..
botlib.h
net_preparse.c
fix colormod
2015-04-14 23:12:17 +00:00
pr_cmds.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
pr_lua.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
pr_q1qvm.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
progdefs.h
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
progs.h
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
q2game.h
q3g_public.h
savegame.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
server.h
try to fix entertimes.
2015-06-24 17:59:57 +00:00
sqlite3.h
sv_ccmds.c
fix qcc typeinfo limit.
2015-06-16 23:53:58 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
sv_demo.c
sv_ents.c
rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
2015-06-22 11:49:15 +00:00
sv_init.c
fix pvs/phs memory leak when the same world map is used multiple times without getting flushed.
2015-06-14 12:26:01 +00:00
sv_main.c
fix HOM issue with out-of-world r_projection. also gave 20% speedup.
2015-07-06 14:47:46 +00:00
sv_master.c
sv_move.c
fix ffov, for now.
2014-12-08 21:18:32 +00:00
sv_mvd.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
sv_nchan.c
portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
2014-06-21 17:58:17 +00:00
sv_phys.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
sv_rankin.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sv_send.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
sv_sql.c
fix ffov, for now.
2014-12-08 21:18:32 +00:00
sv_sql.h
sv_sys_unix.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sv_sys_win.c
make sure the capture command doesn't switch between gamedirs while capturing.
2015-06-04 06:15:14 +00:00
sv_user.c
add geometry shader support. because why not.
2015-07-01 23:15:25 +00:00
svhl_game.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
svq2_game.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
svq3_game.c
finally fix fbsp lightgrid.
2015-06-28 00:42:00 +00:00
world.c
fix some valgrind issues.
2015-06-14 08:16:15 +00:00