/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" #ifndef __CYGWIN__ #ifndef NOSOUNDASM #define NOSOUNDASM //since channels per sound card went to 6 (portable_samplegroup_t was changed) #endif #ifdef _WIN32 #include "winquake.h" #else #define DWORD unsigned long #endif #define PAINTBUFFER_SIZE 2048 portable_samplegroup_t paintbuffer[PAINTBUFFER_SIZE]; int snd_scaletable[32][256]; int *snd_p, snd_vol; short *snd_out; void Snd_WriteLinearBlastStereo16 (soundcardinfo_t *sc); #if defined(NOSOUNDASM) || !id386 void Snd_WriteLinearBlastStereo16 (soundcardinfo_t *sc) { int i, i2; int val; for (i=0, i2=0; isnd_linear_count ; i+=2, i2+=6) { val = (snd_p[i2]*snd_vol)>>8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short)0x8000) snd_out[i] = (short)0x8000; else snd_out[i] = val; val = (snd_p[i2+1]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+1] = 0x7fff; else if (val < (short)0x8000) snd_out[i+1] = (short)0x8000; else snd_out[i+1] = val; } } #endif void S_TransferStereo16 (soundcardinfo_t *sc, int endtime) { int lpos; int lpaintedtime; DWORD *pbuf; #if defined(_WIN32) && !defined(NODIRECTX) int reps; DWORD dwSize=0,dwSize2=0; DWORD *pbuf2; HRESULT hresult; #endif snd_vol = volume.value*256; snd_p = (int *) paintbuffer; lpaintedtime = sc->paintedtime; #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { reps = 0; while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize, (void**)&pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } if (++reps > 10000) { Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } } } else #endif { pbuf = (DWORD *)sc->sn.buffer; } while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime % ((sc->sn.samples>>1)); snd_out = (short *) pbuf + (lpos<<1); sc->snd_linear_count = (sc->sn.samples>>1) - lpos; if (lpaintedtime + sc->snd_linear_count > endtime) sc->snd_linear_count = endtime - lpaintedtime; sc->snd_linear_count <<= 1; // write a linear blast of samples Snd_WriteLinearBlastStereo16 (sc); if (sc == sndcardinfo) //only do this for one sound card. Media_RecordAudioFrame(snd_out, sc->snd_linear_count); snd_p += sc->snd_linear_count; lpaintedtime += (sc->snd_linear_count>>1); } #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0); #endif } void Snd_WriteLinearBlastStereo16_4Speaker (soundcardinfo_t *sc) { int i, i2; int val; for (i=0, i2=0; isnd_linear_count ; i+=4, i2+=6) { val = (snd_p[i2]*snd_vol)>>8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short)0x8000) snd_out[i] = (short)0x8000; else snd_out[i] = val; val = (snd_p[i2+1]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+1] = 0x7fff; else if (val < (short)0x8000) snd_out[i+1] = (short)0x8000; else snd_out[i+1] = val; val = (snd_p[i2+2]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+2] = 0x7fff; else if (val < (short)0x8000) snd_out[i+2] = (short)0x8000; else snd_out[i+2] = val; val = (snd_p[i2+3]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+3] = 0x7fff; else if (val < (short)0x8000) snd_out[i+3] = (short)0x8000; else snd_out[i+3] = val; // snd_out[i+0] = rand(); // snd_out[i+1] = rand(); // snd_out[i+2] = rand(); // snd_out[i+3] = rand(); } } void S_Transfer4Speaker16 (soundcardinfo_t *sc, int endtime) { int lpos; int lpaintedtime; DWORD *pbuf; #if defined(_WIN32) && !defined(NODIRECTX) int reps; DWORD dwSize=0,dwSize2=0; DWORD *pbuf2; HRESULT hresult; #endif snd_vol = volume.value*256; snd_p = (int *) paintbuffer; lpaintedtime = sc->paintedtime; #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { reps = 0; while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize, (void**)&pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } if (++reps > 10000) { Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } } } else #endif { pbuf = (DWORD *)sc->sn.buffer; } while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime % ((sc->sn.samples>>2)); snd_out = (short *) pbuf + (lpos<<2); sc->snd_linear_count = (sc->sn.samples>>2) - lpos; if (lpaintedtime + sc->snd_linear_count > endtime) sc->snd_linear_count = endtime - lpaintedtime; sc->snd_linear_count <<= 2; // write a linear blast of samples Snd_WriteLinearBlastStereo16_4Speaker (sc); if (sc == sndcardinfo) //only do this for one sound card. Media_RecordAudioFrame(snd_out, sc->snd_linear_count); snd_p += sc->snd_linear_count; lpaintedtime += (sc->snd_linear_count>>2); } #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0); #endif } void Snd_WriteLinearBlast6Speaker16 (soundcardinfo_t *sc) { int i; int val; for (i=0 ; isnd_linear_count ; i+=6) { val = (snd_p[i]*snd_vol)>>8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short)0x8000) snd_out[i] = (short)0x8000; else snd_out[i] = val; val = (snd_p[i+1]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+1] = 0x7fff; else if (val < (short)0x8000) snd_out[i+1] = (short)0x8000; else snd_out[i+1] = val; val = (snd_p[i+2]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+2] = 0x7fff; else if (val < (short)0x8000) snd_out[i+2] = (short)0x8000; else snd_out[i+2] = val; val = (snd_p[i+3]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+3] = 0x7fff; else if (val < (short)0x8000) snd_out[i+3] = (short)0x8000; else snd_out[i+3] = val; val = (snd_p[i+4]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+4] = 0x7fff; else if (val < (short)0x8000) snd_out[i+4] = (short)0x8000; else snd_out[i+4] = val; val = (snd_p[i+5]*snd_vol)>>8; if (val > 0x7fff) snd_out[i+5] = 0x7fff; else if (val < (short)0x8000) snd_out[i+5] = (short)0x8000; else snd_out[i+5] = val; #if 0 snd_out[i+0] = rand(); snd_out[i+1] = rand(); snd_out[i+2] = rand(); snd_out[i+3] = rand(); snd_out[i+4] = rand(); snd_out[i+5] = rand(); #elif 0 snd_out[i+0]=snd_out[i+1]=snd_out[i+2]=snd_out[i+3]=snd_out[i+4]=snd_out[i+5] = rand(); #endif } } void S_Transfer6Speaker16 (soundcardinfo_t *sc, int endtime) { int lpos; int lpaintedtime; DWORD *pbuf; #if defined(_WIN32) && !defined(NODIRECTX) int reps; DWORD dwSize=0,dwSize2=0; DWORD *pbuf2; HRESULT hresult; #endif snd_vol = volume.value*256; snd_p = (int *) paintbuffer; lpaintedtime = sc->paintedtime; #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { reps = 0; while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize, (void**)&pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } if (++reps > 10000) { Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } } } else #endif { pbuf = (DWORD *)sc->sn.buffer; } while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = (lpaintedtime % ((sc->sn.samples/6))); snd_out = (short *) pbuf + (lpos*6); sc->snd_linear_count = (sc->sn.samples/6) - lpos; if (lpaintedtime + sc->snd_linear_count > endtime) sc->snd_linear_count = endtime - lpaintedtime; sc->snd_linear_count *= 6; // write a linear blast of samples Snd_WriteLinearBlast6Speaker16 (sc); if (sc == sndcardinfo) //only do this for one sound card. Media_RecordAudioFrame(snd_out, sc->snd_linear_count); snd_p += sc->snd_linear_count; lpaintedtime += (sc->snd_linear_count/6); } #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0); #endif } void S_TransferPaintBuffer(soundcardinfo_t *sc, int endtime) { int out_idx; int count; int out_mask; int *p; int step; int val; int snd_vol; DWORD *pbuf; #if defined(_WIN32) && !defined(NODIRECTX) int reps; DWORD dwSize=0,dwSize2=0; DWORD *pbuf2; HRESULT hresult; #endif if (sc->sn.samplebits == 16 && sc->sn.numchannels == 2) { S_TransferStereo16 (sc, endtime); return; } if (sc->sn.samplebits == 16 && sc->sn.numchannels == 6) { S_Transfer6Speaker16 (sc, endtime); return; } if (sc->sn.samplebits == 16 && sc->sn.numchannels == 4) { S_Transfer4Speaker16 (sc, endtime); return; } p = (int *) paintbuffer; count = (endtime - sc->paintedtime) * sc->sn.numchannels; out_mask = sc->sn.samples - 1; out_idx = sc->paintedtime * sc->sn.numchannels & out_mask; if (sc->sn.numchannels>2) step = 1; else step = 3 - sc->sn.numchannels; snd_vol = volume.value*256; #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { reps = 0; while ((hresult = sc->pDSBuf->lpVtbl->Lock(sc->pDSBuf, 0, sc->gSndBufSize, (void**)&pbuf, &dwSize, (void**)&pbuf2,&dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } if (++reps > 10000) { Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n"); S_ShutdownCard (sc); SNDDMA_Init (sc); return; } } } else #endif { pbuf = (DWORD *)sc->sn.buffer; } if (sc->sn.samplebits == 16) { short *out = (short *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (sc->sn.samplebits == 8) { unsigned char *out = (unsigned char *) pbuf; while (count--) { val = (*p * snd_vol) >> 8; p+= step; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = (val>>8) + 128; out_idx = (out_idx + 1) & out_mask; } } #if defined(_WIN32) && !defined(NODIRECTX) if (sc->pDSBuf) { DWORD dwNewpos, dwWrite; int il = sc->paintedtime; int ir = endtime - sc->paintedtime; ir += il; sc->pDSBuf->lpVtbl->Unlock(sc->pDSBuf, pbuf, dwSize, NULL, 0); sc->pDSBuf->lpVtbl->GetCurrentPosition(sc->pDSBuf, &dwNewpos, &dwWrite); // if ((dwNewpos >= il) && (dwNewpos <= ir)) // Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos); } #endif } /* =============================================================================== CHANNEL MIXING =============================================================================== */ void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime); void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count); void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count); void S_PaintChannels(soundcardinfo_t *sc, int endtime) { int i, j; int end; channel_t *ch; sfxcache_t *scache; sfx_t *s; int ltime, count; // sc->rawstart += sc->paintedtime - sc->oldpaintedtime; // sc->oldpaintedtime = sc->paintedtime; while (sc->paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - sc->paintedtime > PAINTBUFFER_SIZE) end = sc->paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer Q_memset(paintbuffer, 0, (end - sc->paintedtime) * sizeof(portable_samplegroup_t)); // paint in the channels. ch = sc->channel; for (i=0; itotal_chans ; i++, ch++) { if (!ch->sfx) continue; if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5]) continue; scache = S_LoadSound (ch->sfx); if (!scache) continue; if (ch->pos > scache->length) //cache was flushed and gamedir changed. { ch->pos = scache->length; ch->end = scache->length; } ltime = sc->paintedtime; if (ch->sfx->decoder) { int len_diff; soundcardinfo_t *sndc; #define qmax(x, y) (x>y)?(x):(y) len_diff = scache->length; ch->sfx->decoder->decodemore(ch->sfx, ch->pos + endtime-ltime+1000); //ch->pos + qmax(end-ltime+1000, 1000)); //try to exceed by a little. scache = S_LoadSound (ch->sfx); if (!scache) continue; len_diff = scache->length - len_diff; for (sndc = sndcardinfo; sndc; sndc=sndc->next) { for (j = 0; j < sndc->total_chans; j++) if (sndc->channel[j].sfx == ch->sfx) //extend all of these. ch->end += len_diff; } } while (ltime < end) { // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (ch->pos < 0) //delay the sound a little { if (count > -ch->pos) count = -ch->pos; ltime += count; ch->pos += count; continue; } /*dmw having fun int uw; int oldpos = ch->pos; int vol = ch->vol[0]; int rvol = ch->vol[1]; int end = ch->end; ch->vol[1]=0; ch->vol[0]/=2; for (uw = 0; uw < 5; uw++) { */ if (scache->width == 1) { if (scache->stereo) SND_PaintChannelFrom8Stereo(ch, scache, count); else if (sc->sn.numchannels == 6) SND_PaintChannelFrom8_6Speaker(ch, scache, count); else if (sc->sn.numchannels == 4) SND_PaintChannelFrom8_4Speaker(ch, scache, count); else SND_PaintChannelFrom8(ch, scache, count); } else { if (scache->stereo) SND_PaintChannelFrom16Stereo(ch, scache, count); else if (sc->sn.numchannels == 6) SND_PaintChannelFrom16_6Speaker(ch, scache, count); else if (sc->sn.numchannels == 4) SND_PaintChannelFrom16_4Speaker(ch, scache, count); else SND_PaintChannelFrom16(ch, scache, count); } /* lots of fun // ch->vol[0]*=-1; ch->vol[1]=0; ch->vol[0]/=1.3; ch->pos=oldpos-cursndcard->sn.speed*uw*0.06; if (ch->pos >= sc->length || ch->pos < 0) break; } ch->vol[0] = vol; ch->vol[1] = rvol; ch->pos = oldpos+count; */ ltime += count; } // if at end of loop, restart if (ltime >= ch->end) { if (scache->loopstart >= 0) { ch->pos = scache->loopstart; ch->end = ltime + scache->length - ch->pos; if (!scache->length) { scache->loopstart=-1; break; } } else if (ch->looping && scache->length) { ch->pos = 0; ch->end = ltime + scache->length - ch->pos; } else { // channel just stopped s = ch->sfx; ch->sfx = NULL; if (s->decoder) { if (!S_IsPlayingSomewhere(s)) s->decoder->abort(s); } break; } } } } // transfer out according to DMA format S_TransferPaintBuffer(sc, end); sc->paintedtime = end; } } void SND_InitScaletable (void) { int i, j; for (i=0 ; i<32 ; i++) for (j=0 ; j<256 ; j++) snd_scaletable[i][j] = ((signed char)j) * i * 8; } #if defined(NOSOUNDASM) || !id386 void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count) { int data; int *lscale, *rscale; unsigned char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; lscale = snd_scaletable[ch->vol[0] >> 3]; rscale = snd_scaletable[ch->vol[1] >> 3]; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ipos += count; } void SND_PaintChannelFrom8Duel (channel_t *ch, sfxcache_t *sc, int count) { int *lscale, *rscale; unsigned char *sfx1, *sfx2; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; lscale = snd_scaletable[ch->vol[0] >> 3]; rscale = snd_scaletable[ch->vol[1] >> 3]; i = ch->pos - ch->delay[0]; if (i < 0) i = 0; sfx1 = (signed char *)sc->data + i; i = ch->pos - ch->delay[1]; if (i < 0) i = 0; sfx2 = (signed char *)sc->data + i; for (i=0 ; ipos += count; } #endif // !id386 void SND_PaintChannelFrom8Stereo (channel_t *ch, sfxcache_t *sc, int count) { // int data; int *lscale, *rscale; unsigned char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; lscale = snd_scaletable[ch->vol[0] >> 3]; rscale = snd_scaletable[ch->vol[1] >> 3]; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ipos += count; } void SND_PaintChannelFrom8_4Speaker (channel_t *ch, sfxcache_t *sc, int count) { int *scale0, *scale1, *scale2, *scale3; unsigned char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; if (ch->vol[2] > 255) ch->vol[2] = 255; if (ch->vol[3] > 255) ch->vol[3] = 255; scale0 = snd_scaletable[ch->vol[0] >> 3]; scale1 = snd_scaletable[ch->vol[1] >> 3]; scale2 = snd_scaletable[ch->vol[2] >> 3]; scale3 = snd_scaletable[ch->vol[3] >> 3]; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ipos += count; } void SND_PaintChannelFrom8_6Speaker (channel_t *ch, sfxcache_t *sc, int count) { int *scale0, *scale1, *scale2, *scale3, *scale4, *scale5; unsigned char *sfx; int i; if (ch->vol[0] > 255) ch->vol[0] = 255; if (ch->vol[1] > 255) ch->vol[1] = 255; if (ch->vol[2] > 255) ch->vol[2] = 255; if (ch->vol[3] > 255) ch->vol[3] = 255; if (ch->vol[4] > 255) ch->vol[4] = 255; if (ch->vol[5] > 255) ch->vol[5] = 255; scale0 = snd_scaletable[ch->vol[0] >> 3]; scale1 = snd_scaletable[ch->vol[1] >> 3]; scale2 = snd_scaletable[ch->vol[2] >> 3]; scale3 = snd_scaletable[ch->vol[3] >> 3]; scale4 = snd_scaletable[ch->vol[4] >> 3]; scale5 = snd_scaletable[ch->vol[5] >> 3]; sfx = (signed char *)sc->data + ch->pos; for (i=0 ; ipos += count; } void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count) { int data; int left, right; int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->vol[0]; rightvol = ch->vol[1]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; right = (data * rightvol) >> 8; paintbuffer[i].s[0] += left; paintbuffer[i].s[1] += right; } ch->pos += count; } void SND_PaintChannelFrom16Stereo (channel_t *ch, sfxcache_t *sc, int count) { int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->vol[0]; rightvol = ch->vol[1]; sfx = (signed short *)sc->data + ch->pos*2; for (i=0 ; i> 8; paintbuffer[i].s[1] += (*sfx++ * rightvol) >> 8; } ch->pos += count; } void SND_PaintChannelFrom16_6Speaker (channel_t *ch, sfxcache_t *sc, int count) { int vol[6]; signed short *sfx; int i; vol[0] = ch->vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; vol[4] = ch->vol[4]; vol[5] = ch->vol[5]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; paintbuffer[i].s[4] += (sfx[i] * vol[4]) >> 8; paintbuffer[i].s[5] += (sfx[i] * vol[5]) >> 8; } ch->pos += count; } void SND_PaintChannelFrom16_4Speaker (channel_t *ch, sfxcache_t *sc, int count) { int vol[4]; signed short *sfx; int i; vol[0] = ch->vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; sfx = (signed short *)sc->data + ch->pos; for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; } ch->pos += count; } #endif