mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
27a59a0cbc
vulkan, wasapi, quake injector features added. irc, avplug, cef plugins/drivers reworked/updated/added openal reverb, doppler effects added. 'dir' console command now attempts to view clicked files. lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...). SendEntity finally reworked to use flags properly. effectinfo improved, other smc-targetted fixes. mapcluster stuff now has support for linux. .basebone+.baseframe now exist in ssqc. qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though. qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc. qccgui: can cope a little better with non-unicode files. can now represent most quake chars. qcc: suppressed warnings from *extensions.qc git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
57 lines
2.6 KiB
C++
57 lines
2.6 KiB
C++
/***************************************************************************
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Uses the engine command to apply the preset, and tries an exec instead if a config file exists.
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Doesn't track the current one or anything.
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Really simple and stupid menu.
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no background tint, so the game is still visible so you can preview it.
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*/
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nonstatic void(mitem_desktop desktop) M_Configs =
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{
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local float i;
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mitem_exmenu m;
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m = spawn(mitem_exmenu, item_text:_("Game Presets / Configs"), item_flags:IF_SELECTABLE, item_command:"m_options");
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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float h = 200*0.5;
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/p_option.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-60-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, -h], [0, h*2]);
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float fs, y=0;
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fs = search_begin("configs/game_*.cfg", TRUE, TRUE);
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float c = search_getsize(fs);
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for (i = 0; i < c; i++)
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{
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string fname = search_getfilename(fs, i);
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string iname = substring(fname, 10, -5);
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string dname = GetFirstLineComment(fname, iname);
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iname = sprintf("exec \"%s\"", iname);
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if (dname && !fr.findchildcmd(iname))
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fr.add(spawn(mitem_text, item_text:dname, item_command:iname, item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y+=16], '100 16');
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}
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search_end(fs);
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if (c <= 0)
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fr.add(spawn(mitem_text, item_text:"No configs found", item_scale:16, item_flags:IF_CENTERALIGN), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, y], '100 16');
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//random art for style
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#if 1//def CSQC
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m.addm(spawn (mitem_spinnymodel, item_text: "progs/g_rock2.mdl", zbias:-16), [-160-60, 12*-16/2], [-60, 12*16/2]);
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#else
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//menuqc doesn't support entities. shove some random crappy static image there instead.
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local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1);
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m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]);
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#endif
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addmenuback(m);
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};
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