..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_win.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_cg.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_demo.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_ents.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_ignore.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_main.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_master.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
cl_parse.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_plugin.inc
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_pred.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_screen.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_tent.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_ui.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
clhl_game.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
client.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
clq2_cin.c
to go with the voip tweak partial commit.
2013-05-31 01:22:03 +00:00
clq2_ents.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
clq3_parse.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
clq3defs.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
console.c
unused local.
2013-05-14 12:58:22 +00:00
fragstats.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
image.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 14:37:47 +00:00
in_generic.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
in_morphos.c
couple of compile fixes.
2012-10-14 11:20:14 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
in_win.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
input.h
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
keys.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
keys.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
m_items.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
m_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
m_mp3.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
m_multi.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
m_options.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
m_script.c
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
m_single.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
menu.c
Added prompt menu.
2013-05-31 01:19:26 +00:00
menu.h
Added prompt menu.
2013-05-31 01:19:26 +00:00
merged.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
p_classic.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
p_null.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
p_script.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
pr_clcmd.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
pr_csqc.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
pr_menu.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
pr_skelobj.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quake.manifest
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
quakedef.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
r_2d.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
r_d3.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
r_part.c
------------------------------------------------------------------------
2013-03-12 23:21:14 +00:00
r_partset.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
r_partset.h
A couple of changes.
2011-12-05 15:23:40 +00:00
r_surf.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
render.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
renderer.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
2010-05-24 23:35:55 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sbar.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sbar.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
screen.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
skin.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
snd_al.c
Android tweeks
2012-07-05 19:42:36 +00:00
snd_alsa.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_directx.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 13:43:18 +00:00
snd_dma.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
snd_droid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_linux.c
does apparently work after all.
2013-05-31 01:18:01 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
snd_mix.c
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_sdl.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
sound.h
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_linux.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 13:43:18 +00:00
sys_morphos.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sys_win.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
valid.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
vid.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
view.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
wad.h
Android tweeks
2012-07-05 19:42:36 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
winquake.rc
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
zqtp.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00