fteqw/engine/gl
2018-01-06 18:29:36 +00:00
..
gl_alias.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
gl_backend.c fix r_waterstyle 2/3 entity flickering 2018-01-06 18:29:36 +00:00
gl_bloom.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_draw.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5190 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-12-28 16:48:09 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c fix some font issues. 2017-12-20 08:23:41 +00:00
gl_heightmap.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_hlmdl.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_model.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_model.h fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c small fix for minimal builds, in case anyone tries building one. 2018-01-03 18:49:11 +00:00
gl_rmain.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_rmisc.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_rsurf.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_screen.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_shader.c fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
gl_shadow.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
gl_terrain.h qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc. 2017-05-28 15:42:32 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c xinput tweaks, under advice from primallove. 2018-01-05 01:45:49 +00:00
gl_viddroid.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
gl_videgl.c android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00
gl_videgl.h merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00
gl_vidlinuxglx.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
gl_vidmacos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c software banding: fix player skins. 2018-01-03 04:40:06 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h software banding: fix player skins. 2018-01-03 04:40:06 +00:00
glsupp.h xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
ltface.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
model_hl.h fix server crash (on two pk3s with the same pure path) 2017-01-13 00:39:50 +00:00
r_bishaders.h fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
shader.h xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00