fteqw/engine
TimeServ ea22198a52 [ 1227382 ] r_explosionlight
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-20 08:04:46 +00:00
..
client [ 1227382 ] r_explosionlight 2005-07-20 08:04:46 +00:00
common rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
dotnet msvc7/.net project files. 2005-07-08 16:49:53 +00:00
ftequake I wonder how many things this will break... 2005-06-22 17:10:13 +00:00
gas2masm Updated by TortoiseCVS 2004-08-22 23:03:37 +00:00
gl work, dammit!! 2005-07-16 17:04:36 +00:00
http Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
irc Missing newline at end of error string. 2005-05-17 18:43:00 +00:00
libs Changed spikeset. 2005-04-26 16:04:12 +00:00
qclib rewritten vast chunks of code to support MOVE_HITMODEL as well as clean some of it up a bit. Dedicated server should build now. 2005-07-16 00:53:08 +00:00
server work, dammit!! 2005-07-16 17:04:36 +00:00
sndcodec lots of changes. 2004-09-20 23:25:38 +00:00
sw work, dammit!! 2005-07-16 17:04:36 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile forgot to add gl_alias.c to the dedicated server - which uses the same loading/tags code as the client version. Ideally these would be split up properly, but I'm too lazy for that today. 2005-07-16 14:37:38 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
README.MSVC small readme for vc users 2004-08-23 06:21:58 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.


zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.