fteqw/engine
Spoike 1c32a8ef8c Fix map_restart command.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6214 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:32:31 +00:00
..
botlib Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
client minor cleanup. 2022-03-08 05:32:25 +00:00
common Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
d3d Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
dotnet2003
dotnet2005 removed old scr_chatmode 2018-03-25 09:36:14 +00:00
dotnet2008
dotnet2010
droid Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
ftequake
gas2masm
gl Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
http Small fix thingie. 2021-11-08 08:46:31 +00:00
libs
nacl Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
npfte
partcfgs Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
qclib Try to fix some qcc bugs. 2022-02-07 14:34:02 +00:00
server Fix map_restart command. 2022-03-08 05:32:31 +00:00
setup
shaders Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
sw android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
vk Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
vulkan
web Let the browser port access the system clipboard (where permitted/allowed by browsers). 2022-02-07 14:33:44 +00:00
xdk
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.