fteqw/engine/shaders/glsl
Spoike 0c8ad17f7c Fix various compiler warnings.
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth).
Support .ico, because we can.
preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used.
Fix capturedemo.
videomap should typically use premultiplied alpha, apparently.
Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output.
Added certificate log for dtls connections.
Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts.
XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies.
ffmpeg plugin now uses the decoupled api for decoding too.
Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-20 11:27:13 +00:00
..
altwater.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
bloom_blur.glsl tcpconnect fixes 2012-01-17 07:57:46 +00:00
bloom_filter.glsl random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
bloom_final.glsl fix glsl not being used for skeletal animations (10->50 fps jump) 2015-07-14 14:47:00 +00:00
colourtint.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
default2d.glsl fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
defaultfill.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
defaultgammacb.glsl changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
defaultskin.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsky.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskybox.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsprite.glsl command argument completion for a few commands. 2017-07-04 05:07:51 +00:00
defaultwall.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultwarp.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
depthonly.glsl rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds. 2017-02-19 00:15:42 +00:00
drawflat_wall.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
fixedemu.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
itemtimer.glsl first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl minor fixes. 2016-11-20 21:05:10 +00:00
lpp_light.glsl Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
lpp_wall.glsl minor fixes. 2016-11-20 21:05:10 +00:00
menutint.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
postproc_equirectangular.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
postproc_laea.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
postproc_panorama.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl Added two new projection modes. use r_projection to select alternative projections. 2015-07-03 02:07:41 +00:00
rtlight.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
terrain.glsl add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
underwaterwarp.glsl fix nq bob (also fixes show_speed in nq) 2014-08-19 06:08:23 +00:00
wireframe.glsl fix wireframe. 2017-03-06 14:06:12 +00:00