fteqw/engine/gl
Lance 84117bd7e3 MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux
and run but untested. r3162 was to resolve the SDL MinGL's build error: undefined reference to `NET_Sleep'


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 03:48:32 +00:00
..
gltod3d Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_alias.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
gl_backend.c old fixes including for rgb_gen_topcolor in shaders 2009-01-15 04:56:44 +00:00
gl_bloom.c Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces! 2008-02-21 03:19:46 +00:00
gl_draw.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_draw.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_heightmap.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
gl_hlmdl.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_model.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_model.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_ngraph.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_ppl.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
gl_rlight.c Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage. 2008-01-24 01:24:10 +00:00
gl_rmain.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_rmisc.c Minor update... 2008-11-09 22:29:28 +00:00
gl_rsurf.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_screen.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_shader.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c Minor update... 2008-11-09 22:29:28 +00:00
gl_vidlinuxglx.c Implemented DGA-code similar to Fuhquake, works much better. 2008-05-13 11:16:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c printf()s, be gone. 2008-02-14 12:45:08 +00:00
gl_vidnt.c try that 2009-04-06 01:01:31 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux 2009-04-07 03:48:32 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Minor update... 2008-11-09 22:29:28 +00:00
glsupp.h Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again 2008-11-12 12:05:29 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
shader.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00