mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
49ae9573b8
made a load of functions static (just code style stuff). downloads menu now deselects any autoselected items, to avoid confusion. csqc traces can now hit networked ents. I probably need to make some more tweaks to this. arg completion for flocate+dir+modelviewer commands. fix autosave not cycling saves when using the vanilla save format. fix patch collisions with q3bsp submodels. md3 now supports framegroups too. added some more buttons to make xonotic happy. gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle. colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic. fix uninitialised local that was causing issues with bones used as tags. rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time. fte's saved games can now save buffers properly. fix issue with raster freetype fonts (read: coloured emoji). initial support for struct-based classes (instead of entity-based classes). still has issues. execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues). fix stupid bug with the te_gunshot/etc builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
651 lines
19 KiB
CMake
651 lines
19 KiB
CMake
#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
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#Its also useful for various other IDEs like QtCreator etc.
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#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
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#Public builds are still built using the (overcomplicated) traditional (g)makefile.
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CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
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cmake_policy(SET CMP0063 NEW)
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PROJECT(fteqw)
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INCLUDE_DIRECTORIES(
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engine/common
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engine/client
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engine/qclib
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engine/gl
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engine/server
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engine
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)
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EXECUTE_PROCESS(COMMAND
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"svnversion"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE FTE_REVISON
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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IF (NOT "${FTE_REVISON}" STREQUAL "")
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SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
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ENDIF()
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#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
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#this is consistent with how windows works so no great loss.
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#plus it means that gcc can inline more (with LTO), including optimising args.
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set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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set(CMAKE_C_VISIBILITY_PRESET hidden)
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IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
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ELSE()
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IF(NOT ${CMAKE_BUILD_TYPE} MATCHES "Debug")
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#use LTO where possible. reportedly requires cmake 3.9 to actually work
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INCLUDE(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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IF(result)
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SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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ENDIF()
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ENDIF()
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ENDIF()
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FIND_PACKAGE(ZLIB)
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IF(NOT ZLIB_FOUND)
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MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
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SET(ZLIB_LIBRARY m)
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SET(ZLIB_LIBRARIES m)
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ENDIF()
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FIND_PACKAGE(GnuTLS)
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IF(NOT GNUTLS_FOUND)
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MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
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ENDIF()
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FIND_PACKAGE(ALSA)
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IF(NOT ALSA_FOUND)
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MESSAGE(WARNING "asound (alsa) library NOT available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ALSA)
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ENDIF()
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FIND_PACKAGE(X11)
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IF(X11_FOUND)
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IF (NOT X11_Xcursor_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
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MESSAGE(WARNING "Xcursor library NOT available.")
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ENDIF()
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ELSE()
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MESSAGE(WARNING "x11 library NOT available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
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ENDIF()
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SET(OpenGL_GL_PREFERENCE LEGACY)
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FIND_PACKAGE(OpenGL)
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IF(NOT OpenGL_FOUND)
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MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
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ENDIF()
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FIND_PACKAGE(JPEG)
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IF(NOT JPEG_FOUND)
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MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
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ENDIF()
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FIND_PACKAGE(PNG)
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IF(NOT PNG_FOUND)
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MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
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ENDIF()
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FIND_PACKAGE(Freetype)
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IF(FREETYPE_FOUND)
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INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
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ELSE()
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MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
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ENDIF()
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FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
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IF(NOT VORBISFILE_LIBRARY)
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MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
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ENDIF()
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IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
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endif()
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IF(CMAKE_C_COMPILER_ID MATCHES "GNU")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") #
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types.
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") #
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting...
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul
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#TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics.
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") #
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ENDIF()
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IF(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89")
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endif()
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IF(${ANDROID})
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# FIND_PACKAGE(Freetype REQUIRED)
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# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
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SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;GLQUAKE;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTE_LIBS android log EGL ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS})
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SET(FTE_ARCH_FILES
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engine/client/sys_droid.c
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engine/common/sys_linux_threads.c
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engine/client/snd_droid.c
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engine/client/cd_null.c
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engine/gl/gl_viddroid.c
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)
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ELSEIF(${WIN32})
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INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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# LINK_DIRECTORIES(engine/libs/mingw64-libs)
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# engine/server/sv_sys_win.c
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SET(FTE_LIBS ${ZLIB_LIBRARIES} ole32 gdi32 wsock32 winmm)
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SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;D3D9QUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG) #D3D11QUAKE not included.
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SET(FTE_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/client/cd_win.c
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engine/client/in_win.c
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engine/client/snd_al.c
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engine/client/snd_directx.c
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engine/client/snd_wasapi.c
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engine/client/snd_win.c
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engine/client/snd_xaudio.c
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engine/client/sys_win.c
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engine/gl/gl_vidnt.c
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engine/d3d/d3d_backend.c
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engine/d3d/d3d_image.c
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engine/d3d/d3d_shader.c
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engine/d3d/d3d11_backend.c
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engine/d3d/d3d11_image.c
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engine/d3d/d3d11_shader.c
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engine/d3d/d3d8_backend.c
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engine/d3d/d3d8_image.c
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engine/d3d/vid_d3d.c
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engine/d3d/vid_d3d11.c
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engine/d3d/vid_d3d8.c
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)
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SET(FTESV_LIBS ${ZLIB_LIBRARIES} wsock32 winmm)
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SET(FTESV_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/server/sv_sys_win.c
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)
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ELSEIF(${UNIX}) #linux(ish)
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#openbsd will have issues with snd_linux.c
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SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;DYNAMIC_SDL;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTE_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_linux.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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engine/client/snd_al.c
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engine/client/snd_alsa.c
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engine/client/snd_linux.c
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engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
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engine/client/cd_linux.c
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engine/gl/gl_vidlinuxglx.c
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engine/gl/gl_videgl.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidwayland.c
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)
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#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
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FIND_LIBRARY(
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OSSAUDIO_LIBRARY
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NAMES ossaudio
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)
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IF(OSSAUDIO_LIBRARY)
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SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
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ENDIF()
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#on linux, use wayland.
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FIND_LIBRARY(
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WAYLAND_CLIENT_LIBRARY
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NAMES wayland-client libwayland-client
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)
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IF(WAYLAND_CLIENT_LIBRARY)
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SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/gl/gl_vidwayland.c
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)
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ELSE()
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MESSAGE(WARNING "Wayland library NOT available")
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IF(NOT X11_FOUND)
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MESSAGE(WARNING "No renderers supported!")
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SET(FTE_NO_RENDERERS 1)
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ENDIF()
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ENDIF()
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SET(FTESV_DEFINES MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTESV_ARCH_FILES
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engine/server/sv_sys_unix.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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)
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SET(FTESV_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread)
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ELSEIF(1) #SDL
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# FIND_PACKAGE(Freetype REQUIRED)
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# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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FIND_PACKAGE(PkgConfig REQUIRED)
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PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
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# FIND_PACKAGE(SDL2 REQUIRED)
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INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
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#SDL2.0.7 supports vulkan, so lets use it.
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SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;FTE_SDL;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTE_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_sdl.c
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engine/client/snd_al.c
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engine/client/snd_sdl.c
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engine/client/in_sdl.c
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engine/client/cd_sdl.c
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engine/gl/gl_vidsdl.c
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)
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SET(FTESV_DEFINES FTE_SDL;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTESV_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
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IF(WIN32)
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SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
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SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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engine/server/sv_sys_win.c
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)
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ELSE()
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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engine/common/sys_linux_threads.c
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engine/server/sv_sys_unix.c
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)
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ENDIF()
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ELSE()
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# engine/common/sys_linux_threads.c
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# engine/common/net_ssl_gnutls.c
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# engine/server/sv_sys_unix.c
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# engine/client/snd_alsa.c
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# engine/client/snd_droid.c
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# engine/client/snd_linux.c
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# engine/client/snd_macos.c
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# engine/client/snd_morphos.c
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# engine/client/snd_sblaster.c
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# engine/client/snd_sdl.c
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# engine/client/snd_sndio.c
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# engine/client/sys_dos.c
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# engine/client/sys_droid.c
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# engine/client/sys_linux.c
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# engine/client/sys_morphos.c
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# engine/client/sys_npfte.c
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# engine/client/sys_plugfte.c
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# engine/client/sys_sdl.c
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# engine/client/sys_xdk.c
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# engine/client/cd_linux.c
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# engine/client/cd_null.c
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# engine/client/cd_sdl.c
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# engine/client/in_morphos.c
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# engine/client/in_sdl.c
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# engine/gl/gl_viddroid.c
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# engine/gl/gl_videgl.c
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# engine/gl/gl_vidlinuxglx.c
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# engine/gl/gl_vidmacos.c
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# engine/gl/gl_vidmorphos.c
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# engine/gl/gl_vidnull.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidsdl.c
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# engine/gl/gl_vidtinyglstubs.c
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# engine/gl/gl_vidwayland.c
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ENDIF()
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SET(FTE_COMMON_FILES
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#these files are common to both server-only and client+server builds.
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engine/common/cmd.c
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engine/common/com_mesh.c
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engine/common/common.c
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engine/common/crc.c
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engine/common/cvar.c
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engine/common/fs.c
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engine/common/fs_dzip.c
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engine/common/fs_pak.c
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engine/common/fs_stdio.c
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engine/common/fs_xz.c
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engine/common/fs_zip.c
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engine/common/gl_q2bsp.c
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engine/common/huff.c
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engine/common/log.c
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engine/common/mathlib.c
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engine/common/md4.c
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engine/common/net_chan.c
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engine/common/net_ice.c
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engine/common/net_wins.c
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engine/common/plugin.c
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engine/common/pmove.c
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engine/common/pmovetst.c
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engine/common/pr_bgcmd.c
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engine/common/q1bsp.c
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engine/common/q2pmove.c
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engine/common/q3common.c
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engine/common/qvm.c
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engine/common/sha1.c
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engine/common/translate.c
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engine/common/zone.c
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#sigh
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engine/client/pr_skelobj.c
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engine/client/m_download.c
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engine/client/net_master.c
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#these are here because of hitmodel etc
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engine/gl/gl_heightmap.c
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engine/gl/gl_hlmdl.c
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engine/gl/gl_model.c
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engine/server/net_preparse.c
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engine/server/pr_cmds.c
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engine/server/pr_lua.c
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engine/server/pr_q1qvm.c
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engine/server/savegame.c
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engine/server/sv_ccmds.c
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engine/server/sv_chat.c
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engine/server/sv_cluster.c
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engine/server/sv_demo.c
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engine/server/sv_ents.c
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engine/server/sv_init.c
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engine/server/sv_main.c
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engine/server/sv_master.c
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engine/server/sv_move.c
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engine/server/sv_mvd.c
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engine/server/sv_nchan.c
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engine/server/sv_phys.c
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engine/server/sv_rankin.c
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engine/server/sv_send.c
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engine/server/sv_sql.c
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engine/server/sv_user.c
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# engine/server/svhl_game.c
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# engine/server/svhl_phys.c
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# engine/server/svhl_world.c
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engine/server/svq2_ents.c
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engine/server/svq2_game.c
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engine/server/svq3_game.c
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engine/server/world.c
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engine/qclib/comprout.c
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engine/qclib/hash.c
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engine/qclib/initlib.c
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engine/qclib/pr_edict.c
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engine/qclib/pr_exec.c
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engine/qclib/pr_multi.c
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engine/qclib/qcc_cmdlib.c
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engine/qclib/qcc_pr_comp.c
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engine/qclib/qcc_pr_lex.c
|
|
# engine/qclib/decomp.c
|
|
# engine/qclib/packager.c
|
|
# engine/qclib/pr_x86.c
|
|
# engine/qclib/qccgui.c
|
|
# engine/qclib/qccguistuff.c
|
|
# engine/qclib/qcctui.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/qcd_main.c
|
|
engine/qclib/qcdecomp.c
|
|
|
|
engine/http/httpclient.c
|
|
)
|
|
|
|
#these files are only in the client
|
|
SET(FTE_CLIENT_FILES
|
|
engine/client/cl_cam.c
|
|
engine/client/cl_cg.c
|
|
engine/client/cl_demo.c
|
|
engine/client/cl_ents.c
|
|
engine/client/cl_ignore.c
|
|
engine/client/cl_input.c
|
|
engine/client/cl_main.c
|
|
engine/client/cl_parse.c
|
|
engine/client/cl_pred.c
|
|
engine/client/cl_screen.c
|
|
engine/client/cl_tent.c
|
|
engine/client/cl_ui.c
|
|
# engine/client/clhl_game.c
|
|
engine/client/clq2_cin.c
|
|
engine/client/clq2_ents.c
|
|
engine/client/clq3_parse.c
|
|
engine/client/console.c
|
|
engine/client/fragstats.c
|
|
engine/client/image.c
|
|
engine/client/in_generic.c
|
|
engine/client/keys.c
|
|
engine/client/m_items.c
|
|
engine/client/m_master.c
|
|
engine/client/m_mp3.c
|
|
engine/client/m_multi.c
|
|
engine/client/m_options.c
|
|
engine/client/m_script.c
|
|
engine/client/m_native.c
|
|
engine/client/m_single.c
|
|
engine/client/menu.c
|
|
engine/client/p_classic.c
|
|
engine/client/p_null.c
|
|
engine/client/p_script.c
|
|
engine/client/pr_clcmd.c
|
|
engine/client/pr_csqc.c
|
|
engine/client/pr_menu.c
|
|
engine/client/r_2d.c
|
|
engine/client/r_d3.c
|
|
engine/client/r_part.c
|
|
engine/client/r_partset.c
|
|
engine/client/r_surf.c
|
|
engine/client/renderer.c
|
|
engine/client/renderque.c
|
|
engine/client/roq_read.c
|
|
engine/client/sbar.c
|
|
engine/client/skin.c
|
|
engine/client/snd_dma.c
|
|
engine/client/snd_mem.c
|
|
engine/client/snd_mix.c
|
|
engine/client/snd_mp3.c
|
|
engine/client/snd_ov.c
|
|
engine/client/textedit.c
|
|
engine/client/valid.c
|
|
engine/client/vid_headless.c
|
|
engine/client/view.c
|
|
engine/client/wad.c
|
|
engine/client/zqtp.c
|
|
|
|
|
|
#These are generic renderer files
|
|
engine/gl/gl_alias.c
|
|
engine/gl/gl_font.c
|
|
engine/gl/gl_ngraph.c
|
|
engine/gl/gl_rlight.c
|
|
engine/gl/gl_shader.c
|
|
engine/gl/gl_shadow.c
|
|
engine/gl/gl_warp.c
|
|
engine/gl/ltface.c
|
|
|
|
#These are GL-specific, but can be left even if no gl is supported.
|
|
engine/gl/gl_backend.c
|
|
engine/gl/gl_bloom.c
|
|
engine/gl/gl_draw.c
|
|
engine/gl/gl_rmain.c
|
|
engine/gl/gl_rmisc.c
|
|
engine/gl/gl_rsurf.c
|
|
engine/gl/gl_screen.c
|
|
engine/gl/gl_vidcommon.c
|
|
engine/gl/glmod_doom.c
|
|
|
|
engine/vk/vk_backend.c
|
|
engine/vk/vk_init.c
|
|
)
|
|
|
|
IF(${ANDROID})
|
|
#android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools
|
|
ADD_LIBRARY(ftedroid MODULE
|
|
${FTE_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
${FTE_CLIENT_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} )
|
|
ELSE()
|
|
#systems that actually have executables...
|
|
ADD_EXECUTABLE(fteqw WIN32
|
|
${FTE_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
${FTE_CLIENT_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS} )
|
|
|
|
ADD_EXECUTABLE(fteqw-sv
|
|
${FTESV_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
|
|
|
|
|
|
ADD_EXECUTABLE(fteqcc
|
|
engine/qclib/qcctui.c
|
|
engine/qclib/comprout.c
|
|
engine/qclib/hash.c
|
|
engine/qclib/qcc_cmdlib.c
|
|
engine/qclib/qcc_pr_comp.c
|
|
engine/qclib/qcc_pr_lex.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/qcd_main.c
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqcc ${ZLIB_LIBRARIES} m)
|
|
|
|
|
|
IF(${WIN32})
|
|
ADD_EXECUTABLE(fteqccgui WIN32
|
|
engine/qclib/qccgui.c
|
|
engine/qclib/qccguistuff.c
|
|
engine/qclib/comprout.c
|
|
engine/qclib/hash.c
|
|
engine/qclib/qcc_cmdlib.c
|
|
engine/qclib/qcc_pr_comp.c
|
|
engine/qclib/qcc_pr_lex.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/decomp.c
|
|
engine/qclib/packager.c
|
|
engine/qclib/qcd_main.c
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqccgui ${ZLIB_LIBRARIES} shlwapi ole32 comctl32 comdlg32)
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
|
|
#Quake Injector Alike plugin
|
|
ADD_LIBRARY(qi MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
plugins/qi/qi.c
|
|
plugins/emailnot/md5.c
|
|
plugins/jabber/xml.c
|
|
)
|
|
SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
|
|
SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_")
|
|
|
|
#Bullet Physics library plugin
|
|
#FIND_PACKAGE(Bullet)
|
|
IF (${BULLET_FOUND})
|
|
ADD_LIBRARY(bullet MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
plugins/bullet/bulletplug.cpp
|
|
)
|
|
TARGET_INCLUDE_DIRECTORIES(bullet PUBLIC ${BULLET_INCLUDE_DIRS})
|
|
SET_TARGET_PROPERTIES(bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
|
|
SET_TARGET_PROPERTIES(bullet PROPERTIES PREFIX "fteplug_")
|
|
ENDIF()
|
|
|
|
#ODE Physics library plugin
|
|
#FIND_PACKAGE(ode)
|
|
IF (${ODE_FOUND})
|
|
ADD_LIBRARY(ode MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
engine/common/com_phys_ode.c
|
|
)
|
|
TARGET_INCLUDE_DIRECTORIES(ode PUBLIC ${ODE_INCLUDE_DIRS})
|
|
SET_TARGET_PROPERTIES(ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC")
|
|
SET_TARGET_PROPERTIES(ode PROPERTIES PREFIX "fteplug_")
|
|
ENDIF()
|
|
|
|
#EzQuake Hud port plugin
|
|
ADD_LIBRARY(ezhud MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
plugins/ezhud/ezquakeisms.c
|
|
plugins/ezhud/hud.c
|
|
plugins/ezhud/hud_common.c
|
|
plugins/ezhud/hud_editor.c
|
|
)
|
|
SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
|
|
SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_")
|
|
|
|
#IRC client plugin
|
|
ADD_LIBRARY(irc MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
plugins/irc/ircclient.c
|
|
)
|
|
SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
|
|
SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_")
|
|
|
|
IF(NOT ${ANDROID})
|
|
#XMPP/jabber client plugin
|
|
ADD_LIBRARY(xmpp MODULE
|
|
plugins/qvm_api.c
|
|
plugins/plugin.c
|
|
plugins/jabber/jabberclient.c
|
|
plugins/jabber/xml.c
|
|
plugins/jabber/jingle.c
|
|
plugins/jabber/sift.c
|
|
engine/common/sha1.c
|
|
plugins/emailnot/md5.c
|
|
)
|
|
SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
|
|
SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_")
|
|
ENDIF()
|
|
|
|
#ffmpeg plugin
|
|
#cef plugin
|