fteqw/engine/common
Spoike 31ced9384d fix cl_maxfps as a q3 client.
implement cfg_save_auto cvar, to replicated vanilla quake, ish. default off, obviously.
support for Q2RDF_IRGOGGLES (in combination with Q2RF_IR_VISIBLE). untested.
rework vectorvectors to be more predictable. v_right_z is now _much_ more commonly 0.
fix potential sound-related lock-up/console spam.
implement $colored_armor+$colored_powerup macros.
if command now copes with ' quotes.
fix crash on flushing q3bsps.
fix black bits with r_renderscale+cl_sbar 1
implement emulation for legacy q3 shaders when glsl is required. this is primarily for webgl right now, but potentially also useful with any gles2 port (fixme: still need to tweak d3d11 backend to support this too).
include scrollbar glyphs in the fallback font logic. this is primarily for download progress bars, especially with webgl.
don't try applying gamma to screenshots when using glsl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-28 03:13:45 +00:00
..
bothdefs.h add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
bspfile.h finally implement stat_matchstarttime iiuc. 2015-03-05 22:14:21 +00:00
cmd.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
cmd.h wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough). 2015-06-29 23:46:31 +00:00
com_mesh.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
com_mesh.h try to fix entertimes. 2015-06-24 17:59:57 +00:00
com_phys_bullet.cpp fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
com_phys_ode.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
common.c added a -plugwrapper argument, so that libcef can be a little more efficient with regards to new processes, at least in terms of quake resources eaten in subprocesses that will not be running quake. 2015-08-24 03:54:39 +00:00
common.h fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
console.h fix hitmodel. 2015-08-22 02:59:01 +00:00
crc.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
crc.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cvar.c fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
cvar.h after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
fs.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
fs.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_pak.c fix autotrack issues. 2015-06-14 01:28:01 +00:00
fs_stdio.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
fs_win32.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
fs_xz.c hack some sort of hdr in there, because we can. I'm sure it could be improved. 2015-04-27 12:51:42 +00:00
fs_zip.c fix vector arrays. 2015-05-16 08:02:05 +00:00
gl_q2bsp.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
huff.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
log.c after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information. 2015-04-21 04:12:00 +00:00
mathlib.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
mathlib.h fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
net_chan.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
net_ice.c fix hitmodel. 2015-08-22 02:59:01 +00:00
net_ssl_gnutls.c small fix 2015-01-07 13:47:35 +00:00
net_ssl_winsspi.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
net_wins.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
netinc.h fix recent prediction issue. 2014-07-02 03:20:40 +00:00
particles.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
plugin.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pmove.c fix playdemo not working straight after record. 2015-08-20 03:17:47 +00:00
pmove.h fix issue with more submodels than the precache model limit. bump model precache limit. 2014-09-17 03:04:08 +00:00
pmovetst.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
pr_bgcmd.c fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
pr_common.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
protocol.h fix cl_maxfps as a q3 client. 2015-08-28 03:13:45 +00:00
q1bsp.c fix HOM issue with out-of-world r_projection. also gave 20% speedup. 2015-07-06 14:47:46 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
qvm.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
sha1.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sys.h fix autotrack issues. 2015-06-14 01:28:01 +00:00
sys_linux_threads.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4897 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-06-14 01:44:54 +00:00
sys_win_threads.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4973 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-08-24 16:02:31 +00:00
translate.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
translate.h sdl2 support. 2014-02-07 08:38:40 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
vm.h Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
world.h Fix some of my breakages. 2015-07-27 08:21:34 +00:00
zone.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
zone.h fix colormod 2015-04-14 23:12:17 +00:00