fteqw/engine/server
2013-05-09 02:18:15 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
pr_cmds.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
pr_q1qvm.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
progdefs.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
progs.h couple of issues I spotted that might eventually lead to issues if they're not fixed now. 2013-05-07 19:40:44 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
server.h Make spec_track internally work off entities, as its 1-based already. This properly fixes the crashing bug onemanclan had. 2013-05-09 02:18:15 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_ents.c Make spec_track internally work off entities, as its 1-based already. This properly fixes the crashing bug onemanclan had. 2013-05-09 02:18:15 +00:00
sv_init.c Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff. 2013-04-04 08:08:49 +00:00
sv_main.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
sv_nchan.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_rankin.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_send.c Make spec_track internally work off entities, as its 1-based already. This properly fixes the crashing bug onemanclan had. 2013-05-09 02:18:15 +00:00
sv_sql.c remove spam/infinite loop bug. 2013-04-13 07:53:21 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4346 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-05-07 21:07:14 +00:00
sv_sys_win.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_user.c Make spec_track internally work off entities, as its 1-based already. This properly fixes the crashing bug onemanclan had. 2013-05-09 02:18:15 +00:00
svhl_game.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_ents.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq2_game.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svq3_game.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
world.c clang has some nice warnings. minor optimisation here. 2013-04-04 02:42:29 +00:00