mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
a0964b50e9
I've not done GLX. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2123 fc73d0e0-1445-4013-8a0c-d673dee63da5
261 lines
5.1 KiB
C
261 lines
5.1 KiB
C
#include "quakedef.h"
|
|
#include "glquake.h"
|
|
|
|
#include <SDL.h>
|
|
|
|
SDL_Surface *sdlsurf;
|
|
|
|
extern cvar_t vid_hardwaregamma;
|
|
extern cvar_t gl_lateswap;
|
|
extern int gammaworks;
|
|
|
|
int glwidth;
|
|
int glheight;
|
|
float vid_gamma = 1.0;
|
|
|
|
#ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important.
|
|
HWND mainwindow;
|
|
#endif
|
|
|
|
extern qboolean vid_isfullscreen;
|
|
|
|
cvar_t in_xflip = {"in_xflip", "0"};
|
|
|
|
unsigned short intitialgammaramps[3][256];
|
|
|
|
qboolean ActiveApp;
|
|
qboolean mouseactive;
|
|
extern qboolean mouseusedforgui;
|
|
|
|
|
|
|
|
|
|
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
int flags;
|
|
|
|
Con_Printf("SDL GLVID_Init\n");
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
|
|
SDL_SetVideoMode( 0, 0, 0, 0 ); //to get around some SDL bugs
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
|
|
|
|
if (info->multisample)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, info->multisample);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
}
|
|
|
|
Con_Printf("Getting gamma\n");
|
|
SDL_GetGammaRamp(intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
|
|
if (info->fullscreen)
|
|
{
|
|
flags = SDL_FULLSCREEN;
|
|
vid_isfullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
flags = SDL_RESIZABLE;
|
|
vid_isfullscreen = false;
|
|
}
|
|
sdlsurf = SDL_SetVideoMode(glwidth=info->width, glheight=info->height, info->bpp, flags | SDL_OPENGL);
|
|
if (!sdlsurf)
|
|
{
|
|
Con_Printf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &gl_canstencil);
|
|
|
|
ActiveApp = true;
|
|
|
|
GLVID_SetPalette (palette);
|
|
GL_Init(SDL_GL_GetProcAddress);
|
|
|
|
qglViewport (0, 0, glwidth, glheight);
|
|
|
|
mouseactive = false;
|
|
if (vid_isfullscreen)
|
|
IN_ActivateMouse();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLVID_DeInit (void)
|
|
{
|
|
ActiveApp = false;
|
|
|
|
IN_DeactivateMouse();
|
|
Con_Printf("Restoring gamma\n");
|
|
SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]);
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
}
|
|
|
|
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = glwidth;//WindowRect.right - WindowRect.left;
|
|
*height = glheight;//WindowRect.bottom - WindowRect.top;
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
// Sys_Error ("wglMakeCurrent failed");
|
|
|
|
// qglViewport (*x, *y, *width, *height);
|
|
}
|
|
|
|
qboolean screenflush;
|
|
void GL_DoSwap (void)
|
|
{
|
|
if (!screenflush)
|
|
return;
|
|
screenflush = 0;
|
|
|
|
if (!scr_skipupdate || block_drawing)
|
|
SDL_GL_SwapBuffers( );
|
|
|
|
|
|
if (!vid_isfullscreen)
|
|
{
|
|
if (!_windowed_mouse.value)
|
|
{
|
|
if (mouseactive)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((key_dest == key_game||mouseusedforgui) && ActiveApp)
|
|
IN_ActivateMouse ();
|
|
else if (!(key_dest == key_game || mouseusedforgui) || !ActiveApp)
|
|
IN_DeactivateMouse ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_EndRendering (void)
|
|
{
|
|
screenflush = true;
|
|
if (!gl_lateswap.value)
|
|
GL_DoSwap();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GLVID_HandlePause (qboolean pause)
|
|
{
|
|
}
|
|
|
|
void GLVID_LockBuffer (void)
|
|
{
|
|
}
|
|
|
|
void GLVID_UnlockBuffer (void)
|
|
{
|
|
}
|
|
|
|
int GLVID_ForceUnlockedAndReturnState (void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void GLD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
|
|
{
|
|
}
|
|
|
|
void GLD_EndDirectRect (int x, int y, int width, int height)
|
|
{
|
|
}
|
|
void GLVID_ForceLockState (int lk)
|
|
{
|
|
}
|
|
|
|
void GLVID_SetPalette (unsigned char *palette)
|
|
{
|
|
qbyte *pal;
|
|
unsigned r,g,b;
|
|
unsigned v;
|
|
unsigned short i;
|
|
unsigned *table;
|
|
extern qbyte gammatable[256];
|
|
|
|
//
|
|
// 8 8 8 encoding
|
|
//
|
|
if (vid_hardwaregamma.value)
|
|
{
|
|
// don't built in the gamma table
|
|
|
|
pal = palette;
|
|
table = d_8to24rgbtable;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
|
|
}
|
|
else
|
|
{
|
|
//computer has no hardware gamma (poor suckers) increase table accordingly
|
|
|
|
pal = palette;
|
|
table = d_8to24rgbtable;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = gammatable[pal[0]];
|
|
g = gammatable[pal[1]];
|
|
b = gammatable[pal[2]];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
|
|
}
|
|
|
|
if (LittleLong(1) != 1)
|
|
for (i=0 ; i<256 ; i++)
|
|
d_8to24rgbtable[i] = LittleLong(d_8to24rgbtable[i]);
|
|
}
|
|
void GLVID_ShiftPalette (unsigned char *palette)
|
|
{
|
|
extern unsigned short ramps[3][256];
|
|
|
|
if (vid_hardwaregamma.value) //this is needed because ATI drivers don't work properly (or when task-switched out).
|
|
{
|
|
if (gammaworks)
|
|
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
|
|
SDL_SetGammaRamp (ramps[0], ramps[1], ramps[2]);
|
|
return;
|
|
}
|
|
gammaworks = !SDL_SetGammaRamp (ramps[0], ramps[1], ramps[2]);
|
|
}
|
|
else
|
|
|
|
gammaworks = false;
|
|
}
|
|
|
|
|
|
|