mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
5aa11ddbb1
emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
260 lines
5.9 KiB
C
260 lines
5.9 KiB
C
#ifndef CL_MASTER_H
|
|
#define CL_MASTER_H
|
|
|
|
enum masterprotocol_e
|
|
{
|
|
MP_UNSPECIFIED,
|
|
MP_QUAKEWORLD,
|
|
#if defined(Q2CLIENT) || defined(Q2SERVER)
|
|
MP_QUAKE2,
|
|
#endif
|
|
#if defined(Q3CLIENT) || defined(Q3SERVER)
|
|
MP_QUAKE3,
|
|
#endif
|
|
#ifdef NQPROT
|
|
MP_NETQUAKE,
|
|
#endif
|
|
MP_DPMASTER
|
|
};
|
|
|
|
#if defined(CL_MASTER) && defined(HAVE_CLIENT)
|
|
#define SS_PROTOCOLMASK 0xf
|
|
#define SS_UNKNOWN 0
|
|
#define SS_QUAKEWORLD 1
|
|
#define SS_NETQUAKE 2
|
|
#define SS_DARKPLACES 3
|
|
#define SS_QUAKE2 4
|
|
#define SS_QUAKE3 5
|
|
//#define SS_UNUSED 6
|
|
//#define SS_UNUSED 7
|
|
|
|
#define SS_LOCAL (1<<3u) //local servers are ones we detected without being listed on a master server (masters will report public ips, so these may appear as dupes if they're also public)
|
|
#define SS_FTESERVER (1<<4u) //hehehe...
|
|
#define SS_FAVORITE (1<<5u) //filter all others.
|
|
#define SS_KEEPINFO (1<<6u)
|
|
#define SS_PROXY (1<<7u)
|
|
|
|
#define PING_DEAD 0xffff //default ping value to denote servers that are not responding.
|
|
#define PING_UNKNOWN 0xfffe //these servers are considered up, but we can't query them directly so can't determine the final ping from here.
|
|
#define PING_MAX 0xfffd //highest 'valid' ping value.
|
|
|
|
|
|
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
|
|
enum mastertype_e
|
|
{
|
|
MT_BAD, //this would be an error
|
|
// MT_MASTERHTTPJSON,
|
|
MT_MASTERHTTP,
|
|
MT_MASTERUDP,
|
|
MT_BCAST,
|
|
MT_SINGLE,
|
|
};
|
|
|
|
|
|
typedef enum hostcachekey_e
|
|
{
|
|
SLKEY_PING,
|
|
SLKEY_MAP,
|
|
SLKEY_NAME,
|
|
SLKEY_ADDRESS,
|
|
SLKEY_NUMPLAYERS,
|
|
SLKEY_MAXPLAYERS,
|
|
SLKEY_GAMEDIR,
|
|
|
|
SLKEY_FREEPLAYERS,
|
|
SLKEY_BASEGAME,
|
|
SLKEY_FLAGS,
|
|
SLKEY_TIMELIMIT,
|
|
SLKEY_FRAGLIMIT,
|
|
|
|
SLKEY_MOD,
|
|
SLKEY_PROTOCOL,
|
|
SLKEY_NUMBOTS, //uninteresting bots that will presumably get kicked if people join.
|
|
SLKEY_NUMSPECTATORS,//spectators
|
|
SLKEY_NUMHUMANS, //actual players
|
|
SLKEY_QCSTATUS,
|
|
SLKEY_CATEGORY, //urgh, hideous shite.
|
|
// SLKEY_PLAYERS, //eep!
|
|
SLKEY_ISFAVORITE,//eep!
|
|
SLKEY_ISLOCAL,
|
|
SLKEY_ISPROXY,
|
|
SLKEY_SERVERINFO,
|
|
|
|
|
|
SLKEY_TOOMANY,
|
|
SLKEY_PLAYER0,
|
|
SLKEY_CUSTOM = SLKEY_PLAYER0+MAX_CLIENTS
|
|
} hostcachekey_t;
|
|
|
|
typedef enum slist_test_e
|
|
{
|
|
SLIST_TEST_CONTAINS,
|
|
SLIST_TEST_NOTCONTAIN,
|
|
SLIST_TEST_LESSEQUAL,
|
|
SLIST_TEST_LESS,
|
|
SLIST_TEST_EQUAL,
|
|
SLIST_TEST_GREATER,
|
|
SLIST_TEST_GREATEREQUAL,
|
|
SLIST_TEST_NOTEQUAL,
|
|
SLIST_TEST_STARTSWITH,
|
|
SLIST_TEST_NOTSTARTSWITH
|
|
} slist_test_t;
|
|
|
|
|
|
//contains info about a server in greater detail. Could be too mem intensive.
|
|
typedef struct serverdetailedinfo_s
|
|
{
|
|
char info[MAX_SERVERINFO_STRING];
|
|
|
|
int numplayers;
|
|
|
|
struct serverdetailedplayerinfo_s
|
|
{
|
|
int userid;
|
|
int frags;
|
|
float time;
|
|
int ping;
|
|
char name[64];
|
|
char skin[16]; //is this even useful?
|
|
char team[16];
|
|
char topc;
|
|
char botc;
|
|
qbyte isspec;
|
|
} players[MAX_CLIENTS];
|
|
} serverdetailedinfo_t;
|
|
|
|
//hold minimum info.
|
|
typedef struct serverinfo_s
|
|
{
|
|
char name[80]; //hostname.
|
|
netadr_t adr;
|
|
char brokerid[64]; //'rtc[s]://adr//brokerid'
|
|
|
|
short special; //flags
|
|
short protocol;
|
|
|
|
qbyte players;
|
|
qbyte maxplayers;
|
|
qbyte sends;
|
|
qbyte status;
|
|
#define SRVSTATUS_ALIVE 1u //server is responding to pings
|
|
#define SRVSTATUS_DISPLAYED 2u //server passed all filters
|
|
#define SRVSTATUS_GLOBAL 4u //server was reported by one of the master servers (ie: global and not local)
|
|
|
|
qbyte numspectators;
|
|
qbyte numhumans;
|
|
qbyte numbots;
|
|
qbyte freeslots;
|
|
|
|
int qccategory; //urgh
|
|
|
|
char qcstatus[128];
|
|
char modname[8+1];
|
|
|
|
char gamedir[8+1];
|
|
char map[16];
|
|
|
|
unsigned short gameversion;
|
|
unsigned short ping;
|
|
|
|
short tl;
|
|
short fl;
|
|
|
|
float refreshtime;
|
|
|
|
serverdetailedinfo_t *moreinfo;
|
|
|
|
struct serverinfo_s *prevpeer;
|
|
unsigned short cost;
|
|
unsigned short numpeers;
|
|
struct peers_s
|
|
{
|
|
struct serverinfo_s *peer;
|
|
unsigned short ping;
|
|
} *peers;
|
|
|
|
struct serverinfo_s *next;
|
|
} serverinfo_t;
|
|
|
|
typedef struct master_s
|
|
{
|
|
struct master_s *next;
|
|
netadr_t adr;
|
|
char *address; //text based address (http servers)
|
|
struct dl_download *dl;
|
|
qbyte nosave;
|
|
qbyte mastertype;
|
|
qbyte protocoltype;
|
|
int sends; /*needs to resend?*/
|
|
char name[1];
|
|
} master_t;
|
|
|
|
extern struct selectedserver_s
|
|
{
|
|
qboolean inuse;
|
|
netadr_t adr;
|
|
char brokerid[64];
|
|
float refreshtime;
|
|
int lastplayer;
|
|
char lastrule[64];
|
|
|
|
serverdetailedinfo_t *detail;
|
|
|
|
int linenum;
|
|
} selectedserver;
|
|
|
|
typedef struct player_s
|
|
{
|
|
char name[16];
|
|
int frags;
|
|
int colour;
|
|
char skin[8];
|
|
char team[8];
|
|
netadr_t adr;
|
|
|
|
struct player_s *next;
|
|
} player_t;
|
|
|
|
void SListOptionChanged(serverinfo_t *newserver);
|
|
|
|
extern serverinfo_t *firstserver;
|
|
extern master_t *master;
|
|
extern player_t *mplayers;
|
|
extern qboolean sb_favouriteschanged;
|
|
|
|
void Master_SetupSockets(void);
|
|
qboolean CL_QueryServers(void);
|
|
int Master_CheckPollSockets(void);
|
|
void MasterInfo_Shutdown(void);
|
|
void MasterInfo_WriteServers(void);
|
|
serverinfo_t *Master_InfoForServer (netadr_t *addr, const char *brokerid);
|
|
serverinfo_t *Master_InfoForNum (int num);
|
|
unsigned int Master_TotalCount(void);
|
|
unsigned int Master_NumPolled(void); //progress indicator
|
|
unsigned int Master_NumAlive(void);
|
|
void Master_SetupSockets(void);
|
|
void MasterInfo_Refresh(qboolean doreset);
|
|
void Master_QueryServer(serverinfo_t *server);
|
|
void MasterInfo_WriteServers(void);
|
|
char *Master_ServerToString (char *s, int len, serverinfo_t *a); //like NET_AdrToString, but handles more complex addresses.
|
|
|
|
hostcachekey_t Master_KeyForName(const char *keyname);
|
|
float Master_ReadKeyFloat(serverinfo_t *server, hostcachekey_t keynum);
|
|
char *Master_ReadKeyString(serverinfo_t *server, hostcachekey_t keynum);
|
|
|
|
int Master_SortServers(void);
|
|
void Master_SetSortField(hostcachekey_t field, qboolean descending);
|
|
hostcachekey_t Master_GetSortField(void);
|
|
qboolean Master_GetSortDescending(void);
|
|
|
|
int Master_NumSorted(void);
|
|
void Master_ClearMasks(void);
|
|
serverinfo_t *Master_SortedServer(int idx);
|
|
void Master_SetMaskString(qboolean or_, hostcachekey_t field, const char *param, slist_test_t testop);
|
|
void Master_SetMaskInteger(qboolean or_, hostcachekey_t field, int param, slist_test_t testop);
|
|
serverinfo_t *Master_FindRoute(netadr_t target);
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|