mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-11 21:11:08 +00:00
b73f794d7d
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1445 fc73d0e0-1445-4013-8a0c-d673dee63da5
247 lines
5.3 KiB
C
247 lines
5.3 KiB
C
#define SHADER_PASS_MAX 8
|
|
#define SHADER_MAX_TC_MODS 8
|
|
#define SHADER_DEFORM_MAX 8
|
|
#define SHADER_MAX_ANIMFRAMES 8
|
|
#define SHADER_ANIM_FRAMES_MAX 16
|
|
|
|
typedef enum {
|
|
SHADER_BSP,
|
|
SHADER_BSP_VERTEX,
|
|
SHADER_BSP_FLARE,
|
|
SHADER_MD3,
|
|
SHADER_2D
|
|
} shadertype_t;
|
|
|
|
typedef enum {
|
|
SHADER_SORT_NONE,
|
|
SHADER_SORT_SKY,
|
|
SHADER_SORT_PORTAL,
|
|
SHADER_SORT_OPAQUE,
|
|
SHADER_SORT_BANNER,
|
|
SHADER_SORT_UNDERWATER,
|
|
SHADER_SORT_ADDITIVE,
|
|
SHADER_SORT_NEAREST
|
|
} shadersort_t;
|
|
|
|
typedef enum {
|
|
MF_NONE = 1<<0,
|
|
MF_NORMALS = 1<<1,
|
|
MF_TRNORMALS = 1<<2,
|
|
MF_COLORS = 1<<3,
|
|
MF_STCOORDS = 1<<4,
|
|
MF_LMCOORDS = 1<<5,
|
|
MF_NOCULL = 1<<6,
|
|
MF_NONBATCHED = 1<<7
|
|
} meshfeatures_t;
|
|
|
|
//colour manipulation
|
|
typedef struct
|
|
{
|
|
enum {
|
|
SHADER_FUNC_SIN,
|
|
SHADER_FUNC_TRIANGLE,
|
|
SHADER_FUNC_SQUARE,
|
|
SHADER_FUNC_SAWTOOTH,
|
|
SHADER_FUNC_INVERSESAWTOOTH,
|
|
SHADER_FUNC_NOISE,
|
|
SHADER_FUNC_CONSTANT
|
|
} type; // SHADER_FUNC enum
|
|
float args[4]; // offset, amplitude, phase_offset, rate
|
|
} shaderfunc_t;
|
|
|
|
#if _MSC_VER || __BORLANDC__
|
|
typedef unsigned __int64 msortkey_t;
|
|
#else
|
|
typedef unsigned long long msortkey_t;
|
|
#endif
|
|
|
|
typedef struct meshbuffer_s
|
|
{
|
|
msortkey_t sortkey;
|
|
int infokey; // lightmap number or mesh number
|
|
unsigned int dlightbits;
|
|
entity_t *entity;
|
|
struct shader_s *shader;
|
|
mesh_t *mesh;
|
|
struct mfog_s *fog;
|
|
} meshbuffer_t;
|
|
|
|
|
|
//tecture coordinate manipulation
|
|
typedef struct
|
|
{
|
|
enum {
|
|
SHADER_TCMOD_NONE, //bug
|
|
SHADER_TCMOD_SCALE, //some sorta tabled deformation
|
|
SHADER_TCMOD_SCROLL, //boring moving texcoords with time
|
|
SHADER_TCMOD_STRETCH, //constant factor
|
|
SHADER_TCMOD_ROTATE,
|
|
SHADER_TCMOD_MAX,
|
|
SHADER_TCMOD_TRANSFORM,
|
|
SHADER_TCMOD_TURB
|
|
} type;
|
|
float args[6];
|
|
} tcmod_t;
|
|
|
|
//vertex positioning manipulation.
|
|
typedef struct
|
|
{
|
|
enum {
|
|
DEFORMV_NONE, //bug
|
|
DEFORMV_MOVE,
|
|
DEFORMV_WAVE,
|
|
DEFORMV_NORMAL,
|
|
DEFORMV_BULGE,
|
|
DEFORMV_AUTOSPRITE,
|
|
DEFORMV_AUTOSPRITE2,
|
|
DEFORMV_PROJECTION_SHADOW
|
|
} type;
|
|
float args[4];
|
|
shaderfunc_t func;
|
|
} deformv_t;
|
|
|
|
|
|
typedef struct shaderpass_s {
|
|
int numMergedPasses;
|
|
|
|
shaderfunc_t rgbgen_func;
|
|
shaderfunc_t alphagen_func;
|
|
|
|
|
|
unsigned int blendsrc, blenddst; // glBlendFunc args
|
|
unsigned int blendmode, envmode;
|
|
|
|
unsigned int combinesrc0, combinesrc1, combinemode;
|
|
|
|
unsigned int depthfunc; // glDepthFunc arg
|
|
enum {
|
|
SHADER_ALPHA_GT0,
|
|
SHADER_ALPHA_LT128,
|
|
SHADER_ALPHA_GE128
|
|
} alphafunc;
|
|
|
|
enum {
|
|
TC_GEN_BASE, //basic specified texture coords
|
|
TC_GEN_LIGHTMAP, //use loaded lightmap coords
|
|
TC_GEN_ENVIRONMENT,
|
|
TC_GEN_DOTPRODUCT,
|
|
TC_GEN_VECTOR
|
|
} tcgen;
|
|
enum {
|
|
RGB_GEN_WAVE,
|
|
RGB_GEN_ENTITY,
|
|
RGB_GEN_ONE_MINUS_ENTITY,
|
|
RGB_GEN_VERTEX,
|
|
RGB_GEN_EXACT_VERTEX,
|
|
RGB_GEN_ONE_MINUS_VERTEX,
|
|
RGB_GEN_IDENTITY_LIGHTING,
|
|
RGB_GEN_IDENTITY,
|
|
RGB_GEN_CONST,
|
|
RGB_GEN_UNKNOWN,
|
|
RGB_GEN_LIGHTING_DIFFUSE,
|
|
RGB_GEN_TOPCOLOR,
|
|
RGB_GEN_BOTTOMCOLOR
|
|
} rgbgen;
|
|
enum {
|
|
ALPHA_GEN_ENTITY,
|
|
ALPHA_GEN_WAVE,
|
|
ALPHA_GEN_PORTAL,
|
|
ALPHA_GEN_SPECULAR,
|
|
ALPHA_GEN_IDENTITY,
|
|
ALPHA_GEN_VERTEX,
|
|
ALPHA_GEN_CONST
|
|
} alphagen;
|
|
|
|
int numtcmods;
|
|
tcmod_t tcmods[SHADER_MAX_TC_MODS];
|
|
|
|
void (*flush) (meshbuffer_t *mb, struct shaderpass_s *pass);
|
|
|
|
int anim_numframes;
|
|
int anim_frames[SHADER_MAX_ANIMFRAMES];
|
|
float anim_fps;
|
|
unsigned int texturetype;
|
|
|
|
enum {
|
|
SHADER_PASS_BLEND = 1 << 0,
|
|
SHADER_PASS_ALPHAFUNC = 1 << 1,
|
|
SHADER_PASS_DEPTHWRITE = 1 << 2,
|
|
|
|
SHADER_PASS_VIDEOMAP = 1 << 3,
|
|
SHADER_PASS_DETAIL = 1 << 4,
|
|
SHADER_PASS_LIGHTMAP = 1 << 5,
|
|
SHADER_PASS_DELUXMAP = 1 << 6,
|
|
SHADER_PASS_NOCOLORARRAY = 1<< 7,
|
|
SHADER_PASS_ANIMMAP = 1 << 8
|
|
} flags;
|
|
} shaderpass_t;
|
|
|
|
typedef struct
|
|
{
|
|
mesh_t meshes[5];
|
|
|
|
int farbox_textures[6];
|
|
int nearbox_textures[6];
|
|
} skydome_t;
|
|
|
|
typedef struct shader_s {
|
|
int numpasses; //careful... 0 means it's not loaded... and not actually a proper shader.
|
|
struct shader_s *next;
|
|
char name[MAX_QPATH];
|
|
//end of shared fields.
|
|
|
|
byte_vec4_t fog_color;
|
|
float fog_dist;
|
|
|
|
int numdeforms;
|
|
deformv_t deforms[SHADER_DEFORM_MAX];
|
|
|
|
enum {
|
|
SHADER_SKY = 1 << 0,
|
|
SHADER_NOMIPMAPS = 1 << 1,
|
|
SHADER_NOPICMIP = 1 << 2,
|
|
SHADER_CULL_FRONT = 1 << 3,
|
|
SHADER_CULL_BACK = 1 << 4,
|
|
SHADER_DEFORMV_BULGE = 1 << 5,
|
|
SHADER_AUTOSPRITE = 1 << 6,
|
|
SHADER_FLARE = 1 << 7,
|
|
SHADER_POLYGONOFFSET = 1 << 8,
|
|
SHADER_ENTITY_MERGABLE = 1 << 9,
|
|
SHADER_VIDEOMAP = 1 << 10,
|
|
SHADER_DEPTHWRITE = 1 << 11,
|
|
SHADER_AGEN_PORTAL = 1 << 12,
|
|
SHADER_BLEND = 1 << 13, //blend or alphatest (not 100% opaque).
|
|
SHADER_NODRAW = 1 << 14 //parsed only to pee off developers when they forget it on no-pass shaders.
|
|
} flags;
|
|
|
|
shaderpass_t passes[SHADER_PASS_MAX];
|
|
|
|
shadersort_t sort;
|
|
|
|
skydome_t *skydome;
|
|
|
|
meshfeatures_t features;
|
|
|
|
int registration_sequence;
|
|
} shader_t;
|
|
|
|
|
|
|
|
|
|
void R_RenderMeshGeneric ( meshbuffer_t *mb, shaderpass_t *pass );
|
|
void R_RenderMeshCombined ( meshbuffer_t *mb, shaderpass_t *pass );
|
|
void R_RenderMeshMultitextured ( meshbuffer_t *mb, shaderpass_t *pass );
|
|
|
|
shader_t *R_RegisterPic (char *name);
|
|
shader_t *R_RegisterShader (char *name);
|
|
shader_t *R_RegisterShader_Vertex (char *name);
|
|
shader_t *R_RegisterShader_Flare (char *name);
|
|
shader_t *R_RegisterSkin (char *name);
|
|
shader_t *R_RegisterCustom (char *name, void(*defaultgen)(char *name, shader_t*));
|
|
|
|
void Shader_DefaultSkinShell(char *shortname, shader_t *s);
|
|
|
|
|
|
void R_BackendInit (void);
|
|
void Shader_Shutdown (void);
|
|
qboolean Shader_Init (void);
|