.. |
gltod3d
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I wonder how many things this will break...
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2005-06-22 17:10:13 +00:00 |
gl_alias.c
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Fix for colourless models after a vid_restart (or a flush, it turns out)
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2005-06-18 23:50:18 +00:00 |
gl_backend.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
gl_draw.c
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
gl_draw.h
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
gl_hlmdl.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
gl_model.c
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r_lightmap_saturation
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2005-05-18 01:40:01 +00:00 |
gl_model.h
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
gl_rlight.c
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I wonder how many things this will break...
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2005-06-22 17:10:13 +00:00 |
gl_rmain.c
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Fix d3d renderer.
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2005-06-22 16:38:49 +00:00 |
gl_rmisc.c
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
gl_rsurf.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
gl_screen.c
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
gl_shader.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
gl_vidcommon.c
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bigfoot's code doesn't compile very well in windows. Heh.
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2005-05-23 05:32:55 +00:00 |
gl_vidlinuxglx.c
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*** empty log message ***
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2005-06-15 04:36:20 +00:00 |
gl_vidnt.c
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
gl_vidsdl.c
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So that sdl compiles
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2005-06-15 04:36:06 +00:00 |
gl_warp.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
glquake.h
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
glsupp.h
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hopefully, everything will work that little bit better.
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2005-06-04 04:20:20 +00:00 |
ltface.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
model_hl.h
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don't redefine vec4_t
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2005-05-14 23:10:38 +00:00 |
shader.h
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |