fteqw/engine/server
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c sdl2 support. 2014-02-07 08:38:40 +00:00
pr_cmds.c sdl2 support. 2014-02-07 08:38:40 +00:00
pr_q1qvm.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
progdefs.h sdl2 support. 2014-02-07 08:38:40 +00:00
progs.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c misc bugfixes for things reported by 1path0gen1. 2013-12-08 20:06:55 +00:00
server.h sdl2 support. 2014-02-07 08:38:40 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_chat.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_demo.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_ents.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_init.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sv_main.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
sv_mvd.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_nchan.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
sv_phys.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
sv_rankin.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sv_send.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_sql.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
sv_sql.h qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
sv_sys_unix.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_sys_win.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_user.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
svhl_game.c add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
svhl_gcapi.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_phys.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
svhl_world.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
svmodel.c sdl2 support. 2014-02-07 08:38:40 +00:00
svq2_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
svq2_game.c misc bugfixes for things reported by 1path0gen1. 2013-12-08 20:06:55 +00:00
svq3_game.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
world.c sdl2 support. 2014-02-07 08:38:40 +00:00