mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-04 01:21:19 +00:00
5b4756f3d9
Fixed some xim issues, for proper keyboard input under x11. Cmake project can now work for cross compiling win32 targets. Some other fun-but-pointless stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
23 lines
476 B
GLSL
23 lines
476 B
GLSL
!!ver 100-450
|
|
!!samps 1
|
|
//this shader is applies gamma/contrast/brightness to the source image, and dumps it out.
|
|
|
|
varying vec2 tc;
|
|
varying vec4 vc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
attribute vec2 v_texcoord;
|
|
attribute vec4 v_colour;
|
|
void main ()
|
|
{
|
|
tc = vec2(v_texcoord.s, 1.0-v_texcoord.t);
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
void main ()
|
|
{
|
|
gl_FragColor = pow(texture2D(s_t0, tc) * vc.g, vec4(vc.r)) + vc.b;
|
|
}
|
|
#endif
|