/* Copyright (C) 2001-2002 A Nourai Copyright (C) 2006 Jacek Piszczek (Mac OSX port) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the included (GNU.txt) GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" float mouse_x,mouse_y; float old_mouse_x,old_mouse_y; cvar_t m_filter = SCVARF("m_filter", "1", CVAR_ARCHIVE); void IN_Init (void) { Cvar_Register (&m_filter, "input values"); } void IN_ReInit(void) { } void IN_Shutdown (void) { } void IN_Commands (void) { } // oportunity for devices to stick commands on the script buffer void IN_ModeChanged (void) { } // called whenever screen dimensions change void IN_Move (float *movements, int pnum) { float tx, ty, filterfrac; tx = mouse_x; ty = mouse_y; if (m_filter.value) { filterfrac = bound(0, m_filter.value, 1) / 2.0; mouse_x = (tx * (1 - filterfrac) + old_mouse_x * filterfrac); mouse_y = (ty * (1 - filterfrac) + old_mouse_y * filterfrac); } old_mouse_x = tx; old_mouse_y = ty; mouse_x *= sensitivity.value; mouse_y *= sensitivity.value; if ((in_strafe.state[pnum] & 1) || (lookstrafe.value && in_mlook.state[pnum])) { movements[1] += m_side.value * mouse_x; } else { cl.viewangles[pnum][YAW] -= m_yaw.value * mouse_x; } if (in_mlook.state[pnum]) V_StopPitchDrift(pnum); if (in_mlook.state[pnum] && !(in_strafe.state[pnum] & 1)) { cl.viewangles[pnum][PITCH] += m_pitch.value * mouse_y; cl.viewangles[pnum][PITCH] = bound(-70, cl.viewangles[pnum][PITCH], 80); } else { movements[0] -= m_forward.value * mouse_y; } mouse_x = mouse_y = 0.0; } // add additional movement on top of the keyboard move cmd