/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" #ifdef HAVE_MIXER #define PAINTBUFFER_SIZE 2048 portable_samplegroup_t paintbuffer[PAINTBUFFER_SIZE]; //FIXME: we really ought to be using SSE and floats or something. int *snd_p, snd_vol; short *snd_out; void S_TransferPaintBuffer(soundcardinfo_t *sc, int endtime) { unsigned int out_idx; unsigned int count; unsigned int outlimit; int *p; int val; // int snd_vol; short *pbuf; int i, numc; p = (int *) paintbuffer; count = (endtime - sc->paintedtime) * sc->sn.numchannels; outlimit = sc->sn.samples; out_idx = (sc->paintedtime * sc->sn.numchannels) % outlimit; // snd_vol = (volume.value*voicevolumemod)*256; numc = sc->sn.numchannels; pbuf = sc->Lock(sc, &out_idx); if (!pbuf) return; switch(sc->sn.sampleformat) { case QSF_INVALID: //erk... case QSF_EXTERNALMIXER: //shouldn't reach this. break; case QSF_U8: { unsigned char *out = (unsigned char *) pbuf; while (count) { for (i = 0; i < numc; i++) { val = *p++;// * snd_vol) >> 8; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = (val>>8) + 128; out_idx = (out_idx + 1) % outlimit; } p += MAXSOUNDCHANNELS - numc; count -= numc; } } break; case QSF_S8: { char *out = (char *) pbuf; while (count) { for (i = 0; i < numc; i++) { val = *p++;// * snd_vol) >> 8; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = (val>>8); out_idx = (out_idx + 1) % outlimit; } p += MAXSOUNDCHANNELS - numc; count -= numc; } } break; case QSF_S16: { short *out = (short *) pbuf; while (count) { for (i = 0; i < numc; i++) { val = *p++;// * snd_vol) >> 8; if (val > 0x7fff) val = 0x7fff; else if (val < (short)0x8000) val = (short)0x8000; out[out_idx] = val; out_idx = (out_idx + 1) % outlimit; } p += MAXSOUNDCHANNELS - numc; count -= numc; } } break; case QSF_F32: { float *out = (float *) pbuf; while (count) { for (i = 0; i < numc; i++) { out[out_idx] = *p++ * (1.0 / 32768); out_idx = (out_idx + 1) % outlimit; } p += MAXSOUNDCHANNELS - numc; count -= numc; } } break; } sc->Unlock(sc, pbuf); } /* =============================================================================== CHANNEL MIXING =============================================================================== */ static void SND_PaintChannel8_O2I1 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); static void SND_PaintChannel16_O2I1 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); static void SND_PaintChannel8_O4I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel16_O4I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel8_O6I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel16_O6I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel8_O8I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel16_O8I1 (channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel8_O2I2 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); static void SND_PaintChannel16_O2I2 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); #ifdef MIXER_F32 static void SND_PaintChannel32F_O2I1(channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); static void SND_PaintChannel32F_O4I1(channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel32F_O6I1(channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel32F_O8I1(channel_t *ch, sfxcache_t *sc, int count, int rate); static void SND_PaintChannel32F_O2I2(channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate); #endif //NOTE: MAY NOT CALL SYS_ERROR void S_PaintChannels(soundcardinfo_t *sc, int endtime) { int i; int end; channel_t *ch; sfxcache_t scachebuf; sfxcache_t *scache; sfx_t *s; int ltime, count; int avail; unsigned int maxlen = ruleset_allow_overlongsounds.ival?0xffffffffu>>PITCHSHIFT:snd_speed*20; int rate; while (sc->paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - sc->paintedtime > PAINTBUFFER_SIZE) end = sc->paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer Q_memset(paintbuffer, 0, (end - sc->paintedtime) * sizeof(portable_samplegroup_t)); // paint in the channels. ch = sc->channel; for (i=0; itotal_chans ; i++, ch++) { s = ch->sfx; if (!s || s->loadstate == SLS_LOADING) continue; if (!ch->vol[0] && !ch->vol[1] && !ch->vol[2] && !ch->vol[3] && !ch->vol[4] && !ch->vol[5]) { //does it still make a sound if it cannot be heard?... //technically no... //this code is hacky. if (s->decoder.querydata) s->decoder.querydata(s, scache=&scachebuf, NULL, 0); else if (s->decoder.decodedata) scache = s->decoder.decodedata(s, &scachebuf, ch->pos>>PITCHSHIFT, 0); /*1 for luck - balances audio termination below*/ else scache = s->decoder.buf; ch->pos += (end-sc->paintedtime)*ch->rate; if (!scache || (ch->pos>>PITCHSHIFT) > scache->soundoffset+scache->length) { ch->pos = 0; if (s->loopstart != -1) ch->pos = s->loopstart<flags & CF_FORCELOOP)) { ch->sfx = NULL; if (s->decoder.ended) { if (!S_IsPlayingSomewhere(s)) s->decoder.ended(s); } } } continue; } ltime = sc->paintedtime; while (ltime < end) { ssamplepos_t spos = ch->pos>>PITCHSHIFT; if (s->decoder.decodedata) scache = s->decoder.decodedata(s, &scachebuf, spos, 1 + (((end - ltime) * ch->rate)>>PITCHSHIFT)); /*1 for luck - balances audio termination below*/ else if (s->decoder.buf) { scache = s->decoder.buf; if (spos >= scache->length) scache = NULL; //EOF } else scache = NULL; if (!scache) { //hit eof, loop it or stop it if (s->loopstart != -1) /*some wavs contain a loop offset directly in the sound file, such samples loop even if a non-looping builtin was used*/ { ch->pos &= ~((~0u)<pos += s->loopstart<flags & CF_FORCELOOP) /*(static)channels which are explicitly looping always loop from the start*/ { /*restart it*/ ch->pos = 0; } else { // channel just stopped ch->sfx = NULL; if (s->decoder.ended) { if (!S_IsPlayingSomewhere(s)) s->decoder.ended(s); } break; } //retry at that new offset (continue here could give an infinite loop) spos = ch->pos>>PITCHSHIFT; if (s->decoder.decodedata) scache = s->decoder.decodedata(s, &scachebuf, spos, 1 + (((end - ltime) * ch->rate)>>PITCHSHIFT)); /*1 for luck - balances audio termination below*/ else if (s->decoder.buf) { scache = s->decoder.buf; if (spos >= scache->length) scache = NULL; //EOF } else scache = NULL; if (!scache) break; } if (sc->sn.speed != scache->speed) rate = (ch->rate * scache->speed) / sc->sn.speed; //sound was loaded at the wrong speed. just play it back at a different speed and hope that all is well. this is nearest sampling, so expect it to be a little poo. else rate = ch->rate; if (spos < scache->soundoffset || spos > scache->soundoffset+scache->length) avail = 0; //urm, we would be trying to read outside of the buffer. let mixing slip when there's no data available yet. else { // find how many samples till the sample ends (clamp max length) avail = scache->length; if (avail > maxlen) avail = snd_speed*10; avail = (((int)(scache->soundoffset + avail)<pos + (rate-1)) / rate; } // mix the smaller of how much is available or the time left count = min(avail, end - ltime); if (count > 0) { if (ch->pos < 0) //sounds with a pos of 0 are delay-start sounds { //don't progress past 0, so it actually starts properly at the right time with no clicks or anything if (count > (-ch->pos+255)>>PITCHSHIFT) count = ((-ch->pos+255)>>PITCHSHIFT); ltime += count; ch->pos += count*rate; continue; } if (scache->width == 1) { if (scache->numchannels==2) SND_PaintChannel8_O2I2(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 2) SND_PaintChannel8_O2I1(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 4) SND_PaintChannel8_O4I1(ch, scache, count, rate); else if (sc->sn.numchannels <= 6) SND_PaintChannel8_O6I1(ch, scache, count, rate); else SND_PaintChannel8_O8I1(ch, scache, count, rate); } else if (scache->width == 2) { if (scache->numchannels==2) SND_PaintChannel16_O2I2(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 2) SND_PaintChannel16_O2I1(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 4) SND_PaintChannel16_O4I1(ch, scache, count, rate); else if (sc->sn.numchannels <= 6) SND_PaintChannel16_O6I1(ch, scache, count, rate); else SND_PaintChannel16_O8I1(ch, scache, count, rate); } #ifdef MIXER_F32 else if (scache->width == 4) { if (scache->numchannels==2) SND_PaintChannel32F_O2I2(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 2) SND_PaintChannel32F_O2I1(ch, scache, ltime-sc->paintedtime, count, rate); else if (sc->sn.numchannels <= 4) SND_PaintChannel32F_O4I1(ch, scache, count, rate); else if (sc->sn.numchannels <= 6) SND_PaintChannel32F_O6I1(ch, scache, count, rate); else SND_PaintChannel32F_O8I1(ch, scache, count, rate); } #endif ltime += count; ch->pos += rate * count; } else break; } } // transfer out according to DMA format S_TransferPaintBuffer(sc, end); sc->paintedtime = end; } } static void SND_PaintChannel8_O2I1 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate) { int data; signed char *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[starttime+i].s[0] += ch->vol[0] * data; paintbuffer[starttime+i].s[1] += ch->vol[1] * data; } } else { sfx = (signed char *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ivol[0] * data; paintbuffer[starttime+i].s[1] += ch->vol[1] * data; } } } static void SND_PaintChannel8_O2I2 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate) { // int data; signed char *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<data; for (i=0 ; ivol[0] * sfx[(pos>>(PITCHSHIFT-1))&~1]; paintbuffer[starttime+i].s[1] += ch->vol[1] * sfx[(pos>>(PITCHSHIFT-1))|1]; pos += rate; } } else { sfx = (signed char *)sc->data + (pos>>PITCHSHIFT)*2; for (i=0 ; ivol[0] * sfx[(i<<1)]; paintbuffer[starttime+i].s[1] += ch->vol[1] * sfx[(i<<1)+1]; } } } static void SND_PaintChannel8_O4I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { signed char *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += ch->vol[0] * data; paintbuffer[i].s[1] += ch->vol[1] * data; paintbuffer[i].s[2] += ch->vol[2] * data; paintbuffer[i].s[3] += ch->vol[3] * data; } } else { sfx = (signed char *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ivol[0] * sfx[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx[i]; paintbuffer[i].s[2] += ch->vol[2] * sfx[i]; paintbuffer[i].s[3] += ch->vol[3] * sfx[i]; } } } static void SND_PaintChannel8_O6I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { signed char *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += ch->vol[0] * data; paintbuffer[i].s[1] += ch->vol[1] * data; paintbuffer[i].s[2] += ch->vol[2] * data; paintbuffer[i].s[3] += ch->vol[3] * data; paintbuffer[i].s[4] += ch->vol[4] * data; paintbuffer[i].s[5] += ch->vol[5] * data; } } else { sfx = (signed char *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ivol[0] * sfx[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx[i]; paintbuffer[i].s[2] += ch->vol[2] * sfx[i]; paintbuffer[i].s[3] += ch->vol[3] * sfx[i]; paintbuffer[i].s[4] += ch->vol[4] * sfx[i]; paintbuffer[i].s[5] += ch->vol[5] * sfx[i]; } } } static void SND_PaintChannel8_O8I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { signed char *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += ch->vol[0] * data; paintbuffer[i].s[1] += ch->vol[1] * data; paintbuffer[i].s[2] += ch->vol[2] * data; paintbuffer[i].s[3] += ch->vol[3] * data; paintbuffer[i].s[4] += ch->vol[4] * data; paintbuffer[i].s[5] += ch->vol[5] * data; paintbuffer[i].s[6] += ch->vol[6] * data; paintbuffer[i].s[7] += ch->vol[7] * data; } } else { sfx = (signed char *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ivol[0] * sfx[i]; paintbuffer[i].s[1] += ch->vol[1] * sfx[i]; paintbuffer[i].s[2] += ch->vol[2] * sfx[i]; paintbuffer[i].s[3] += ch->vol[3] * sfx[i]; paintbuffer[i].s[4] += ch->vol[4] * sfx[i]; paintbuffer[i].s[5] += ch->vol[5] * sfx[i]; paintbuffer[i].s[6] += ch->vol[6] * sfx[i]; paintbuffer[i].s[7] += ch->vol[7] * sfx[i]; } } } static void SND_PaintChannel16_O2I1 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate) { int data; int left, right; int leftvol, rightvol; signed short *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]; rightvol = ch->vol[1]; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT] * ((1<>PITCHSHIFT)+1] * frac; pos += rate; paintbuffer[starttime+i].s[0] += (leftvol * data)>>(PITCHSHIFT+8); paintbuffer[starttime+i].s[1] += (rightvol * data)>>(PITCHSHIFT+8); } } else { sfx = (signed short *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; i> 8; right = (data * rightvol) >> 8; paintbuffer[starttime+i].s[0] += left; paintbuffer[starttime+i].s[1] += right; } } } static void SND_PaintChannel16_O2I2 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate) { int leftvol, rightvol; signed short *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]; rightvol = ch->vol[1]; if (rate != (1<data; for (i=0 ; i>(PITCHSHIFT-1))&~1]; r = sfx[(pos>>(PITCHSHIFT-1))|1]; pos += rate; paintbuffer[starttime+i].s[0] += (ch->vol[0] * l)>>8; paintbuffer[starttime+i].s[1] += (ch->vol[1] * r)>>8; } } else { sfx = (signed short *)sc->data + (pos>>PITCHSHIFT)*2; for (i=0 ; i> 8; paintbuffer[starttime+i].s[1] += (*sfx++ * rightvol) >> 8; } } } static void SND_PaintChannel16_O4I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { int vol[4]; signed short *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data)>>8; paintbuffer[i].s[1] += (vol[1] * data)>>8; paintbuffer[i].s[2] += (vol[2] * data)>>8; paintbuffer[i].s[3] += (vol[3] * data)>>8; } } else { sfx = (signed short *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; } } } static void SND_PaintChannel16_O6I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { int vol[6]; signed short *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; vol[4] = ch->vol[4]; vol[5] = ch->vol[5]; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data)>>8; paintbuffer[i].s[1] += (vol[1] * data)>>8; paintbuffer[i].s[2] += (vol[2] * data)>>8; paintbuffer[i].s[3] += (vol[3] * data)>>8; paintbuffer[i].s[4] += (vol[4] * data)>>8; paintbuffer[i].s[5] += (vol[5] * data)>>8; } } else { sfx = (signed short *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; paintbuffer[i].s[4] += (sfx[i] * vol[4]) >> 8; paintbuffer[i].s[5] += (sfx[i] * vol[5]) >> 8; } } } static void SND_PaintChannel16_O8I1 (channel_t *ch, sfxcache_t *sc, int count, int rate) { int vol[8]; signed short *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]; vol[1] = ch->vol[1]; vol[2] = ch->vol[2]; vol[3] = ch->vol[3]; vol[4] = ch->vol[4]; vol[5] = ch->vol[5]; vol[6] = ch->vol[6]; vol[7] = ch->vol[7]; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data)>>8; paintbuffer[i].s[1] += (vol[1] * data)>>8; paintbuffer[i].s[2] += (vol[2] * data)>>8; paintbuffer[i].s[3] += (vol[3] * data)>>8; paintbuffer[i].s[4] += (vol[4] * data)>>8; paintbuffer[i].s[5] += (vol[5] * data)>>8; paintbuffer[i].s[6] += (vol[6] * data)>>8; paintbuffer[i].s[7] += (vol[7] * data)>>8; } } else { sfx = (signed short *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; i> 8; paintbuffer[i].s[1] += (sfx[i] * vol[1]) >> 8; paintbuffer[i].s[2] += (sfx[i] * vol[2]) >> 8; paintbuffer[i].s[3] += (sfx[i] * vol[3]) >> 8; paintbuffer[i].s[4] += (sfx[i] * vol[4]) >> 8; paintbuffer[i].s[5] += (sfx[i] * vol[5]) >> 8; paintbuffer[i].s[6] += (sfx[i] * vol[6]) >> 8; paintbuffer[i].s[7] += (sfx[i] * vol[7]) >> 8; } } } #ifdef MIXER_F32 static void SND_PaintChannel32F_O2I1 (channel_t *ch, sfxcache_t *sc, int starttime, int count, int rate) { float data; int left, right; int leftvol, rightvol; float *sfx; int i; unsigned int pos = ch->pos-(sc->soundoffset<vol[0]*128; rightvol = ch->vol[1]*128; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT] * (1-frac) + sfx[(pos>>PITCHSHIFT)+1] * frac; pos += rate; paintbuffer[starttime+i].s[0] += (leftvol * data); paintbuffer[starttime+i].s[1] += (rightvol * data); } } else { sfx = (float *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ipos-(sc->soundoffset<vol[0]*128; rightvol = ch->vol[1]*128; if (rate != (1<data; for (i=0 ; i>(PITCHSHIFT-1))&~1]; r = sfx[(pos>>(PITCHSHIFT-1))|1]; pos += rate; paintbuffer[starttime+i].s[0] += (l * leftvol); paintbuffer[starttime+i].s[1] += (r * rightvol); } } else { sfx = (float *)sc->data + (pos>>PITCHSHIFT)*2; for (i=0 ; ipos-(sc->soundoffset<vol[0]*128; vol[1] = ch->vol[1]*128; vol[2] = ch->vol[2]*128; vol[3] = ch->vol[3]*128; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data); paintbuffer[i].s[1] += (vol[1] * data); paintbuffer[i].s[2] += (vol[2] * data); paintbuffer[i].s[3] += (vol[3] * data); } } else { sfx = (float *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ipos-(sc->soundoffset<vol[0]*128; vol[1] = ch->vol[1]*128; vol[2] = ch->vol[2]*128; vol[3] = ch->vol[3]*128; vol[4] = ch->vol[4]*128; vol[5] = ch->vol[5]*128; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data); paintbuffer[i].s[1] += (vol[1] * data); paintbuffer[i].s[2] += (vol[2] * data); paintbuffer[i].s[3] += (vol[3] * data); paintbuffer[i].s[4] += (vol[4] * data); paintbuffer[i].s[5] += (vol[5] * data); } } else { sfx = (float *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; ipos-(sc->soundoffset<vol is 0-255, so we just need to scale up by an extra 128 vol[0] = ch->vol[0]*128; vol[1] = ch->vol[1]*128; vol[2] = ch->vol[2]*128; vol[3] = ch->vol[3]*128; vol[4] = ch->vol[4]*128; vol[5] = ch->vol[5]*128; vol[6] = ch->vol[6]*128; vol[7] = ch->vol[7]*128; if (rate != (1<data; for (i=0 ; i>PITCHSHIFT]; pos += rate; paintbuffer[i].s[0] += (vol[0] * data); paintbuffer[i].s[1] += (vol[1] * data); paintbuffer[i].s[2] += (vol[2] * data); paintbuffer[i].s[3] += (vol[3] * data); paintbuffer[i].s[4] += (vol[4] * data); paintbuffer[i].s[5] += (vol[5] * data); paintbuffer[i].s[6] += (vol[6] * data); paintbuffer[i].s[7] += (vol[7] * data); } } else { sfx = (float *)sc->data + (pos>>PITCHSHIFT); for (i=0 ; i