mirror of
https://github.com/nzp-team/fteqw.git
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30fa877587
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2012 fc73d0e0-1445-4013-8a0c-d673dee63da5
3270 lines
76 KiB
C
3270 lines
76 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "quakedef.h"
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#ifdef RGLQUAKE
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#include "glquake.h"
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#ifdef Q3SHADERS
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#include "shader.h"
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#endif
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extern cvar_t r_shadow_bumpscale_basetexture;
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extern int gl_bumpmappingpossible;
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qboolean isnotmap = true; //used to not warp ammo models.
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#ifndef SWQUAKE
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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#else
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extern model_t *loadmodel;
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extern char loadname[32]; // for hunk tags
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#endif
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void CM_Init(void);
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void GLMod_LoadCompositeAnim(model_t *mod, void *buffer);
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void GL_LoadHeightmapModel (model_t *mod, void *buffer);
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void GLMod_LoadDarkPlacesModel(model_t *mod, void *buffer);
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void GLMod_LoadSpriteModel (model_t *mod, void *buffer);
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void GLMod_LoadSprite2Model (model_t *mod, void *buffer);
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void GLMod_LoadBrushModel (model_t *mod, void *buffer);
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#ifdef Q2BSPS
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void Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
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#endif
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void Mod_LoadHLModel (model_t *mod, void *buffer);
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void Mod_LoadAlias3Model (model_t *mod, void *buffer);
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void Mod_LoadGroupModel (model_t *mod, void *buffer);
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#ifdef ZYMOTICMODELS
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void GLMod_LoadZymoticModel(model_t *mod, void *buffer);
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#endif
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#ifdef MD5MODELS
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void GLMod_LoadMD5MeshModel(model_t *mod, void *buffer);
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#endif
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model_t *GLMod_LoadModel (model_t *mod, qboolean crash);
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#ifdef DOOMWADS
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qboolean Mod_LoadDoomLevel(model_t *mod);
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#endif
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void GL_LoadQ1Model (model_t *mod, void *buffer);
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#ifdef MD2MODELS
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void GL_LoadQ2Model (model_t *mod, void *buffer);
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#endif
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#ifdef MD3MODELS
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void GL_LoadQ3Model (model_t *mod, void *buffer);
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#endif
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#ifdef DOOMWADS
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void GLMod_LoadDoomSprite (model_t *mod);
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#endif
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#define MAX_MOD_KNOWN 2048
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#ifndef SWQUAKE
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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#else
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extern model_t mod_known[MAX_MOD_KNOWN];
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extern int mod_numknown;
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#endif
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extern cvar_t r_loadlits;
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#ifdef SPECULAR
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extern cvar_t gl_specular;
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#endif
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extern cvar_t r_fb_bmodels;
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#ifdef RUNTIMELIGHTING
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model_t *lightmodel;
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int numlightdata;
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qboolean writelitfile;
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int relitsurface;
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void GLMod_UpdateLightmap(int snum)
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{
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msurface_t *s;
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if (lightmodel)
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{
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// int i;
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// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
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// s->cached_dlight = -1;
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if (snum < lightmodel->numsurfaces)
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{
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s = lightmodel->surfaces + snum;
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s->cached_dlight = -1;
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}
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else
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Con_Printf("lit non-existant surface\n");
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}
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}
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#endif
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void GLMod_TextureList_f(void)
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{
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int m, i;
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texture_t *tx;
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model_t *mod;
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qboolean shownmodelname;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (mod->type == mod_brush && !mod->needload)
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{
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if (*mod->name == '*')
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continue;// inlines don't count
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shownmodelname = false;
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for (i = 0; i < mod->numtextures; i++)
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{
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tx = mod->textures[i];
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if (!tx)
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continue; //happens on e1m2
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if (!shownmodelname)
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{
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shownmodelname = true;
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Con_Printf("%s\n", mod->name);
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}
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Con_Printf("%s\n", tx->name);
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}
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}
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}
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}
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void GLMod_BlockTextureColour_f (void)
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{
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char texname[64];
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model_t *mod;
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texture_t *tx;
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char *match = Cmd_Argv(1);
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int i, m;
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unsigned int colour[8*8];
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unsigned int rgba;
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((char *)&rgba)[0] = atoi(Cmd_Argv(2));
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((char *)&rgba)[1] = atoi(Cmd_Argv(3));
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((char *)&rgba)[2] = atoi(Cmd_Argv(4));
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((char *)&rgba)[3] = 255;
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sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
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for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
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colour[i] = rgba;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (mod->type == mod_brush && !mod->needload)
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{
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for (i = 0; i < mod->numtextures; i++)
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{
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tx = mod->textures[i];
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if (!tx)
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continue; //happens on e1m2
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if (!stricmp(tx->name, match))
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{
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tx->gl_texturenum = GL_LoadTexture32(texname, 8, 8, colour, true, false);
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}
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}
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}
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}
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}
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/*
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===============
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Mod_Init
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===============
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*/
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void GLMod_Init (void)
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{
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mod_numknown = 0;
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Q1BSP_Init();
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Cmd_AddRemCommand("mod_texturelist", GLMod_TextureList_f);
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Cmd_AddRemCommand("mod_usetexture", GLMod_BlockTextureColour_f);
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}
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void GLMod_Shutdown (void)
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{
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mod_numknown = 0;
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Cmd_RemoveCommand("mod_texturelist");
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Cmd_RemoveCommand("mod_usetexture");
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#ifdef RUNTIMELIGHTING
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lightmodel = NULL;
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#endif
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}
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/*
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===============
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Mod_Init
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Caches the data if needed
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===============
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*/
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void *GLMod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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GLMod_LoadModel (mod, true);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *GLMod_PointInLeaf (model_t *model, vec3_t p)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model)
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{
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Sys_Error ("Mod_PointInLeaf: bad model");
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}
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if (!model->nodes)
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return NULL;
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#ifdef Q2BSPS
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if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
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{
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return model->leafs + CM_PointLeafnum(model, p);
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}
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#endif
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if (model->fromgame == fg_doom)
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{
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return NULL;
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}
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return NULL; // never reached
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void GLMod_ClearAll (void)
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{
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int i;
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model_t *mod;
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#ifdef RUNTIMELIGHTING
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lightmodel = NULL;
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#endif
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (mod->type != mod_alias
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&& mod->type != mod_halflife
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)
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mod->needload = true;
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}
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void GLMod_Think (void)
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{
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#ifdef RUNTIMELIGHTING
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if (lightmodel)
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{
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if (relitsurface >= lightmodel->numsurfaces)
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{
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return;
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}
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LightFace(relitsurface);
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GLMod_UpdateLightmap(relitsurface);
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relitsurface++;
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if (relitsurface >= lightmodel->numsurfaces)
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{
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char filename[MAX_QPATH];
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char *f;
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Con_Printf("Finished lighting level\n");
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strcpy(filename, lightmodel->name);
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f = COM_SkipPath(filename);
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*f = '\0';
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if (lightmodel->deluxdata)
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{
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COM_StripExtension(lightmodel->name, filename);
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COM_DefaultExtension(filename, ".lux");
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FS_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8, FS_GAME);
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}
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if (writelitfile) //the user might already have a lit file (don't overwrite it).
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{
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COM_StripExtension(lightmodel->name, filename);
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COM_DefaultExtension(filename, ".lit");
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FS_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8, FS_GAME);
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}
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}
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}
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#endif
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *GLMod_FindName (char *name)
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{
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int i;
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model_t *mod;
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// if (!name[0])
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// Sys_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
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memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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mod->particleeffect = -1;
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mod->particletrail = -1;
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}
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return mod;
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}
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/*
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==================
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Mod_TouchModel
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==================
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*/
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void GLMod_TouchModel (char *name)
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{
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model_t *mod;
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mod = GLMod_FindName (name);
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if (!mod->needload)
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{
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if (mod->type == mod_alias
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|| mod->type == mod_halflife
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)
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Cache_Check (&mod->cache);
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}
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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char *COM_FileExtension (char *in);
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model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned *buf = NULL;
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qbyte stackbuf[1024]; // avoid dirtying the cache heap
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char *ext;
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if (!mod->needload && mod->type != mod_dummy)
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{
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if (mod->type == mod_alias
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|| mod->type == mod_halflife
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)
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{
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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loadmodel = mod;
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#ifdef Q2BSPS
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if (!*mod->name)
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{
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Mod_LoadQ2BrushModel (mod, buf);
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mod->needload = false;
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P_DefaultTrail(mod);
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return mod;
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}
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#endif
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//
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// load the file
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//
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//look for a replacement, but not for q1 sprites
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ext = COM_FileExtension(mod->name);
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if (Q_strcasecmp(ext, "spr") && Q_strcasecmp(ext, "sp2"))
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{
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char mdlbase[MAX_QPATH];
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COM_StripExtension(mod->name, mdlbase);
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#ifdef MD3MODELS
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if (!buf)
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buf = (unsigned *)COM_LoadStackFile (va("%s.md3", mdlbase), stackbuf, sizeof(stackbuf));
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#endif
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#ifdef MD2MODELS
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if (!buf)
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buf = (unsigned *)COM_LoadStackFile (va("%s.md2", mdlbase), stackbuf, sizeof(stackbuf));
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#endif
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}
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if (!buf)
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{
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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ext = COM_FileExtension(mod->name);
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#ifdef DOOMWADS
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if (!stricmp(ext, "dsp"))
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{
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mod->needload = false;
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GLMod_LoadDoomSprite(mod);
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P_DefaultTrail(mod);
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return mod;
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}
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#endif
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couldntload:
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if (crash)
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Host_EndGame ("Mod_NumForName: %s not found", mod->name);
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mod->type = mod_dummy;
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mod->mins[0] = -16;
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mod->mins[1] = -16;
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mod->mins[2] = -16;
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mod->maxs[0] = 16;
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mod->maxs[1] = 16;
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mod->maxs[2] = 16;
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mod->needload = true;
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P_DefaultTrail(mod);
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return mod;
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return NULL;
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}
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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switch (LittleLong(*(unsigned *)buf))
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{
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case IDPOLYHEADER:
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GL_LoadQ1Model(mod, buf);
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break;
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|
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#ifdef MD2MODELS
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case MD2IDALIASHEADER:
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GL_LoadQ2Model(mod, buf);
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break;
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#endif
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#ifdef MD3MODELS
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case MD3_IDENT:
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GL_LoadQ3Model (mod, buf);
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break;
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#endif
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#ifdef SP2MODELS
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case IDSPRITE2HEADER:
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GLMod_LoadSprite2Model (mod, buf);
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break;
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#endif
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case IDSPRITEHEADER:
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GLMod_LoadSpriteModel (mod, buf);
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break;
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#ifdef Q2BSPS
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case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
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case IDBSPHEADER: //looks like id switched to have proper ids
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Mod_LoadQ2BrushModel (mod, buf);
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break;
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#endif
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#ifdef HALFLIFEMODELS
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case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
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Mod_LoadHLModel (mod, buf);
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break;
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#endif
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#ifdef TERRAINMAPS
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case (('R'<<24)+('R'<<16)+('E'<<8)+'T'):
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Mod_LoadTerrain(mod, buf);
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break;
|
|
#endif
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#ifdef DOOMWADS
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|
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'):
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case (('D'<<24)+('A'<<16)+('W'<<8)+'P'):
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Mod_LoadDoomLevel (mod);
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break;
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#endif
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case 30: //hl
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case 29: //q1
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case 28: //prerel
|
|
GLMod_LoadBrushModel (mod, buf);
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break;
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|
#ifdef ZYMOTICMODELS
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|
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
|
|
GLMod_LoadZymoticModel(mod, buf);
|
|
break;
|
|
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
|
|
GLMod_LoadDarkPlacesModel(mod, buf);
|
|
break;
|
|
#endif
|
|
default:
|
|
//check for text based headers
|
|
COM_Parse((char*)buf);
|
|
#ifdef MD5MODELS
|
|
if (!strcmp(com_token, "MD5Version"))
|
|
{
|
|
GLMod_LoadMD5MeshModel (mod, buf);
|
|
break;
|
|
}
|
|
if (!strcmp(com_token, "EXTERNALANIM"))
|
|
{
|
|
GLMod_LoadCompositeAnim (mod, buf);
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef TERRAIN
|
|
if (!strcmp(com_token, "terrain"))
|
|
{
|
|
GL_LoadHeightmapModel(mod, buf);
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
Con_Printf("Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
|
|
goto couldntload;
|
|
}
|
|
|
|
P_DefaultTrail(mod);
|
|
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_ForName
|
|
|
|
Loads in a model for the given name
|
|
==================
|
|
*/
|
|
model_t *GLMod_ForName (char *name, qboolean crash)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = GLMod_FindName (name);
|
|
|
|
return GLMod_LoadModel (mod, crash);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BRUSHMODEL LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#ifdef SWQUAKE
|
|
extern qbyte *mod_base;
|
|
#else
|
|
qbyte *mod_base;
|
|
#endif
|
|
|
|
char *advtexturedesc;
|
|
char *mapsection;
|
|
char *defaultsection;
|
|
|
|
static char *GLMod_TD_LeaveSection(char *file)
|
|
{ //recursive routine to find the next }
|
|
while(file)
|
|
{
|
|
file = COM_Parse(file);
|
|
if (*com_token == '{')
|
|
file = GLMod_TD_LeaveSection(file);
|
|
else if (*com_token == '}')
|
|
return file;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static char *GLMod_TD_Section(char *file, const char *sectionname)
|
|
{ //position within the open brace.
|
|
while(file)
|
|
{
|
|
while(*file <= ' ') //skip whitespace and new lines.
|
|
{
|
|
if (!*file)
|
|
return NULL;
|
|
file++;
|
|
}
|
|
file = COM_Parse(file);
|
|
if (!stricmp(com_token, sectionname))
|
|
{
|
|
file = COM_Parse(file);
|
|
if (*com_token != '{')
|
|
return NULL;
|
|
return file;
|
|
}
|
|
|
|
if (*com_token == '{')
|
|
file = GLMod_TD_LeaveSection(file);
|
|
}
|
|
return NULL;
|
|
}
|
|
void GLMod_InitTextureDescs(char *mapname)
|
|
{
|
|
if (advtexturedesc)
|
|
BZ_Free(advtexturedesc);
|
|
advtexturedesc = COM_LoadMallocFile(va("maps/shaders/%s.shaders", mapname));
|
|
if (!advtexturedesc)
|
|
advtexturedesc = COM_LoadMallocFile(va("shaders/%s.shaders", mapname));
|
|
if (advtexturedesc)
|
|
{
|
|
mapsection = advtexturedesc;
|
|
defaultsection = NULL;
|
|
}
|
|
else
|
|
{
|
|
advtexturedesc = COM_LoadMallocFile(va("map.shaders", mapname));
|
|
mapsection = GLMod_TD_Section(advtexturedesc, mapname);
|
|
defaultsection = GLMod_TD_Section(advtexturedesc, "default");
|
|
}
|
|
}
|
|
void GLMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
char stdname[MAX_QPATH] = "";
|
|
char flatname[MAX_QPATH] = "";
|
|
char bumpname[MAX_QPATH] = "";
|
|
char normname[MAX_QPATH] = "";
|
|
char lumaname[MAX_QPATH] = "";
|
|
char glossname[MAX_QPATH] = "";
|
|
|
|
section = GLMod_TD_Section(section, name);
|
|
|
|
while(section)
|
|
{
|
|
section = COM_Parse(section);
|
|
if (*com_token == '}')
|
|
break;
|
|
|
|
while(*section <= ' ') //get rid of nasty whitespace.
|
|
{
|
|
if (!*section)
|
|
return;
|
|
section++;
|
|
}
|
|
if (*section == '=')
|
|
section++; //evil notation.
|
|
|
|
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(stdname, com_token, sizeof(stdname));
|
|
}
|
|
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|
|
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(flatname, com_token, sizeof(flatname));
|
|
}
|
|
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
|
|
}
|
|
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(normname, com_token, sizeof(normname));
|
|
}
|
|
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(glossname, com_token, sizeof(glossname));
|
|
}
|
|
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|
|
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
|
|
}
|
|
else
|
|
{
|
|
//best thing we can do is jump to the end of the line, and hope they were a good creator...
|
|
while(*section && *section != '\n')
|
|
section++;
|
|
}
|
|
}
|
|
|
|
//okay it's all parsed. Try and interpret the data now.
|
|
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
if (luma)
|
|
*luma = 0;
|
|
if (gloss)
|
|
*gloss = 0;
|
|
|
|
if (!*stdname && !*flatname)
|
|
return;
|
|
TRACE(("dbg: GLMod_LoadAdvancedTextureSection: %s\n", name));
|
|
if (norm && gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
*base = 0;
|
|
*norm = 0;
|
|
if (!*norm && *normname)
|
|
*norm = Mod_LoadHiResTexture(normname, NULL, true, false, false);
|
|
if (!*norm && *bumpname)
|
|
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
|
|
|
|
if (*norm && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
|
|
}
|
|
else
|
|
{
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
}
|
|
if (!*base && *stdname)
|
|
*base = Mod_LoadHiResTexture(stdname, NULL, true, false, true);
|
|
if (!*base && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
|
|
if (luma && *lumaname)
|
|
*luma = Mod_LoadHiResTexture(lumaname, NULL, true, true, true);
|
|
|
|
if (*norm && gloss && *glossname && gl_specular.value)
|
|
*gloss = Mod_LoadHiResTexture(glossname, NULL, true, false, true);
|
|
}
|
|
|
|
void GLMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
if (!gl_load24bit.value)
|
|
return;
|
|
|
|
if (mapsection)
|
|
{
|
|
GLMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
if (*base)
|
|
return;
|
|
}
|
|
if (defaultsection)
|
|
GLMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTextures
|
|
=================
|
|
*/
|
|
void GLMod_LoadTextures (lump_t *l)
|
|
{
|
|
extern cvar_t gl_shadeq1, gl_shadeq1_name;
|
|
extern int gl_bumpmappingpossible;
|
|
int i, j, pixels, num, max, altmax;
|
|
miptex_t *mt;
|
|
texture_t *tx, *tx2;
|
|
texture_t *anims[10];
|
|
texture_t *altanims[10];
|
|
char altname[256];
|
|
dmiptexlump_t *m;
|
|
qboolean alphaed;
|
|
qbyte *base;
|
|
|
|
TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|
|
|
GLMod_InitTextureDescs(loadname);
|
|
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->textures = NULL;
|
|
return;
|
|
}
|
|
m = (dmiptexlump_t *)(mod_base + l->fileofs);
|
|
|
|
m->nummiptex = LittleLong (m->nummiptex);
|
|
|
|
loadmodel->numtextures = m->nummiptex;
|
|
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
m->dataofs[i] = LittleLong(m->dataofs[i]);
|
|
if (m->dataofs[i] == -1) //e1m2, this happens
|
|
continue;
|
|
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
|
|
|
|
TRACE(("dbg: GLMod_LoadTextures: texture %s\n", loadname));
|
|
|
|
if (!*mt->name) //I HATE MAPPERS!
|
|
{
|
|
sprintf(mt->name, "unnamed%i", i);
|
|
Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
|
|
}
|
|
|
|
mt->width = LittleLong (mt->width);
|
|
mt->height = LittleLong (mt->height);
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
|
|
|
if ( (mt->width & 15) || (mt->height & 15) )
|
|
Con_Printf ("Warning: Texture %s is not 16 aligned", mt->name);
|
|
if (mt->width < 1 || mt->height < 1)
|
|
Con_Printf ("Warning: Texture %s has no size", mt->name);
|
|
pixels = mt->width*mt->height/64*85;
|
|
tx = Hunk_AllocName (sizeof(texture_t)/* +pixels*/, loadname );
|
|
loadmodel->textures[i] = tx;
|
|
|
|
memcpy (tx->name, mt->name, sizeof(tx->name));
|
|
tx->width = mt->width;
|
|
tx->height = mt->height;
|
|
|
|
tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
|
|
|
|
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
|
|
{
|
|
// tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", true, false);
|
|
continue;
|
|
}
|
|
// for (j=0 ; j<MIPLEVELS ; j++)
|
|
// tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
|
|
// the pixels immediately follow the structures
|
|
// memcpy ( tx+1, mt+1, pixels); //have to be saved for dynamic screen changing (done by reloading entire vid/draw subsystem and all textures)
|
|
|
|
|
|
if (!Q_strncmp(mt->name,"sky",3))
|
|
{
|
|
tx->offsets[0] = (char *)mt + mt->offsets[0] - (char *)tx;
|
|
GLR_InitSky (tx);
|
|
}
|
|
else
|
|
#ifdef PEXT_BULLETENS
|
|
if (!R_AddBulleten(tx))
|
|
#endif
|
|
{
|
|
tx->gl_texturenum = 0;
|
|
GLMod_LoadAdvancedTexture(tx->name, &tx->gl_texturenum, &tx->gl_texturenumbumpmap, &tx->gl_texturenumfb, &tx->gl_texturenumspec, NULL, NULL);
|
|
if (tx->gl_texturenum)
|
|
continue;
|
|
|
|
base = (qbyte *)(mt+1);
|
|
|
|
if (loadmodel->fromgame == fg_halflife)
|
|
{//external textures have already been filtered.
|
|
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
|
|
tx->alphaed = alphaed;
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true)))
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true)))
|
|
tx->gl_texturenum = GL_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
|
|
|
|
*tx->name = *mt->name;
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true)))
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true)))
|
|
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, base, true, false);
|
|
texture_mode = GL_LINEAR;
|
|
|
|
if (r_fb_bmodels.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
|
|
if (gl_load24bit.value)
|
|
{
|
|
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, loadname, true, false, true);
|
|
if (!tx->gl_texturenumfb)
|
|
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true);
|
|
}
|
|
if (!tx->gl_texturenumfb) //generate one (if possible).
|
|
tx->gl_texturenumfb = GL_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
|
|
}
|
|
}
|
|
|
|
tx->gl_texturenumbumpmap = 0;
|
|
if (gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
extern cvar_t gl_bump;
|
|
if (gl_bump.value<2) //set to 2 to have faster loading.
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
|
|
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, loadname, true, false, false);
|
|
if (!tx->gl_texturenumbumpmap)
|
|
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
|
|
}
|
|
if (!tx->gl_texturenumbumpmap)
|
|
{
|
|
if (gl_load24bit.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, loadname);
|
|
if (!tx->gl_texturenumbumpmap)
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, "bmodels");
|
|
}
|
|
else
|
|
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
}
|
|
|
|
if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife)
|
|
{
|
|
base = (qbyte *)(mt+1); //convert to greyscale.
|
|
for (j = 0; j < pixels; j++)
|
|
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
|
|
|
|
tx->gl_texturenumbumpmap = GL_LoadTexture8Bump(altname, tx->width, tx->height, base, true, r_shadow_bumpscale_basetexture.value); //normalise it and then bump it.
|
|
}
|
|
|
|
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
|
|
if (gl_specular.value && gl_load24bit.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
|
|
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, loadname, true, false, false);
|
|
if (!tx->gl_texturenumspec)
|
|
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
|
|
}
|
|
}
|
|
}
|
|
#ifdef Q3SHADERS //load q3 syntax shader last, after the textures inside the bsp have been loaded and stuff.
|
|
if (gl_shadeq1.value && *gl_shadeq1_name.string)
|
|
{
|
|
char *star;
|
|
//find the *
|
|
if (!strcmp(gl_shadeq1_name.string, "*"))
|
|
tx->shader = R_RegisterShader(mt->name); //just load the regular name.
|
|
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(mt->name)+1>=sizeof(altname))) //it's got to fit.
|
|
tx->shader = R_RegisterShader(gl_shadeq1_name.string);
|
|
else
|
|
{
|
|
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
|
|
altname[star-gl_shadeq1_name.string] = '\0';
|
|
strcat(altname, mt->name); //insert the *
|
|
strcat(altname, star+1); //add any final text.
|
|
tx->shader = R_RegisterShader(altname);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
//
|
|
// sequence the animations
|
|
//
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx || tx->name[0] != '+')
|
|
continue;
|
|
if (tx->anim_next)
|
|
continue; // already sequenced
|
|
|
|
// find the number of frames in the animation
|
|
memset (anims, 0, sizeof(anims));
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
max = tx->name[1];
|
|
altmax = 0;
|
|
if (max >= 'a' && max <= 'z')
|
|
max -= 'a' - 'A';
|
|
if (max >= '0' && max <= '9')
|
|
{
|
|
max -= '0';
|
|
altmax = 0;
|
|
anims[max] = tx;
|
|
max++;
|
|
}
|
|
else if (max >= 'A' && max <= 'J')
|
|
{
|
|
altmax = max - 'A';
|
|
max = 0;
|
|
altanims[altmax] = tx;
|
|
altmax++;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
{
|
|
tx2 = loadmodel->textures[j];
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
continue;
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
continue;
|
|
|
|
num = tx2->name[1];
|
|
if (num >= 'a' && num <= 'z')
|
|
num -= 'a' - 'A';
|
|
if (num >= '0' && num <= '9')
|
|
{
|
|
num -= '0';
|
|
anims[num] = tx2;
|
|
if (num+1 > max)
|
|
max = num + 1;
|
|
}
|
|
else if (num >= 'A' && num <= 'J')
|
|
{
|
|
num = num - 'A';
|
|
altanims[num] = tx2;
|
|
if (num+1 > altmax)
|
|
altmax = num+1;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
}
|
|
|
|
#define ANIM_CYCLE 2
|
|
// link them all together
|
|
for (j=0 ; j<max ; j++)
|
|
{
|
|
tx2 = anims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
if (altmax)
|
|
tx2->alternate_anims = altanims[0];
|
|
}
|
|
for (j=0 ; j<altmax ; j++)
|
|
{
|
|
tx2 = altanims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
if (max)
|
|
tx2->alternate_anims = anims[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLMod_NowLoadExternal(void)
|
|
{
|
|
extern int gl_bumpmappingpossible;
|
|
int i, width, height;
|
|
qboolean alphaed;
|
|
texture_t *tx;
|
|
|
|
if (loadmodel->fromgame != fg_halflife)
|
|
return;
|
|
|
|
for (i=0 ; i<loadmodel->numtextures ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx) //e1m2, this happens
|
|
continue;
|
|
|
|
if (!tx->gl_texturenum)
|
|
{
|
|
#ifdef PEXT_BULLETENS
|
|
if (!R_AddBulleten(tx))
|
|
#endif
|
|
{
|
|
qbyte * data;
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (data)
|
|
{ //data is from temp hunk, so no need to free.
|
|
tx->alphaed = alphaed;
|
|
}
|
|
|
|
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, loadname, true, false, true)))
|
|
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true)))
|
|
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
}
|
|
if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
|
|
if (!tx->gl_texturenumbumpmap)
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
|
|
if (!tx->gl_texturenumbumpmap)
|
|
{
|
|
qbyte *data;
|
|
qbyte *heightmap;
|
|
int width, height;
|
|
int j;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (!data)
|
|
continue;
|
|
|
|
heightmap = Hunk_TempAllocMore(width*height);
|
|
for (j = 0; j < width*height; j++)
|
|
{
|
|
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
|
|
}
|
|
|
|
tx->gl_texturenumbumpmap = GL_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true, r_shadow_bumpscale_basetexture.value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
qbyte lmgamma[256];
|
|
void BuildLightMapGammaTable (float g, float c)
|
|
{
|
|
int i, inf;
|
|
|
|
// g = bound (0.1, g, 3);
|
|
// c = bound (1, c, 3);
|
|
|
|
if (g == 1 && c == 1)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
lmgamma[i] = i;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
else if (inf > 255)
|
|
inf = 255;
|
|
lmgamma[i] = inf;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
void GLMod_LoadLighting (lump_t *l)
|
|
{
|
|
qbyte *luxdata = NULL;
|
|
int mapcomeswith24bitcolouredlighting = false;
|
|
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
|
|
|
|
//lit file light intensity is made to match the world's light intensity.
|
|
// if (cls.allow_lightmapgamma)
|
|
// BuildLightMapGammaTable(0.6, 2);
|
|
// else
|
|
BuildLightMapGammaTable(1, 1);
|
|
|
|
loadmodel->lightdata = NULL;
|
|
loadmodel->deluxdata = NULL;
|
|
if (!l->filelen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
|
|
mapcomeswith24bitcolouredlighting = true;
|
|
|
|
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
|
|
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
|
|
char luxname[MAX_QPATH];
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, luxname);
|
|
COM_DefaultExtension(luxname, ".lux");
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
}
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, "luxs/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5);
|
|
strcat(luxname, ".lux");
|
|
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
}
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5);
|
|
strcat(luxname, ".lux");
|
|
if (luxdata)
|
|
{
|
|
if (l->filelen && l->filelen != (com_filesize-8)/3)
|
|
{
|
|
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
|
|
{
|
|
if (LittleLong(*(int *)&luxdata[4]) == 1)
|
|
{
|
|
luxdata+=8;
|
|
loadmodel->deluxdata = luxdata;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value)
|
|
{
|
|
qbyte *litdata = NULL;
|
|
char *litname;
|
|
char litnamemaps[MAX_QPATH];
|
|
char litnamelits[MAX_QPATH];
|
|
int depthmaps;
|
|
int depthlits;
|
|
|
|
{
|
|
strcpy(litnamemaps, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, litnamemaps);
|
|
COM_DefaultExtension(litnamemaps, ".lit");
|
|
depthmaps = COM_FDepthFile(litnamemaps, false);
|
|
}
|
|
{
|
|
strcpy(litnamelits, "lits/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5);
|
|
strcat(litnamelits, ".lit");
|
|
depthlits = COM_FDepthFile(litnamelits, false);
|
|
}
|
|
|
|
if (depthmaps <= depthlits)
|
|
litname = litnamemaps; //maps has priority over lits
|
|
else
|
|
{
|
|
litname = litnamelits;
|
|
}
|
|
|
|
litdata = COM_LoadHunkFile(litname);
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), litname+5);
|
|
strcat(litname, ".lit");
|
|
if (litdata && (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T'))
|
|
{
|
|
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && l->filelen != (com_filesize-8)/3)
|
|
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
|
|
else if (LittleLong(*(int *)&litdata[4]) != 1)
|
|
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
|
|
else
|
|
{
|
|
float prop;
|
|
int i;
|
|
qbyte *normal;
|
|
|
|
//load it
|
|
loadmodel->lightdata = litdata+8;
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
|
|
|
|
//now some cheat protection.
|
|
|
|
normal = mod_base + l->fileofs;
|
|
litdata = loadmodel->lightdata;
|
|
|
|
for (i = 0; i < l->filelen; i++) //force it to the same intensity. (or less, depending on how you see it...)
|
|
{
|
|
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
|
|
prop = (float)m(litdata[0], litdata[1], litdata[2]);
|
|
|
|
if (!prop)
|
|
{
|
|
litdata[0] = lmgamma[*normal];
|
|
litdata[1] = lmgamma[*normal];
|
|
litdata[2] = lmgamma[*normal];
|
|
}
|
|
else
|
|
{
|
|
prop = lmgamma[*normal] / prop;
|
|
litdata[0] *= prop;
|
|
litdata[1] *= prop;
|
|
litdata[2] *= prop;
|
|
}
|
|
|
|
normal++;
|
|
litdata+=3;
|
|
}
|
|
//end anti-cheat
|
|
}
|
|
}
|
|
else if (litdata)
|
|
Con_Printf("lit \"%s\" isn't a lit\n", litname);
|
|
// else
|
|
//failed to find
|
|
}
|
|
if (mapcomeswith24bitcolouredlighting)
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
else if (r_loadlits.value == 2 && !lightmodel && (!(loadmodel->engineflags & MDLF_RGBLIGHTING) || (!luxdata && gl_bumpmappingpossible)))
|
|
{
|
|
qbyte *litdata = NULL;
|
|
int i;
|
|
qbyte *normal;
|
|
writelitfile = !(loadmodel->engineflags & MDLF_RGBLIGHTING);
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3+8, loadname);
|
|
strcpy(loadmodel->lightdata, "QLIT");
|
|
((int*)loadmodel->lightdata)[1] = LittleLong(1);
|
|
loadmodel->lightdata += 8;
|
|
|
|
litdata = loadmodel->lightdata;
|
|
normal = mod_base + l->fileofs;
|
|
for (i = 0; i < l->filelen; i++)
|
|
{
|
|
*litdata++ = lmgamma[*normal];
|
|
*litdata++ = lmgamma[*normal];
|
|
*litdata++ = lmgamma[*normal];
|
|
normal++;
|
|
}
|
|
|
|
if (gl_bumpmappingpossible)
|
|
{
|
|
loadmodel->deluxdata = Hunk_AllocName ( l->filelen*3+8, loadname);
|
|
strcpy(loadmodel->deluxdata, "QLIT");
|
|
((int*)loadmodel->deluxdata)[1] = LittleLong(1);
|
|
loadmodel->deluxdata += 8;
|
|
litdata = loadmodel->deluxdata;
|
|
{
|
|
for (i = 0; i < l->filelen*3; i++)
|
|
*litdata++ = 0.5f*255;
|
|
}
|
|
}
|
|
|
|
numlightdata = l->filelen;
|
|
lightmodel = loadmodel;
|
|
relitsurface = 0;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (loadmodel->lightdata)
|
|
{
|
|
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
|
|
{
|
|
// desaturate lightmap according to cvar
|
|
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
{
|
|
int i;
|
|
qbyte *in, *out;
|
|
|
|
in = mod_base + l->fileofs;
|
|
out = loadmodel->lightdata;
|
|
for (i = 0; i < l->filelen; i++)
|
|
{
|
|
*out++ = lmgamma[*in++];
|
|
}
|
|
|
|
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
|
|
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
|
|
}
|
|
//memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVisibility
|
|
=================
|
|
*/
|
|
void GLMod_LoadVisibility (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->visdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEntities
|
|
=================
|
|
*/
|
|
void GLMod_LoadEntities (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->entities = NULL;
|
|
return;
|
|
}
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVertexes
|
|
=================
|
|
*/
|
|
void GLMod_LoadVertexes (lump_t *l)
|
|
{
|
|
dvertex_t *in;
|
|
mvertex_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->vertexes = out;
|
|
loadmodel->numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSubmodels
|
|
=================
|
|
*/
|
|
static qboolean hexen2map;
|
|
void GLMod_LoadSubmodels (lump_t *l)
|
|
{
|
|
dq1model_t *inq;
|
|
dh2model_t *inh;
|
|
mmodel_t *out;
|
|
int i, j, count;
|
|
|
|
//this is crazy!
|
|
|
|
inq = (void *)(mod_base + l->fileofs);
|
|
inh = (void *)(mod_base + l->fileofs);
|
|
if (!inq->numfaces)
|
|
{
|
|
hexen2map = true;
|
|
if (l->filelen % sizeof(*inh))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*inh);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inh++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inh->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inh->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inh->visleafs);
|
|
out->firstface = LittleLong (inh->firstface);
|
|
out->numfaces = LittleLong (inh->numfaces);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
hexen2map = false;
|
|
if (l->filelen % sizeof(*inq))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*inq);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inq++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inq->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inq->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inq->visleafs);
|
|
out->firstface = LittleLong (inq->firstface);
|
|
out->numfaces = LittleLong (inq->numfaces);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEdges
|
|
=================
|
|
*/
|
|
void GLMod_LoadEdges (lump_t *l)
|
|
{
|
|
dedge_t *in;
|
|
medge_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTexinfo
|
|
=================
|
|
*/
|
|
void GLMod_LoadTexinfo (lump_t *l)
|
|
{
|
|
texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
int miptex;
|
|
float len1, len2;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
#if 0
|
|
if (len1 + len2 < 0.001)
|
|
out->mipadjust = 1; // don't crash
|
|
else
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
|
|
#endif
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
if (!loadmodel->textures || miptex < 0 || miptex >= loadmodel->numtextures)
|
|
{
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
out->flags = 0;
|
|
}
|
|
else
|
|
{
|
|
out->texture = loadmodel->textures[miptex];
|
|
if (!out->texture)
|
|
{
|
|
out->texture = r_notexture_mip; // texture not found
|
|
out->flags = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s);
|
|
/*
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
|
|
// Sys_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
void GLMod_LoadFaces (lump_t *l)
|
|
{
|
|
dface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
int tn;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
tn = LittleShort (in->texinfo);
|
|
if (tn < 0 || tn >= loadmodel->numtexinfo)
|
|
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
|
|
out->texinfo = loadmodel->texinfo + tn;
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
i = LittleLong(in->lightofs);
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife)
|
|
out->samples = loadmodel->lightdata + i*3;
|
|
else
|
|
out->samples = loadmodel->lightdata + i;
|
|
|
|
if (!out->texinfo->texture)
|
|
continue;
|
|
|
|
|
|
// set the drawing flags flag
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
{
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
{
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (out->flags & SURF_DRAWALPHA)
|
|
out->flags &= ~SURF_DRAWALPHA;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_SetParent
|
|
=================
|
|
*/
|
|
void GLMod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
if (!node)
|
|
return;
|
|
node->parent = parent;
|
|
if (node->contents < 0)
|
|
return;
|
|
GLMod_SetParent (node->children[0], node);
|
|
GLMod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadNodes
|
|
=================
|
|
*/
|
|
void GLMod_LoadNodes (lump_t *l)
|
|
{
|
|
int i, j, count, p;
|
|
dnode_t *in;
|
|
mnode_t *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleShort (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
|
|
GLMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLeafs
|
|
=================
|
|
*/
|
|
void GLMod_LoadLeafs (lump_t *l)
|
|
{
|
|
dleaf_t *in;
|
|
mleaf_t *out;
|
|
int i, j, count, p;
|
|
// char s[80];
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleShort(in->firstmarksurface);
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
out->efrags = NULL;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
// gl underwater warp
|
|
if (out->contents != Q1CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
if (isnotmap)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//these are used to boost other info sizes
|
|
int numsuplementryplanes;
|
|
int numsuplementryclipnodes;
|
|
void *suplementryclipnodes;
|
|
void *suplementryplanes;
|
|
void *crouchhullfile;
|
|
|
|
qbyte *COM_LoadMallocFile (char *path);
|
|
void GLMod_LoadCrouchHull(void)
|
|
{
|
|
int i, h;
|
|
int numsm;
|
|
char crouchhullname[MAX_QPATH];
|
|
int *data;
|
|
int hulls;
|
|
|
|
// dclipnode_t *cn;
|
|
|
|
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
|
|
|
|
numsuplementryplanes = numsuplementryclipnodes = 0;
|
|
|
|
//find a name for a ccn and try to load it.
|
|
strcpy(crouchhullname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, crouchhullname);
|
|
COM_DefaultExtension(crouchhullname, ".crh"); //crouch hull
|
|
|
|
crouchhullfile = COM_LoadMallocFile(crouchhullname); //or otherwise temporary storage. load on hunk if you want, but that would be a waste.
|
|
if (!crouchhullfile)
|
|
return;
|
|
|
|
data = crouchhullfile;
|
|
|
|
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
|
|
return;
|
|
|
|
if (LittleLong(*data) == 2)
|
|
{
|
|
data++;
|
|
hulls = LittleLong(*data++);
|
|
}
|
|
else
|
|
return;
|
|
|
|
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
numsm = LittleLong(*data++);
|
|
if (numsm != loadmodel->numsubmodels) //not compatable
|
|
return;
|
|
|
|
numsuplementryplanes = LittleLong(*data++);
|
|
numsuplementryclipnodes = LittleLong(*data++);
|
|
|
|
for (h = 0; h < hulls; h++)
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
|
|
|
|
for (i = 0; i < numsm; i++) //load headnode references
|
|
{
|
|
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
|
|
data++;
|
|
}
|
|
}
|
|
|
|
suplementryplanes = data;
|
|
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadClipnodes
|
|
=================
|
|
*/
|
|
void GLMod_LoadClipnodes (lump_t *l)
|
|
{
|
|
dclipnode_t *in, *out;
|
|
int i, count;
|
|
hull_t *hull;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both
|
|
|
|
loadmodel->clipnodes = out;
|
|
loadmodel->numclipnodes = count+numsuplementryclipnodes;
|
|
|
|
|
|
if (hexen2map)
|
|
{ //hexen2.
|
|
hexen2map=false;
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -24;
|
|
hull->clip_mins[1] = -24;
|
|
hull->clip_mins[2] = -20;
|
|
hull->clip_maxs[0] = 24;
|
|
hull->clip_maxs[1] = 24;
|
|
hull->clip_maxs[2] = 20;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -12;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 16;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[4];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -40;
|
|
hull->clip_mins[1] = -40;
|
|
hull->clip_mins[2] = -42;
|
|
hull->clip_maxs[0] = 40;
|
|
hull->clip_maxs[1] = 40;
|
|
hull->clip_maxs[2] = 42;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[5];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -48;
|
|
hull->clip_mins[1] = -48;
|
|
hull->clip_mins[2] = -50;
|
|
hull->clip_maxs[0] = 48;
|
|
hull->clip_maxs[1] = 48;
|
|
hull->clip_maxs[2] = 50;
|
|
hull->available = true;
|
|
}
|
|
else if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -36;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 36;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -32;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -18;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 18;
|
|
hull->available = true;
|
|
}
|
|
else
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -6;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 30;
|
|
hull->available = false;
|
|
}
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = LittleLong(in->planenum);
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
}
|
|
|
|
if (numsuplementryclipnodes) //now load the crouch ones.
|
|
{
|
|
for (i = 3; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
hull = &loadmodel->hulls[i];
|
|
hull->planes = suplementryplanes;
|
|
hull->clipnodes = out-1;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = numsuplementryclipnodes;
|
|
hull->available = true;
|
|
}
|
|
|
|
in = suplementryclipnodes;
|
|
|
|
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, in++)
|
|
{
|
|
out->planenum = LittleLong(in->planenum);
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
out->children[0] += out->children[0]>=0?1:0;
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
out->children[1] += out->children[1]>=0?1:0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_MakeHull0
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
=================
|
|
*/
|
|
void GLMod_MakeHull0 (void)
|
|
{
|
|
mnode_t *in, *child;
|
|
dclipnode_t *out;
|
|
int i, j, count;
|
|
hull_t *hull;
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
in = loadmodel->nodes;
|
|
count = loadmodel->numnodes;
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = in->children[j];
|
|
if (child->contents < 0)
|
|
out->children[j] = child->contents;
|
|
else
|
|
out->children[j] = child - loadmodel->nodes;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
void GLMod_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
short *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleShort(in[i]);
|
|
if (j < 0 || j >= loadmodel->numsurfaces)
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSurfedges
|
|
=================
|
|
*/
|
|
void GLMod_LoadSurfedges (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfedges = out;
|
|
loadmodel->numsurfedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadPlanes
|
|
=================
|
|
*/
|
|
void GLMod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname);
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count+numsuplementryplanes;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
|
|
if (numsuplementryplanes)
|
|
{
|
|
in = suplementryplanes;
|
|
suplementryplanes = out;
|
|
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RadiusFromBounds
|
|
=================
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
|
|
/*
|
|
{
|
|
int i;
|
|
vec3_t corner;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
}
|
|
|
|
return Length (corner);
|
|
}
|
|
*/
|
|
|
|
//combination of R_AddDynamicLights and R_MarkLights
|
|
void GLR_StainSurf (msurface_t *surf, float *parms);
|
|
static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
GLR_StainSurf(surf, parms);
|
|
}
|
|
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
}
|
|
|
|
|
|
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
|
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
|
|
void GLQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadBrushModel
|
|
=================
|
|
*/
|
|
void GLMod_LoadBrushModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
dheader_t *header;
|
|
mmodel_t *bm;
|
|
model_t *lm=mod;
|
|
unsigned int chksum;
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
if ((!cl.worldmodel && cls.state>=ca_connected)
|
|
#ifndef CLIENTONLY
|
|
|| (!sv.worldmodel && sv.active)
|
|
#endif
|
|
)
|
|
isnotmap = false;
|
|
else
|
|
isnotmap = true;
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
if (i == BSPVERSION || i == BSPVERSIONPREREL)
|
|
loadmodel->fromgame = fg_quake;
|
|
else if (i == BSPVERSIONHL) //halflife support
|
|
loadmodel->fromgame = fg_halflife;
|
|
else
|
|
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
|
|
|
|
// swap all the lumps
|
|
mod_base = (qbyte *)header;
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
if (1)//mod_ebfs.value)
|
|
{
|
|
char *id;
|
|
id = (char *)(header + 1);
|
|
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
|
|
{ //EBFS detected.
|
|
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// checksum all of the map, except for entities
|
|
mod->checksum = 0;
|
|
mod->checksum2 = 0;
|
|
|
|
for (i = 0; i < HEADER_LUMPS; i++) {
|
|
if (i == LUMP_ENTITIES)
|
|
continue;
|
|
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
|
|
mod->checksum ^= chksum;
|
|
|
|
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
|
|
continue;
|
|
mod->checksum2 ^= chksum;
|
|
}
|
|
|
|
// load into heap
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
GLMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
GLMod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
GLMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
GLMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
GLMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
GLMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
GLMod_LoadCrouchHull();
|
|
GLMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
GLMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
GLMod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
GLMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
}
|
|
GLMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
GLMod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
GLMod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
GLMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
|
GLMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
GLMod_MakeHull0 ();
|
|
|
|
if (crouchhullfile)
|
|
{
|
|
BZ_Free(crouchhullfile);
|
|
crouchhullfile=NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state) //if the server is running
|
|
{
|
|
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
|
|
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (!cl.model_precache[1]) //not copied across yet
|
|
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
|
|
}
|
|
|
|
Q1BSP_SetModelFuncs(mod);
|
|
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
|
mod->funcs.StainNode = Q1BSP_StainNode;
|
|
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
//
|
|
// set up the submodels (FIXME: this is confusing)
|
|
//
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
{
|
|
bm = &mod->submodels[i];
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
mod->hulls[0].available = true;
|
|
Q1BSP_SetHullFuncs(&mod->hulls[0]);
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
mod->hulls[j].available = bm->hullavailable[j];
|
|
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
|
|
mod->hulls[j].available = false;
|
|
|
|
Q1BSP_SetHullFuncs(&mod->hulls[j]);
|
|
}
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
{ // duplicate the basic information
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
|
|
P_DefaultTrail(mod);
|
|
}
|
|
}
|
|
#ifdef RUNTIMELIGHTING
|
|
if (lightmodel == lm)
|
|
LightLoadEntities(lightmodel->entities);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
//aliashdr_t *pheader;
|
|
|
|
//mstvert_t stverts[MAXALIASVERTS*2];
|
|
//mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
// an animating sequence of poses
|
|
//dtrivertx_t *poseverts[MAXALIASFRAMES];
|
|
//int posenum;
|
|
|
|
qbyte *player_8bit_texels/*[320*200]*/;
|
|
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void GLMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * GLMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
char name[64];
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
pspriteframe->gl_texturenum = 0;
|
|
|
|
if (!pspriteframe->gl_texturenum)
|
|
{ //the dp way
|
|
strcat(name, va("_%i", framenum));
|
|
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
|
|
}
|
|
if (!pspriteframe->gl_texturenum)
|
|
{ //the older fte way.
|
|
COM_StripExtension(loadmodel->name, name);
|
|
strcat(name, va("_%i", framenum));
|
|
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
|
|
}
|
|
if (!pspriteframe->gl_texturenum)
|
|
{ //the fuhquake way
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), name);
|
|
strcat(name, va("_%i", framenum));
|
|
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
|
|
}
|
|
|
|
if (version == SPRITE32_VERSION)
|
|
{
|
|
size *= 4;
|
|
if (!pspriteframe->gl_texturenum)
|
|
pspriteframe->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), true, true);
|
|
}
|
|
else if (version == SPRITEHL_VERSION)
|
|
{
|
|
if (!pspriteframe->gl_texturenum)
|
|
pspriteframe->gl_texturenum = GL_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, true, true);
|
|
}
|
|
else
|
|
{
|
|
if (!pspriteframe->gl_texturenum)
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (qbyte *)(pinframe + 1), true, true);
|
|
}
|
|
|
|
return (void *)((qbyte *)(pinframe+1) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * GLMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = GLMod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
void GLMod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
int rendertype=0;
|
|
unsigned char pal[256*4];
|
|
int sptype;
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE_VERSION)
|
|
if (version != SPRITE32_VERSION)
|
|
if (version != SPRITEHL_VERSION)
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
sptype = LittleLong (pin->type);
|
|
|
|
if (pin->version == SPRITEHL_VERSION)
|
|
{
|
|
pin = (dsprite_t*)((char*)pin + 4);
|
|
rendertype = LittleLong (pin->type);
|
|
}
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
psprite->type = sptype;
|
|
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
if (pin->version == SPRITEHL_VERSION)
|
|
{
|
|
int i;
|
|
short *numi = (short*)(pin+1);
|
|
unsigned char *src = (unsigned char *)(numi+1);
|
|
if (*numi != 256)
|
|
Sys_Error("%s has wrong number of palette indexes (we only support 256)\n", mod->name);
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
pal[i*4+0] = *src++;
|
|
pal[i*4+1] = *src++;
|
|
pal[i*4+2] = *src++;
|
|
pal[i*4+3] = 255;
|
|
}
|
|
|
|
pframetype = (dspriteframetype_t *)(src);
|
|
}
|
|
else
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
GLMod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, pal);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
GLMod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, pal);
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
void GLMod_LoadSprite2Model (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dmd2sprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dmd2sprframe_t *pframetype;
|
|
mspriteframe_t *frame;
|
|
float origin[2];
|
|
|
|
pin = (dmd2sprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE2_VERSION)
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = SPR_VP_PARALLEL;
|
|
psprite->maxwidth = 1;
|
|
psprite->maxheight = 1;
|
|
psprite->beamlength = 1;
|
|
mod->synctype = 0;
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = pin->frames;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = SPR_SINGLE;
|
|
psprite->frames[i].type = frametype;
|
|
|
|
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
|
|
|
|
frame->gl_texturenum = Mod_LoadHiResTexture(pframetype->name, NULL, true, true, true);
|
|
frame->width = LittleLong(pframetype->width);
|
|
frame->height = LittleLong(pframetype->height);
|
|
origin[0] = LittleLong (pframetype->origin_x);
|
|
origin[1] = LittleLong (pframetype->origin_y);
|
|
|
|
frame->up = -origin[1];
|
|
frame->down = frame->height - origin[1];
|
|
frame->left = -origin[0];
|
|
frame->right = frame->width - origin[0];
|
|
|
|
pframetype++;
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
|
|
#ifdef DOOMWADS
|
|
|
|
typedef struct {
|
|
short width;
|
|
short height;
|
|
short xpos;
|
|
short ypos;
|
|
} doomimage_t;
|
|
static int FindDoomSprites(char *name, int size, void *param)
|
|
{
|
|
if (*(int *)param + strlen(name)+1 > 16000)
|
|
Sys_Error("Too many doom sprites\n");
|
|
|
|
strcpy((char *)param + *(int *)param, name);
|
|
*(int *)param += strlen(name)+1;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
|
|
{
|
|
int c;
|
|
int fr;
|
|
int rc;
|
|
unsigned int *colpointers;
|
|
qbyte *data;
|
|
doomimage_t *header;
|
|
|
|
qbyte image[256*256];
|
|
qbyte *palette;
|
|
qbyte *coldata;
|
|
mspriteframe_t *pframe;
|
|
|
|
if (!anglenum)
|
|
{
|
|
pdesc->type = SPR_SINGLE;
|
|
pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
}
|
|
else
|
|
{
|
|
mspritegroup_t *group;
|
|
|
|
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
|
|
{
|
|
pdesc->type = SPR_ANGLED;
|
|
group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname);
|
|
pdesc->frameptr = (mspriteframe_t *)group;
|
|
group->numframes = 8;
|
|
}
|
|
else
|
|
group = (mspritegroup_t *)pdesc->frameptr;
|
|
|
|
pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
group->frames[anglenum-1] = pframe;
|
|
}
|
|
|
|
palette = COM_LoadTempFile("wad/playpal");
|
|
header = (doomimage_t *)COM_LoadTempFile2(imagename);
|
|
data = (qbyte *)header;
|
|
pframe->width = header->width;
|
|
pframe->height = header->height;
|
|
pframe->up = +header->ypos;
|
|
pframe->down = -header->height + header->ypos;
|
|
|
|
if (xmirrored)
|
|
{
|
|
pframe->right = -header->xpos;
|
|
pframe->left = header->width - header->xpos;
|
|
}
|
|
else
|
|
{
|
|
pframe->left = -header->xpos;
|
|
pframe->right = header->width - header->xpos;
|
|
}
|
|
|
|
if (header->width*header->height > sizeof(image))
|
|
return;
|
|
|
|
memset(image, 255, header->width*header->height);
|
|
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
|
|
for (c = 0; c < header->width; c++)
|
|
{
|
|
if (colpointers[c] >= com_filesize)
|
|
break;
|
|
coldata = data + colpointers[c];
|
|
while(1)
|
|
{
|
|
fr = *coldata++;
|
|
if (fr == 255)
|
|
break;
|
|
|
|
rc = *coldata++;
|
|
|
|
coldata++;
|
|
|
|
if ((fr+rc) > header->height)
|
|
break;
|
|
|
|
while(rc)
|
|
{
|
|
image[c + fr*header->width] = *coldata++;
|
|
fr++;
|
|
rc--;
|
|
}
|
|
|
|
coldata++;
|
|
}
|
|
}
|
|
|
|
pframe->gl_texturenum = GL_LoadTexture8Pal24(imagename, pframe->width, pframe->height, image, palette, true, true);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Doom Sprites
|
|
=================
|
|
*/
|
|
void GLMod_LoadDoomSprite (model_t *mod)
|
|
{
|
|
char files[16384];
|
|
char basename[MAX_QPATH];
|
|
int baselen;
|
|
char *name;
|
|
|
|
int numframes=0;
|
|
int ofs;
|
|
|
|
int size;
|
|
|
|
int elements=0;
|
|
|
|
int framenum;
|
|
int anglenum;
|
|
|
|
msprite_t *psprite;
|
|
|
|
|
|
COM_StripExtension(mod->name, basename);
|
|
baselen = strlen(basename);
|
|
strcat(basename, "*");
|
|
*(int *)files=4;
|
|
COM_EnumerateFiles(basename, FindDoomSprites, files);
|
|
|
|
//find maxframes and validate the rest.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs+baselen;
|
|
|
|
if (!*name)
|
|
Host_Error("Doom sprite componant lacks frame name");
|
|
if (*name - 'a'+1 > numframes)
|
|
numframes = *name - 'a'+1;
|
|
if (name[1] < '0' || name[1] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
if (name[1] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
if (name[2]) //is there a second element?
|
|
{
|
|
if (name[2] - 'a'+1 > numframes)
|
|
numframes = name[2] - 'a'+1;
|
|
if (name[3] < '0' || name[3] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
|
|
if (name[3] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
}
|
|
}
|
|
if (elements != numframes*8)
|
|
Host_Error("Doom sprite has wrong componant count");
|
|
if (!numframes)
|
|
Host_Error("Doom sprite componant has no frames");
|
|
|
|
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
//do the actual loading.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs;
|
|
framenum = name[baselen+0] - 'a';
|
|
anglenum = name[baselen+1] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
|
|
|
|
if (name[baselen+2]) //is there a second element?
|
|
{
|
|
framenum = name[baselen+2] - 'a';
|
|
anglenum = name[baselen+3] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
|
|
}
|
|
}
|
|
|
|
|
|
psprite->type = SPR_FACING_UPRIGHT;
|
|
mod->type = mod_sprite;
|
|
|
|
mod->cache.data = psprite;
|
|
}
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
void GLMod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|