fteqw/engine/common
2021-05-28 07:07:48 +00:00
..
bothdefs.h Add SV_PerformSave/SV_PerformLoad entrypoints for QC-controlled saved games, at Eukara's request. 2021-05-27 11:34:15 +00:00
bspfile.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
cmd.c Always rename aliases that conflict with commands, because they're utterly pointless otherwise. 2021-05-27 11:34:07 +00:00
cmd.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
com_bih.c Try to fix some compile issues. 2021-04-14 06:48:19 +00:00
com_bih.h Try to fix some compile issues. 2021-04-14 06:48:19 +00:00
com_mesh.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
com_mesh.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
common.c Some obituaries were not getting coloured, others could not be linked. Also underline console links on mouseover to encourage users into realising that they can actually be clicked. 2021-05-20 15:35:26 +00:00
common.h Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
config_freecs.h Integrate gltf2 support without external plugin. 2020-01-20 18:36:45 +00:00
config_fteqw.h disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
config_fteqw_noweb.h Fixes for winX_sdl builds. 2019-07-02 04:37:11 +00:00
config_minimal.h Integrate gltf2 support without external plugin. 2020-01-20 18:36:45 +00:00
config_nocompat.h Integrate gltf2 support without external plugin. 2020-01-20 18:36:45 +00:00
config_wastes.h Fix RBSP fixed-patch loading. 2020-03-20 11:37:18 +00:00
console.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
crc.c Fix stupid signed byte indexing. 2021-05-09 13:02:15 +00:00
cvar.c Fix silly cvar-related crash. 2021-04-19 18:25:11 +00:00
cvar.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs.c Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
fs.h Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
fs_dzip.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs_pak.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs_stdio.c Yup, looks like we are actually using that path now... 2020-09-08 10:40:21 +00:00
fs_vpk.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
fs_win32.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
fs_xz.c Add BPTC (aka: bc6+bc7) fallback decompression. 2019-08-01 02:13:44 +00:00
fs_zip.c Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
gl_q2bsp.c Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
huff.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
log.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
mathlib.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
mathlib.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_chan.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_ice.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_ssl_gnutls.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
net_ssl_winsspi.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
net_wins.c Switch to poll instead of select, to avoid crashes from select's arbitrary fd limit. 2021-05-09 13:02:23 +00:00
netinc.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
particles.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
plugin.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
pmove.c Add serverside pm_autobunny support. Will result in prediction misses for older clients. 2021-05-09 13:00:30 +00:00
pmove.h Add serverside pm_autobunny support. Will result in prediction misses for older clients. 2021-05-09 13:00:30 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Add SV_PerformSave/SV_PerformLoad entrypoints for QC-controlled saved games, at Eukara's request. 2021-05-27 11:34:15 +00:00
pr_common.h Add SV_PerformSave/SV_PerformLoad entrypoints for QC-controlled saved games, at Eukara's request. 2021-05-27 11:34:15 +00:00
protocol.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
q1bsp.c Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
q2pmove.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
q3common.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
qvm.c Fix some more stuff. 2019-07-29 06:32:37 +00:00
sha1.c Optimize endian routines when we know the endian at compile time. 2021-05-09 13:00:00 +00:00
sha2.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
sys.h Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
sys_linux_threads.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
sys_win_threads.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
translate.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
translate.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
ui_public.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
vm.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
world.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
zone.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
zone.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00