..
loadsave.qc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
main.qc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
newgame.qc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
options.qc
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
2016-02-10 23:23:43 +00:00
options_audio.qc
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
options_basic.qc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
options_configs.qc
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
options_effects.qc
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
options_hud.qc
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
options_keys.qc
fix some compile issues (errors and warnings). sdl, ode, vulkan.
2016-07-15 12:26:24 +00:00
options_particles.qc
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
2016-02-10 23:23:43 +00:00
options_video.qc
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
presets.qc
adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
2016-07-16 13:21:23 +00:00
quit.qc
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
servers.qc
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00