fteqw/engine/sw
Spoike 75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
..
adivtab.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
asm_draw.h fixed software skybox rendering 2006-05-20 04:14:18 +00:00
block16.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_draw.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_draw16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_edge.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
d_fill.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_iface.h Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_ifacea.h Minor update... 2008-11-09 22:29:28 +00:00
d_init.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
d_local.h r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
d_modech.c *** empty log message *** 2005-03-12 23:40:42 +00:00
d_part.c Spike is ordering me to break things again. 2009-02-08 14:31:11 +00:00
d_parta.s Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_polysa.s palette remap per entity for sw 2005-12-22 20:35:04 +00:00
d_polyse.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_scan.c Okay, it does have a purpose. Skyboxes. 2006-02-11 03:26:58 +00:00
d_scana.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sky.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_spr8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sprite.c fix SW since Spike broke it 2006-02-28 05:50:26 +00:00
d_surf.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_trans.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
d_vars.c You realise of course that the only reason this compiled is because the precompiler stuff was in the wrong order... 2005-02-17 03:36:57 +00:00
d_varsa.s scr_conalpha added 2006-02-25 21:03:56 +00:00
d_zpoint.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
nonintel.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_aclip.c warning cleanup 2006-04-16 03:55:55 +00:00
r_aclipa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_alias.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_aliasa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_bsp.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_draw.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_drawa.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
r_edge.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
r_edgea.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_light.c Just fixing my errors before TimeServ moans some more. 2006-09-17 02:42:18 +00:00
r_local.h Spike is ordering me to break things again. 2009-02-08 14:31:11 +00:00
r_main.c Spike is ordering me to break things again. 2009-02-08 14:31:11 +00:00
r_misc.c r_wateralpha for software rendering 2006-05-14 21:43:35 +00:00
r_shared.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_sky.c Lots of stuff. 2004-12-24 08:45:56 +00:00
r_sprite.c One d3d renderer. 2007-05-25 22:16:29 +00:00
r_surf.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_vars.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_varsa.s Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
surf8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
surf16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
sw_draw.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
sw_draw.h Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
sw_model.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
sw_screen.c clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
vid_ddraw.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
vid_dib.c windowed sw fix 2004-10-05 16:17:40 +00:00
vid_fodquake.c Updated. 2007-09-26 15:08:42 +00:00
vid_morphos.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_null.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_sdl.c s/thier/their 2007-10-05 17:43:26 +00:00
vid_win2.c attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
vid_x.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00