fteqw/engine/server
Spoike d789a2c81a fix HOM issue with out-of-world r_projection. also gave 20% speedup.
refuse to load certain dxt images for premultiplied alpha, as these cannot otherwise work.
fteqcc now tries to be more relative with its paths, so #pragma sourcefile "subdir/foo.src" can work as expected.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4932 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-06 14:47:46 +00:00
..
botlib.h
net_preparse.c fix colormod 2015-04-14 23:12:17 +00:00
pr_cmds.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
pr_lua.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
pr_q1qvm.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
progdefs.h implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
progs.h tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
q2game.h
q3g_public.h
savegame.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
server.h try to fix entertimes. 2015-06-24 17:59:57 +00:00
sqlite3.h
sv_ccmds.c fix qcc typeinfo limit. 2015-06-16 23:53:58 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_demo.c
sv_ents.c rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
sv_init.c fix pvs/phs memory leak when the same world map is used multiple times without getting flushed. 2015-06-14 12:26:01 +00:00
sv_main.c fix HOM issue with out-of-world r_projection. also gave 20% speedup. 2015-07-06 14:47:46 +00:00
sv_master.c
sv_move.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_mvd.c tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
sv_rankin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sv_send.c try to fix entertimes. 2015-06-24 17:59:57 +00:00
sv_sql.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_sql.h
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
sv_user.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
svhl_game.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
svq2_game.c q2w bsp format support. 2015-03-03 00:14:43 +00:00
svq3_game.c finally fix fbsp lightgrid. 2015-06-28 00:42:00 +00:00
world.c fix some valgrind issues. 2015-06-14 08:16:15 +00:00