..
gl_alias.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_backend.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_bloom.c
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
gl_draw.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_heightmap.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_hlmdl.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_model.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_model.h
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_ngraph.c
android/msvc tweaks/fixes.
2019-04-19 23:55:47 +00:00
gl_rlight.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_rmain.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
gl_rmisc.c
lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
2018-09-23 19:35:24 +00:00
gl_rsurf.c
Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels.
2018-10-27 04:32:18 +00:00
gl_screen.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_shader.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
gl_shadow.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
gl_terrain.h
Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
2019-04-07 16:41:09 +00:00
gl_vidcocoa.m
gl_vidcommon.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_viddroid.c
Rework android code to avoid google's nativeactivity limitations.
2019-06-17 04:21:41 +00:00
gl_videgl.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_videgl.h
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway.
2019-04-17 19:57:26 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Some Android tweaks.
2019-05-10 09:31:21 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
gl_warp.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
gl_warp_sin.h
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
glsupp.h
gles fixes
2019-03-03 02:02:29 +00:00
ltface.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
model_hl.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
r_bishaders.h
Fix skyrotate glsl compilation error, apparently nvidia are fine with qcish syntax while other drivers are not.
2019-07-21 05:00:29 +00:00
shader.h
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00