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https://github.com/nzp-team/fteqw.git
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e3fdbfcdbd
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target. nq: Fix smartjump on nq servers. nq: Fix enemyskin/teamskin stuff on nq servers. Rework show_fps cvar to give a greater focus on the timings graph. Update updates menu to allow enabling/disabling specific sources. Add separate settings for ef_red+ef_green+ef_blue. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
#ifndef QCLIB_PROGTYPE_H
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#define QCLIB_PROGTYPE_H
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#if 0
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//64bit primitives allows for:
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// greater precision timers (so maps can last longer without getting restarted)
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// planet-sized maps (with the engine's vec_t types changed too, and with some sort of magic for the gpu's precision).
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//TODO: for this to work, someone'll have to go through the code to somehow deal with the vec_t/pvec_t/float differences.
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#warning FTE isnt ready for this.
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#include <stdint.h>
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typedef double pvec_t;
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typedef int64_t pint_t;
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typedef uint64_t puint_t;
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#include <inttypes.h>
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#define pPRId PRId64
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#define pPRIi PRIi64
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#define pPRIu PRIu64
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#define pPRIx PRIx64
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#define QCVM_64
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#else
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//use 32bit types, for sanity.
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typedef float pvec_t;
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typedef int pint_t;
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typedef unsigned int puint_t;
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#ifdef _MSC_VER
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typedef __int64 pint64_t;
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typedef unsigned __int64 puint64_t;
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#define pPRId "d"
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#define pPRIi "i"
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#define pPRIu "u"
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#define pPRIx "x"
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#define pPRIi64 "I64i"
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#define pPRIu64 "I64u"
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#define pPRIx64 "I64x"
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#else
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#include <inttypes.h>
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typedef int64_t pint64_t;
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typedef uint64_t puint64_t;
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#define pPRId PRId32
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#define pPRIi PRIi32
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#define pPRIu PRIu32
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#define pPRIx PRIx32
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#define pPRIi64 PRIi64
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#define pPRIu64 PRIu64
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#define pPRIx64 PRIx64
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#endif
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#define QCVM_32
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#endif
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typedef unsigned int pbool;
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typedef pvec_t pvec3_t[3];
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typedef pint_t progsnum_t;
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typedef puint_t func_t;
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typedef puint_t string_t;
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extern pvec3_t pvec3_origin;
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#endif /* QCLIB_PROGTYPE_H */
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