fteqw/engine/d3d
Spoike 1f729f4afd compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 03:13:18 +00:00
..
d3d8_backend.c Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
d3d8_image.c Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date. 2017-03-27 21:45:45 +00:00
d3d11_backend.c compile fixes 2017-02-27 09:53:59 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
d3d_backend.c dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. 2017-03-21 05:27:07 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
vid_d3d.c compile fixes 2017-05-10 03:13:18 +00:00
vid_d3d8.c More XDK related guff 2017-03-28 19:18:47 +00:00
vid_d3d11.c compile fixes 2017-05-10 03:13:18 +00:00