mirror of
https://github.com/nzp-team/fteqw.git
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811bce25f1
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide 💩 etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
229 lines
9.7 KiB
C
229 lines
9.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.h
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
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in C code.
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it is sufficient to initialize a cvar_t with just the first two fields, or
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you can add a ,true flag for variables that you want saved to the configuration
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file when the game is quit:
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cvar_t r_draworder = {"r_draworder","1"};
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cvar_t scr_screensize = {"screensize","1",true};
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Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
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Cvar_RegisterVariable (&host_framerate);
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C code usually just references a cvar in place:
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if ( r_draworder.value )
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It could optionally ask for the value to be looked up for a string name:
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if (Cvar_VariableValue ("r_draworder"))
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Interpreted prog code can access cvars with the cvar(name) or
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cvar_set (name, value) internal functions:
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teamplay = cvar("teamplay");
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cvar_set ("registered", "1");
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The user can access cvars from the console in two ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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#include "hash.h"
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typedef struct cvar_s
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{
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//must match q2's definition
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char *name;
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char *string;
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char *latched_string; // for CVAR_LATCH vars
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unsigned int flags;
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int modified; // increased each time the cvar is changed
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float value;
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struct cvar_s *next;
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//free style :)
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char *name2;
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void (QDECL *callback) (struct cvar_s *var, char *oldvalue);
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const char *description;
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char *enginevalue; //when changing manifest dir, the cvar will be reset to this value. never freed.
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char *defaultstr; //this is the current mod's default value. set on first update.
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int ival;
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vec4_t vec4; //0,0,0,1 if something didn't parse.
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qbyte restriction;
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#ifdef HLSERVER
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struct hlcvar_s *hlcvar;
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#endif
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bucket_t hbn1, hbn2;
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} cvar_t;
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#ifdef MINIMAL
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#define CVARAFCD(ConsoleName,Value,ConsoleName2,Flags,Callback,Description) {ConsoleName, NULL, NULL, Flags, 0, 0, 0, ConsoleName2, Callback, NULL, Value}
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#else
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#define CVARAFCD(ConsoleName,Value,ConsoleName2,Flags,Callback,Description) {ConsoleName, NULL, NULL, Flags, 0, 0, 0, ConsoleName2, Callback, Description, Value}
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#endif
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#define CVARAFD(ConsoleName,Value,ConsoleName2,Flags,Description)CVARAFCD(ConsoleName, Value, ConsoleName2, Flags, NULL, Description)
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#define CVARAFC(ConsoleName,Value,ConsoleName2,Flags,Callback) CVARAFCD(ConsoleName, Value, ConsoleName2, Flags, Callback, NULL)
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#define CVARAF(ConsoleName,Value,ConsoleName2,Flags) CVARAFCD(ConsoleName, Value, ConsoleName2, Flags, NULL, NULL)
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#define CVARFCD(ConsoleName,Value,Flags,Callback,Description) CVARAFCD(ConsoleName, Value, NULL, Flags, Callback, Description)
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#define CVARFC(ConsoleName,Value,Flags,Callback) CVARAFCD(ConsoleName, Value, NULL, Flags, Callback, NULL)
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#define CVARAD(ConsoleName,Value,ConsoleName2,Description) CVARAFCD(ConsoleName, Value, ConsoleName2, 0, NULL, Description)
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#define CVARFD(ConsoleName,Value,Flags,Description) CVARAFCD(ConsoleName, Value, NULL, Flags, NULL, Description)
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#define CVARF(ConsoleName,Value,Flags) CVARFC(ConsoleName, Value, Flags, NULL)
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#define CVARC(ConsoleName,Value,Callback) CVARFC(ConsoleName, Value, 0, Callback)
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#define CVARCD(ConsoleName,Value,Callback,Description) CVARAFCD(ConsoleName, Value, NULL, 0, Callback, Description)
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#define CVARD(ConsoleName,Value,Description) CVARAFCD(ConsoleName, Value, NULL, 0, NULL, Description)
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#define CVAR(ConsoleName,Value) CVARD(ConsoleName, Value, NULL)
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#define CVARDP4(Flags,ConsoleName,Value,Description) CVARFD(ConsoleName, Value, Flags,Description)
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typedef struct cvar_group_s
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{
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const char *name;
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struct cvar_group_s *next;
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cvar_t *cvars;
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} cvar_group_t;
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//q2 constants
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#define CVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
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#define CVAR_USERINFO (1<<1) // added to userinfo when changed
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#define CVAR_SERVERINFO (1<<2) // added to serverinfo when changed
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#define CVAR_NOSET (1<<3) // don't allow change from console at all,
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// but can be set from the command line
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#define CVAR_LATCH (1<<4) // save changes until server restart
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//freestyle
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#define CVAR_POINTER (1<<5) // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly.
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//#define CVAR_UNUSED (1<<6) //the default string was malloced/needs to be malloced, free on unregister
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#define CVAR_NOTFROMSERVER (1<<7) //cvar cannot be set by gamecode. the console will ignore changes to cvars if set at from the server or any gamecode. This is to protect against security flaws - like qterm
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#define CVAR_USERCREATED (1<<8) //write a 'set' or 'seta' in front of the var name.
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#define CVAR_CHEAT (1<<9) //latch to the default, unless cheats are enabled.
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#define CVAR_SEMICHEAT (1<<10) //if strict ruleset, force to blank (aka 0).
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#define CVAR_RENDERERLATCH (1<<11) //requires a vid_reload to reapply.
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#define CVAR_SERVEROVERRIDE (1<<12) //the server has overridden out local value - should probably be called SERVERLATCH
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#define CVAR_RENDERERCALLBACK (1<<13) //force callback for cvars on renderer change
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#define CVAR_NOUNSAFEEXPAND (1<<14) //cvar cannot be read by gamecode. do not expand cvar value when command is from gamecode.
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#define CVAR_RULESETLATCH (1<<15) //latched by the ruleset
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#define CVAR_SHADERSYSTEM (1<<16) //change flushes shaders.
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#define CVAR_TELLGAMECODE (1<<17) //tells the gamecode when it has changed, does not prevent changing, added as an optimisation
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#define CVAR_CONFIGDEFAULT (1<<18) //this cvar's default value has been changed to match a config.
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#define CVAR_NOSAVE (1<<19) //this cvar should never be saved. ever.
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#define CVAR_NORESET (1<<20) //cvar is not reset by various things.
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#define CVAR_TEAMPLAYTAINT (1<<21) //current value contains the evaluation of a teamplay macro.
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#define CVAR_WATCHED (1<<22) //report any attempts to change this cvar.
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#define CVAR_VIDEOLATCH (1<<23)
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#define CVAR_LASTFLAG CVAR_VIDEOLATCH
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#define CVAR_LATCHMASK (CVAR_LATCH|CVAR_RENDERERLATCH|CVAR_SERVEROVERRIDE|CVAR_CHEAT|CVAR_SEMICHEAT) //you're only allowed one of these.
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#define CVAR_NEEDDEFAULT CVAR_CHEAT
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//an alias
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#define CVAR_SAVE CVAR_ARCHIVE
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cvar_t *Cvar_Get2 (const char *var_name, const char *value, int flags, const char *description, const char *groupname);
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#define Cvar_Get(n,v,f,g) Cvar_Get2(n,v,f,NULL,g)
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void Cvar_LockFromServer(cvar_t *var, const char *str);
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qboolean Cvar_Register (cvar_t *variable, const char *cvargroup);
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// registers a cvar that already has the name, string, and optionally the
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// archive elements set.
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cvar_t *Cvar_ForceSet (cvar_t *var, const char *value);
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cvar_t *Cvar_Set (cvar_t *var, const char *value);
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// equivelant to "<name> <variable>" typed at the console
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void Cvar_ForceSetValue (cvar_t *var, float value);
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void Cvar_SetValue (cvar_t *var, float value);
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// expands value to a string and calls Cvar_Set
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qboolean Cvar_ApplyLatchFlag(cvar_t *var, char *value, int flag);
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qboolean Cvar_UnsavedArchive(void);
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void Cvar_Saved(void);
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void Cvar_ConfigChanged(void);
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extern int cvar_watched; //so that cmd.c knows that it should add messages when configs are execed
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void Cvar_ParseWatches(void); //parse -watch args
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int Cvar_ApplyLatches(int latchflag);
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//sets vars to their latched values
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void Cvar_Hook(cvar_t *cvar, void (QDECL *callback) (struct cvar_s *var, char *oldvalue));
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//hook a cvar with a given callback function at runtime
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void Cvar_Unhook(cvar_t *cvar);
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//unhook a cvar
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void Cvar_ForceCallback(cvar_t *cvar);
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// force a cvar callback
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void Cvar_ApplyCallbacks(int callbackflag);
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//forces callbacks to be ran for given flags
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void QDECL Cvar_Limiter_ZeroToOne_Callback(struct cvar_s *var, char *oldvalue);
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//cvar callback to limit cvar value to 0 or 1
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float Cvar_VariableValue (const char *var_name);
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// returns 0 if not defined or non numeric
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char *Cvar_VariableString (const char *var_name);
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// returns an empty string if not defined
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void Cvar_SetNamed (const char *var_name, const char *newvalue);
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char *Cvar_CompleteVariable (const char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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qboolean Cvar_Command (int level);
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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void Cvar_WriteVariables (vfsfile_t *f, qboolean all);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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cvar_t *Cvar_FindVar (const char *var_name);
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void Cvar_SetEngineDefault(cvar_t *var, char *val);
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void Cvar_Init(void);
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void Cvar_Shutdown(void);
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void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats); //locks/unlocks cheat cvars depending on weather we are allowed them.
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//extern cvar_t *cvar_vars;
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