fteqw/engine/shaders/glsl
Spoike 09196f3d14 fix some nq-server issues.
make trying to close the window shut down properly while debugging.
added r_softwarebanding cvar to approximate 8bit software rendering.
fix issue with invalid skeletal lerps.
external q3 lightmaps now uses IF_NOMIPMAP and respects gl_lightmap_nearest.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-07 22:34:22 +00:00
..
altwater.glsl random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
bloom_blur.glsl tcpconnect fixes 2012-01-17 07:57:46 +00:00
bloom_filter.glsl random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
bloom_final.glsl random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow. 2014-08-27 08:41:31 +00:00
colourtint.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
default2d.glsl fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
defaultfill.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
defaultgammacb.glsl changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
defaultskin.glsl threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
defaultsky.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
defaultsprite.glsl add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
defaultwall.glsl fix some nq-server issues. 2015-02-07 22:34:22 +00:00
defaultwarp.glsl ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
depthonly.glsl log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
drawflat_wall.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
lpp_depthnorm.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
lpp_light.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
lpp_wall.glsl I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
menutint.glsl my bulk commits didn't include include file additions. these are needed. 2013-03-13 22:54:47 +00:00
postproc_fisheye.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
postproc_panorama.glsl Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
rtlight.glsl threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
terrain.glsl add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
underwaterwarp.glsl fix nq bob (also fixes show_speed in nq) 2014-08-19 06:08:23 +00:00