mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
e8c1f669cc
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in. IQM models now supported. Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled. FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly. added r_dumpshaders command to dump internal glsl scripts for editing. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
257 lines
No EOL
7 KiB
C
257 lines
No EOL
7 KiB
C
#include "quakedef.h"
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#ifdef D3DQUAKE
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#include "shader.h"
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#include "shader.h"
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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#include <d3d9.h>
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extern LPDIRECT3DDEVICE9 pD3DDev9;
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typedef struct {
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LPCSTR Name;
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LPCSTR Definition;
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} D3DXMACRO;
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#define D3DXHANDLE void *
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#define LPD3DXINCLUDE void *
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#undef INTERFACE
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#define INTERFACE d3dxbuffer
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DECLARE_INTERFACE_(d3dxbuffer,IUnknown)
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{
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STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
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STDMETHOD_(SIZE_T,GetBufferSize)(THIS) PURE;
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};
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typedef struct d3dxbuffer *LPD3DXBUFFER;
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typedef enum _D3DXREGISTER_SET
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{
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D3DXRS_BOOL,
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D3DXRS_INT4,
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D3DXRS_FLOAT4,
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D3DXRS_SAMPLER,
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D3DXRS_FORCE_DWORD = 0x7fffffff
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} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
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typedef enum _D3DXPARAMETER_CLASS
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{
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D3DXPC_SCALAR,
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D3DXPC_VECTOR,
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D3DXPC_MATRIX_ROWS,
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D3DXPC_MATRIX_COLUMNS,
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D3DXPC_OBJECT,
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D3DXPC_STRUCT,
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D3DXPC_FORCE_DWORD = 0x7fffffff
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} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
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typedef enum _D3DXPARAMETER_TYPE
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{
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D3DXPT_VOID,
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D3DXPT_BOOL,
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D3DXPT_INT,
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D3DXPT_FLOAT,
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D3DXPT_STRING,
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D3DXPT_TEXTURE,
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D3DXPT_TEXTURE1D,
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D3DXPT_TEXTURE2D,
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D3DXPT_TEXTURE3D,
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D3DXPT_TEXTURECUBE,
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D3DXPT_SAMPLER,
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D3DXPT_SAMPLER1D,
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D3DXPT_SAMPLER2D,
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D3DXPT_SAMPLER3D,
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D3DXPT_SAMPLERCUBE,
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D3DXPT_PIXELSHADER,
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D3DXPT_VERTEXSHADER,
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D3DXPT_PIXELFRAGMENT,
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D3DXPT_VERTEXFRAGMENT,
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} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
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typedef struct _D3DXCONSTANT_DESC
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{
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LPCSTR Name; // Constant name
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D3DXREGISTER_SET RegisterSet; // Register set
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UINT RegisterIndex; // Register index
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UINT RegisterCount; // Number of registers occupied
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D3DXPARAMETER_CLASS Class; // Class
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D3DXPARAMETER_TYPE Type; // Component type
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UINT Rows; // Number of rows
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UINT Columns; // Number of columns
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UINT Elements; // Number of array elements
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UINT StructMembers; // Number of structure member sub-parameters
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UINT Bytes; // Data size, in bytes
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LPCVOID DefaultValue; // Pointer to default value
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} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
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typedef struct _D3DXCONSTANTTABLE_DESC
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{
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LPCSTR Creator; // Creator string
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DWORD Version; // Shader version
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UINT Constants; // Number of constants
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} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
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#undef INTERFACE
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#define INTERFACE d3dxconstanttable
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DECLARE_INTERFACE_(d3dxconstanttable,IUnknown)
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{
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STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
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STDMETHOD_(SIZE_T,GetBufferSize)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
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STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
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STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
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STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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/*more stuff not included here cos I don't need it*/
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};
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typedef struct d3dxconstanttable *LPD3DXCONSTANTTABLE;
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HRESULT (WINAPI *pD3DXCompileShader) (
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LPCSTR pSrcData,
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UINT SrcDataLen,
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const D3DXMACRO *pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pEntrypoint,
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LPCSTR pTarget,
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UINT Flags,
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LPD3DXBUFFER *ppCode,
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LPD3DXBUFFER *ppErrorMsgs,
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LPD3DXCONSTANTTABLE *constants
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);
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dllhandle_t *shaderlib;
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void D3DShader_Init(void)
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{
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dllfunction_t funcs[] =
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{
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{(void**)&pD3DXCompileShader, "D3DXCompileShader"},
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{NULL,NULL}
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};
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if (!shaderlib)
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shaderlib = Sys_LoadLibrary("d3dx9_32", funcs);
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if (!shaderlib)
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shaderlib = Sys_LoadLibrary("d3dx9_34", funcs);
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if (!shaderlib)
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return;
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}
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void D3DShader_CreateProgram (program_t *prog, int permu, char **precompilerconstants, char *vert, char *frag)
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{
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int i, j, k;
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D3DXMACRO defines[64];
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LPD3DXBUFFER code = NULL, errors = NULL;
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D3DXCONSTANTTABLE_DESC ctd;
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D3DXHANDLE ch;
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D3DXCONSTANT_DESC d;
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UINT dc;
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prog->handle[permu].hlsl.vert = NULL;
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prog->handle[permu].hlsl.frag = NULL;
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if (pD3DXCompileShader)
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{
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int consts;
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for (consts = 2; precompilerconstants[consts]; consts++)
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;
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if (consts >= sizeof(defines) / sizeof(defines[0]))
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return;
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consts = 0;
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defines[consts].Name = NULL; /*shader type*/
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defines[consts].Definition = "1";
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consts++;
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defines[consts].Name = "ENGINE_"DISTRIBUTION;
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defines[consts].Definition = __DATE__;
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consts++;
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for (; *precompilerconstants; precompilerconstants++)
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{
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defines[consts].Name = NULL;
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defines[consts].Definition = NULL;
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consts++;
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}
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defines[consts].Name = NULL;
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defines[consts].Definition = NULL;
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defines[0].Name = "VERTEX_SHADER";
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if (!FAILED(pD3DXCompileShader(vert, strlen(vert), defines, NULL, "main", "vs_2_0", 0, &code, &errors, (LPD3DXCONSTANTTABLE*)&prog->handle[permu].hlsl.ctabv)))
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{
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IDirect3DDevice9_CreateVertexShader(pD3DDev9, code->lpVtbl->GetBufferPointer(code), (IDirect3DVertexShader9**)&prog->handle[permu].hlsl.vert);
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code->lpVtbl->Release(code);
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}
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if (errors)
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{
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char *messages = errors->lpVtbl->GetBufferPointer(errors);
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Con_Printf("%s", messages);
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errors->lpVtbl->Release(errors);
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}
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defines[0].Name = "FRAGMENT_SHADER";
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if (!FAILED(pD3DXCompileShader(frag, strlen(frag), defines, NULL, "main", "ps_2_0", 0, &code, &errors, (LPD3DXCONSTANTTABLE*)&prog->handle[permu].hlsl.ctabf)))
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{
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IDirect3DDevice9_CreatePixelShader(pD3DDev9, code->lpVtbl->GetBufferPointer(code), (IDirect3DPixelShader9**)&prog->handle[permu].hlsl.frag);
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code->lpVtbl->Release(code);
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}
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if (errors)
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{
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char *messages = errors->lpVtbl->GetBufferPointer(errors);
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Con_Printf("%s", messages);
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errors->lpVtbl->Release(errors);
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}
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}
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}
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static int D3DShader_FindUniform_(LPD3DXCONSTANTTABLE ct, char *name)
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{
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if (ct)
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{
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UINT dc = 1;
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D3DXCONSTANT_DESC d;
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if (!FAILED(ct->lpVtbl->GetConstantDesc(ct, name, &d, &dc)))
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return d.RegisterIndex;
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}
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return -1;
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}
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int D3DShader_FindUniform(union programhandle_u *h, int type, char *name)
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{
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int offs;
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if (!type || type == 1)
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{
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offs = D3DShader_FindUniform_(h->hlsl.ctabv, name);
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if (offs >= 0)
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return offs;
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}
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if (!type || type == 2)
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{
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offs = D3DShader_FindUniform_(h->hlsl.ctabf, name);
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if (offs >= 0)
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return offs;
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}
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return -1;
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}
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#endif |