|
|
|
|
// the thread call is wrapped so we don't need WINAPI everywhere
|
|
DWORD WINAPI threadwrapper(void *args)
|
|
{
|
|
threadwrap_t tw;
|
|
tw.func = ((threadwrap_t *)args)->func;
|
|
tw.args = ((threadwrap_t *)args)->args;
|
|
|
|
free(args);
|
|
tw.func(tw.args);
|
|
|
|
#ifndef WIN32CRTDLL
|
|
_endthreadex(0);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
void *Sys_CreateThread(int (*func)(void *), void *args, int priority, int stacksize)
|
|
{
|
|
threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t));
|
|
HANDLE handle;
|
|
|
|
if (!tw)
|
|
return NULL;
|
|
|
|
stacksize += 128; // wrapper overhead, also prevent default stack size
|
|
tw->func = func;
|
|
tw->args = args;
|
|
#ifdef WIN32CRTDLL
|
|
handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
|
|
#else
|
|
handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, NULL);
|
|
#endif
|
|
if (!handle)
|
|
{
|
|
free(tw);
|
|
return NULL;
|
|
}
|
|
|
|
return (void *)handle;
|
|
}
|
|
|
|
void Sys_WaitOnThread(void *thread)
|
|
{
|
|
WaitForSingleObject((HANDLE)thread, INFINITE);
|
|
CloseHandle((HANDLE)thread);
|
|
}
|
|
|
|
/* Mutex calls */
|
|
void *Sys_CreateMutex(void)
|
|
{
|
|
return (void *)CreateMutex(NULL, 0, NULL);
|
|
}
|
|
|
|
qboolean Sys_TryLockMutex(void *mutex)
|
|
{
|
|
return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0;
|
|
}
|
|
|
|
qboolean Sys_LockMutex(void *mutex)
|
|
{
|
|
return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0;
|
|
}
|
|
|
|
qboolean Sys_UnlockMutex(void *mutex)
|
|
{
|
|
return !!ReleaseMutex(mutex);
|
|
}
|
|
|
|
void Sys_DestroyMutex(void *mutex)
|
|
{
|
|
CloseHandle(mutex);
|
|
}
|
|
|
|
/* Conditional wait calls */
|
|
/*
|
|
TODO: Windows Vista has condition variables as documented here:
|
|
http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
|
|
Note this uses Slim Reader/Writer locks (Vista+ exclusive)
|
|
or critical sections.
|
|
|
|
The condition variable implementation is based on the libSDL implementation.
|
|
This code could probably be made more efficient with the use of events or
|
|
different mechanisms but for now the main concern is a correct and
|
|
complete solution.
|
|
*/
|
|
typedef struct condvar_s
|
|
{
|
|
int waiting;
|
|
int signals;
|
|
CRITICAL_SECTION countlock;
|
|
CRITICAL_SECTION mainlock;
|
|
HANDLE wait_sem;
|
|
HANDLE wait_done;
|
|
} condvar_t;
|
|
|
|
void *Sys_CreateConditional(void)
|
|
{
|
|
condvar_t *cv;
|
|
|
|
cv = (condvar_t *)malloc(sizeof(condvar_t));
|
|
if (!cv)
|
|
return NULL;
|
|
|
|
cv->waiting = 0;
|
|
cv->signals = 0;
|
|
InitializeCriticalSection (&cv->mainlock);
|
|
InitializeCriticalSection (&cv->countlock);
|
|
cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
|
|
cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
|
|
|
|
if (cv->wait_sem && cv->wait_done)
|
|
return (void *)cv;
|
|
|
|
// something failed so deallocate everything
|
|
if (cv->wait_done)
|
|
CloseHandle(cv->wait_done);
|
|
if (cv->wait_sem)
|
|
CloseHandle(cv->wait_sem);
|
|
DeleteCriticalSection(&cv->countlock);
|
|
DeleteCriticalSection(&cv->mainlock);
|
|
free(cv);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
qboolean Sys_LockConditional(void *condv)
|
|
{
|
|
EnterCriticalSection(&((condvar_t *)condv)->mainlock);
|
|
return true;
|
|
}
|
|
|
|
qboolean Sys_UnlockConditional(void *condv)
|
|
{
|
|
LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
|
|
return true;
|
|
}
|
|
|
|
qboolean Sys_ConditionWait(void *condv)
|
|
{
|
|
condvar_t *cv = (condvar_t *)condv;
|
|
qboolean success;
|
|
|
|
// increase count for non-signaled waiting threads
|
|
EnterCriticalSection(&cv->countlock);
|
|
cv->waiting++;
|
|
LeaveCriticalSection(&cv->countlock);
|
|
|
|
LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
|
|
|
|
// wait on a signal
|
|
success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED);
|
|
|
|
// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
|
|
EnterCriticalSection(&cv->countlock);
|
|
if (cv->signals > 0)
|
|
{
|
|
ReleaseSemaphore(cv->wait_done, cv->signals, NULL);
|
|
cv->signals = 0;
|
|
}
|
|
cv->waiting--;
|
|
LeaveCriticalSection(&cv->countlock);
|
|
|
|
EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
|
|
|
|
return success;
|
|
}
|
|
|
|
qboolean Sys_ConditionSignal(void *condv)
|
|
{
|
|
condvar_t *cv = (condvar_t *)condv;
|
|
|
|
// if there are non-signaled waiting threads, we signal one and wait on the response
|
|
EnterCriticalSection(&cv->countlock);
|
|
if (cv->waiting > cv->signals)
|
|
{
|
|
cv->signals++;
|
|
ReleaseSemaphore(cv->wait_sem, 1, NULL);
|
|
LeaveCriticalSection(&cv->countlock);
|
|
WaitForSingleObject(cv->wait_done, INFINITE);
|
|
}
|
|
else
|
|
LeaveCriticalSection(&cv->countlock);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean Sys_ConditionBroadcast(void *condv)
|
|
{
|
|
condvar_t *cv = (condvar_t *)condv;
|
|
|
|
// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
|
|
EnterCriticalSection(&cv->countlock);
|
|
if (cv->waiting > cv->signals)
|
|
{
|
|
int i, num_waiting;
|
|
|
|
num_waiting = (cv->waiting - cv->signals);
|
|
cv->signals = cv->waiting;
|
|
|
|
ReleaseSemaphore(cv->wait_sem, num_waiting, NULL);
|
|
LeaveCriticalSection(&cv->countlock);
|
|
// there's no call to wait for the same object multiple times so we need to loop through
|
|
// and burn up the semaphore count
|
|
for (i = 0; i < num_waiting; i++)
|
|
WaitForSingleObject(cv->wait_done, INFINITE);
|
|
}
|
|
else
|
|
LeaveCriticalSection(&cv->countlock);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sys_DestroyConditional(void *condv)
|
|
{
|
|
condvar_t *cv = (condvar_t *)condv;
|
|
|
|
CloseHandle(cv->wait_done);
|
|
CloseHandle(cv->wait_sem);
|
|
DeleteCriticalSection(&cv->countlock);
|
|
DeleteCriticalSection(&cv->mainlock);
|
|
free(cv);
|
|
}
|
|
#endif
|
|
|
|
void Sys_Sleep (double seconds)
|
|
{
|
|
Sleep(seconds * 1000);
|
|
}
|
|
#endif
|