/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cl_ignore.h" void CL_GetNumberedEntityInfo (int num, float *org, float *ang); void CLNQ_ParseDarkPlaces5Entities(void); void CL_SetStat (int pnum, int stat, int value); int nq_dp_protocol; int msgflags; char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverdata", // [long] version ... "svc_lightstyle", // [qbyte] [string] "svc_updatename", // [qbyte] [string] "svc_updatefrags", // [qbyte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [qbyte] [qbyte] "svc_particle", // [vec3] "svc_damage", // [qbyte] impact [qbyte] blood [vec3] from "svc_spawnstatic", "svc_spawnstatic2", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", "svc_cdtrack", "svc_sellscreen", "svc_smallkick", "svc_bigkick", "svc_updateping", "svc_updateentertime", "svc_updatestatlong", "svc_muzzleflash", "svc_updateuserinfo", "svc_download", "svc_playerinfo", "svc_nails", "svc_choke", "svc_modellist", "svc_soundlist", "svc_packetentities", "svc_deltapacketentities", "svc_maxspeed", "svc_entgravity", "svc_setinfo", "svc_serverinfo", "svc_updatepl", "NEW svc_nails2", "OBSOLETE", "NEW svc_view2", "NEW svc_lightstylecol", "NEW svc_bulletentext", "NEW svc_lightnings", "NEW svc_modellistshort", "NEW svc_ftesetclientpersist", "NEW svc_setportalstate", "NEW svc_particle2", "NEW svc_particle3", "NEW svc_particle4", "NEW svc_spawnbaseline2", "NEW svc_customtempent", "NEW svc_choosesplitclient", "NEW PROTOCOL" }; char *svc_nqstrings[] = { "nqsvc_bad", "nqsvc_nop", "nqsvc_disconnect", "nqsvc_updatestat", "nqsvc_version", // [long] server version "nqsvc_setview", // [short] entity number "nqsvc_sound", // "nqsvc_time", // [float] server time "nqsvc_print", // [string] null terminated string "nqsvc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "nqsvc_setangle", // [vec3] set the view angle to this absolute value "nqsvc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "nqsvc_lightstyle", // [qbyte] [string] "nqsvc_updatename", // [qbyte] [string] "nqsvc_updatefrags", // [qbyte] [short] "nqsvc_clientdata", // "nqsvc_stopsound", // "nqsvc_updatecolors", // [qbyte] [qbyte] "nqsvc_particle", // [vec3] "nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from "nqsvc_spawnstatic", "nqOBSOLETE svc_spawnbinary", "nqsvc_spawnbaseline", "nqsvc_temp_entity", // "nqsvc_setpause", "nqsvc_signonnum", "nqsvc_centerprint", "nqsvc_killedmonster", "nqsvc_foundsecret", "nqsvc_spawnstaticsound", "nqsvc_intermission", "nqsvc_finale", // [string] music [string] text "nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack "nqsvc_sellscreen", "nqsvc_cutscene", //34 "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", //40 "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "NEW PROTOCOL", "dpsvc_cgame", //50 "dpsvc_updatestatubyte", "dpsvc_effect", "dpsvc_effect2", "dp6svc_precache/dp5svc_sound2", "dpsvc_spawnbaseline2", "dpsvc_spawnstatic2", "dpsvc_entities", "NEW PROTOCOL", "dpsvc_spawnstaticsound2" }; extern cvar_t requiredownloads, cl_standardchat, msg_filter; int oldparsecountmod; int parsecountmod; double parsecounttime; int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index; #ifdef PEXT_LIGHTUPDATES int cl_lightningindex; #endif //============================================================================= int packet_latency[NET_TIMINGS]; int CL_CalcNet (void) { int a, i; frame_t *frame; int lost; // char st[80]; for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1 ; i <= cls.netchan.outgoing_sequence ; i++) { frame = &cl.frames[i&UPDATE_MASK]; if (frame->receivedtime == -1) packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped else if (frame->receivedtime == -2) packet_latency[i&NET_TIMINGSMASK] = 10000; // choked else if (frame->invalid) packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta else packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20; } lost = 0; for (a=0 ; anext) //yeah, so it failed... Ignore it. { if (!strcmp(dl->name, filename)) { if (verbose) Con_Printf("We've failed to download \"%s\" already\n", filename); return false; } } } for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it. { if (!strcmp(dl->name, filename)) { if (verbose) Con_Printf("Already waiting for \"%s\"\n", filename); return true; } } if (!strcmp(cls.downloadname, filename)) { if (verbose) Con_Printf("Already downloading \"%s\"\n", filename); return true; } dl = Z_Malloc(sizeof(downloadlist_t)); Q_strncpyz(dl->name, filename, sizeof(dl->name)); Q_strncpyz(dl->localname, localname, sizeof(dl->localname)); dl->next = cl.downloadlist; cl.downloadlist = dl; if (verbose) Con_Printf("Enqued download of \"%s\"\n", filename); return true; } void CL_DisenqueDownload(char *filename) { downloadlist_t *dl, *nxt; if(cl.downloadlist) //remove from enqued download list { if (!strcmp(cl.downloadlist->name, filename)) { dl = cl.downloadlist; cl.downloadlist = cl.downloadlist->next; Z_Free(dl); } else { for (dl = cl.downloadlist->next; dl->next; dl = dl->next) { if (!strcmp(dl->next->name, filename)) { nxt = dl->next->next; Z_Free(dl->next); dl->next = nxt; break; } } } } } void CL_SendDownloadRequest(char *filename, char *localname) { strcpy (cls.downloadname, localname); Con_TPrintf (TL_DOWNLOADINGFILE, cls.downloadname); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left COM_StripExtension (localname, cls.downloadtempname); strcat (cls.downloadtempname, ".tmp"); CL_SendClientCommand(true, "download %s", filename); //prevent ftp/http from changing stuff cls.downloadmethod = DL_QWPENDING; cls.downloadpercent = 0; CL_DisenqueDownload(filename); } //Do any reloading for the file that just reloaded. void CL_FinishDownload(char *filename, char *tempname) { int i; extern int mod_numknown; extern model_t mod_known[]; COM_RefreshFSCache_f(); cls.downloadmethod = DL_NONE; // rename the temp file to it's final name if (tempname) { char oldn[MAX_OSPATH], newn[MAX_OSPATH]; if (strcmp(tempname, filename)) { if (strncmp(tempname,"skins/",6)) { sprintf (oldn, "%s/%s", com_gamedir, tempname); sprintf (newn, "%s/%s", com_gamedir, filename); } else { sprintf (oldn, "qw/%s", tempname); sprintf (newn, "qw/%s", filename); } if (rename (oldn, newn)) Con_TPrintf (TL_RENAMEFAILED); } } if (!strcmp(filename, "gfx/palette.lmp")) { Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL); } else { for (i = 0; i < mod_numknown; i++) //go and load this model now. { if (!strcmp(mod_known[i].name, filename)) { Mod_ForName(mod_known[i].name, false); //throw away result. break; } } Skin_FlushSkin(filename); } } /* void MapDownload(char *name, qboolean gotornot) { if (gotornot) //yay return; CL_EnqueDownload(filename, false, false); } */ /* =============== CL_CheckOrDownloadFile Returns true if the file exists, otherwise it attempts to start a download from the server. =============== */ qboolean CL_CheckOrDownloadFile (char *filename, char *localname, int nodelay) { if (!localname) localname = filename; if (strstr (localname, "..")) { Con_TPrintf (TL_NORELATIVEPATHS); return true; } if (COM_FCheckExists (localname)) { // it exists, no need to download return true; } //ZOID - can't download when recording if (cls.demorecording) { Con_TPrintf (TL_NODOWNLOADINDEMO, filename); return true; } //ZOID - can't download when playback if (cls.demoplayback) return true; SCR_EndLoadingPlaque(); //release console. /* if (1) if (strncmp(filename, "maps/", 5)) if (strcmp(filename + strlen(filename)-4, ".bsp")) { char base[MAX_QPATH]; COM_FileBase(filename, base); HTTP_CL_Get(va("http://maps.quakeworld.nu/%s/download/", base), filename, MapDownload); } */ if (CL_EnqueDownload(filename, localname, false, false)) return !nodelay; else return true; } qboolean CL_CheckMD2Skins (char *name) { md2_t *pheader; qbyte *precache_model; int precache_model_skin = 1; char *str; // checking for skins in the model precache_model = COM_LoadMallocFile (name); if (!precache_model) { precache_model_skin = 0; return false; // couldn't load it } if (LittleLong(*(unsigned *)precache_model) != MD2IDALIASHEADER) { // not an alias model BZ_Free(precache_model); precache_model = 0; precache_model_skin = 0; return false; } pheader = (md2_t *)precache_model; if (LittleLong (pheader->version) != MD2ALIAS_VERSION) { BZ_Free(precache_model); precache_model = 0; precache_model_skin = 0; return false; } pheader = (md2_t *)precache_model; while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) { str = (char *)precache_model + LittleLong(pheader->ofs_skins) + (precache_model_skin - 1)*MD2MAX_SKINNAME; COM_CleanUpPath(str); if (!CL_CheckOrDownloadFile(str, str, false)) { precache_model_skin++; BZ_Free(precache_model); precache_model=NULL; return true; // started a download } precache_model_skin++; } if (precache_model) { BZ_Free(precache_model); precache_model=NULL; } precache_model_skin = 0; return false; } /* ================= Model_NextDownload ================= */ void Sound_NextDownload (void); void Model_NextDownload (void) { // char *twf; char *s; int i; extern char gamedirfile[]; if (cls.downloadnumber == 0) { Con_TPrintf (TLC_CHECKINGMODELS); cls.downloadnumber = 1; cl.worldmodel = NULL; } #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { R_SetSky(cl.skyname, cl.skyrotate, cl.skyaxis); for (i = 0; i < Q2MAX_IMAGES; i++) { char picname[256]; if (!*cl.image_name[i]) continue; sprintf(picname, "pics/%s.pcx", cl.image_name[i]); if (!CL_CheckOrDownloadFile(picname, picname, false)) return; } if (!CLQ2_RegisterTEntModels()) return; } #endif cls.downloadtype = dl_model; for ( ; cl.model_name[cls.downloadnumber][0] ; cls.downloadnumber++) { s = cl.model_name[cls.downloadnumber]; if (s[0] == '*') continue; // inline brush model if (!stricmp(COM_FileExtension(s), "dsp")) //doom sprites are weird, and not really downloadable via this system continue; #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2 && s[0] == '#') //this is a vweap continue; #endif if (!CL_CheckOrDownloadFile(s, s, cls.downloadnumber==1)) //world is required to be loaded. return; // started a download if (strstr(s, ".md2")) if (CL_CheckMD2Skins(s)) return; } CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing. if (cl.playernum[0] == -1) { //q2 cinematic - don't load the models. cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false); } else if (!cl.worldmodel) { for (i=1 ; itype == mod_dummy || cl.model_precache[i]->needload))) { Con_TPrintf (TL_FILE_X_MISSING, cl.model_name[i]); Con_TPrintf (TL_GETACLIENTPACK, gamedirfile); CL_Disconnect (); return; } S_ExtraUpdate(); } cl.worldmodel = cl.model_precache[1]; if (!cl.worldmodel) Host_EndGame("Worldmodel wasn't sent\n"); } if (cl.worldmodel->type != mod_brush && cl.worldmodel->type != mod_heightmap) Host_EndGame("Worldmodel must be a bsp of some sort\n"); if (!R_CheckSky()) return; if (!Wad_NextDownload()) //world is required to be loaded. return; // started a download { extern model_t *loadmodel; loadmodel = cl.worldmodel; if (!cl.worldmodel) Host_EndGame("No worldmodel was loaded\n"); if (R_PreNewMap) R_PreNewMap(); Mod_NowLoadExternal(); } // all done R_NewMap (); Hunk_Check (); // make sure nothing is hurt #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { cls.downloadnumber = 0; Skin_NextDownload(); } else #endif { // done with modellist, request first of static signon messages // CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2); CL_SendClientCommand(true, prespawn_name, cl.servercount, LittleLong(cl.worldmodel->checksum2)); } } /* ================= Sound_NextDownload ================= */ void Sound_NextDownload (void) { char *s; int i; cls.downloadtype = dl_sound; if (cls.downloadnumber == 0) { Con_TPrintf (TLC_CHECKINGSOUNDS); #ifdef CSQC_DAT if (cls.fteprotocolextensions & PEXT_CSQC) { s = Info_ValueForKey(cl.serverinfo, "*csprogs"); if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches. { extern cvar_t allow_download_csprogs; unsigned int chksum = strtoul(s, NULL, 0); if (allow_download_csprogs.value) { char *str = va("csprogsvers/%x.dat", chksum); if (!CL_CheckOrDownloadFile("csprogs.dat", str, true)) { cls.downloadnumber = 1; return; } } else { Con_Printf("Not downloading csprogs.dat\n"); } } } cls.downloadnumber = 1; #endif } #ifdef CSQC_DAT if (cls.downloadnumber == 1 && cls.fteprotocolextensions & PEXT_CSQC) { s = Info_ValueForKey(cl.serverinfo, "*csprogs"); if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches. { unsigned int chksum = strtoul(s, NULL, 0); if (CSQC_Init(chksum)) CL_SendClientCommand(true, "enablecsqc"); else Sbar_Start(); //try and start this before we're actually on the server, //this'll stop the mod from sending so much stuffed data at us, whilst we're frozen while trying to load. //hopefully this'll make it more robust. //csqc is expected to use it's own huds, or to run on decent servers. :p } } #endif for ( ; cl.sound_name[cls.downloadnumber][0] ; cls.downloadnumber++) { s = cl.sound_name[cls.downloadnumber]; if (*s == '*') continue; if (!CL_CheckOrDownloadFile(va("sound/%s",s), NULL, false)) return; // started a download } for (i=1 ; ilocalname)) CL_SendDownloadRequest(cl.downloadlist->name, cl.downloadlist->localname); else { Con_Printf("Already have %s\n", cl.downloadlist->localname); CL_DisenqueDownload(cl.downloadlist->name); } return; } switch (cls.downloadtype) { case dl_single: case dl_singlestuffed: break; case dl_skin: Skin_NextDownload (); break; case dl_model: Model_NextDownload (); break; case dl_sound: Sound_NextDownload (); break; case dl_none: default: Con_DPrintf("Unknown download type.\n"); } } int CL_RequestADownloadChunk(void); void CL_SendDownloadReq(sizebuf_t *msg) { if (cl.downloadlist && !cls.downloadmethod) { CL_RequestNextDownload(); return; } #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.downloadmethod == DL_QWCHUNKS) { int i = CL_RequestADownloadChunk(); if (i < 0) { //we can stop downloading now. } else { CL_SendClientCommand(false, "nextdl %i\n", i); } return; } #endif } #ifdef PEXT_ZLIBDL #ifdef _WIN32 #define ZEXPORT VARGS #include "../../zip/zlib.h" //# pragma comment (lib, "zip/zlib.lib") #else #include #endif char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize) { char *outbuf = Hunk_TempAlloc(finalsize); z_stream zs; *messagesize = (*(short*)input); input+=2; if (!*messagesize) { *messagesize = finalsize+2; return input; } memset(&zs, 0, sizeof(zs)); zs.next_in = input; zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea. zs.total_in = 0; zs.next_out = outbuf; zs.avail_out = finalsize; //this is the limiter. zs.total_out = 0; zs.data_type = Z_BINARY; inflateInit(&zs); inflate(&zs, Z_FINISH); //decompress it in one go. inflateEnd(&zs); *messagesize = zs.total_in+2; return outbuf; } #endif void CL_DownloadFailed(char *name) { //add this to our failed list. (so we don't try downloading it again...) downloadlist_t *failed; failed = Z_Malloc(sizeof(downloadlist_t)); failed->next = cl.faileddownloads; cl.faileddownloads = failed; Q_strncpyz(failed->name, name, sizeof(failed->name)); cls.downloadmethod = DL_NONE; } float downloadstarttime; #ifdef PEXT_CHUNKEDDOWNLOADS #define MAXBLOCKS 64 //must be power of 2 #define DLBLOCKSIZE 1024 int downloadsize; int receivedbytes; int recievedblock[MAXBLOCKS]; int firstblock; int blockcycle; void CL_ParseChunkedDownload(void) { qbyte *svname; qbyte osname[MAX_OSPATH]; int totalsize; int chunknum; char data[DLBLOCKSIZE]; chunknum = MSG_ReadLong(); if (chunknum < 0) { totalsize = MSG_ReadLong(); svname = MSG_ReadString(); if (cls.demoplayback) return; if (totalsize < 0) { if (totalsize == -2) Con_Printf("Server permissions deny downloading file %s\n", svname); else Con_Printf("Couldn't find file %s on the server\n", svname); CL_DownloadFailed(svname); CL_RequestNextDownload(); return; } if (cls.downloadmethod == DL_QWCHUNKS) Host_EndGame("Received second download - \"%s\"\n", svname); if (!strcmp(cls.downloadname, svname)) Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, cls.downloadname); //start the new download cls.downloadmethod = DL_QWCHUNKS; cls.downloadpercent = 0; downloadsize = totalsize; downloadstarttime = Sys_DoubleTime(); strcpy(cls.downloadname, svname); COM_StripExtension(svname, cls.downloadtempname); COM_DefaultExtension(cls.downloadtempname, ".tmp"); if (!strncmp(cls.downloadtempname,"skins/",6)) sprintf (osname, "qw/%s", cls.downloadtempname); //skins go to quake/qw/skins. never quake/gamedir/skins (blame id) else sprintf (osname, "%s/%s", com_gamedir, cls.downloadtempname); COM_CreatePath (osname); cls.downloadqw = fopen (osname, "wb"); if (!cls.downloadqw) { CL_DownloadFailed(svname); return; } firstblock = 0; receivedbytes = 0; blockcycle = -1; //so it requests 0 first. :) memset(recievedblock, 0, sizeof(recievedblock)); return; } // Con_Printf("Received dl block %i: ", chunknum); MSG_ReadData(data, DLBLOCKSIZE); if (cls.demoplayback) { //err, yeah, when playing demos we don't actually pay any attention to this. return; } if (chunknum < firstblock) { // Con_Printf("too old\n", chunknum); return; } if (chunknum-firstblock >= MAXBLOCKS) { // Con_Printf("^1too new!\n", chunknum); return; } if (recievedblock[chunknum&(MAXBLOCKS-1)]) { // Con_Printf("duplicated\n", chunknum); return; } // Con_Printf("usable\n", chunknum); receivedbytes+=DLBLOCKSIZE; recievedblock[chunknum&(MAXBLOCKS-1)] = true; while(recievedblock[firstblock&(MAXBLOCKS-1)]) { recievedblock[firstblock&(MAXBLOCKS-1)] = false; firstblock++; } fseek(cls.downloadqw, chunknum*DLBLOCKSIZE, SEEK_SET); if (downloadsize - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve. fwrite(data, 1, downloadsize - chunknum*DLBLOCKSIZE, cls.downloadqw); else fwrite(data, 1, DLBLOCKSIZE, cls.downloadqw); cls.downloadpercent = receivedbytes/(float)downloadsize*100; } int CL_RequestADownloadChunk(void) { int i; int b; if (cls.downloadmethod != DL_QWCHUNKS) { Con_Printf("download not initiated\n"); return 0; } blockcycle++; for (i = 0; i < MAXBLOCKS; i++) { b = ((i+blockcycle)&(MAXBLOCKS-1)) + firstblock; if (!recievedblock[b&(MAXBLOCKS-1)]) //don't ask for ones we've already got. { if (b >= (downloadsize+DLBLOCKSIZE-1)/DLBLOCKSIZE) //don't ask for blocks that are over the size of the file. continue; // Con_Printf("Requesting block %i\n", b); return b; } } // Con_Printf("^1 EOF?\n"); fclose(cls.downloadqw); CL_FinishDownload(cls.downloadname, cls.downloadtempname); Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime)); *cls.downloadname = '\0'; cls.downloadqw = NULL; cls.downloadpercent = 0; return -1; } #endif /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ void CL_ParseDownload (void) { int size, percent; qbyte name[1024]; #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { CL_ParseChunkedDownload(); return; } #endif // read the data size = MSG_ReadShort (); percent = MSG_ReadByte (); if (cls.demoplayback) { if (size > 0) msg_readcount += size; return; // not in demo playback } if (!*cls.downloadname) //huh... that's not right... { Con_Printf("^1Warning^7: Server sending unknown file.\n"); strcpy(cls.downloadname, "unknown.txt"); strcpy(cls.downloadtempname, "unknown.tmp"); } if (size < 0) { Con_TPrintf (TL_FILENOTFOUND); if (cls.downloadqw) { Con_TPrintf (TL_CLS_DOWNLOAD_ISSET); fclose (cls.downloadqw); cls.downloadqw = NULL; } if (cl.downloadlist && !strcmp(cl.downloadlist->name, cls.downloadname)) { downloadlist_t *next; next = cl.downloadlist->next; Z_Free(cl.downloadlist); cl.downloadlist = next; } CL_DownloadFailed(cls.downloadname); CL_RequestNextDownload (); return; } // open the file if not opened yet if (!cls.downloadqw) { if (strncmp(cls.downloadtempname,"skins/",6)) sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname); else sprintf (name, "qw/%s", cls.downloadtempname); COM_CreatePath (name); cls.downloadqw = fopen (name, "wb"); if (!cls.downloadqw) { msg_readcount += size; Con_TPrintf (TL_FAILEDTOOPEN, cls.downloadtempname); CL_DownloadFailed(cls.downloadname); CL_RequestNextDownload (); return; } downloadstarttime = Sys_DoubleTime(); SCR_EndLoadingPlaque(); } #ifdef PEXT_ZLIBDL if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL) { int compsize; percent = percent - 101; fwrite (ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), 1, size, cls.download); msg_readcount += compsize; } else #endif { fwrite (net_message.data + msg_readcount, 1, size, cls.downloadqw); msg_readcount += size; } if (cls.downloadmethod == DL_QWPENDING) cls.downloadmethod = DL_QW; if (percent != 100) { // change display routines by zoid // request next block cls.downloadpercent = percent; CL_SendClientCommand(true, "nextdl"); } else { fclose (cls.downloadqw); CL_FinishDownload(cls.downloadname, cls.downloadtempname); *cls.downloadname = '\0'; cls.downloadqw = NULL; cls.downloadpercent = 0; Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime)); // get another file if needed CL_RequestNextDownload (); } } static qbyte *upload_data; static int upload_pos; static int upload_size; void CL_NextUpload(void) { qbyte buffer[1024]; int r; int percent; int size; if (!upload_data) return; r = upload_size - upload_pos; if (r > 768) r = 768; memcpy(buffer, upload_data + upload_pos, r); MSG_WriteByte (&cls.netchan.message, clc_upload); MSG_WriteShort (&cls.netchan.message, r); upload_pos += r; size = upload_size; if (!size) size = 1; percent = upload_pos*100/size; MSG_WriteByte (&cls.netchan.message, percent); SZ_Write (&cls.netchan.message, buffer, r); Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r); if (upload_pos != upload_size) return; Con_TPrintf (TL_UPLOADCOMPLEATE); BZ_Free(upload_data); upload_data = 0; upload_pos = upload_size = 0; } void CL_StartUpload (qbyte *data, int size) { if (cls.state < ca_onserver) return; // gotta be connected // override if (upload_data) BZ_Free(upload_data); Con_DPrintf("Upload starting of %d...\n", size); upload_data = BZ_Malloc(size); memcpy(upload_data, data, size); upload_size = size; upload_pos = 0; CL_NextUpload(); } qboolean CL_IsUploading(void) { if (upload_data) return true; return false; } void CL_StopUpload(void) { if (upload_data) BZ_Free(upload_data); upload_data = NULL; } /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ #ifdef CLIENTONLY float nextdemotime; #endif /* ================== CL_ParseServerData ================== */ void CL_ParseServerData (void) { int pnum; int clnum; char *str; int protover, svcnt; float maxspeed, entgrav; Con_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // SCR_BeginLoadingPlaque(); // parse protocol version number // allow 2.2 and 2.29 demos to play #ifdef PROTOCOL_VERSION_FTE cls.fteprotocolextensions=0; for(;;) { protover = MSG_ReadLong (); if (protover == PROTOCOL_VERSION_FTE) { cls.fteprotocolextensions = MSG_ReadLong(); Con_TPrintf (TL_FTEEXTENSIONS, cls.fteprotocolextensions); continue; } if (protover == PROTOCOL_VERSION) //this ends the version info break; if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability. break; Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION); } #else protover = MSG_ReadLong (); if (protover != PROTOCOL_VERSION && !(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28))) Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION); #endif if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) { sizeofcoord = 4; sizeofangle = 2; } else { sizeofcoord = 2; sizeofangle = 1; } svcnt = MSG_ReadLong (); // game directory str = MSG_ReadString (); #ifndef CLIENTONLY if (!sv.state) #endif { COM_FlushTempoaryPacks(); COM_Gamedir(str); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING); #endif COM_FlushFSCache(); } CL_ClearState (); P_NewServer(); Stats_NewMap(); cl.servercount = svcnt; cl.teamfortress = !Q_strcasecmp(str, "fortress"); if (cl.gamedirchanged) { cl.gamedirchanged = false; #ifndef CLIENTONLY if (!sv.state) #endif Wads_Flush(); T_FreeStrings(); } if (cls.demoplayback == DPB_MVD) { int i; extern float nextdemotime; cls.netchan.last_received = nextdemotime = /*olddemotime =*/ MSG_ReadFloat(); cl.playernum[0] = MAX_CLIENTS - 1; cl.spectator = true; for (i = 0; i < UPDATE_BACKUP; i++) cl.frames[i].playerstate[cl.playernum[0]].pm_type = PM_SPECTATOR; cl.splitclients = 1; CL_RegisterSplitCommands(); } else { // parse player slot, high bit means spectator pnum = MSG_ReadByte (); for (clnum = 0; ; clnum++) { cl.playernum[clnum] = pnum; if (cl.playernum[clnum] & 128) { cl.spectator = true; cl.playernum[clnum] &= ~128; } if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN)) break; pnum = MSG_ReadByte (); if (pnum == 128) break; if (clnum == MAX_SPLITS) Host_EndGame("Server sent us too many alternate clients\n"); } cl.splitclients = clnum+1; CL_RegisterSplitCommands(); } // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); // get the movevars movevars.gravity = MSG_ReadFloat(); movevars.stopspeed = MSG_ReadFloat(); maxspeed = MSG_ReadFloat(); movevars.spectatormaxspeed = MSG_ReadFloat(); movevars.accelerate = MSG_ReadFloat(); movevars.airaccelerate = MSG_ReadFloat(); movevars.wateraccelerate = MSG_ReadFloat(); movevars.friction = MSG_ReadFloat(); movevars.waterfriction = MSG_ReadFloat(); entgrav = MSG_ReadFloat(); for (clnum = 0; clnum < cl.splitclients; clnum++) { cl.maxspeed[clnum] = maxspeed; cl.entgravity[clnum] = entgrav; } // seperate the printfs so the server message can have a color Con_TPrintf (TLC_LINEBREAK_NEWLEVEL); Con_TPrintf (TLC_PC_PS_NL, 2, str); if (CL_RemoveClientCommands("new")) //mvdsv is really appaling some times. { // Con_Printf("Multiple 'new' commands?!?!? This server needs reinstalling!\n"); } memset(cl.sound_name, 0, sizeof(cl.sound_name)); #ifdef PEXT_PK3DOWNLOADS if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after. { CL_SendClientCommand ("pk3list %i 0", cl.servercount, 0); } else #endif { // ask for the sound list next // CL_SendClientCommand ("soundlist %i 0", cl.servercount); CL_SendClientCommand (true, soundlist_name, cl.servercount, 0); } // now waiting for downloads, etc cls.state = ca_onserver; #ifdef VM_CG CG_Stop(); #endif #ifdef CSQC_DAT CSQC_Shutdown(); //revive it when we get the serverinfo saying the checksum. #endif } void CLQ2_ParseServerData (void) { char *str; int i; int svcnt; // int cflag; sizeofcoord = 2; sizeofangle = 1; Con_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // SCR_BeginLoadingPlaque(); // CL_ClearState (); cls.state = ca_onserver; // parse protocol version number i = MSG_ReadLong (); // cls.serverProtocol = i; if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN) Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2); svcnt = MSG_ReadLong (); /*cl.attractloop =*/ MSG_ReadByte (); // game directory str = MSG_ReadString (); // strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1); // set gamedir if (!*str) COM_Gamedir("baseq2"); else COM_Gamedir(str); COM_FlushFSCache(); // if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string))) // Cvar_Set("game", str); CL_ClearState (); cl.minpitch = -89; cl.maxpitch = 89; cl.servercount = svcnt; Stats_NewMap(); // parse player entity number cl.playernum[0] = MSG_ReadShort (); cl.splitclients = 1; CL_RegisterSplitCommands(); cl.spectator = false; // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); if (cl.playernum[0] == -1) { // playing a cinematic or showing a pic, not a level SCR_EndLoadingPlaque(); if (!Media_PlayFilm(str)) Con_TPrintf (TLC_NOQ2CINEMATICSSUPPORT, cl.servercount); else CL_MakeActive("Quake2"); } else { // seperate the printfs so the server message can have a color Con_TPrintf (TLC_LINEBREAK_NEWLEVEL); Con_TPrintf (TLC_PC_PS_NL, 2, str); Media_PlayFilm(""); // need to prep refresh at next oportunity //cl.refresh_prepped = false; } P_NewServer(); if (R_PreNewMap) R_PreNewMap(); } #ifdef NQPROT //FIXME: move to header void CL_KeepaliveMessage(void){} void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution. { int nummodels, numsounds, i; char *str; int protover; if (developer.value) Con_TPrintf (TLC_GOTSVDATAPACKET); CL_ClearState (); Stats_NewMap(); P_NewServer(); protover = MSG_ReadLong (); sizeofcoord = 2; sizeofangle = 1; nq_dp_protocol = 0; cls.z_ext = 0; if (protover == 250) Host_EndGame ("Nehahra demo net protocol is not supported\n"); else if (protover == 3502) { //darkplaces5 nq_dp_protocol = 5; sizeofcoord = 4; sizeofangle = 2; Con_DPrintf("DP5 protocols\n"); } else if (protover == DP6_PROTOCOL_VERSION) { //darkplaces6 (it's a small difference from dp5) nq_dp_protocol = 6; sizeofcoord = 4; sizeofangle = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP6 protocols\n"); } else if (protover == DP7_PROTOCOL_VERSION) { //darkplaces7 (it's a small difference from dp5) nq_dp_protocol = 7; sizeofcoord = 4; sizeofangle = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP7 protocols\n"); } else if (protover != NQ_PROTOCOL_VERSION) { Host_EndGame ("Server returned version %i, not %i\nYou will need to use a different client.", protover, NQ_PROTOCOL_VERSION); } else { Con_DPrintf("Standard NQ protocols\n"); } if (MSG_ReadByte() > MAX_CLIENTS) { Con_Printf ("Warning, this server supports more than 32 clients, additional clients will do bad things\n"); } cl.splitclients = 1; CL_RegisterSplitCommands(); /*cl.gametype =*/ MSG_ReadByte (); str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color Con_TPrintf (TLC_LINEBREAK_NEWLEVEL); Con_TPrintf (TLC_PC_PS_NL, 2, str); SCR_BeginLoadingPlaque(); if (R_PreNewMap) R_PreNewMap(); memset (cl.model_name, 0, sizeof(cl.model_name)); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) { Con_TPrintf (TLC_TOOMANYMODELPRECACHES); return; } strcpy (cl.model_name[nummodels], str); Mod_TouchModel (str); // cl.model_precache[nummodels] = Mod_ForName (cl.model_name[nummodels], false); } memset (cl.sound_name, 0, sizeof(cl.sound_name)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) { Con_TPrintf (TLC_TOOMANYSOUNDPRECACHES); return; } strcpy (cl.sound_name[numsounds], str); S_TouchSound (str); // cl.sound_precache[numsounds] = S_PrecacheSound (cl.sound_name[numsounds]); } // // now we try to load everything else until a cache allocation fails // for (i=1 ; i= 5) /*cl.simvel[0][i] =*/ MSG_ReadFloat(); else /*cl.mvelocity[0][i] =*/ MSG_ReadChar()/**16*/; } // else // cl.mvelocity[0][i] = 0; } if (bits & SU_ITEMS) CL_SetStat(0, STAT_ITEMS, MSG_ReadLong()); // cl.onground = (bits & SU_ONGROUND) != 0; // cl.inwater = (bits & SU_INWATER) != 0; if (nq_dp_protocol >= 6) { } else if (nq_dp_protocol == 5) { CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0); CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0); CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadShort():0); CL_SetStat(0, STAT_HEALTH, MSG_ReadShort()); CL_SetStat(0, STAT_AMMO, MSG_ReadShort()); CL_SetStat(0, STAT_SHELLS, MSG_ReadShort()); CL_SetStat(0, STAT_NAILS, MSG_ReadShort()); CL_SetStat(0, STAT_ROCKETS, MSG_ReadShort()); CL_SetStat(0, STAT_CELLS, MSG_ReadShort()); CL_SetStat(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort()); } else { CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned char)MSG_ReadByte():0); CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadByte():0); CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadByte():0); CL_SetStat(0, STAT_HEALTH, MSG_ReadShort()); CL_SetStat(0, STAT_AMMO, MSG_ReadByte()); CL_SetStat(0, STAT_SHELLS, MSG_ReadByte()); CL_SetStat(0, STAT_NAILS, MSG_ReadByte()); CL_SetStat(0, STAT_ROCKETS, MSG_ReadByte()); CL_SetStat(0, STAT_CELLS, MSG_ReadByte()); CL_SetStat(0, STAT_ACTIVEWEAPON, MSG_ReadByte()); } if (bits & DPSU_VIEWZOOM) { if (nq_dp_protocol >= 6) i = (unsigned short) MSG_ReadShort(); else i = MSG_ReadByte(); if (i < 2) i = 2; CL_SetStat(0, STAT_VIEWZOOM, i); } else if (nq_dp_protocol < 6) CL_SetStat(0, STAT_VIEWZOOM, 255); } #endif /* ================== CL_ParseSoundlist ================== */ void CL_ParseSoundlist (void) { int numsounds; char *str; int n; // precache sounds // memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); numsounds = MSG_ReadByte(); for (;;) { str = MSG_ReadString (); if (!str[0]) break; numsounds++; if (numsounds >= MAX_SOUNDS) Host_EndGame ("Server sent too many sound_precache"); // if (strlen(str)>4) // if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it. // strcpy(str+strlen(str)-4, ".wav"); strcpy (cl.sound_name[numsounds], str); } n = MSG_ReadByte(); if (n) { if (CL_RemoveClientCommands("soundlist")) Con_Printf("Multiple soundlists\n"); // CL_SendClientCommand("soundlist %i %i", cl.servercount, n); CL_SendClientCommand(true, soundlist_name, cl.servercount, n); return; } cls.downloadnumber = 0; cls.downloadtype = dl_sound; Sound_NextDownload (); } /* ================== CL_ParseModellist ================== */ void CL_ParseModellist (qboolean lots) { int nummodels; char *str; int n; // precache models and note certain default indexes if (lots) nummodels = MSG_ReadShort(); else nummodels = MSG_ReadByte(); for (;;) { str = MSG_ReadString (); if (!str[0]) break; nummodels++; if (nummodels>=MAX_MODELS) Host_EndGame ("Server sent too many model_precache"); strcpy (cl.model_name[nummodels], str); if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl")) cl_spikeindex = nummodels; #ifdef PEXT_LIGHTUPDATES if (!strcmp(cl.model_name[nummodels], "progs/zap.mdl")) cl_lightningindex = nummodels; #endif if (!strcmp(cl.model_name[nummodels],"progs/player.mdl")) cl_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl")) cl_h_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl")) cl_flagindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl")) cl_rocketindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl")) cl_grenadeindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl")) cl_gib1index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl")) cl_gib2index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl")) cl_gib3index = nummodels; } if (nummodels) SCR_ImageName(cl.model_name[1]); n = MSG_ReadByte(); if (n) { // CL_SendClientCommand("modellist %i %i", cl.servercount, n); CL_SendClientCommand(true, modellist_name, cl.servercount, (nummodels&0xff00) + n); return; } cls.downloadnumber = 0; cls.downloadtype = dl_model; Model_NextDownload (); } void CL_ProcessUserInfo (int slot, player_info_t *player); void CLQ2_ParseClientinfo(int i, char *s) { char *model, *name; player_info_t *player; //s contains "name\model/skin" player = &cl.players[i]; *player->userinfo = '\0'; model = strchr(s, '\\'); if (model) { *model = '\0'; model++; name = s; } else { name = "Unnammed"; model = "male"; } #if 0 skin = strchr(model, '/'); if (skin) { *skin = '\0'; skin++; } else skin = ""; Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING); Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING); #else Info_SetValueForKey(player->userinfo, "skin", model, MAX_INFO_STRING); #endif Info_SetValueForKey(player->userinfo, "name", name, MAX_INFO_STRING); cl.players[i].userid = i; cl.players[i].bottomcolor = 1; cl.players[i].topcolor = 1; CL_ProcessUserInfo (i, player); } void CLQ2_ParseConfigString (void) { int i; char *s; // char olds[MAX_QPATH]; i = MSG_ReadShort (); if (i < 0 || i >= Q2MAX_CONFIGSTRINGS) Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS"); s = MSG_ReadString(); // strncpy (olds, cl.configstrings[i], sizeof(olds)); // olds[sizeof(olds) - 1] = 0; // strcpy (cl.configstrings[i], s); // do something apropriate if (i == Q2CS_SKY) { Q_strncpyz (cl.skyname, s, sizeof(cl.skyname)); } else if (i == Q2CS_SKYAXIS) { s = COM_Parse(s); cl.skyaxis[0] = atof(com_token); s = COM_Parse(s); cl.skyaxis[1] = atof(com_token); s = COM_Parse(s); cl.skyaxis[2] = atof(com_token); } else if (i == Q2CS_SKYROTATE) cl.skyrotate = atof(s); else if (i == Q2CS_STATUSBAR) { Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar)); } else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES) { #ifdef PEXT_LIGHTSTYLECOL cl_lightstyle[i - Q2CS_LIGHTS].colour = 7; //white #endif Q_strncpyz (cl_lightstyle[i - Q2CS_LIGHTS].map, s, sizeof(cl_lightstyle[i-Q2CS_LIGHTS].map)); cl_lightstyle[i - Q2CS_LIGHTS].length = Q_strlen(cl_lightstyle[i - Q2CS_LIGHTS].map); } else if (i == Q2CS_CDTRACK) { // if (cl.refresh_prepped) CDAudio_Play (atoi(s), true); } else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS) { // if (cl.refresh_prepped) { Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH); cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], false); } } else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_MODELS) { // if (cl.refresh_prepped) Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH); cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s); } else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_MODELS) { //ignore Q_strncpyz(cl.image_name[i-Q2CS_IMAGES], s, MAX_QPATH); } else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS) { // if (cl.refresh_prepped && strcmp(olds, s)) CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s); } #ifdef VM_UI UI_StringChanged(i); #endif } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_state_t *es) { int i; memset(es, 0, sizeof(entity_state_t)); es->modelindex = MSG_ReadByte (); es->frame = MSG_ReadByte (); es->colormap = MSG_ReadByte(); es->skinnum = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { es->origin[i] = MSG_ReadCoord (); es->angles[i] = MSG_ReadAngle (); } #ifdef PEXT_SCALE es->scale = 1*16; #endif #ifdef PEXT_TRANS es->trans = 255; #endif } void CL_ParseBaseline2 (void) { entity_state_t nullst, es; memset(&nullst, 0, sizeof(entity_state_t)); memset(&es, 0, sizeof(entity_state_t)); CL_ParseDelta(&nullst, &es, MSG_ReadShort(), true); memcpy(&cl_baselines[es.number], &es, sizeof(es)); } void CLQ2_Precache_f (void) { #ifdef VM_CG CG_Start(); #endif cls.downloadnumber = 0; cls.downloadtype = dl_sound; CL_RequestNextDownload(); } /* ===================== CL_ParseStatic Static entities are non-interactive world objects like torches ===================== */ void CL_ParseStatic (int version) { entity_t *ent; int i; entity_state_t es, nullstate; if (version == 1) { CL_ParseBaseline (&es); i = cl.num_statics; cl.num_statics++; } else { memset(&nullstate, 0, sizeof(nullstate)); CL_ParseDelta(&nullstate, &es, MSG_ReadShort(), true); es.number+=MAX_EDICTS; for (i = 0; i < cl.num_statics; i++) if (cl_static_entities[i].keynum == es.number) { R_RemoveEfrags (&cl_static_entities[i]); P_DelinkTrailstate (&cl_static_emit[i]); break; } if (i == cl.num_statics) cl.num_statics++; } if (i >= MAX_STATIC_ENTITIES) { cl.num_statics--; Con_Printf ("Too many static entities"); return; } ent = &cl_static_entities[i]; memset(ent, 0, sizeof(*ent)); cl_static_emit[i] = NULL; ent->keynum = es.number; // copy it to the current state ent->model = cl.model_precache[es.modelindex]; ent->oldframe = ent->frame = es.frame; #ifdef SWQUAKE ent->palremap = D_IdentityRemap(); #endif ent->skinnum = es.skinnum; ent->drawflags = es.hexen2flags; #ifdef PEXT_SCALE ent->scale = es.scale/16.0; #endif #ifdef PEXT_TRANS ent->alpha = es.trans/255.0; #endif ent->fatness = es.fatness/2.0; ent->abslight = es.abslight; VectorCopy (es.origin, ent->origin); VectorCopy (es.angles, ent->angles); es.angles[0]*=-1; AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]); VectorInverse(ent->axis[1]); if (!cl.worldmodel) { Con_TPrintf (TLC_PARSESTATICWITHNOMAP); return; } R_AddEfrags (ent); } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (void) { extern cvar_t cl_staticsounds; vec3_t org; int sound_num, vol, atten; int i; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); if (!cl_staticsounds.value) return; S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; float attenuation; int i; channel = MSG_ReadShort(); if (channel & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; sound_num = MSG_ReadByte (); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); ent = (channel>>3)&1023; channel &= 7; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); #ifdef PEXT_CSQC if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation)) #endif S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); if (ent == cl.playernum[0]+1) TP_CheckPickupSound(cl.sound_name[sound_num], pos); } #ifdef Q2CLIENT void CLQ2_ParseStartSoundPacket(void) { vec3_t pos_v; float *pos; int channel, ent; int sound_num; float volume; float attenuation; int flags; float ofs; flags = MSG_ReadByte (); sound_num = MSG_ReadByte (); if (flags & Q2SND_VOLUME) volume = MSG_ReadByte () / 255.0; else volume = Q2DEFAULT_SOUND_PACKET_VOLUME; if (flags & Q2SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION; if (flags & Q2SND_OFFSET) ofs = MSG_ReadByte () / 1000.0; else ofs = 0; if (flags & Q2SND_ENT) { // entity reletive channel = MSG_ReadShort(); ent = channel>>3; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); channel &= 7; } else { ent = 0; channel = 0; } if (flags & Q2SND_POS) { // positioned in space MSG_ReadPos (pos_v); pos = pos_v; } else // use entity number { CL_GetNumberedEntityInfo(ent, pos_v, NULL); pos = pos_v; // pos = NULL; } if (!cl.sound_precache[sound_num]) return; S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume, attenuation); } #endif #ifdef NQPROT #define NQSND_VOLUME (1<<0) // a qbyte #define NQSND_ATTENUATION (1<<1) // a qbyte void CLNQ_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & NQSND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & NQSND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort (); sound_num = MSG_ReadByte (); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); if (ent == cl.playernum[0]+1) TP_CheckPickupSound(cl.sound_name[sound_num], pos); } #endif /* ================== CL_ParseClientdata Server information pertaining to this client only, sent every frame ================== */ void CL_ParseClientdata (void) { int i; float latency; frame_t *frame; // calculate simulated time of message oldparsecountmod = parsecountmod; i = cls.netchan.incoming_acknowledged; if (cls.demoplayback == DPB_MVD) cl.oldparsecount = i - 1; cl.parsecount = i; i &= UPDATE_MASK; parsecountmod = i; frame = &cl.frames[i]; if (cls.demoplayback == DPB_MVD) frame->senttime = realtime - host_frametime; parsecounttime = cl.frames[i].senttime; frame->receivedtime = (cl.gametimemark - cl.oldgametimemark)*20; // calculate latency latency = frame->receivedtime - frame->senttime; if (latency < 0 || latency > 1.0) { // Con_Printf ("Odd latency: %5.2f\n", latency); } else { // drift the average latency towards the observed latency if (latency < cls.latency) cls.latency = latency; else cls.latency += 0.001; // drift up, so correction are needed } } /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation (int slot) { #ifdef SWQUAKE int i, j; int top, bottom; qbyte *dest, *source; int local; #endif char *s; player_info_t *player; if (slot >= MAX_CLIENTS) Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS"); player = &cl.players[slot]; s = Skin_FindName (player); COM_StripExtension(s, s); if (player->skin && !stricmp(s, player->skin->name)) player->skin = NULL; #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { //gl doesn't need to do anything except prevent the sys_error below. } else #endif #ifdef SWQUAKE if (qrenderer == QR_SOFTWARE) { top = player->topcolor; bottom = player->bottomcolor; if (!cl.splitclients && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen. { if (cl.teamplay && cl.spectator) { local = Cam_TrackNum(0); if (local < 0) local = cl.playernum[0]; } else local = cl.playernum[0]; if (cl.teamplay && !strcmp(player->team, cl.players[local].team)) { if (cl_teamtopcolor>=0) top = cl_teamtopcolor; if (cl_teambottomcolor>=0) bottom = cl_teambottomcolor; } else { if (cl_enemytopcolor>=0) top = cl_enemytopcolor; if (cl_enemybottomcolor>=0) bottom = cl_enemybottomcolor; } } if (top > 13 || top < 0) top = 13; if (bottom > 13 || bottom < 0) bottom = 13; if (player->_topcolor != top || player->_bottomcolor != bottom || !player->skin) { player->_topcolor = top; player->_bottomcolor = bottom; D_DereferenceRemap(player->palremap); player->palremap = D_GetPaletteRemap(255, 255, 255, false, true, top, bottom); } } else #endif Sys_Error("Bad rendering method in CL_NewTranslation"); } /* ============== CL_UpdateUserinfo ============== */ void CL_ProcessUserInfo (int slot, player_info_t *player) { Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name)); Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team)); player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor")); player->bottomcolor = atoi(Info_ValueForKey (player->userinfo, "bottomcolor")); if (atoi(Info_ValueForKey (player->userinfo, "*spectator"))) player->spectator = true; else player->spectator = false; if (slot == cl.playernum[0] && player->name[0]) cl.spectator = player->spectator; player->model = NULL; if (cls.state == ca_active) Skin_Find (player); Sbar_Changed (); CL_NewTranslation (slot); } /* ============== CL_UpdateUserinfo ============== */ void CL_UpdateUserinfo (void) { int slot; player_info_t *player; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; player->userid = MSG_ReadLong (); Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo)); CL_ProcessUserInfo (slot, player); } /* ============== CL_SetInfo ============== */ void CL_SetInfo (void) { int slot; player_info_t *player; char key[MAX_QWMSGLEN]; char value[MAX_QWMSGLEN]; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; Q_strncpyz (key, MSG_ReadString(), sizeof(key)); Q_strncpyz (value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value); Info_SetValueForStarKey (player->userinfo, key, value, sizeof(player->userinfo)); CL_ProcessUserInfo (slot, player); } /* ============== CL_ServerInfo ============== */ void CL_ServerInfo (void) { // int slot; // player_info_t *player; char key[MAX_QWMSGLEN]; char value[MAX_QWMSGLEN]; Q_strncpyz (key, MSG_ReadString(), sizeof(key)); Q_strncpyz (value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING); CL_CheckServerInfo(); } /* ===================== CL_SetStat ===================== */ void CL_SetStat (int pnum, int stat, int value) { int j; if (stat < 0 || stat >= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); if (cls.demoplayback == DPB_MVD) { extern int cls_lastto; cl.players[cls_lastto].stats[stat]=value; if ( spec_track[pnum] != cls_lastto ) return; } if (cl.stats[pnum][stat] != value) Sbar_Changed (); if (stat == STAT_ITEMS) { // set flash times for (j=0 ; j<32 ; j++) if ( (value & (1<num_entities ; pnum++) //try looking for an entity with that id first { s1 = &pack->entities[pnum]; if (s1->number == i) { dl = CL_AllocDlight (i); VectorCopy (s1->origin, dl->origin); break; } } if (pnum==pack->num_entities) { //that ent number doesn't exist, go for a player with that number if ((unsigned)(i) <= MAX_CLIENTS && i > 0) { // don't draw our own muzzle flash in gl if flashblending if (i-1 == cl.playernum[destsplit] && r_flashblend.value && qrenderer == QR_OPENGL) return; pl = &cl.frames[parsecountmod].playerstate[i-1]; dl = CL_AllocDlight (i); VectorCopy (pl->origin, dl->origin); //set it's origin AngleVectors (pl->viewangles, fv, rv, uv); //shift it up a little VectorMA (dl->origin, 18, fv, dl->origin); } else return; } dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time + 0.1334; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.05; dl->channelfade[0] = 1.5; dl->channelfade[1] = 0.75; dl->channelfade[2] = 0.375; } #ifdef Q2CLIENT void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs); void CLQ2_ParseMuzzleFlash (void) { vec3_t fv, rv, dummy; dlight_t *dl; int i, weapon; vec3_t org, ang; int silenced; float volume; char soundname[64]; i = MSG_ReadShort (); if (i < 1 || i >= Q2MAX_EDICTS) Host_Error ("CL_ParseMuzzleFlash: bad entity"); weapon = MSG_ReadByte (); silenced = weapon & Q2MZ_SILENCED; weapon &= ~Q2MZ_SILENCED; CL_GetNumberedEntityInfo(i, org, ang); dl = CL_AllocDlight (i); VectorCopy (org, dl->origin); AngleVectors (ang, fv, rv, dummy); VectorMA (dl->origin, 18, fv, dl->origin); VectorMA (dl->origin, 16, rv, dl->origin); if (silenced) dl->radius = 100 + (rand()&31); else dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time+0.05; //+ 0.1; dl->decay = 1; dl->channelfade[0] = 2; dl->channelfade[1] = 2; dl->channelfade[2] = 2; if (silenced) volume = 0.2; else volume = 1; switch (weapon) { case Q2MZ_BLASTER: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_BLUEHYPERBLASTER: dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_HYPERBLASTER: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_MACHINEGUN: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); break; case Q2MZ_SHOTGUN: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_SSHOTGUN: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_CHAINGUN1: dl->radius = 200 + (rand()&31); dl->color[0] = 0.2;dl->color[1] = 0.05;dl->color[2] = 0; _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); break; case Q2MZ_CHAINGUN2: dl->radius = 225 + (rand()&31); dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0; dl->die = cl.time + 0.1; // long delay _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05); break; case Q2MZ_CHAINGUN3: dl->radius = 250 + (rand()&31); dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; dl->die = cl.time + 0.1; // long delay _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033); _snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066); break; case Q2MZ_RAILGUN: dl->color[0] = 0.1;dl->color[1] = 0.1;dl->color[2] = 0.2; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_ROCKET: dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0.04; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_GRENADE: dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_BFG: dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_LOGIN: dl->color[0] = 0;dl->color[1] = 0.2; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; case Q2MZ_LOGOUT: dl->color[0] = 0.2;dl->color[1] = 0; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; case Q2MZ_RESPAWN: dl->color[0] = 0.2;dl->color[1] = 0.2; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; // RAFAEL case Q2MZ_PHALANX: dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0); break; // RAFAEL case Q2MZ_IONRIPPER: dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0); break; // ====================== // PGM case Q2MZ_ETF_RIFLE: dl->color[0] = 0.18;dl->color[1] = 0.14;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_SHOTGUN2: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_HEATBEAM: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; dl->die = cl.time + 100; // Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_BLASTER2: dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0; // FIXME - different sound for blaster2 ?? Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_TRACKER: // negative flashes handled the same in gl/soft until CL_AddDLights dl->color[0] = -0.2;dl->color[1] = -0.2;dl->color[2] = -0.2; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_NUKE1: dl->color[0] = 0.2;dl->color[1] = 0;dl->color[2] = 0; dl->die = cl.time + 100; break; case Q2MZ_NUKE2: dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0; dl->die = cl.time + 100; break; case Q2MZ_NUKE4: dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2; dl->die = cl.time + 100; break; case Q2MZ_NUKE8: dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0.2; dl->die = cl.time + 100; break; // PGM // ====================== } } void CLQ2_ParseMuzzleFlash2 (void) { int ent; int flash_number; ent = MSG_ReadShort (); if (ent < 1 || ent >= Q2MAX_EDICTS) Host_EndGame ("CL_ParseMuzzleFlash2: bad entity"); flash_number = MSG_ReadByte (); CLQ2_RunMuzzleFlash2(ent, flash_number); } void CLQ2_ParseInventory (void) { int i; // TODO: finish this properly for (i=0 ; i= sizeof(printtext)) { Con_Printf("%s", printtext); Q_strncpyz(printtext, msg, sizeof(printtext)); } else strcat(printtext, msg); //safe due to size on if. while((msg = strchr(printtext, '\n'))) { *msg = '\0'; if (level != PRINT_CHAT) Stats_ParsePrintLine(printtext); TP_SearchForMsgTriggers(printtext, level); msg++; memmove(printtext, msg, strlen(msg)+1); } } // CL_PlayerColor: returns color and mask for player_info_t int CL_PlayerColor(player_info_t *plr, int *name_ormask) { char *t; int c; *name_ormask = 0; if (cl.teamfortress) //override based on team { // TODO: needs some work switch (plr->bottomcolor) { //translate q1 skin colours to console colours case 10: case 1: *name_ormask = CON_HIGHCHARSMASK; case 4: //red c = 1; break; case 11: *name_ormask = CON_HIGHCHARSMASK; case 3: // green c = 2; break; case 5: *name_ormask = CON_HIGHCHARSMASK; case 12: c = 3; break; case 6: case 7: *name_ormask = CON_HIGHCHARSMASK; case 8: case 9: c = 6; break; case 2: // light blue *name_ormask = CON_HIGHCHARSMASK; case 13: //blue case 14: //blue c = 5; break; default: *name_ormask = CON_HIGHCHARSMASK; case 0: // white c = 7; break; } } else if (cl.teamplay) { // team name hacks if (!strcmp(plr->team, "red")) c = 1; else if (!strcmp(plr->team, "blue")) c = 5; else { char *t; t = plr->team; c = 0; for (t = plr->team; *t; t++) { c >>= 1; c ^= *t; // TODO: very weak hash, replace } if ((c / 7) & 1) *name_ormask = CON_HIGHCHARSMASK; c = 1 + (c % 7); } } else { // override chat color with tc infokey // 0-6 is standard colors (red to white) // 7-13 is using secondard charactermask // 14 and afterwards repeats t = Info_ValueForKey(plr->userinfo, "tc"); if (*t) c = atoi(t); else c = plr->userid; // Quake2 can start from 0 if ((c / 7) & 1) *name_ormask = CON_HIGHCHARSMASK; c = 1 + (c % 7); } return c; } // CL_PrintChat: takes chat strings and performs name coloring and cl_parsewhitetext parsing // NOTE: text in rawmsg/msg is assumed destroyable and should not be used afterwards void CL_PrintChat(player_info_t *plr, char *rawmsg, char *msg, int plrflags) { char *name = NULL; int c; int name_ormask = 0; extern cvar_t cl_parsewhitetext; qboolean memessage = false; if (plrflags & TPM_FAKED) { name = rawmsg; // use rawmsg pointer and msg modification to generate null-terminated string if (msg) *(msg - 2) = 0; // it's assumed that msg has 2 chars before it due to strstr } if (msg[0] == '/' && msg[1] == 'm' && msg[2] == 'e' && msg[3] == ' ') { msg += 4; memessage = true; // special /me formatting } if (plr) // use special formatting with a real chat message name = plr->name; // use player's name if (cl_standardchat.value) { name_ormask = CON_HIGHCHARSMASK; c = 7; } else { if (plrflags & TPM_SPECTATOR) // is an observer { // TODO: we don't even check for this yet... if (plrflags & TPM_TEAM) // is on team c = 0; // blacken () on observers else { name_ormask = CON_HIGHCHARSMASK; c = 7; } } else if (plr) c = CL_PlayerColor(plr, &name_ormask); else { // defaults for fake clients name_ormask = CON_HIGHCHARSMASK; c = 7; } } c = '0' + c; if (name) { if (memessage) { con_ormask = CON_HIGHCHARSMASK; if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Con_Printf ("^0*^7 "); else Con_Printf ("* "); } if (plrflags & TPM_TEAM) // for team chat don't highlight the name, just the brackets { // color is reset every printf so we're safe here con_ormask = name_ormask; Con_Printf("^%c(", c); con_ormask = CON_HIGHCHARSMASK; Con_Printf("%s", name); con_ormask = name_ormask; Con_Printf("^%c)", c); } else { con_ormask = name_ormask; Con_Printf("^%c%s", c, name); } if (!memessage) { // only print seperator with an actual player name con_ormask = CON_HIGHCHARSMASK; if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Con_Printf ("^0:^7 "); else Con_Printf (": "); } else Con_Printf (" "); } // print message con_ormask = CON_HIGHCHARSMASK; if (cl_parsewhitetext.value && (cl_parsewhitetext.value == 1 || (plrflags & TPM_TEAM))) { char *t, *u; while (t = strchr(msg, '{')) { u = strchr(msg, '}'); if (u) { *t = 0; *u = 0; Con_Printf("%s", msg); con_ormask = 0; Con_Printf("%s", t+1); con_ormask = CON_HIGHCHARSMASK; msg = u+1; } else break; } Con_Printf("%s", msg); con_ormask = 0; } else { Con_Printf ("%s", msg); } con_ormask = 0; } // CL_PrintStandardMessage: takes non-chat net messages and performs name coloring // NOTE: msg is considered destroyable char acceptedchars[] = {'.', '?', '!', '\'', ',', ':', ' ', '\0'}; void CL_PrintStandardMessage(char *msg) { int i; player_info_t *p; extern cvar_t cl_standardmsg; char *begin = msg; // search for player names in message for (i = 0, p = cl.players; i < MAX_CLIENTS; p++, i++) { char *v; char *name; int len; int ormask; char c; name = p->name; if (!(*name)) continue; len = strlen(name); v = strstr(msg, name); while (v) { // name parsing rules if (v != begin && *(v-1) != ' ') // must be space before name { v = strstr(v+len, name); continue; } { int i; char aftername = *(v + len); // search for accepted chars in char after name in msg for (i = 0; i < sizeof(acceptedchars); i++) { if (acceptedchars[i] == aftername) break; } if (sizeof(acceptedchars) == i) { v = strstr(v+len, name); continue; // no accepted char found } } *v = 0; // cut off message con_ormask = 0; // print msg chunk Con_Printf("%s", msg); msg = v + len; // update search point // get name color if (p->spectator || cl_standardmsg.value) { ormask = 0; c = '7'; } else c = '0' + CL_PlayerColor(p, &ormask); // print name con_ormask = ormask; Con_Printf("^%c%s^7", c, name); break; } } // print final chunk con_ormask = 0; Con_Printf("%s", msg); } char stufftext[4096]; void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation. { strncat(stufftext, msg, sizeof(stufftext)-1); while((msg = strchr(stufftext, '\n'))) { *msg = '\0'; Con_DPrintf("stufftext: %s\n", stufftext); if (!strncmp(stufftext, "fullserverinfo ", 15)) Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded else { #ifdef CSQC_DAT if (!CSQC_StuffCmd(stufftext)) #endif { Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit); Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit); } } msg++; memmove(stufftext, msg, strlen(msg)+1); } } void CL_ParsePrecache(void) { int i = (unsigned short)MSG_ReadShort(); char *s = MSG_ReadString(); if (i < 32768) { if (i >= 1 && i < MAX_MODELS) { model_t *model; CL_CheckOrDownloadFile(s, s, true); model = Mod_ForName(s, i == 1); if (!model) Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; strcpy (cl.model_name[i], s); } else Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_MODELS); } else { i -= 32768; if (i >= 1 && i < MAX_SOUNDS) { sfx_t *sfx; CL_CheckOrDownloadFile(va("sounds/%s", s), NULL, true); sfx = S_PrecacheSound (s); if (!sfx) Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; strcpy (cl.sound_name[i], s); } else Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); } } #define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); #define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x); /* ===================== CL_ParseServerMessage ===================== */ int received_framecount; void CL_ParseServerMessage (void) { int cmd; char *s; int i, j; int destsplit; received_framecount = host_framecount; cl.last_servermessage = realtime; CL_ClearProjectiles (); cl.fixangle = false; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_TPrintf (TL_INT_SPACE,net_message.cursize); else if (cl_shownet.value == 2) Con_TPrintf (TLC_LINEBREAK_MINUS); CL_ParseClientdata (); // // parse the message // while (1) { if (msg_badread) { Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == svc_choosesplitclient) { SHOWNET(svc_strings[cmd]); destsplit = MSG_ReadByte(); cmd = MSG_ReadByte(); } else destsplit = 0; if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } SHOWNET(svc_strings[cmd]); // other commands switch (cmd) { default: Host_EndGame ("CL_ParseServerMessage: Illegible server message"); return; case svc_time: cl.oldgametime = cl.gametime; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_disconnect: if (cls.state == ca_connected) { Host_EndGame ("Server disconnected\n" "Server version may not be compatible"); } else Host_EndGame ("Server disconnected"); break; case svc_print: i = MSG_ReadByte (); s = MSG_ReadString (); if (i == PRINT_CHAT) { char *msg; player_info_t *plr = NULL; if (TP_SuppressMessage(s)) break; //if this was unseen-sent from us, ignore it. if (msg = CL_ParseChat(s, &plr)) { CL_ParsePrint(s, i); CL_PrintChat(plr, s, msg, msgflags); } } else { if (Plug_ServerMessage(s, i)) { CL_ParsePrint(s, i); CL_PrintStandardMessage(s); } } break; case svc_centerprint: s = MSG_ReadString (); if (Plug_CenterPrintMessage(s, destsplit)) SCR_CenterPrint (destsplit, s); break; case svc_stufftext: s = MSG_ReadString (); CL_ParseStuffCmd(s, destsplit); break; case svc_damage: V_ParseDamage (destsplit); break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are done CL_ParseServerData (); vid.recalc_refdef = true; // leave full screen intermission break; #ifdef PEXT_SETVIEW case svc_setview: if (!(cls.fteprotocolextensions & PEXT_SETVIEW)) Host_EndGame("PEXT_SETVIEW is meant to be disabled\n"); cl.viewentity[destsplit]=MSG_ReadShort(); break; #endif case svc_setangle: if (cls.demoplayback == DPB_MVD) { i = MSG_ReadByte(); if (i != spec_track[0] || !autocam[0]) { //this wasn't for us. for (i=0 ; i<3 ; i++) MSG_ReadAngle (); break; } cl.fixangle=true; for (i=0 ; i<3 ; i++) cl.simangles[destsplit][i] = cl.viewangles[destsplit][i] = MSG_ReadAngle (); break; } cl.fixangle=true; for (i=0 ; i<3 ; i++) cl.viewangles[destsplit][i] = MSG_ReadAngle (); // cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0; break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); #ifdef PEXT_LIGHTSTYLECOL cl_lightstyle[i].colour = 7; //white #endif Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map)); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; #ifdef PEXT_LIGHTSTYLECOL case svc_lightstylecol: if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL)) Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n"); i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); cl_lightstyle[i].colour = MSG_ReadByte(); Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map)); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; #endif case svc_sound: CL_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.players[i].frags = MSG_ReadShort (); break; case svc_updateping: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD"); cl.players[i].ping = MSG_ReadShort (); break; case svc_updatepl: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD"); cl.players[i].pl = MSG_ReadByte (); break; case svc_updateentertime: // time is sent over as seconds ago i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD"); cl.players[i].entertime = cl.servertime - MSG_ReadFloat (); break; case svc_spawnbaseline: i = MSG_ReadShort (); CL_ParseBaseline (&cl_baselines[i]); break; case svc_spawnbaseline2: CL_ParseBaseline2 (); break; case svc_spawnstatic: CL_ParseStatic (1); break; case svc_spawnstatic2: CL_ParseStatic (2); break; case svc_temp_entity: #ifdef NQPROT CL_ParseTEnt (false); #else CL_ParseTEnt (); #endif break; case svc_customtempent: CL_ParseCustomTEnt(); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svc_particle2: CL_ParseParticleEffect2 (); break; case svc_particle3: CL_ParseParticleEffect3 (); break; case svc_particle4: CL_ParseParticleEffect4 (); break; case svc_killedmonster: cl.stats[0][STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[0][STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStat (destsplit, i, j); break; case svc_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); //make qbyte if nq compatability? CL_SetStat (destsplit, i, j); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); CDAudio_Play ((qbyte)cl.cdtrack, true); break; case svc_intermission: if (!cl.intermission) TP_ExecTrigger ("f_mapend"); cl.intermission = 1; cl.completed_time = cl.servertime; vid.recalc_refdef = true; // go to full screen for (i=0 ; i<3 ; i++) cl.simorg[0][i] = MSG_ReadCoord (); for (i=0 ; i<3 ; i++) cl.simangles[0][i] = MSG_ReadAngle (); VectorCopy (vec3_origin, cl.simvel[0]); VectorCopy (cl.simvel[0], cl.simvel[1]); VectorCopy (cl.simangles[0], cl.simangles[1]); VectorCopy (cl.simorg[0], cl.simorg[1]); break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.servertime; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (destsplit, MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", RESTRICT_RCON); break; case svc_smallkick: cl.punchangle[destsplit] = -2; break; case svc_bigkick: cl.punchangle[destsplit] = -4; break; case svc_muzzleflash: CL_MuzzleFlash (destsplit); break; case svc_updateuserinfo: CL_UpdateUserinfo (); break; case svc_setinfo: CL_SetInfo (); break; case svc_serverinfo: CL_ServerInfo (); break; case svc_download: CL_ParseDownload (); break; case svc_playerinfo: CL_ParsePlayerinfo (); break; case svc_nails: CL_ParseProjectiles (cl_spikeindex, false); break; case svc_nails2: CL_ParseProjectiles (cl_spikeindex, true); break; case svc_chokecount: // some preceding packets were choked i = MSG_ReadByte (); for (j=0 ; j CLQ2_ParseStartSoundPacket(); break; case svcq2_print: //10 // [qbyte] id [string] null terminated string i = MSG_ReadByte (); s = MSG_ReadString (); if (i == PRINT_CHAT) { char *msg; player_info_t *plr = NULL; if (msg = CL_ParseChat(s, &plr)) { CL_ParsePrint(s, i); CL_PrintChat(plr, s, msg, msgflags); } } else { if (Plug_ServerMessage(s, i)) { CL_ParsePrint(s, i); CL_PrintStandardMessage(s); } } con_ormask = 0; break; case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated s = MSG_ReadString (); Con_DPrintf ("stufftext: %s\n", s); if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar. { //call the q2 precache function. CLQ2_Precache_f(); } else Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat break; case svcq2_serverdata: //12 // [long] protocol ... Cbuf_Execute (); // make sure any stuffed commands are done CLQ2_ParseServerData (); break; case svcq2_configstring: //13 // [short] [string] CLQ2_ParseConfigString(); break; case svcq2_spawnbaseline://14 CLQ2_ParseBaseline(); break; case svcq2_centerprint: //15 // [string] to put in center of the screen s = MSG_ReadString(); if (Plug_CenterPrintMessage(s, 0)) SCR_CenterPrint (0, s); break; case svcq2_download: //16 // [short] size [size bytes] CL_ParseDownload(); break; case svcq2_playerinfo: //17 // variable Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented"); return; case svcq2_packetentities://18 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented"); return; case svcq2_deltapacketentities://19 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented"); return; case svcq2_frame: //20 (the bastard to implement.) CLQ2_ParseFrame(); break; } } CL_SetSolidEntities (); } #endif #ifdef NQPROT //Proquake specific stuff #define pqc_nop 1 #define pqc_new_team 2 #define pqc_erase_team 3 #define pqc_team_frags 4 #define pqc_match_time 5 #define pqc_match_reset 6 #define pqc_ping_times 7 int MSG_ReadBytePQ (char **s) { int ret = (*s)[0] * 16 + (*s)[1] - 272; *s+=2; return ret; } int MSG_ReadShortPQ (char **s) { return MSG_ReadBytePQ(s) * 256 + MSG_ReadBytePQ(s); } void CLNQ_ParseProQuakeMessage (char *s) { int cmd; int ping; // int team, shirt, frags, i, j; s++; cmd = *s++; switch (cmd) { default: Con_DPrintf("Unrecognised ProQuake Message %i\n", cmd); break; /* case pqc_new_team: Sbar_Changed (); team = MSG_ReadByte() - 16; if (team < 0 || team > 13) Host_Error ("CL_ParseProQuakeMessage: pqc_new_team invalid team"); shirt = MSG_ReadByte() - 16; cl.teamgame = true; // cl.teamscores[team].frags = 0; // JPG 3.20 - removed this cl.teamscores[team].colors = 16 * shirt + team; //Con_Printf("pqc_new_team %d %d\n", team, shirt); break; case pqc_erase_team: Sbar_Changed (); team = MSG_ReadByte() - 16; if (team < 0 || team > 13) Host_Error ("CL_ParseProQuakeMessage: pqc_erase_team invalid team"); cl.teamscores[team].colors = 0; cl.teamscores[team].frags = 0; // JPG 3.20 - added this //Con_Printf("pqc_erase_team %d\n", team); break; case pqc_team_frags: Sbar_Changed (); team = MSG_ReadByte() - 16; if (team < 0 || team > 13) Host_Error ("CL_ParseProQuakeMessage: pqc_team_frags invalid team"); frags = MSG_ReadShortPQ();; if (frags & 32768) frags = frags - 65536; cl.teamscores[team].frags = frags; //Con_Printf("pqc_team_frags %d %d\n", team, frags); break; case pqc_match_time: Sbar_Changed (); cl.minutes = MSG_ReadBytePQ(); cl.seconds = MSG_ReadBytePQ(); cl.last_match_time = cl.time; //Con_Printf("pqc_match_time %d %d\n", cl.minutes, cl.seconds); break; case pqc_match_reset: Sbar_Changed (); for (i = 0 ; i < 14 ; i++) { cl.teamscores[i].colors = 0; cl.teamscores[i].frags = 0; // JPG 3.20 - added this } //Con_Printf("pqc_match_reset\n"); break; */ case pqc_ping_times: while ((ping = MSG_ReadShortPQ(&s))) { if ((ping / 4096) >= MAX_CLIENTS) Host_Error ("CL_ParseProQuakeMessage: pqc_ping_times > MAX_CLIENTS"); cl.players[ping / 4096].ping = ping & 4095; } break; } } void CLNQ_ParseServerMessage (void) { int cmd; char *s; int i, j; // received_framecount = host_framecount; // cl.last_servermessage = realtime; CL_ClearProjectiles (); cl.fixangle = false; cl.allowsendpacket = true; // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_TPrintf (TL_INT_SPACE,net_message.cursize); else if (cl_shownet.value == 2) Con_TPrintf (TLC_LINEBREAK_MINUS); CL_ParseClientdata (); // // parse the message // while (1) { if (msg_badread) { Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } if (cmd & 128) { SHOWNET("fast update"); CLNQ_ParseEntity(cmd&127); continue; } SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd); // other commands switch (cmd) { default: Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd); return; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_print: s = MSG_ReadString (); if (*s == 1 || *s == 2) { char *msg; player_info_t *plr = NULL; if (msg = CL_ParseChat(s+1, &plr)) { CL_ParsePrint(s+1, PRINT_CHAT); CL_PrintChat(plr, s+1, msg, msgflags); } } else { if (Plug_ServerMessage(s, PRINT_HIGH)) { CL_ParsePrint(s, PRINT_HIGH); CL_PrintStandardMessage(s); } } con_ormask = 0; break; case svc_disconnect: CL_Disconnect(); break; case svc_centerprint: s = MSG_ReadString (); if (Plug_CenterPrintMessage(s, 0)) SCR_CenterPrint (0, s); break; case svc_stufftext: s = MSG_ReadString (); if (*s == 1) { Con_DPrintf("Proquake: %s\n", s); CLNQ_ParseProQuakeMessage(s); } else { Con_DPrintf ("stufftext: %s\n", s); Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here... } break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are done CLNQ_ParseServerData (); vid.recalc_refdef = true; // leave full screen intermission break; case svcdp_precache: CL_ParsePrecache(); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); MSG_ReadByte (); CDAudio_Play ((qbyte)cl.cdtrack, true); break; case svc_setview: if (!cl.viewentity[0]) cl.playernum[0] = (cl.viewentity[0] = MSG_ReadShort())-1; else cl.viewentity[0]=MSG_ReadShort(); break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_EndGame ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CLNQ_SignonReply (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_spawnstatic: CL_ParseStatic (1); break; case svc_spawnbaseline: i = MSG_ReadShort (); CL_ParseBaseline (&cl_baselines[i]); break; case svc_time: cls.netchan.outgoing_sequence++; cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence-1; cl.validsequence = cls.netchan.incoming_sequence-1; received_framecount = host_framecount; cl.last_servermessage = realtime; cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; if (nq_dp_protocol<5) { // cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities; cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.num_entities=0; cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.servertime = cl.gametime; } break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatename > MAX_CLIENTS"); strcpy(cl.players[i].name, MSG_ReadString()); break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_CLIENTS"); cl.players[i].frags = MSG_ReadShort(); break; case svc_updatecolors: { int a; Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatecolors > MAX_CLIENTS"); a = MSG_ReadByte (); //FIXME:!!!! cl.players[i].topcolor = a&0x0f; cl.players[i].bottomcolor = (a&0xf0)>>4; if (cls.state == ca_active) Skin_Find (&cl.players[i]); Sbar_Changed (); CL_NewTranslation (i); } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) { Con_Printf("svc_lightstyle: %i >= MAX_LIGHTSTYLES\n", i); MSG_ReadString(); break; } #ifdef PEXT_LIGHTSTYLECOL cl_lightstyle[i].colour = 7; //white #endif Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map)); cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map); break; case svc_updatestat: i = MSG_ReadByte (); j = MSG_ReadLong (); CL_SetStat (0, i, j); break; case svcdp_updatestatbyte: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStat (0, i, j); break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[0][i] = MSG_ReadAngle (); // cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0; break; case svc_clientdata: CLNQ_ParseClientdata (); break; case svc_sound: CLNQ_ParseStartSoundPacket(); break; case svc_temp_entity: CL_ParseTEnt (true); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svc_killedmonster: cl.stats[0][STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[0][STAT_SECRETS]++; break; case svc_intermission: if (!cl.intermission) TP_ExecTrigger ("f_mapend"); cl.intermission = 1; cl.completed_time = cl.servertime; vid.recalc_refdef = true; // go to full screen break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.servertime; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (0, MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.servertime; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (0, MSG_ReadString ()); break; case svc_sellscreen: //pantsie Cmd_ExecuteString ("help 0", RESTRICT_RCON); break; case svc_damage: V_ParseDamage (0); break; case svcnq_effect: CL_ParseEffect(false); break; case svcnq_effect2: CL_ParseEffect(true); break; case 57://svc_entities if (cls.signon == 4 - 1) { // first update is the final signon stage cls.signon = 4; CLNQ_SignonReply (); } //well, it's really any protocol, but we're only going to support version 5. CLNQ_ParseDarkPlaces5Entities(); break; } } } #endif