fteqw/engine/server
2008-12-06 02:06:00 +00:00
..
botlib.h This might be handy, 2005-10-04 19:28:31 +00:00
net_preparse.c more stuff broken 2008-11-28 20:34:51 +00:00
pr_cmds.c more stuff broken 2008-11-28 20:34:51 +00:00
pr_q1qvm.c Minor update... 2008-11-09 22:29:28 +00:00
progdefs.h Minor update... 2008-11-09 22:29:28 +00:00
progs.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
q2game.h Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Removed unused cachedir variable. 2005-08-03 21:48:18 +00:00
savegame.c Minor update... 2008-11-09 22:29:28 +00:00
server.h Minor update... 2008-11-09 22:29:28 +00:00
sv_ccmds.c Minor update... 2008-11-09 22:29:28 +00:00
sv_chat.c characture -> character 2008-01-28 13:27:30 +00:00
sv_demo.c mvdplay disabled. See who notices before it's finally removed totally. 2006-03-14 01:12:17 +00:00
sv_ents.c Fixed ftesv's PEXT_MODELDBL support. It'll work in ezquake again now. 2008-12-02 23:05:14 +00:00
sv_init.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2992 fc73d0e0-1445-4013-8a0c-d673dee63da5 2008-06-01 22:06:22 +00:00
sv_main.c Why do I still have commit access? 2008-11-30 05:31:16 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too 2007-09-02 19:55:17 +00:00
sv_mvd.c Fixed a crash associated with demo listings. 2008-12-03 02:23:53 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Minor update... 2008-11-09 22:29:28 +00:00
sv_rankin.c Buffer overflows are bad for you, m'kay? 2008-08-23 19:17:19 +00:00
sv_send.c more stuff broken 2008-11-28 20:34:51 +00:00
sv_sys_unix.c added conditional variables for win/linux/sdl, switched sql thread worker to conditional to avoid busy looping, corrected a spikeism 2008-06-01 05:42:23 +00:00
sv_sys_win.c change registry entry for win32 dedicated for future use 2008-09-11 03:39:34 +00:00
sv_user.c Makes DP_SV_PLAYERPHYSICS a little bit more tolerable by making players actually have friction when they're about to fall into lava, simply by renaming a cvar... 2008-12-06 02:06:00 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Makes Q2 with high visible entity counts more robust. 2006-04-09 02:04:40 +00:00
svq2_game.c this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes 2008-05-09 14:22:37 +00:00
svq3_game.c Minor update... 2008-11-09 22:29:28 +00:00
win_mysql.c mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Fixed a potential crash on SV_Error. 2008-12-02 23:04:15 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00