mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 12:22:42 +00:00
043e75872d
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1275 fc73d0e0-1445-4013-8a0c-d673dee63da5
469 lines
12 KiB
C
469 lines
12 KiB
C
//each server that we are connected to has it's own state.
|
|
//it should be easy enough to use one thread per server.
|
|
|
|
//mvd info is forwarded to other proxies instantly
|
|
//qwd stuff is buffered and delayed. :(
|
|
|
|
//this means that when a new proxy connects, we have to send initial state as well as a chunk of pending state, expect to need to send new data before the proxy even has all the init stuff. We may need to raise MAX_PROXY_BUFFER to be larger than on the server
|
|
|
|
#ifdef _WIN32
|
|
#include <winsock.h>
|
|
#pragma comment (lib, "wsock32.lib")
|
|
#define qerrno WSAGetLastError()
|
|
#define EWOULDBLOCK WSAEWOULDBLOCK
|
|
|
|
#ifndef _DEBUG
|
|
#define static //it breaks my symbol lookups. :(
|
|
#endif
|
|
|
|
#elif defined(__CYGWIN__)
|
|
|
|
#include <sys/types.h>
|
|
#include <sys/socket.h>
|
|
#include <sys/errno.h>
|
|
#include <arpa/inet.h>
|
|
#include <stdarg.h>
|
|
#include <netdb.h>
|
|
#include <stdlib.h>
|
|
|
|
#ifndef SOCKET
|
|
#define SOCKET int
|
|
#endif
|
|
#ifndef INVALID_SOCKET
|
|
#define INVALID_SOCKET -1
|
|
#endif
|
|
#define qerrno errno
|
|
|
|
#define ioctlsocket ioctl
|
|
#define closesocket close
|
|
|
|
#elif defined(linux)
|
|
#include <sys/types.h>
|
|
#include <sys/socket.h>
|
|
#include <netdb.h>
|
|
#include <stdarg.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
#include <sys/ioctl.h>
|
|
#include <unistd.h>
|
|
|
|
#ifndef SOCKET
|
|
#define SOCKET int
|
|
#endif
|
|
#ifndef INVALID_SOCKET
|
|
#define INVALID_SOCKET -1
|
|
#endif
|
|
#define qerrno errno
|
|
|
|
#define ioctlsocket ioctl
|
|
#define closesocket close
|
|
#else
|
|
#error "Please insert required headers here"
|
|
//try the cygwin ones
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#define VERSION "0.01" //this will be added to the serverinfo
|
|
|
|
#define PROX_DEFAULTLISTENPORT 27501
|
|
#define PROX_DEFAULTSERVER "localhost:27500"
|
|
|
|
#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
|
|
#define MAX_USERINFO 192
|
|
#define MAX_CLIENTS 32
|
|
#define MAX_STATS 32
|
|
#define MAX_LIST 256
|
|
#define MAX_MODELS MAX_LIST
|
|
#define MAX_SOUNDS MAX_LIST
|
|
#define MAX_ENTITIES 512
|
|
#define MAX_STATICSOUNDS 64
|
|
#define MAX_LIGHTSTYLES 64
|
|
|
|
#define MAX_PROXY_BUFFER (1<<14) //must be power-of-two
|
|
#define PREFERED_PROXY_BUFFER 1500 //the ammount of data we try to leave in our input buffer (must be large enough to contain any single mvd frame)
|
|
|
|
|
|
#define ENTS_PER_FRAME 512 //max number of entities per frame.
|
|
#define ENTITY_FRAMES 64 //number of frames to remember for deltaing
|
|
|
|
typedef enum {false, true} qboolean;
|
|
|
|
typedef unsigned char netadr_t[64];
|
|
|
|
#define MAX_MSGLEN 1400
|
|
#define MAX_BACKBUF_SIZE 1000 //this is smaller so we don't loose entities when lagging
|
|
|
|
typedef struct {
|
|
unsigned int readpos;
|
|
unsigned int cursize;
|
|
unsigned int maxsize;
|
|
char *data;
|
|
unsigned int startpos;
|
|
qboolean overflowed;
|
|
qboolean allowoverflow;
|
|
} netmsg_t;
|
|
|
|
typedef struct {
|
|
SOCKET sock;
|
|
netadr_t remote_address;
|
|
unsigned short qport;
|
|
unsigned int last_received;
|
|
unsigned int cleartime;
|
|
|
|
int reliable_length;
|
|
qboolean drop;
|
|
|
|
netmsg_t message;
|
|
char message_buf[MAX_MSGLEN]; //reliable message being built
|
|
char reliable_buf[MAX_MSGLEN]; //reliable message that we're making sure arrives.
|
|
float rate;
|
|
|
|
|
|
unsigned int incoming_acknowledged;
|
|
unsigned int last_reliable_sequence;
|
|
unsigned int incoming_reliable_acknowledged;
|
|
unsigned int incoming_reliable_sequence;
|
|
unsigned int reliable_sequence;
|
|
|
|
unsigned int incoming_sequence;
|
|
unsigned int outgoing_sequence;
|
|
} netchan_t;
|
|
|
|
typedef struct {
|
|
#define MAX_QPATH 64
|
|
char name[MAX_QPATH];
|
|
} filename_t;
|
|
|
|
typedef struct {
|
|
unsigned char frame;
|
|
unsigned char modelindex;
|
|
unsigned char colormap;
|
|
unsigned char skinnum;
|
|
short origin[3];
|
|
unsigned char angles[3];
|
|
unsigned char effects;
|
|
} entity_state_t;
|
|
typedef struct {
|
|
unsigned char frame;
|
|
unsigned char modelindex;
|
|
unsigned char skinnum;
|
|
short origin[3];
|
|
unsigned short angles[3];
|
|
unsigned char effects;
|
|
unsigned char weaponframe;
|
|
} player_state_t;
|
|
typedef struct {
|
|
unsigned int stats[MAX_STATS];
|
|
char userinfo[MAX_USERINFO];
|
|
|
|
int ping;
|
|
int frags;
|
|
float entertime;
|
|
|
|
qboolean active:1;
|
|
qboolean gibbed:1;
|
|
qboolean dead:1;
|
|
player_state_t current;
|
|
player_state_t old;
|
|
} playerinfo_t;
|
|
|
|
typedef struct {
|
|
entity_state_t ents[ENTS_PER_FRAME]; //ouchie ouchie!
|
|
unsigned short entnum[ENTS_PER_FRAME];
|
|
int numents;
|
|
} packet_entities_t;
|
|
|
|
#define MAX_BACK_BUFFERS 16
|
|
typedef struct viewer_s {
|
|
qboolean drop;
|
|
netchan_t netchan;
|
|
qboolean maysend;
|
|
qboolean chokeme;
|
|
qboolean thinksitsconnected;
|
|
int delta_frame;
|
|
|
|
netmsg_t backbuf[MAX_BACK_BUFFERS]; //note data is malloced!
|
|
int backbuffered;
|
|
|
|
unsigned int currentstats[MAX_STATS];
|
|
unsigned int trackplayer;
|
|
|
|
packet_entities_t frame[ENTITY_FRAMES];
|
|
|
|
struct viewer_s *next;
|
|
|
|
float origin[3];
|
|
} viewer_t;
|
|
|
|
typedef struct oproxy_s {
|
|
qboolean flushing;
|
|
qboolean drop;
|
|
SOCKET sock;
|
|
unsigned char buffer[MAX_PROXY_BUFFER];
|
|
unsigned int buffersize; //use cyclic buffering.
|
|
unsigned int bufferpos;
|
|
struct oproxy_s *next;
|
|
} oproxy_t;
|
|
|
|
typedef struct {
|
|
short origin[3];
|
|
unsigned char soundindex;
|
|
unsigned char volume;
|
|
unsigned char attenuation;
|
|
} staticsound_t;
|
|
|
|
typedef struct sv_s {
|
|
netadr_t serveraddress;
|
|
|
|
unsigned char buffer[MAX_PROXY_BUFFER]; //this doesn't cycle.
|
|
int buffersize; //it memmoves down
|
|
|
|
unsigned int parsetime;
|
|
|
|
int servercount;
|
|
char gamedir[MAX_QPATH];
|
|
char mapname[256];
|
|
struct {
|
|
float gravity;
|
|
float maxspeed;
|
|
float spectatormaxspeed;
|
|
float accelerate;
|
|
float airaccelerate;
|
|
float waterfriction;
|
|
float entgrav;
|
|
float stopspeed;
|
|
float wateraccelerate;
|
|
float friction;
|
|
} movevars;
|
|
int cdtrack;
|
|
entity_state_t baseline[MAX_ENTITIES];
|
|
entity_state_t curents[MAX_ENTITIES];
|
|
entity_state_t oldents[MAX_ENTITIES];
|
|
unsigned int entupdatetime[MAX_ENTITIES]; //to stop lerping when it's an old entity (bodies, stationary grenades, ...)
|
|
int maxents;
|
|
staticsound_t staticsound[MAX_STATICSOUNDS];
|
|
int staticsound_count;
|
|
filename_t lightstyle[MAX_LIGHTSTYLES];
|
|
|
|
char serverinfo[MAX_SERVERINFO_STRING];
|
|
playerinfo_t players[MAX_CLIENTS];
|
|
|
|
filename_t modellist[MAX_MODELS];
|
|
filename_t soundlist[MAX_SOUNDS];
|
|
int modelindex_spike; // qw is wierd.
|
|
|
|
FILE *file;
|
|
unsigned int filelength;
|
|
SOCKET sourcesock;
|
|
|
|
SOCKET listenmvd; //tcp + mvd protocol
|
|
SOCKET qwdsocket; //udp + quakeworld protocols
|
|
|
|
viewer_t *viewers;
|
|
oproxy_t *proxies;
|
|
|
|
qboolean parsingconnectiondata; //so reject any new connects for now
|
|
|
|
unsigned int curtime;
|
|
unsigned int oldpackettime;
|
|
unsigned int nextpackettime;
|
|
|
|
int tcplistenportnum;
|
|
int qwlistenportnum;
|
|
char server[MAX_QPATH];
|
|
|
|
//options:
|
|
qboolean chokeonnotupdated;
|
|
qboolean lateforward;
|
|
} sv_t;
|
|
|
|
typedef struct {
|
|
sv_t server;
|
|
} qtv_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned char ReadByte(netmsg_t *b);
|
|
unsigned short ReadShort(netmsg_t *b);
|
|
unsigned int ReadLong(netmsg_t *b);
|
|
float ReadFloat(netmsg_t *b);
|
|
void ReadString(netmsg_t *b, char *string, int maxlen);
|
|
|
|
|
|
|
|
|
|
|
|
#define clc_bad 0
|
|
#define clc_nop 1
|
|
//define clc_doublemove 2
|
|
#define clc_move 3 // [[usercmd_t]
|
|
#define clc_stringcmd 4 // [string] message
|
|
#define clc_delta 5 // [byte] sequence number, requests delta compression of message
|
|
#define clc_tmove 6 // teleport request, spectator only
|
|
#define clc_upload 7 // teleport request, spectator only
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define svc_bad 0
|
|
#define svc_nop 1
|
|
//#define svc_disconnect 2
|
|
#define svc_updatestat 3 // [qbyte] [qbyte]
|
|
//#define svc_version 4 // [long] server version
|
|
//#define svc_setview 5 // [short] entity number
|
|
#define svc_sound 6 // <see code>
|
|
//#define svc_time 7 // [float] server time
|
|
#define svc_print 8 // [qbyte] id [string] null terminated string
|
|
#define svc_stufftext 9 // [string] stuffed into client's console buffer
|
|
// the string should be \n terminated
|
|
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
|
|
|
|
#define svc_serverdata 11 // [long] protocol ...
|
|
#define svc_lightstyle 12 // [qbyte] [string]
|
|
//#define svc_updatename 13 // [qbyte] [string]
|
|
#define svc_updatefrags 14 // [qbyte] [short]
|
|
//#define svc_clientdata 15 // <shortbits + data>
|
|
//#define svc_stopsound 16 // <see code>
|
|
//#define svc_updatecolors 17 // [qbyte] [qbyte] [qbyte]
|
|
//#define svc_particle 18 // [vec3] <variable>
|
|
#define svc_damage 19
|
|
|
|
//#define svc_spawnstatic 20
|
|
//#define svc_spawnstatic2 21
|
|
#define svc_spawnbaseline 22
|
|
|
|
#define svc_temp_entity 23 // variable
|
|
//#define svc_setpause 24 // [qbyte] on / off
|
|
//#define svc_signonnum 25 // [qbyte] used for the signon sequence
|
|
|
|
#define svc_centerprint 26 // [string] to put in center of the screen
|
|
|
|
//#define svc_killedmonster 27
|
|
//#define svc_foundsecret 28
|
|
|
|
#define svc_spawnstaticsound 29 // [coord3] [qbyte] samp [qbyte] vol [qbyte] aten
|
|
|
|
//#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
|
|
//#define svc_finale 31 // [string] text
|
|
|
|
#define svc_cdtrack 32 // [qbyte] track
|
|
//#define svc_sellscreen 33
|
|
|
|
//#define svc_cutscene 34 //hmm... nq only... added after qw tree splitt?
|
|
|
|
#define svc_smallkick 34 // set client punchangle to 2
|
|
#define svc_bigkick 35 // set client punchangle to 4
|
|
|
|
#define svc_updateping 36 // [qbyte] [short]
|
|
#define svc_updateentertime 37 // [qbyte] [float]
|
|
|
|
#define svc_updatestatlong 38 // [qbyte] [long]
|
|
|
|
#define svc_muzzleflash 39 // [short] entity
|
|
|
|
#define svc_updateuserinfo 40 // [qbyte] slot [long] uid
|
|
// [string] userinfo
|
|
|
|
#define svc_download 41 // [short] size [size bytes]
|
|
#define svc_playerinfo 42 // variable
|
|
//#define svc_nails 43 // [qbyte] num [48 bits] xyzpy 12 12 12 4 8
|
|
#define svc_chokecount 44 // [qbyte] packets choked
|
|
#define svc_modellist 45 // [strings]
|
|
#define svc_soundlist 46 // [strings]
|
|
#define svc_packetentities 47 // [...]
|
|
#define svc_deltapacketentities 48 // [...]
|
|
//#define svc_maxspeed 49 // maxspeed change, for prediction
|
|
//#define svc_entgravity 50 // gravity change, for prediction
|
|
//#define svc_setinfo 51 // setinfo on a client
|
|
#define svc_serverinfo 52 // serverinfo
|
|
#define svc_updatepl 53 // [qbyte] [qbyte]
|
|
|
|
//#define svc_nails2 54 //qwe - [qbyte] num [52 bits] nxyzpy 8 12 12 12 4 8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define dem_cmd 0
|
|
#define dem_read 1
|
|
#define dem_set 2
|
|
#define dem_multiple 3
|
|
#define dem_single 4
|
|
#define dem_stats 5
|
|
#define dem_all 6
|
|
|
|
#define dem_mask 7
|
|
|
|
|
|
#define PROTOCOL_VERSION 28
|
|
|
|
|
|
//flags on entities
|
|
#define U_ORIGIN1 (1<<9)
|
|
#define U_ORIGIN2 (1<<10)
|
|
#define U_ORIGIN3 (1<<11)
|
|
#define U_ANGLE2 (1<<12)
|
|
#define U_FRAME (1<<13)
|
|
#define U_REMOVE (1<<14) // REMOVE this entity, don't add it
|
|
#define U_MOREBITS (1<<15)
|
|
|
|
// if MOREBITS is set, these additional flags are read in next
|
|
#define U_ANGLE1 (1<<0)
|
|
#define U_ANGLE3 (1<<1)
|
|
#define U_MODEL (1<<2)
|
|
#define U_COLORMAP (1<<3)
|
|
#define U_SKIN (1<<4)
|
|
#define U_EFFECTS (1<<5)
|
|
#define U_SOLID (1<<6) // the entity should be solid for prediction
|
|
|
|
|
|
|
|
|
|
|
|
//flags on players
|
|
#define PF_MSEC (1<<0)
|
|
#define PF_COMMAND (1<<1)
|
|
#define PF_VELOCITY1 (1<<2)
|
|
#define PF_VELOCITY2 (1<<3)
|
|
#define PF_VELOCITY3 (1<<4)
|
|
#define PF_MODEL (1<<5)
|
|
#define PF_SKINNUM (1<<6)
|
|
#define PF_EFFECTS (1<<7)
|
|
#define PF_WEAPONFRAME (1<<8) // only sent for view player
|
|
#define PF_DEAD (1<<9) // don't block movement any more
|
|
#define PF_GIB (1<<10) // offset the view height differently
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void InitNetMsg(netmsg_t *b, char *buffer, int bufferlength);
|
|
unsigned char ReadByte(netmsg_t *b);
|
|
unsigned short ReadShort(netmsg_t *b);
|
|
unsigned int ReadLong(netmsg_t *b);
|
|
float ReadFloat(netmsg_t *b);
|
|
void ReadString(netmsg_t *b, char *string, int maxlen);
|
|
void WriteByte(netmsg_t *b, unsigned char c);
|
|
void WriteShort(netmsg_t *b, unsigned short l);
|
|
void WriteLong(netmsg_t *b, unsigned int l);
|
|
void WriteFloat(netmsg_t *b, float f);
|
|
void WriteString2(netmsg_t *b, const char *str);
|
|
void WriteString(netmsg_t *b, const char *str);
|
|
void WriteData(netmsg_t *b, const char *data, int length);
|
|
|
|
void ParseMessage(sv_t *tv, char *buffer, int length, int to, int mask);
|
|
void BuildServerData(sv_t *tv, netmsg_t *msg, qboolean mvd);
|
|
SOCKET QW_InitUDPSocket(int port);
|
|
void QW_UpdateUDPStuff(sv_t *qtv);
|