mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 07:02:12 +00:00
de20b1e587
Fix Quake3 connectivity issues. Prepare for displacement maps. More tweaks for 'quake15'. Fix vulkan double-free. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5398 fc73d0e0-1445-4013-8a0c-d673dee63da5
31 lines
628 B
GLSL
31 lines
628 B
GLSL
!!permu FOG
|
|
!!samps 1
|
|
!!argf MASK=0
|
|
!!cvarb r_fog_exp2=true
|
|
|
|
//used by both particles and sprites.
|
|
//note the fog blending mode is all that differs from defaultadditivesprite
|
|
|
|
#include "sys/defs.h"
|
|
#include "sys/fog.h"
|
|
|
|
layout(location=0) varying vec2 tc;
|
|
layout(location=1) varying vec4 vc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
void main ()
|
|
{
|
|
vec4 col = texture2D(s_t0, tc);
|
|
if (arg_MASK!=0.0 && col.a < float(arg_MASK))
|
|
discard;
|
|
gl_FragColor = fog4additive(col * vc * e_colourident);
|
|
}
|
|
#endif
|