fteqw/engine/server
Spoike 324e0b9334 updated qc key codes to match 2004+ dp builds.
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-11 17:51:29 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c sdl2 support. 2014-02-07 08:38:40 +00:00
pr_cmds.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
pr_q1qvm.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
progdefs.h sdl2 support. 2014-02-07 08:38:40 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c misc bugfixes for things reported by 1path0gen1. 2013-12-08 20:06:55 +00:00
server.h sdl2 support. 2014-02-07 08:38:40 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_ents.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_init.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
sv_main.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
sv_mvd.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_nchan.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
sv_phys.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
sv_rankin.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_send.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_sys_win.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_user.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
svhl_game.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
svhl_gcapi.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_phys.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c sdl2 support. 2014-02-07 08:38:40 +00:00
svq2_ents.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
svq2_game.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c sdl2 support. 2014-02-07 08:38:40 +00:00