mirror of
https://github.com/nzp-team/fteqw.git
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bed989f529
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
botlib.h | ||
net_preparse.c | ||
pr_cmds.c | ||
pr_lua.c | ||
pr_q1qvm.c | ||
progdefs.h | ||
progs.h | ||
q2game.h | ||
q3g_public.h | ||
savegame.c | ||
server.h | ||
sqlite3.h | ||
sv_ccmds.c | ||
sv_chat.c | ||
sv_cluster.c | ||
sv_demo.c | ||
sv_ents.c | ||
sv_init.c | ||
sv_main.c | ||
sv_master.c | ||
sv_move.c | ||
sv_mvd.c | ||
sv_nchan.c | ||
sv_phys.c | ||
sv_rankin.c | ||
sv_send.c | ||
sv_sql.c | ||
sv_sql.h | ||
sv_sys_unix.c | ||
sv_sys_win.c | ||
sv_user.c | ||
svhl_game.c | ||
svhl_gcapi.h | ||
svhl_phys.c | ||
svhl_world.c | ||
svq2_ents.c | ||
svq2_game.c | ||
svq3_game.c | ||
world.c |