mirror of
https://github.com/nzp-team/fteqw.git
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e8c1f669cc
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in. IQM models now supported. Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled. FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly. added r_dumpshaders command to dump internal glsl scripts for editing. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
dotnet2005 | ||
dotnet2008 | ||
dotnet2010 | ||
libqtvc | ||
vc6 | ||
bsd_string.h | ||
bsp.c | ||
cmd.h | ||
control.c | ||
crc.c | ||
forward.c | ||
httpsv.c | ||
LICENSE | ||
Makefile | ||
mdfour.c | ||
menu.c | ||
msg.c | ||
netchan.c | ||
parse.c | ||
pmove.c | ||
protocol.h | ||
qtv.h | ||
qw.c | ||
rcon.c | ||
sc_dsound.c | ||
source.c | ||
sp_dsound.c |