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02b26287e1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1944 fc73d0e0-1445-4013-8a0c-d673dee63da5
1727 lines
44 KiB
C
1727 lines
44 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_scan.c
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//
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// Portable C scan-level rasterization code, all pixel depths.
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#include "quakedef.h"
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#include "r_local.h"
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#include "d_local.h"
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unsigned char *r_turb_pbase, *r_turb_pdest;
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fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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int *r_turb_turb;
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int r_turb_spancount;
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void D_DrawTurbulent8Span (void);
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/*
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=============
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D_WarpScreen
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// this performs a slight compression of the screen at the same time as
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// the sine warp, to keep the edges from wrapping
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=============
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*/
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void D_WarpScreen (void)
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{
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int w, h;
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int u,v;
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qbyte *dest;
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int *turb;
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int *col;
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qbyte **row;
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qbyte *rowptr[MAXHEIGHT+AMP2*2];
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int column[MAXWIDTH+AMP2*2];
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float wratio, hratio;
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w = WARP_WIDTH;
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h = WARP_HEIGHT;
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wratio = w / (float)scr_vrect.width;
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hratio = h / (float)scr_vrect.height;
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for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
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{
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rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
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(screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
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}
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for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
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{
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column[u] = r_refdef.vrect.x +
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(int)((float)u * wratio * w / (w + AMP2 * 2));
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}
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turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
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for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
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{
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col = &column[turb[v]];
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row = &rowptr[v];
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for (u=0 ; u<scr_vrect.width ; u+=4)
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{
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dest[u+0] = row[turb[u+0]][col[u+0]];
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dest[u+1] = row[turb[u+1]][col[u+1]];
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dest[u+2] = row[turb[u+2]][col[u+2]];
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dest[u+3] = row[turb[u+3]][col[u+3]];
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}
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}
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}
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#if !id386
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/*
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=============
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D_DrawTurbulent8Span
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=============
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*/
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void D_DrawTurbulent8Span (void)
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{
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int sturb, tturb;
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do
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{
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sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
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tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
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*r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
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r_turb_s += r_turb_sstep;
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r_turb_t += r_turb_tstep;
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} while (--r_turb_spancount > 0);
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}
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#endif // !id386
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/*
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=============
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Turbulent8
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=============
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*/
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void Turbulent8 (espan_t *pspan)
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{
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int count;
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fixed16_t snext, tnext;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz16stepu, tdivz16stepu, zi16stepu;
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r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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r_turb_sstep = 0; // keep compiler happy
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r_turb_tstep = 0; // ditto
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivz16stepu = d_sdivzstepu * 16;
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tdivz16stepu = d_tdivzstepu * 16;
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zi16stepu = d_zistepu * 16;
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do
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{
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r_turb_pdest = (unsigned char *)((qbyte *)d_viewbuffer +
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(screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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r_turb_s = (int)(sdivz * z) + sadjust;
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if (r_turb_s > bbextents)
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r_turb_s = bbextents;
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else if (r_turb_s < 0)
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r_turb_s = 0;
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r_turb_t = (int)(tdivz * z) + tadjust;
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if (r_turb_t > bbextentt)
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r_turb_t = bbextentt;
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else if (r_turb_t < 0)
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r_turb_t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 16)
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r_turb_spancount = 16;
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else
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r_turb_spancount = count;
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count -= r_turb_spancount;
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if (count)
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{
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz16stepu;
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tdivz += tdivz16stepu;
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zi += zi16stepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on <0 steps
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r_turb_sstep = (snext - r_turb_s) >> 4;
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r_turb_tstep = (tnext - r_turb_t) >> 4;
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}
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else
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{
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
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// can't step off polygon), clamp, calculate s and t steps across
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// span by division, biasing steps low so we don't run off the
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// texture
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spancountminus1 = (float)(r_turb_spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on <0 steps
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if (r_turb_spancount > 1)
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{
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r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
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r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
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}
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}
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r_turb_s = r_turb_s & ((CYCLE<<16)-1);
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r_turb_t = r_turb_t & ((CYCLE<<16)-1);
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D_DrawTurbulent8Span ();
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r_turb_s = snext;
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r_turb_t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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void Turbulent16 (espan_t *pspan)
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{
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unsigned short *r_turb_pdest;
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int count;
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fixed16_t snext, tnext;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz16stepu, tdivz16stepu, zi16stepu;
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r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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r_turb_sstep = 0; // keep compiler happy
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r_turb_tstep = 0; // ditto
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivz16stepu = d_sdivzstepu * 16;
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tdivz16stepu = d_tdivzstepu * 16;
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zi16stepu = d_zistepu * 16;
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do
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{
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r_turb_pdest = ((unsigned short *)d_viewbuffer +
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(screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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r_turb_s = (int)(sdivz * z) + sadjust;
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if (r_turb_s > bbextents)
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r_turb_s = bbextents;
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else if (r_turb_s < 0)
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r_turb_s = 0;
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r_turb_t = (int)(tdivz * z) + tadjust;
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if (r_turb_t > bbextentt)
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r_turb_t = bbextentt;
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else if (r_turb_t < 0)
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r_turb_t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 16)
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r_turb_spancount = 16;
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else
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r_turb_spancount = count;
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count -= r_turb_spancount;
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if (count)
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{
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
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// calculate s and t steps across span by shifting
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sdivz += sdivz16stepu;
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tdivz += tdivz16stepu;
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zi += zi16stepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on <0 steps
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r_turb_sstep = (snext - r_turb_s) >> 4;
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r_turb_tstep = (tnext - r_turb_t) >> 4;
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}
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else
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{
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// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
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// can't step off polygon), clamp, calculate s and t steps across
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// span by division, biasing steps low so we don't run off the
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// texture
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spancountminus1 = (float)(r_turb_spancount - 1);
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sdivz += d_sdivzstepu * spancountminus1;
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tdivz += d_tdivzstepu * spancountminus1;
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zi += d_zistepu * spancountminus1;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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snext = (int)(sdivz * z) + sadjust;
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if (snext > bbextents)
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snext = bbextents;
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else if (snext < 16)
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snext = 16; // prevent round-off error on <0 steps from
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// from causing overstepping & running off the
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// edge of the texture
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tnext = (int)(tdivz * z) + tadjust;
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if (tnext > bbextentt)
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tnext = bbextentt;
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else if (tnext < 16)
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tnext = 16; // guard against round-off error on <0 steps
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if (r_turb_spancount > 1)
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{
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r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
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r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
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}
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}
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r_turb_s = r_turb_s & ((CYCLE<<16)-1);
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r_turb_t = r_turb_t & ((CYCLE<<16)-1);
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{
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int sturb, tturb;
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do
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{
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sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
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tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
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*r_turb_pdest++ = d_8to16table[*(r_turb_pbase + (tturb<<6) + sturb)];
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r_turb_s += r_turb_sstep;
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r_turb_t += r_turb_tstep;
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} while (--r_turb_spancount > 0);
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}
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r_turb_s = snext;
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r_turb_t = tnext;
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} while (count > 0);
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} while ((pspan = pspan->pnext) != NULL);
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}
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void Turbulent32 (espan_t *pspan)
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{
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unsigned int *r_turb_pdest;
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int count;
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fixed16_t snext, tnext;
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float sdivz, tdivz, zi, z, du, dv, spancountminus1;
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float sdivz16stepu, tdivz16stepu, zi16stepu;
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r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
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r_turb_sstep = 0; // keep compiler happy
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r_turb_tstep = 0; // ditto
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r_turb_pbase = (unsigned char *)cacheblock;
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sdivz16stepu = d_sdivzstepu * 16;
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tdivz16stepu = d_tdivzstepu * 16;
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zi16stepu = d_zistepu * 16;
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do
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{
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r_turb_pdest = ((unsigned int *)d_viewbuffer +
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(screenwidth * pspan->v) + pspan->u);
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count = pspan->count;
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// calculate the initial s/z, t/z, 1/z, s, and t and clamp
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du = (float)pspan->u;
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dv = (float)pspan->v;
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sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
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tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
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zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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r_turb_s = (int)(sdivz * z) + sadjust;
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if (r_turb_s > bbextents)
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r_turb_s = bbextents;
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else if (r_turb_s < 0)
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r_turb_s = 0;
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r_turb_t = (int)(tdivz * z) + tadjust;
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if (r_turb_t > bbextentt)
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r_turb_t = bbextentt;
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else if (r_turb_t < 0)
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r_turb_t = 0;
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do
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{
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// calculate s and t at the far end of the span
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if (count >= 16)
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r_turb_spancount = 16;
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else
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r_turb_spancount = count;
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count -= r_turb_spancount;
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if (count)
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{
|
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// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz16stepu;
|
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tdivz += tdivz16stepu;
|
|
zi += zi16stepu;
|
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z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
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|
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snext = (int)(sdivz * z) + sadjust;
|
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if (snext > bbextents)
|
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snext = bbextents;
|
|
else if (snext < 16)
|
|
snext = 16; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
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|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 16)
|
|
tnext = 16; // guard against round-off error on <0 steps
|
|
|
|
r_turb_sstep = (snext - r_turb_s) >> 4;
|
|
r_turb_tstep = (tnext - r_turb_t) >> 4;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(r_turb_spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 16)
|
|
snext = 16; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 16)
|
|
tnext = 16; // guard against round-off error on <0 steps
|
|
|
|
if (r_turb_spancount > 1)
|
|
{
|
|
r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
|
|
r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
|
|
}
|
|
}
|
|
|
|
r_turb_s = r_turb_s & ((CYCLE<<16)-1);
|
|
r_turb_t = r_turb_t & ((CYCLE<<16)-1);
|
|
|
|
{
|
|
int sturb, tturb;
|
|
|
|
do
|
|
{
|
|
sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
|
|
tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
|
|
*r_turb_pdest++ = d_8to32table[*(r_turb_pbase + (tturb<<6) + sturb)];
|
|
r_turb_s += r_turb_sstep;
|
|
r_turb_t += r_turb_tstep;
|
|
} while (--r_turb_spancount > 0);
|
|
}
|
|
|
|
r_turb_s = snext;
|
|
r_turb_t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
void D_DrawSpans8_Smooth (espan_t *pspan)
|
|
{
|
|
int count, spancount;
|
|
unsigned char *pbase, *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned char *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = (unsigned char *)((qbyte *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >>3;
|
|
tstep = (tnext - t) >>3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
do
|
|
{
|
|
#if 0
|
|
#define mins (s>>16)
|
|
#define mint (t>>16)
|
|
#define pix *(pbase + (mins) + (mint) * cachewidth)
|
|
#define pixs *(pbase + (mins>=cachewidth-1?mins:(mins+1)) + (mint) * cachewidth)
|
|
#define pixt *(pbase + (mins) + (mint>=cacheheight-1?mint:(mint+1)) * cachewidth)
|
|
#define pixst *(pbase + (mins>=cachewidth-1?mins:(mins+1)) + (mint>=cacheheight-1?mint:(mint+1)) * cachewidth)
|
|
#define T(factor, a, b) (t_lookup[(factor)/t_numtablesinv])[a][b] //FIXME: remove this divide
|
|
//find the right fractional blend (blend the top blend with the lower blend)
|
|
*pdest++ = T(t-(mint<<16), T(s-(mins<<16), pix, pixs), T(s-(mins<<16), pixt, pixst));
|
|
|
|
#else//basic code in comparison.
|
|
*pdest++ = *(pbase + (int)(s >> 16) + (int)(t >> 16) * cachewidth);
|
|
#endif
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
|
|
void D_DrawSpans32From8 (espan_t *pspan) //based on the d_drawspawns8 function
|
|
{
|
|
int count, spancount;
|
|
unsigned char *pbase;
|
|
unsigned int *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned char *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = ((unsigned int *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
*pdest++ = d_8to32table[*(pbase + (s >> 16) + (t >> 16) * cachewidth)];
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
#if 1
|
|
void D_DrawSpans32 (espan_t *pspan) //based on the d_drawspawns8 function
|
|
{ //combine depth and colour
|
|
int count, spancount;
|
|
unsigned int *pbase;
|
|
unsigned int *pdest;
|
|
unsigned short *pddest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
unsigned int izistep, izi, doublecount, ltemp;
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned int *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
|
|
|
do
|
|
{
|
|
pddest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial 1/z
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izi = (int)(zi * 0x8000 * 0x10000);
|
|
|
|
if ((long)pddest & 0x02)
|
|
{
|
|
*pddest++ = (short)(izi >> 16);
|
|
izi += izistep;
|
|
count--;
|
|
}
|
|
|
|
if ((doublecount = count >> 1) > 0)
|
|
{
|
|
do
|
|
{
|
|
ltemp = izi >> 16;
|
|
izi += izistep;
|
|
ltemp |= izi & 0xFFFF0000;
|
|
izi += izistep;
|
|
*(int *)pddest = ltemp;
|
|
pddest += 2;
|
|
} while (--doublecount > 0);
|
|
}
|
|
|
|
if (count & 1)
|
|
*pddest = (short)(izi >> 16);
|
|
//end depth
|
|
|
|
|
|
pdest = ((unsigned int *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
// du = (float)pspan->u;
|
|
// dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
// zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
#else
|
|
void D_DrawSpans32 (espan_t *pspan) //based on the d_drawspawns8 function
|
|
{
|
|
int count, spancount;
|
|
unsigned int *pbase;
|
|
unsigned int *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned int *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = ((unsigned int *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
#endif
|
|
void D_DrawSpans32_Smooth (espan_t *pspan) //based on the d_drawspawns8 function
|
|
{
|
|
int count, spancount;
|
|
unsigned int *pbase;
|
|
unsigned char *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
int x=0;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned int *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = (qbyte *)((unsigned int *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
#undef pix
|
|
#undef pixs
|
|
#undef pixt
|
|
#undef pixst
|
|
#undef T
|
|
|
|
#define mins (s>>16)
|
|
#define mint (t>>16)
|
|
#define pix *((qbyte *)pbase + x + (((mins) + (mint) * cachewidth)*4))
|
|
#define pixs *((qbyte *)pbase + x + (((mins>=cachewidth-1?mins:(mins+1)) + (mint) * cachewidth)*4))
|
|
#define pixt *((qbyte *)pbase + x + (((mins) + (mint>=cacheheight-1?mint:(mint+1)) * cachewidth)<<2))
|
|
#define pixst *((qbyte *)pbase + x + (((mins>=cachewidth-1?mins:(mins+1)) + (mint>=cacheheight-1?mint:(mint+1)) * cachewidth)<<2))
|
|
#define T(factor, a, b) ((((a)*(1-(factor)/65536.0)) + ((b)*((factor)/65536.0))))
|
|
//find the right fractional blend (blend the top blend with the lower blend)
|
|
x = 0;
|
|
*pdest++ = T(t-(mint<<16), T(s-(mins<<16), pix, pixs), T(s-(mins<<16), pixt, pixst));
|
|
x = 1;
|
|
*pdest++ = T(t-(mint<<16), T(s-(mins<<16), pix, pixs), T(s-(mins<<16), pixt, pixst));
|
|
x = 2;
|
|
*pdest++ = T(t-(mint<<16), T(s-(mins<<16), pix, pixs), T(s-(mins<<16), pixt, pixst));
|
|
pdest++;
|
|
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
#if !id386
|
|
|
|
/*
|
|
=============
|
|
D_DrawSpans8
|
|
=============
|
|
*/
|
|
void D_DrawSpans8 (espan_t *pspan)
|
|
{
|
|
#define SUBDIV 8
|
|
int count, spancount;
|
|
unsigned char *pbase, *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned char *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * SUBDIV;
|
|
tdivz8stepu = d_tdivzstepu * SUBDIV;
|
|
zi8stepu = d_zistepu * SUBDIV;
|
|
|
|
do
|
|
{
|
|
pdest = (unsigned char *)((qbyte *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= SUBDIV)
|
|
spancount = SUBDIV;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < spancount)
|
|
snext = spancount; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < spancount)
|
|
tnext = spancount; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
#if 0
|
|
//* spancount -= ((int)pdest & 3);
|
|
/*while ((int)pdest & 3)
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
spancount--;
|
|
}*/
|
|
|
|
do
|
|
{
|
|
*((unsigned int *)pdest)++ = *((pbase + (s >> 16) + (t >> 16) * cachewidth)) * 0x01010101;
|
|
s += sstep<<2;
|
|
t += tstep<<2;
|
|
} while((spancount-=4) > 3);
|
|
|
|
/* while (spancount-- > 0)
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
}*/
|
|
#else
|
|
do
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
#endif
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
#endif
|
|
|
|
void D_DrawSpans16 (espan_t *pspan)
|
|
{
|
|
int count, spancount;
|
|
unsigned short *pbase, *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned short *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = (unsigned short *)((unsigned short *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
*pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
//used for skyboxes in 16bpp
|
|
void D_DrawSpans16From8 (espan_t *pspan)
|
|
{
|
|
int count, spancount;
|
|
unsigned char *pbase;
|
|
unsigned short *pdest;
|
|
fixed16_t s, t, snext, tnext, sstep, tstep;
|
|
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
|
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
|
|
|
|
|
sstep = 0; // keep compiler happy
|
|
tstep = 0; // ditto
|
|
|
|
pbase = (unsigned char *)cacheblock;
|
|
|
|
sdivz8stepu = d_sdivzstepu * 8;
|
|
tdivz8stepu = d_tdivzstepu * 8;
|
|
zi8stepu = d_zistepu * 8;
|
|
|
|
do
|
|
{
|
|
pdest = (unsigned short *)((unsigned short *)d_viewbuffer +
|
|
(screenwidth * pspan->v) + pspan->u);
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
|
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
s = (int)(sdivz * z) + sadjust;
|
|
if (s > bbextents)
|
|
s = bbextents;
|
|
else if (s < 0)
|
|
s = 0;
|
|
|
|
t = (int)(tdivz * z) + tadjust;
|
|
if (t > bbextentt)
|
|
t = bbextentt;
|
|
else if (t < 0)
|
|
t = 0;
|
|
|
|
do
|
|
{
|
|
// calculate s and t at the far end of the span
|
|
if (count >= 8)
|
|
spancount = 8;
|
|
else
|
|
spancount = count;
|
|
|
|
count -= spancount;
|
|
|
|
if (count)
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
|
// calculate s and t steps across span by shifting
|
|
sdivz += sdivz8stepu;
|
|
tdivz += tdivz8stepu;
|
|
zi += zi8stepu;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
sstep = (snext - s) >> 3;
|
|
tstep = (tnext - t) >> 3;
|
|
}
|
|
else
|
|
{
|
|
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
|
// can't step off polygon), clamp, calculate s and t steps across
|
|
// span by division, biasing steps low so we don't run off the
|
|
// texture
|
|
spancountminus1 = (float)(spancount - 1);
|
|
sdivz += d_sdivzstepu * spancountminus1;
|
|
tdivz += d_tdivzstepu * spancountminus1;
|
|
zi += d_zistepu * spancountminus1;
|
|
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
|
snext = (int)(sdivz * z) + sadjust;
|
|
if (snext > bbextents)
|
|
snext = bbextents;
|
|
else if (snext < 8)
|
|
snext = 8; // prevent round-off error on <0 steps from
|
|
// from causing overstepping & running off the
|
|
// edge of the texture
|
|
|
|
tnext = (int)(tdivz * z) + tadjust;
|
|
if (tnext > bbextentt)
|
|
tnext = bbextentt;
|
|
else if (tnext < 8)
|
|
tnext = 8; // guard against round-off error on <0 steps
|
|
|
|
if (spancount > 1)
|
|
{
|
|
sstep = (snext - s) / (spancount - 1);
|
|
tstep = (tnext - t) / (spancount - 1);
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
*pdest++ = vid.colormap16[*(pbase + (s >> 16) + (t >> 16) * cachewidth)];
|
|
s += sstep;
|
|
t += tstep;
|
|
} while (--spancount > 0);
|
|
|
|
s = snext;
|
|
t = tnext;
|
|
|
|
} while (count > 0);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
#if !id386
|
|
|
|
/*
|
|
=============
|
|
D_DrawZSpans
|
|
=============
|
|
*/
|
|
void D_DrawZSpans (espan_t *pspan)
|
|
{
|
|
int count, doublecount, izistep;
|
|
int izi;
|
|
short *pdest;
|
|
unsigned ltemp;
|
|
double zi;
|
|
float du, dv;
|
|
|
|
// FIXME: check for clamping/range problems
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
|
|
|
do
|
|
{
|
|
pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
|
|
|
count = pspan->count;
|
|
|
|
// calculate the initial 1/z
|
|
du = (float)pspan->u;
|
|
dv = (float)pspan->v;
|
|
|
|
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
|
// we count on FP exceptions being turned off to avoid range problems
|
|
izi = (int)(zi * 0x8000 * 0x10000);
|
|
|
|
if ((long)pdest & 0x02)
|
|
{
|
|
*pdest++ = (short)(izi >> 16);
|
|
izi += izistep;
|
|
count--;
|
|
}
|
|
|
|
if ((doublecount = count >> 1) > 0)
|
|
{
|
|
do
|
|
{
|
|
ltemp = izi >> 16;
|
|
izi += izistep;
|
|
ltemp |= izi & 0xFFFF0000;
|
|
izi += izistep;
|
|
*(int *)pdest = ltemp;
|
|
pdest += 2;
|
|
} while (--doublecount > 0);
|
|
}
|
|
|
|
if (count & 1)
|
|
*pdest = (short)(izi >> 16);
|
|
|
|
} while ((pspan = pspan->pnext) != NULL);
|
|
}
|
|
|
|
#endif
|