/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "quakedef.h" #include "fs.h" #ifndef CLIENTONLY #include "pr_common.h" #include #define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size) #define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size) hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset); edict_t *sv_player; static usercmd_t cmd; void QDECL SV_NQPhysicsUpdate(cvar_t *var, char *oldvalue) { if (!strcmp(var->string, "auto") || !strcmp(var->string, "")) { //prediction requires nq physics, so use it by default in multiplayer. if ( progstype <= PROG_QW || //none or qw use qw physics by default (!isDedicated && sv.allocated_client_slots > 1) || //multiplayer dedicated servers use qw physics for nq mods too. server admins are expected to be able to spend a little more time to configure things properly. (svprogfuncs&&PR_FindFunction(svprogfuncs, "SV_RunClientCommand", PR_ANY))) //mods that use explicit custom player physics/pred ALWAYS want qw physics (just hope noone forces it off) var->ival = 0; else var->ival = 1; } } extern cvar_t dpcompat_nopreparse; #ifdef SERVERONLY cvar_t cl_rollspeed = CVAR("cl_rollspeed", "200"); cvar_t cl_rollangle = CVAR("cl_rollangle", "2.0"); #else extern cvar_t cl_rollspeed; extern cvar_t cl_rollangle; #endif cvar_t sv_spectalk = CVAR("sv_spectalk", "1"); #define nqcompat_spawnbeforeready 1 cvar_t sv_mapcheck = CVAR("sv_mapcheck", "1"); cvar_t sv_fullredirect = CVARD("sv_fullredirect", "", "This is the ip:port to redirect players to when the server is full"); cvar_t sv_antilag = CVARFD("sv_antilag", "", CVAR_SERVERINFO, "Attempt to backdate impacts to compensate for lag via the MOVE_ANTILAG feature.\n0=completely off.\n1=mod-controlled (default).\n2=forced, which might break certain uses of traceline.\n3=Also attempt to recalculate trace start positions to avoid lagged knockbacks."); cvar_t sv_antilag_frac = CVARF("sv_antilag_frac", "", CVAR_SERVERINFO); cvar_t sv_showpredloss = CVARD("sv_showpredloss", "0", "Print messages whenever input frames are ignored or forced serverside, to prevent speedcheats or hover cheats. Any such prints will be accompanied by prediction misses in the named client."); #ifndef NEWSPEEDCHEATPROT cvar_t sv_cheatpc = CVARD("sv_cheatpc", "125", "If the client tried to claim more than this percentage of time within any speed-cheat period, the client will be deemed to have cheated."); cvar_t sv_cheatspeedchecktime = CVARD("sv_cheatspeedchecktime", "30", "The interval between each speed-cheat check."); #endif cvar_t sv_playermodelchecks = CVAR("sv_playermodelchecks", "0"); cvar_t sv_ping_ignorepl = CVARD("sv_ping_ignorepl", "0", "If 1, ping times reported for players will ignore the effects of packetloss on ping times. 0 is slightly more honest, but less useful for connection diagnosis."); cvar_t sv_protocol_nq = CVARD("sv_protocol_nq", "", "Specifies the default protocol to use for new NQ clients. This is only relevent for clients that do not report their supported protocols. Supported values are\n0 = autodetect\n15 = vanilla\n666 = fitzquake\n999 = rmq protocol\nThe sv_bigcoords cvar forces upgrades as required."); cvar_t sv_minpitch = CVARAFD("minpitch", "", "sv_minpitch", CVAR_SERVERINFO, "Assumed to be -70"); cvar_t sv_maxpitch = CVARAFD("maxpitch", "", "sv_maxpitch", CVAR_SERVERINFO, "Assumed to be 80"); cvar_t sv_cmdlikercon = CVAR("sv_cmdlikercon", "0"); //set to 1 to allow a password of username:password instead of the correct rcon password. cvar_t cmd_allowaccess = CVAR("cmd_allowaccess", "0"); //set to 1 to allow cmd to execute console commands on the server. cvar_t cmd_gamecodelevel = CVARF("cmd_gamecodelevel", STRINGIFY(RESTRICT_LOCAL), CVAR_NOTFROMSERVER); //execution level which gamecode is told about (for unrecognised commands) cvar_t sv_pure = CVARFD("sv_pure", "", CVAR_SERVERINFO, "The most evil cvar in the world, many clients will ignore this.\n0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 only works in total conversions."); cvar_t sv_nqplayerphysics = CVARAFCD("sv_nqplayerphysics", "auto", "sv_nomsec", CVAR_ARCHIVE, SV_NQPhysicsUpdate, "Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour."); #ifdef HAVE_LEGACY static cvar_t sv_brokenmovetypes = CVARD("sv_brokenmovetypes", "0", "Emulate vanilla quakeworld by forcing MOVETYPE_WALK on all players. Shouldn't be used for any games other than QuakeWorld."); cvar_t pext_ezquake_nochunks = CVARD("pext_ezquake_nochunks", "0", "Prevents ezquake clients from being able to use the chunked download extension. This sidesteps numerous ezquake issues, and will make downloads slower but more robust."); cvar_t pext_ezquake_verfortrans = CVARD("pext_ezquake_verfortrans", "7088"/*Reki's revision at least*/, "ezQuake does not implement PEXT_TRANS properly. This is the version of ezquake required for PEXT_TRANS to be allowed. This was still broken when I wrote this description, hence the large value."); #endif cvar_t sv_chatfilter = CVAR("sv_chatfilter", "0"); cvar_t sv_floodprotect = CVAR("sv_floodprotect", "1"); cvar_t sv_floodprotect_messages = CVAR("sv_floodprotect_messages", "4"); cvar_t sv_floodprotect_interval = CVAR("sv_floodprotect_interval", "4"); cvar_t sv_floodprotect_silencetime = CVAR("sv_floodprotect_silencetime", "10"); cvar_t sv_floodprotect_suicide = CVAR("sv_floodprotect_suicide", "1"); cvar_t sv_floodprotect_sendmessage = CVARAF("sv_floodprotect_sendmessage", "", "floodprotmsg", 0); cvar_t votelevel = CVARD("votelevel", "0", "This is the restriction level of commands that players may vote for. You can reconfigure commands, cvars, or aliases individually. Additionally, aliases can be configured via aliaslevel to be executed at a different level from their restriction level. This can be used to indirectly allow voting for 'map dm4' for instance, without allowing people to vote for every map."); cvar_t voteminimum = CVARD("voteminimum", "4", "At least this many players must vote the same way for the vote to pass."); cvar_t votepercent = CVARD("votepercent", "-1", "At least this percentage of players must vote the same way for the vote to pass."); cvar_t votetime = CVARD("votetime", "10", "Votes will be discarded after this many minutes"); cvar_t pr_allowbutton1 = CVARFD("pr_allowbutton1", "1", CVAR_MAPLATCH, "The button1 field is believed to have been intended to work with the +use command, but it was never hooked up. In NetQuake, this field was often repurposed for other things as it was not otherwise used (and cannot be removed without breaking the crc), while third-party QuakeWorld engines did decide to implement it as believed was intended. As a result, this cvar only applies to QuakeWorld mods and a value of 1 is only likely to cause issues with NQ mods that were ported to QW."); extern cvar_t sv_minping; extern cvar_t pm_bunnyspeedcap; extern cvar_t pm_ktjump; extern cvar_t pm_slidefix; extern cvar_t pm_slidyslopes; extern cvar_t pm_autobunny; extern cvar_t pm_airstep; extern cvar_t pm_pground; extern cvar_t pm_stepdown; extern cvar_t pm_walljump; extern cvar_t pm_watersinkspeed; extern cvar_t pm_flyfriction; extern cvar_t pm_edgefriction; cvar_t sv_pushplayers = CVAR("sv_pushplayers", "0"); //yes, realip cvars need to be fully initialised or realip will be disabled cvar_t sv_getrealip = CVARD("sv_getrealip", "0", "Attempt to obtain a more reliable IP for clients, rather than just their proxy.\n0: Don't attempt.\n1: Unreliable checks.\n2: Validate if possible.\n3: Mandatory validation."); cvar_t sv_realip_kick = CVARD("sv_realip_kick", "0", "Kicks clients if their realip could not be validated to the level specified by sv_getrealip."); cvar_t sv_realiphostname_ipv4 = CVARD("sv_realiphostname_ipv4", "", "This is the server's public ip:port. This is needed for realip to work when the autodetected/local ip is not globally routable"); cvar_t sv_realiphostname_ipv6 = CVARD("sv_realiphostname_ipv6", "", "This is the server's public ip:port. This is needed for realip to work when the autodetected/local ip is not globally routable"); cvar_t sv_realip_timeout = CVAR("sv_realip_timeout", "10"); cvar_t sv_userinfo_keylimit = CVARD("sv_userinfo_keylimit", "128", "This is the maximum number of userinfo keys each user may create."); cvar_t sv_userinfo_bytelimit = CVARD("sv_userinfo_bytelimit", "8192", "This is the maximum number of bytes that may be stored into each user's userinfo. Note that this includes key names too."); #ifdef VOICECHAT cvar_t sv_voip = CVARD("sv_voip", "1", "Enable reception of voice packets."); cvar_t sv_voip_record = CVARD("sv_voip_record", "0", "Record voicechat into mvds. Requires player support. 0=noone, 1=everyone, 2=spectators only"); cvar_t sv_voip_echo = CVARD("sv_voip_echo", "0", "Echo voice packets back to their sender, a debug/test setting."); #endif char sv_votinggroup[] = "server voting"; extern char cvargroup_serverpermissions[]; extern char cvargroup_serverinfo[]; extern char cvargroup_serverphysics[]; extern char cvargroup_servercontrol[]; extern cvar_t pausable; /* ============================================================ USER STRINGCMD EXECUTION host_client and sv_player will be valid. ============================================================ */ qboolean SV_CheckRealIP(client_t *client, qboolean force) { //returns true if they have a real ip char *serverip; char *msg; if (sv_getrealip.value <= client->realip_status || sv_getrealip.value > 3) return true; if (client->netchan.remote_address.type == NA_LOOPBACK) return true; //the loopback client doesn't have to pass realip checks if (client->realip_status == 3) return true; //we know that the ip is authentic if (client->realip_status == 2) { ClientReliableWrite_Begin(client, svc_print, 256); ClientReliableWrite_Byte(client, PRINT_HIGH); ClientReliableWrite_String(client, "Couldn't verify your real ip\n"); return true; //client doesn't support certainty. } if (client->realip_status == -1) return true; //this client timed out. if (realtime - client->connection_started > sv_realip_timeout.value) { ClientReliableWrite_Begin(client, svc_print, 256); ClientReliableWrite_Byte(client, PRINT_HIGH); if (client->realip_status > 0) ClientReliableWrite_String(client, "Couldn't verify your real ip\n"); else ClientReliableWrite_String(client, "Couldn't determine your real ip\n"); if (sv_realip_kick.value > host_client->realip_status) { client->drop = true; return false; } if (!client->realip_status) client->realip_status = -1; return true; } if (client->realip_status == 1) { msg = va("\xff\xff\xff\xff%c %i", A2A_PING, client->realip_ping); NET_SendPacket(svs.sockets, strlen(msg), msg, &client->realip); } else { if (client->netchan.remote_address.type == NA_IPV6) { serverip = sv_realiphostname_ipv6.string; // serverip = NET_AdrToString (net_local_sv_ip6adr); } else { serverip = sv_realiphostname_ipv4.string; // serverip = NET_AdrToString (net_local_sv_ipadr); } if (!*serverip) { Con_Printf("realip not fully configured\n"); client->realip_status = -1; return true; } ClientReliableWrite_Begin(client, svc_stufftext, 256); ClientReliableWrite_String(client, va("packet %s \"realip %i %i\"\n", serverip, (int)(client-svs.clients), client->realip_num)); } return false; } /* ================ SV_New_f Sends the first message from the server to a connected client. This will be sent on the initial connection and upon each server load. ================ */ void SV_New_f (void) { char *gamedir; int playernum; int splitnum; client_t *split; unsigned int fteext1, fteext2, ezext1; //reported to client host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; host_client->isindependant = false; if (host_client->state == cs_spawned) return; if (host_client->redirect) { if (host_client->redirect == 1) { char *msg = va("connect \"%s\"\n", sv_fullredirect.string); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } return; } else { const char *srv = InfoBuf_ValueForKey(&host_client->userinfo, "*redirect"); if (*srv) { char *msg = va("connect \"%s\"\n", srv); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); return; } } if (dpcompat_nopreparse.ival && progstype != PROG_QW) { SV_PrintToClient(host_client, PRINT_HIGH, "This server has network preparsing disabled, and thus only supports NetQuake clients\n"); Con_Printf("%s was not using NQ protocols\n", host_client->name); host_client->drop = true; return; } if (!host_client->pextknown && host_client->zquake_extensions && host_client->netchan.remote_address.type != NA_LOOPBACK) { char *msg = "cmd pext\n"; ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); return; } host_client->pextknown = true; gamedir = InfoBuf_ValueForKey (&svs.info, "*gamedir"); if (!gamedir[0]) { if (ISQWCLIENT(host_client) || ISQ2CLIENT(host_client)) gamedir = FS_GetGamedir(true); else gamedir = ""; } fteext1 = host_client->fteprotocolextensions; fteext2 = host_client->fteprotocolextensions2; ezext1 = host_client->ezprotocolextensions1; switch(svs.netprim.coordtype) { case COORDTYPE_FLOAT_32: fteext1 |= PEXT_FLOATCOORDS; ezext1 &= ~EZPEXT1_FLOATENTCOORDS; //redundant. if (!(host_client->fteprotocolextensions & PEXT_FLOATCOORDS)) { SV_ClientPrintf(host_client, 2, "\nForcing bigcoords.\nIf this doesn't work, please update your engine\n"); host_client->fteprotocolextensions |= PEXT_FLOATCOORDS; // Con_Printf("%s does not support bigcoords\n", host_client->name); // host_client->drop = true; // return; } break; case COORDTYPE_FIXED_13_3: fteext1 &= ~PEXT_FLOATCOORDS; break; default: SV_ClientPrintf(host_client, 2, "Unsupported coord type\n"); Con_Printf("%s unsupported coord type\n", host_client->name); host_client->drop = true; return; } fteext2 &= ~PEXT2_STUNAWARE; //don't complicate demos. ClientReliableCheckBlock(host_client, 800); //okay, so it might be longer, but I'm too lazy to work out the real size. // send the serverdata ClientReliableWrite_Byte (host_client, ISQ2CLIENT(host_client)?svcq2_serverdata:svc_serverdata); if (fteext1)//let the client know { ClientReliableWrite_Long (host_client, PROTOCOL_VERSION_FTE1); ClientReliableWrite_Long (host_client, fteext1); } if (fteext2)//let the client know { ClientReliableWrite_Long (host_client, PROTOCOL_VERSION_FTE2); ClientReliableWrite_Long (host_client, fteext2); } if (ezext1)//let the client know { ClientReliableWrite_Long (host_client, PROTOCOL_VERSION_EZQUAKE1); ClientReliableWrite_Long (host_client, ezext1); } ClientReliableWrite_Long (host_client, ISQ2CLIENT(host_client)?PROTOCOL_VERSION_Q2:PROTOCOL_VERSION_QW); ClientReliableWrite_Long (host_client, svs.spawncount); if (ISQ2CLIENT(host_client)) ClientReliableWrite_Byte (host_client, 0); ClientReliableWrite_String (host_client, gamedir); if (fteext2 & PEXT2_MAXPLAYERS) { /*is this a sane way to do it? or should we split the spectator thing off entirely?*/ ClientReliableWrite_Byte (host_client, sv.allocated_client_slots); splitnum = 0; for (split = host_client, splitnum = 0; split; split = split->controlled) splitnum++; if (fteext2 & PEXT2_VRINPUTS) ClientReliableWrite_Byte (host_client, splitnum); else ClientReliableWrite_Byte (host_client, (host_client->spectator?128:0) | splitnum); //read each player's userinfo to see if its a spectator or not. this hint is merely a cheat. for (split = host_client; split; split = split->controlled) { playernum = split - svs.clients;// NUM_FOR_EDICT(svprogfuncs, split->edict)-1; if (ISQ2CLIENT(host_client) && sv.state == ss_cinematic) playernum = -1; ClientReliableWrite_Byte (host_client, playernum); split->state = cs_connected; split->connection_started = realtime; #ifdef SVRANKING split->stats_started = realtime; #endif } } else { splitnum = 0; for (split = host_client; split; split = split->controlled) { switch(svs.gametype) { #ifdef HLSERVER case GT_HALFLIFE: playernum = split - svs.clients; break; #endif #ifdef Q2SERVER case GT_QUAKE2: playernum = Q2NUM_FOR_EDICT(split->q2edict)-1; break; #endif default: playernum = NUM_FOR_EDICT(svprogfuncs, split->edict)-1; } #ifdef SERVER_DEMO_PLAYBACK if (sv.demostate) { playernum = (MAX_CLIENTS-1-splitnum)|128; } else #endif if (split->spectator) playernum |= 128; split->state = cs_connected; split->connection_started = realtime; #ifdef SVRANKING split->stats_started = realtime; #endif splitnum++; if (ISQ2CLIENT(host_client)) { if (sv.state == ss_cinematic) playernum = -1; ClientReliableWrite_Short (host_client, playernum); break; } else ClientReliableWrite_Byte (host_client, playernum); } if (!ISQ2CLIENT(host_client)) { if (host_client->fteprotocolextensions & PEXT_SPLITSCREEN) ClientReliableWrite_Byte (host_client, 128); } } // send full levelname #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) ClientReliableWrite_String (host_client, sv.demfullmapname); else #endif ClientReliableWrite_String (host_client, sv.mapname); // // game server // #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) { if (sv.state != ss_cinematic) { // host_client->q2edict = Q2NUM_FOR_EDICT(split->q2edict)-1; memset (&host_client->lastcmd, 0, sizeof(host_client->lastcmd)); // begin fetching configstrings ClientReliableWrite_Byte (host_client, svcq2_stufftext); ClientReliableWrite_String (host_client, va("cmd configstrings %i 0\n",svs.spawncount) ); } return; } #endif // send the movevars ClientReliableWrite_Float(host_client, movevars.gravity); ClientReliableWrite_Float(host_client, movevars.stopspeed); ClientReliableWrite_Float(host_client, movevars.maxspeed); ClientReliableWrite_Float(host_client, movevars.spectatormaxspeed); ClientReliableWrite_Float(host_client, movevars.accelerate); ClientReliableWrite_Float(host_client, movevars.airaccelerate); ClientReliableWrite_Float(host_client, movevars.wateraccelerate); ClientReliableWrite_Float(host_client, movevars.friction); ClientReliableWrite_Float(host_client, movevars.waterfriction); ClientReliableWrite_Float(host_client, movevars.entgravity); host_client->csqcactive = false; host_client->realip_num = rand()+(host_client->challenge<<16); SV_CheckRealIP(host_client, false); SV_LogPlayer(host_client, "new (QW)"); if (sv.state == ss_cinematic) { char tmp[1024]; MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString(&host_client->netchan.message, va("\nplayfilm %s\n", COM_QuotedString(svs.name, tmp, sizeof(tmp), false))); host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; return; } host_client->prespawn_stage = PRESPAWN_SERVERINFO; host_client->prespawn_idx = 0; } #ifdef NQPROT void SVNQ_New_f (void) { extern cvar_t coop; char message[2048]; char build[256], mapname[128]; int i; int op; unsigned int protext1 = 0, protext2 = 0, protmain = 0, protfl = 0; char *protoname; extern cvar_t sv_listen_nq; const char *gamedir; unsigned int modelcount, soundcount; extern cvar_t allow_download; host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; host_client->isindependant = false; host_client->send_message = true; if (host_client->redirect) { if (host_client->redirect == 1) { char *msg = va("connect \"%s\"\n", sv_fullredirect.string); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } return; } if (host_client->drop) return; if (!host_client->pextknown && sv_listen_nq.ival != 1) //1 acts as a legacy mode, used for clients that can't cope with cmd before serverdata (either because they crash out or because they refuse to send reliables until after they got the first serverdata) { if (!host_client->supportedprotocols && host_client->netchan.remote_address.type != NA_LOOPBACK) { //don't override cl_loopbackprotocol's choice char *msg = "cmd protocols\n"; ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } { char *msg = "cmd pext\n"; ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(msg)); ClientReliableWrite_String (host_client, msg); } return; } if (dpcompat_nopreparse.ival && progstype == PROG_QW) { SV_PrintToClient(host_client, PRINT_HIGH, "This server has network preparsing disabled, and thus only supports QuakeWorld clients\n"); Con_Printf("%s was not using QW protocols\n", host_client->name); host_client->drop = true; return; } host_client->csqcactive = false; protext1 = host_client->fteprotocolextensions; protext2 = host_client->fteprotocolextensions2; protmain = PROTOCOL_VERSION_NQ; protfl = 0; //force floatcoords as required. if (sv.nqdatagram.prim.coordtype == COORDTYPE_FLOAT_32) protext1 |= PEXT_FLOATCOORDS; else protext1 &= ~PEXT_FLOATCOORDS; protext2 &= ~PEXT2_STUNAWARE; //always clear this, don't confuse demos. op = host_client->protocol; if (host_client->supportedprotocols) { int i; static const struct { int id; qboolean big; //used as a filter to exclude protocols that don't match our coord+angles mode qboolean pextonly; } preferedprot[] = { //favour fitz over dp's. this is on the assumption that we can use pext stuff when both are available. {SCP_FITZ666, true, true}, //actually fte+999... shh... {SCP_FITZ666, false, true}, //actually fte+666. //next best is probably dp's stuff {SCP_DARKPLACES7, true}, {SCP_DARKPLACES6, true}, //unextended fitz is kinda lame, but has some bells on it. {SCP_FITZ666, true}, //actually 999... shh... {SCP_FITZ666, false}, //well, we can still get bigger model/soundindexes out of this {SCP_BJP3, false} //should we only use this when we have >255 models/sounds? }; for (i = 0; i < countof(preferedprot); i++) { if (preferedprot[i].big == !!(protext1 & PEXT_FLOATCOORDS)) if (!preferedprot[i].pextonly || (protext2&PEXT2_REPLACEMENTDELTAS)) { if (host_client->supportedprotocols & (1u<protocol = preferedprot[i].id; break; } } } } switch(host_client->protocol) { case SCP_NETQUAKE: case SCP_BJP3: case SCP_FITZ666: SV_LogPlayer(host_client, "new (NQ)"); if (host_client->protocol == SCP_FITZ666 || sv.nqdatagram.prim.anglesize != 1 || sv.nqdatagram.prim.coordtype != COORDTYPE_FIXED_13_3) { protfl = ((sv.nqdatagram.prim.anglesize==2)?RMQFL_SHORTANGLE:0); switch(sv.nqdatagram.prim.coordtype) { case COORDTYPE_FLOAT_32: protfl |= RMQFL_FLOATCOORD; break; case COORDTYPE_FIXED_28_4: protfl |= RMQFL_INT32COORD; break; case COORDTYPE_FIXED_16_8: protfl |= RMQFL_24BITCOORD; break; case COORDTYPE_FIXED_13_3: protfl |= 0; break; default: host_client->drop = true; break; } host_client->protocol = SCP_FITZ666; /*mneh, close enough, the rmq stuff is just modifiers*/ if (protfl) { protext1 &= ~PEXT_FLOATCOORDS; //never report floatcoords when using rmq protocol, as the base protocol allows us to be more specific anyway. protmain = PROTOCOL_VERSION_RMQ; protoname = "RMQ"; } else { protmain = PROTOCOL_VERSION_FITZ; protoname = "666"; } } else if (host_client->protocol == SCP_BJP3) { protmain = PROTOCOL_VERSION_BJP3; protoname = "BJP3"; } else { if (!host_client->supportedprotocols && !host_client->fteprotocolextensions && !host_client->fteprotocolextensions2) { for (modelcount = 1; modelcount < MAX_PRECACHE_MODELS && sv.strings.model_precache[modelcount]; modelcount++) ; for (soundcount = 1; soundcount < MAX_PRECACHE_SOUNDS && sv.strings.sound_precache[soundcount]; soundcount++) ; if (modelcount > 255 || soundcount > 255 || sv.world.num_edicts > 600) { Q_snprintfz (message, sizeof(message), "\x02\n" "!!! THIS MAP REQUIRES AN IMPROVED PROTOCOL,\n" "!!! BUT YOUR CLIENT DOESN'T APPEAR TO SUPPORT ANY.\n" "!!! EXPECT MISSING MODELS, SOUNDS, OR ENTITIES\n"); //if you're reading this message to try to avoid your client being described as shitty, implement support for 'cmd protocol' and maybe 'cmd pext' stuffcmds. //simply put, I can't use 666 if I don't know that its safe to do so. MSG_WriteByte (&host_client->netchan.message, svc_print); MSG_WriteString (&host_client->netchan.message,message); } } host_client->protocol = SCP_NETQUAKE; //identical other than the client->server angles protmain = PROTOCOL_VERSION_NQ; protoname = "NQ"; } break; case SCP_DARKPLACES6: SV_LogPlayer(host_client, "new (DP6)"); protmain = PROTOCOL_VERSION_DP6; protext1 &= ~PEXT_FLOATCOORDS; //always enabled, try not to break things protext2 = host_client->fteprotocolextensions2 = host_client->fteprotocolextensions2 & ~(PEXT2_PREDINFO|PEXT2_REPLACEMENTDELTAS); //always disabled. kinda interferes with expectations. protoname = "DPP6"; break; case SCP_DARKPLACES7: SV_LogPlayer(host_client, "new (DP7)"); protmain = PROTOCOL_VERSION_DP7; protext1 &= ~PEXT_FLOATCOORDS; //always enabled, try not to break things protext2 = host_client->fteprotocolextensions2 = host_client->fteprotocolextensions2 & ~(PEXT2_PREDINFO|PEXT2_REPLACEMENTDELTAS); //always disabled. kinda interferes with expectations. protoname = "DPP7"; break; default: host_client->drop = true; protoname = "Unknown"; break; } #ifdef OFFICIAL_RELEASE Q_snprintfz(build, sizeof(build), "v%i.%02i", FTE_VER_MAJOR, FTE_VER_MINOR); #elif defined(SVNREVISION) Q_snprintfz(build, sizeof(build), "SVN %s", STRINGIFY(SVNREVISION)); #else Q_snprintfz(build, sizeof(build), "%s", __DATE__); #endif gamedir = InfoBuf_ValueForKey (&svs.info, "*gamedir"); if (!gamedir[0]) { gamedir = FS_GetGamedir(true); #ifdef HAVE_LEGACY if (!strcmp(gamedir, "qw")) //hack: hide the qw dir from nq clients. gamedir = ""; #endif } COM_FileBase(sv.modelname, mapname, sizeof(mapname)); if (op != host_client->protocol) SV_ClientProtocolExtensionsChanged(host_client); // if (host_client->netchan.remote_address.type != NA_LOOPBACK) //don't display this to localhost, because its just spam at the end of the day. you don't want to see it in single player. { //note that certain clients glitch out if this does not have a trailing new line. //note that those clients will also glitch out from vanilla servers too. //vanilla prints something like: VERSION 1.08 SERVER (%i CRC) //which isn't all that useful. so lets customise it to advertise properly, as well as provide gamedir and map (file)name info if (protext2 & PEXT2_REPLACEMENTDELTAS) { Q_snprintfz (message, sizeof(message), "%c\n"DISTRIBUTION" %s - %s - %s", 2, build,gamedir, mapname); } else { Q_snprintfz (message, sizeof(message), "%c\n"DISTRIBUTION" (%s%s%s, %s) - %s - %s", 2, protoname,(protext1||(protext2&~PEXT2_VOICECHAT))?"+":"",(protext2&PEXT2_VOICECHAT)?"Voip":"", build,gamedir, mapname); } MSG_WriteByte (&host_client->netchan.message, svc_print); MSG_WriteString (&host_client->netchan.message,message); } if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) { char buf[1024]; size_t sz = 0; char *f; char *csprogsname = InfoBuf_ValueForKey(&svs.info, "*csprogsname"); if (!*csprogsname && *InfoBuf_ValueForKey(&svs.info, "*csprogs")) csprogsname = "csprogs.dat"; MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "cl_serverextension_download 1\n"); f = *csprogsname?COM_LoadTempFile(csprogsname, 0, &sz):NULL; if (f) { MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progname %s\n", COM_QuotedString(csprogsname, buf, sizeof(buf), false))); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progsize %u\n", (unsigned int)sz)); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("csqc_progcrc %i\n", CalcHashInt(&hash_crc16, f, sz))); MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "cmd enablecsqc\n"); } else { MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "csqc_progcrc \"\"\n"); } } else if (allow_download.value && (protext1||protext2)) { //technically this is a DP extension, but is separate from actual protocols and shouldn't harm anything. //it is annoying to have prints about unknown commands however, hence the above pext checks (which are unfortunate). MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, "cl_serverextension_download 1\n"); } if (sv.state == ss_cinematic) { MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString(&host_client->netchan.message, va("\nplayfilm %s\n", COM_QuotedString(svs.name, message, sizeof(message), false))); host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; host_client->netchan.nqunreliableonly = 2; return; } MSG_WriteByte (&host_client->netchan.message, svc_serverdata); if (protext1) { MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE1); MSG_WriteLong (&host_client->netchan.message, protext1); } if (protext2) { MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE2); MSG_WriteLong (&host_client->netchan.message, protext2); } MSG_WriteLong (&host_client->netchan.message, protmain); if (protmain == PROTOCOL_VERSION_RMQ) MSG_WriteLong (&host_client->netchan.message, protfl); if (protext2 & PEXT2_PREDINFO) MSG_WriteString(&host_client->netchan.message, gamedir); MSG_WriteByte (&host_client->netchan.message, (sv.allocated_client_slots>host_client->max_net_clients)?host_client->max_net_clients:sv.allocated_client_slots); if (!coop.value && deathmatch.value) MSG_WriteByte (&host_client->netchan.message, GAME_DEATHMATCH); else MSG_WriteByte (&host_client->netchan.message, GAME_COOP); MSG_WriteString (&host_client->netchan.message, sv.mapname); if (host_client->fteprotocolextensions2) { //don't bother sending much. we'll spew late precaches later. if (sv.strings.model_precache[1]) MSG_WriteString (&host_client->netchan.message, sv.strings.model_precache[1]); MSG_WriteByte (&host_client->netchan.message, 0); //models. worldmodel only. MSG_WriteByte (&host_client->netchan.message, 0); //sounds. none at all. } else { //fixme: don't send too many models. for (i = 1; sv.strings.model_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.strings.model_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); //fixme: don't send too many sounds. for (i = 1; sv.strings.sound_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.strings.sound_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); } // set view MSG_WriteByte (&host_client->netchan.message, svc_setview); MSG_WriteEntity (&host_client->netchan.message, (host_client - svs.clients)+1);//NUM_FOR_EDICT(svprogfuncs, host_client->edict)); if (!(host_client->fteprotocolextensions2 & PEXT2_PREDINFO)) { //old clients can't cope with reliables until they finish loading the models specified above. //we need to wait before sending any more //updated clients can wait a bit, and use signonnum 1 to tell them when to start loading stuff. MSG_WriteByte (&host_client->netchan.message, svcnq_signonnum); MSG_WriteByte (&host_client->netchan.message, 1); host_client->netchan.nqunreliableonly = 2; } // host_client->sendsignon = true; // host_client->spawned = false; // need prespawn, spawn, etc if (op != host_client->protocol) host_client->prespawn_stage = PRESPAWN_PROTOCOLSWITCH; else host_client->prespawn_stage = PRESPAWN_SERVERINFO; host_client->prespawn_idx = 0; } #endif #ifdef Q2SERVER void SVQ2_ConfigStrings_f (void) { unsigned int start; const char *str; Con_DPrintf ("Configstrings() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_DPrintf ("configstrings not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_DPrintf ("SV_Configstrings_f from different level\n"); SV_New_f (); return; } start = strtoul(Cmd_Argv(2), NULL, 0); // write a packet full of data while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < Q2MAX_CONFIGSTRINGS) { str = sv.strings.configstring[start]; if (str && *str) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, (unsigned short)start); MSG_WriteString (&host_client->netchan.message, str); } start++; } //model overflows if (start == Q2MAX_CONFIGSTRINGS) start = 0x8000; while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < 0x8000+MAX_PRECACHE_MODELS) { str = sv.strings.q2_extramodels[start-0x8000]; if (str && *str) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, str); } start++; } //sound overflows if (start == 0x8000+MAX_PRECACHE_MODELS) start = 0xc000; while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < 0xc000+MAX_PRECACHE_SOUNDS) { str = sv.strings.q2_extrasounds[start-0xc000]; if (str && *str) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, str); } start++; } // send next command if (start == 0xc000+MAX_PRECACHE_SOUNDS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) ); } } #endif #ifdef Q2SERVER void SVQ2_BaseLines_f (void) { int start; q2entity_state_t nullstate; q2entity_state_t *base; extern q2entity_state_t sv_baselines[Q2MAX_EDICTS]; Con_DPrintf ("Baselines() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_Printf ("baselines not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_Printf ("SV_Baselines_f from different level\n"); SV_New_f (); return; } start = atoi(Cmd_Argv(2)); memset (&nullstate, 0, sizeof(nullstate)); // write a packet full of data while ( host_client->netchan.message.cursize < host_client->netchan.message.maxsize/2 && start < Q2MAX_EDICTS) { base = &sv_baselines[start]; if (base->modelindex || base->sound || base->effects) { MSG_WriteByte (&host_client->netchan.message, svcq2_spawnbaseline); MSGQ2_WriteDeltaEntity (&nullstate, base, &host_client->netchan.message, true, true); } start++; } // send next command if (start == Q2MAX_EDICTS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("precache %i\n", svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) ); } } void SVQ2_NextServer_f (void) { if (!*sv.modelname && atoi(Cmd_Argv(1)) == svs.spawncount) { cvar_t *nsv = Cvar_FindVar("nextserver"); if (!nsv || !*nsv->string) return; svs.spawncount++; // make sure another doesn't sneak in Cbuf_AddText(nsv->string, RESTRICT_LOCAL); Cbuf_AddText("\n", RESTRICT_LOCAL); Cvar_Set(nsv, ""); } } #endif /* ================== SV_Soundlist_f ================== */ void SVQW_Soundlist_f (void) { host_client->prespawn_allow_soundlist = true; } /* ================== SV_Modellist_f ================== */ void SVQW_Modellist_f (void) { host_client->prespawn_allow_modellist = true; } void SV_SendClientPrespawnInfo(client_t *client) { qboolean started; int i; entity_state_t *state; staticsound_state_t *sound; edict_t *ent; svcustomtents_t *ctent; int maxsize; //much of this function is written to fill packets enough to overflow them (assuming max packet sizes are large enough), but some bits are lazy and just backbuffer as needed. //FIXME: have per-stage indicies, to allow returning to a previous stage when new precaches or whatever get added if (client->num_backbuf || client->prespawn_stage == PRESPAWN_COMPLETED) { //don't spam too much. return; } //just because we CAN generate huge messages doesn't mean that we should. //try to keep packets within reasonable sizes so that we don't trigger insane burst+packetloss on map changes. maxsize = client->netchan.message.maxsize/2; if (client->netchan.mtu && maxsize > client->netchan.mtu-200) { maxsize = client->netchan.mtu-200; if (maxsize < 500) maxsize = 500; } if (client->prespawn_stage == PRESPAWN_PROTOCOLSWITCH) { if (client->prespawn_idx++ > 10) { client->prespawn_idx = 0; client->prespawn_stage++; } else return; } if (client->prespawn_stage == PRESPAWN_SERVERINFO) { char buffer[1024]; #ifdef PEXT_CSQC if (sv.csqcchecksum && !(client->fteprotocolextensions & PEXT_CSQC) && !ISDPCLIENT(client)) SV_PrintToClient(client, PRINT_HIGH, "This server is using CSQC - you are missing out due to your choice of outdated client / protocol!\n"); #endif while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx == 0) { FS_GetPackNames(buffer, sizeof(buffer), 2, true); /*retain extensions, or we'd have to assume pk3*/ ClientReliableWrite_Begin(client, svc_stufftext, 1+11+strlen(buffer)+1+1); ClientReliableWrite_SZ(client, "//paknames ", 11); ClientReliableWrite_SZ(client, buffer, strlen(buffer)); ClientReliableWrite_String(client, "\n"); } else if (client->prespawn_idx == 1) { FS_GetPackHashes(buffer, sizeof(buffer), false); ClientReliableWrite_Begin(client, svc_stufftext, 1+7+strlen(buffer)+1+1); ClientReliableWrite_SZ(client, "//paks ", 7); ClientReliableWrite_SZ(client, buffer, strlen(buffer)); ClientReliableWrite_String(client, "\n"); } else if (client->prespawn_idx == 2) { static const char *prioritykeys[] = {"*", "fpd", "teamplay", "deathmatch", "maxfps", NULL}; //make sure these are in there. static const char *ignorekeys[] = {"mapname"/*here for q3, useless for qw*/, NULL}; if (!ISNQCLIENT(client) || (client->fteprotocolextensions & PEXT_CSQC) || (client->fteprotocolextensions2 & PEXT2_PREDINFO)) { //nq does not normally get serverinfo sent to it. i = InfoBuf_ToString(&svs.info, buffer, sizeof(buffer), prioritykeys, ignorekeys, NULL, &client->infosync, &svs.info); Info_SetValueForStarKey(buffer, "*z_ext", va("%i", client->zquake_extensions), sizeof(buffer)); //should already be in there, so this should only ever make it shorter. ClientReliableWrite_Begin(client, svc_stufftext, 20 + i); ClientReliableWrite_String (client, va("fullserverinfo \"%s\"\n", buffer) ); } } else if (client->prespawn_idx == 3) { if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO)) { ClientReliableWrite_Begin(client, svcnq_signonnum, 2); ClientReliableWrite_Byte (client, 1); } } else if (client->prespawn_idx == 4) { int track = 0; const char *noise = ""; #ifdef HEXEN2 if (progstype == PROG_H2) { track = sv.h2cdtrack; //hexen2 has a special hack } else #endif if (svprogfuncs) { track = ((edict_t*)sv.world.edicts)->v->sounds; noise = PR_GetString(svprogfuncs, ((edict_t*)sv.world.edicts)->v->noise); } if (track == -1 && *noise) SV_StuffcmdToClient(client, va("cd loop \"%s\"\n", noise)); else { ClientReliableWrite_Begin(client, svc_cdtrack, 2); ClientReliableWrite_Byte (client, track); if (ISNQCLIENT(client)) ClientReliableWrite_Byte (client, track); #ifdef HEXEN2 if (!track && *sv.h2miditrack) SV_StuffcmdToClient(client, va("music \"%s\"\n", sv.h2miditrack)); #endif } } else if (client->prespawn_idx == 5) { ClientReliableWrite_Begin(client, svc_setpause, 2); ClientReliableWrite_Byte (client, sv.oldpaused!=0); if (sv.oldpaused && sv.oldpaused&~PAUSE_AUTO) SV_PrintToClient(client, PRINT_HIGH, "server is paused\n"); } else { client->prespawn_stage++; client->prespawn_idx = 0; client->prespawn_idx2 = 0; break; } client->prespawn_idx++; } } #ifdef MVD_RECORDING if (client->prespawn_stage == PRESPAWN_CSPROGS) { extern cvar_t sv_demo_write_csqc; if (client == &demo.recorder && sv_demo_write_csqc.ival) //we only really want to do this for demos. actual clients can make the request themselves. if (client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) //there's many different download mechanisms... { if (!client->prespawn_idx && !client->download) { extern cvar_t sv_csqc_progname; Q_strncpyz(client->downloadfn, sv_csqc_progname.string, sizeof(client->downloadfn)); client->download = FS_OpenVFS(sv_csqc_progname.string, "rb", FS_GAME); client->downloadcount = 0; client->prespawn_idx = 1; if (client->download) { client->downloadsize = VFS_GETLEN(client->download); //send the size+filename ClientReliableWrite_Begin (client, svc_download, 18+strlen(client->downloadfn)); ClientReliableWrite_Long (client, -1); //offset if (client->downloadsize >= 0x7fffffff) { //avoid unsigned values. ClientReliableWrite_Long (client, 0x80000000); //signal that its 64bit ClientReliableWrite_Long (client, qofs_Low(client->downloadsize)); ClientReliableWrite_Long (client, qofs_High(client->downloadsize)); } else ClientReliableWrite_Long (client, client->downloadsize); ClientReliableWrite_String (client, client->downloadfn); } } //send the data while possible+needed if (client->prespawn_idx && client->download) { while (client->downloadcount < client->downloadsize) { qbyte chunk[DLBLOCKSIZE]; int sz; if (client->netchan.message.maxsize - client->netchan.message.cursize < 1100) return; //don't flood... sz = VFS_READ(client->download, chunk, DLBLOCKSIZE); if (sz <= 0) break; if (sz < DLBLOCKSIZE) { memset(chunk+sz, 0, DLBLOCKSIZE-sz); //zero-fill if the chunk is at the end. sz = DLBLOCKSIZE; } ClientReliableWrite_Begin (client, svc_download, 5+sz); ClientReliableWrite_Long(client, client->downloadcount/DLBLOCKSIZE); ClientReliableWrite_SZ(client, chunk, sz); client->downloadcount += sz; } //don't need to write completion. the client should be tracking that itself with chunks. VFS_CLOSE(client->download); client->download = NULL; } } client->prespawn_stage++; client->prespawn_idx = 0; } #endif if (client->prespawn_stage == PRESPAWN_SOUNDLIST) { if (ISQWCLIENT(client)) { int maxclientsupportedsounds = 256; #ifdef PEXT_SOUNDDBL if (client->fteprotocolextensions & PEXT_SOUNDDBL) maxclientsupportedsounds = MAX_PRECACHE_SOUNDS; #endif #ifdef PEXT2_REPLACEMENTDELTAS if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) maxclientsupportedsounds = MAX_PRECACHE_SOUNDS; #endif started = false; //allows stalling for the soundlist command, for compat. if (!client->prespawn_allow_soundlist) if (!(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return; while (client->netchan.message.cursize < maxsize) { if (!started) { started = true; client->prespawn_allow_soundlist = false; #if defined(PEXT_SOUNDDBL) || defined(PEXT2_REPLACEMENTDELTAS) if (client->prespawn_idx > 255) { MSG_WriteByte (&client->netchan.message, svcfte_soundlistshort); MSG_WriteShort (&client->netchan.message, client->prespawn_idx); } else #endif { MSG_WriteByte (&client->netchan.message, svc_soundlist); MSG_WriteByte (&client->netchan.message, client->prespawn_idx); } } client->prespawn_idx++; if (client->prespawn_idx >= maxclientsupportedsounds || !sv.strings.sound_precache[client->prespawn_idx]) { //write final-end-of-list MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, 0); started = 0; if (sv.strings.sound_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_SOUNDS)) { client->plimitwarned |= PLIMIT_SOUNDS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i sounds. Please upgrade or enable extensions.\n", client->prespawn_idx); } client->prespawn_stage++; client->prespawn_idx = 0; break; } else MSG_WriteString (&client->netchan.message, sv.strings.sound_precache[client->prespawn_idx]); } if (started) { //write end-of-packet MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, (client->prespawn_idx&0xff)?client->prespawn_idx&0xff:0xff); } } else if (ISNQCLIENT(client) && client->fteprotocolextensions2) { if (client->prespawn_idx < 1) client->prespawn_idx = 1; while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx >= MAX_PRECACHE_SOUNDS || !sv.strings.sound_precache[client->prespawn_idx]) { if (sv.strings.sound_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_SOUNDS)) { client->plimitwarned |= PLIMIT_SOUNDS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i sounds. Please upgrade or enable extensions.\n", client->prespawn_idx); } client->prespawn_stage++; client->prespawn_idx = 0; break; } MSG_WriteByte (&client->netchan.message, svcdp_precache); MSG_WriteShort(&client->netchan.message, 0x8000|client->prespawn_idx); MSG_WriteString (&client->netchan.message, sv.strings.sound_precache[client->prespawn_idx]); client->prespawn_idx++; } } else client->prespawn_stage++; } #ifdef HAVE_LEGACY if (client->prespawn_stage == PRESPAWN_VWEPMODELLIST) { //no indicies. the protocol can't cope with them. if (client->zquake_extensions & Z_EXT_VWEP) { char mname[MAX_QPATH]; char ext[8]; char vweaplist[2048] = "//vwep"; for (i = 0; sv.strings.vw_model_precache[i]; i++) { //grab the model name... without a progs/ prefix if it has one if (!strncmp(sv.strings.vw_model_precache[i], "progs/", 6)) Q_strncpyz(mname, sv.strings.vw_model_precache[i]+6, sizeof(mname)); else Q_strncpyz(mname, sv.strings.vw_model_precache[i], sizeof(mname)); //strip .mdl extensions, for compat with ezquake COM_FileExtension(mname, ext, sizeof(ext)); if (!strcmp(ext, "mdl")) COM_StripExtension(mname, mname, sizeof(mname)); //add it to the vweap command, taking care of any remaining spaces in names. if (strchr(mname, ' ') || !*mname) Q_strncatz(vweaplist, va(" \"%s\"", mname), sizeof(vweaplist)); else Q_strncatz(vweaplist, va(" %s", mname), sizeof(vweaplist)); } if (strlen(vweaplist) <= sizeof(vweaplist)-2) { Q_strncatz(vweaplist, "\n", sizeof(vweaplist)); ClientReliableWrite_Begin(client, svc_stufftext, 2+strlen(vweaplist)); ClientReliableWrite_String(client, vweaplist); } } client->prespawn_stage++; } #endif if (client->prespawn_stage == PRESPAWN_MODELLIST) { if (ISQWCLIENT(client)) { started = false; //allows stalling for the modellist command, for compat. if (!client->prespawn_allow_modellist) if (!(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return; while (client->netchan.message.cursize < maxsize) { if (!started) { started = true; client->prespawn_allow_modellist = false; #if defined(PEXT_SOUNDDBL) || defined(PEXT2_REPLACEMENTDELTAS) if (client->prespawn_idx > 255) { MSG_WriteByte (&client->netchan.message, svcfte_modellistshort); MSG_WriteShort (&client->netchan.message, client->prespawn_idx); } else #endif { MSG_WriteByte (&client->netchan.message, svc_modellist); MSG_WriteByte (&client->netchan.message, client->prespawn_idx); } } client->prespawn_idx++; if (client->prespawn_idx >= client->maxmodels || !sv.strings.model_precache[client->prespawn_idx]) { //write final-end-of-list MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, 0); started = 0; if (sv.strings.model_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_MODELS)) { client->plimitwarned |= PLIMIT_MODELS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i models. Please upgrade or enable extensions.\n", client->prespawn_idx); } client->prespawn_stage++; client->prespawn_idx = 0; break; } else MSG_WriteString (&client->netchan.message, sv.strings.model_precache[client->prespawn_idx]); } if (started) { //write end-of-packet MSG_WriteByte (&client->netchan.message, 0); MSG_WriteByte (&client->netchan.message, (client->prespawn_idx&0xff)?client->prespawn_idx&0xff:0xff); } } else if (ISNQCLIENT(client) && client->fteprotocolextensions2) { if (client->prespawn_idx < 1) client->prespawn_idx = 1; while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx >= client->maxmodels || !sv.strings.model_precache[client->prespawn_idx]) { if (sv.strings.model_precache[client->prespawn_idx] && !(client->plimitwarned & PLIMIT_MODELS)) { client->plimitwarned |= PLIMIT_MODELS; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i models. Please upgrade or enable extensions.\n", client->prespawn_idx); } client->prespawn_stage++; client->prespawn_idx = 0; break; } MSG_WriteByte (&client->netchan.message, svcdp_precache); MSG_WriteShort(&client->netchan.message, client->prespawn_idx); MSG_WriteString (&client->netchan.message, sv.strings.model_precache[client->prespawn_idx]); client->prespawn_idx++; } } else client->prespawn_stage++; } if (client->prespawn_stage == PRESPAWN_MAPCHECK) { //can't progress beyond this as we're waiting for the client. // host_client->prespawn_idx = client->prespawn_idx; return; } if (client->prespawn_stage == PRESPAWN_PARTICLES) { if (!(client->fteprotocolextensions & PEXT_CSQC)) client->prespawn_idx = MAX_SSPARTICLESPRE; while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx >= MAX_SSPARTICLESPRE) { client->prespawn_stage++; client->prespawn_idx = 0; break; } if (sv.strings.particle_precache[client->prespawn_idx]) { ClientReliableWrite_Begin (client, ISNQCLIENT(client)?svcdp_precache:svcfte_precache, 4 + strlen(sv.strings.particle_precache[client->prespawn_idx])); ClientReliableWrite_Short (client, client->prespawn_idx | PC_PARTICLE); ClientReliableWrite_String (client, sv.strings.particle_precache[client->prespawn_idx]); } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_CUSTOMTENTS) { while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx >= 255) { client->prespawn_stage++; client->prespawn_idx = 0; break; } ctent = &sv.customtents[client->prespawn_idx]; if (*ctent->particleeffecttype) { if (client->fteprotocolextensions & PEXT_CUSTOMTEMPEFFECTS) { MSG_WriteByte(&client->netchan.message, svcfte_customtempent); MSG_WriteByte(&client->netchan.message, 255); MSG_WriteByte(&client->netchan.message, client->prespawn_idx); MSG_WriteByte(&client->netchan.message, ctent->netstyle); MSG_WriteString(&client->netchan.message, ctent->particleeffecttype); if (ctent->netstyle & CTE_STAINS) { MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteChar(&client->netchan.message, ctent->stain[0]); MSG_WriteByte(&client->netchan.message, ctent->radius); } if (ctent->netstyle & CTE_GLOWS) { MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[0]); MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[1]); MSG_WriteByte(&client->netchan.message, ctent->dlightrgb[2]); MSG_WriteByte(&client->netchan.message, ctent->dlightradius); MSG_WriteByte(&client->netchan.message, ctent->dlighttime); } } } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_SIGNON_BUF) { int nextsize; while (client->netchan.message.cursize < maxsize) { if (client->prespawn_idx >= sv.used_signon_space) { client->prespawn_stage++; client->prespawn_idx = 0; break; } nextsize = sv.signon_buffer[client->prespawn_idx] | (sv.signon_buffer[client->prespawn_idx+1]<<8); if (client->netchan.message.cursize+nextsize+30 <= client->netchan.message.maxsize) { SZ_Write (&client->netchan.message, sv.signon_buffer+client->prespawn_idx+2, nextsize); client->prespawn_idx+=2+nextsize; } else if (!client->netchan.message.cursize && nextsize+30 > client->netchan.message.maxsize) { //signon data is meant to be split up into smallish chunks to avoid network fragmentation. //but sometimes a single blob is too large (eg: gamecode not using MSG_MULTICAST and just writing 16k in one splurge) //fteqw and nq protocols can cope, vanilla qw cannot, so we do need to warn. the alternative is to kick. SV_PrintToClient(client, PRINT_HIGH, va("\x01" "Dropping %i bytes of signon data\n", nextsize)); client->prespawn_idx+=2+nextsize; break; } else break; } } if (client->prespawn_stage == PRESPAWN_SPAWNSTATIC) { int maxstatics = sv.num_static_entities; if (maxstatics > 1024 && ISDPCLIENT(client)) maxstatics = 1024; while (client->netchan.message.cursize < maxsize) //static entities { if (client->prespawn_idx >= maxstatics) { client->prespawn_stage++; client->prespawn_idx = 0; break; } state = &sv_staticentities[client->prespawn_idx]; client->prespawn_idx++; if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { MSG_WriteByte(&client->netchan.message, svcfte_spawnstatic2); SVFTE_EmitBaseline(state, false, &client->netchan.message, client->fteprotocolextensions2, client->ezprotocolextensions1); continue; } if (client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { /*if it uses some new feature, use the updated spawnstatic*/ if (state->hexen2flags || state->trans || state->modelindex >= 256 || state->frame > 255 || state->scale || state->abslight) { MSG_WriteByte(&client->netchan.message, svcfte_spawnstatic2); SVQW_WriteDelta(&nullentitystate, state, &client->netchan.message, true, client->fteprotocolextensions, client->ezprotocolextensions1); continue; } } if (client->protocol == SCP_BJP3) { MSG_WriteByte(&client->netchan.message, svc_spawnstatic); MSG_WriteShort (&client->netchan.message, state->modelindex); MSG_WriteByte (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, (int)state->colormap); MSG_WriteByte (&client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } continue; } /*couldn't use protocol extensions? use the fallback, unless the model is invalid as that's silly*/ if (state->modelindex < 256) { MSG_WriteByte(&client->netchan.message, svc_spawnstatic); MSG_WriteByte (&client->netchan.message, state->modelindex); MSG_WriteByte (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, (int)state->colormap); MSG_WriteByte (&client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } continue; } } } if (client->prespawn_stage == PRESPAWN_AMBIENTSOUND) { while (client->netchan.message.cursize < maxsize) //static entities { qboolean large = false; if (client->prespawn_idx >= sv.num_static_sounds) { client->prespawn_stage++; client->prespawn_idx = 0; client->prespawn_idx2 = 0; break; } sound = &sv_staticsounds[client->prespawn_idx]; client->prespawn_idx++; /*if (client->protocol == SCP_BJP2) { large = true; MSG_WriteByte(&client->netchan.message, svc_spawnstaticsound); } else */if (sound->soundnum > 0xff) { large = true; if (client->protocol == SCP_BJP3) continue; //not supported else if (ISDPCLIENT(client)) MSG_WriteByte(&client->netchan.message, svcdp_spawnstaticsound2); else if (ISNQCLIENT(client)) MSG_WriteByte(&client->netchan.message, svcfitz_spawnstaticsound2); else continue; //not supported } else MSG_WriteByte(&client->netchan.message, svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&client->netchan.message, sound->position[i]); if (large) MSG_WriteShort(&client->netchan.message, sound->soundnum); else MSG_WriteByte(&client->netchan.message, sound->soundnum); MSG_WriteByte(&client->netchan.message, sound->volume); MSG_WriteByte(&client->netchan.message, sound->attenuation); } } if (client->prespawn_stage == PRESPAWN_BASELINES) { while (client->netchan.message.cursize < maxsize) //baselines { if (client->prespawn_idx >= sv.world.num_edicts) { client->prespawn_stage++; client->prespawn_idx = 0; break; } ent = EDICT_NUM_PB(svprogfuncs, client->prespawn_idx); if (!ent) state = &nullentitystate; else state = &ent->baseline; if (!state->number || !state->modelindex) { //ent doesn't have a baseline client->prespawn_idx++; continue; } if (state->number >= client->max_net_ents || state->modelindex >= client->maxmodels) { /*can't send this ent*/ } else if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { MSG_WriteByte(&client->netchan.message, svcfte_spawnbaseline2); SVFTE_EmitBaseline(state, true, &client->netchan.message, client->fteprotocolextensions2, client->ezprotocolextensions1); } else if (client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { MSG_WriteByte(&client->netchan.message, svcfte_spawnbaseline2); SVQW_WriteDelta(&nullentitystate, state, &client->netchan.message, true, client->fteprotocolextensions, client->ezprotocolextensions1); } else if (ISDPCLIENT(client) && (state->modelindex > 255 || state->frame > 255)) { MSG_WriteByte(&client->netchan.message, svcdp_spawnbaseline2); MSG_WriteEntity (&client->netchan.message, state->number); MSG_WriteShort (&client->netchan.message, state->modelindex); MSG_WriteShort (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, (int)state->colormap); MSG_WriteByte (&client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } } else if (client->protocol == SCP_FITZ666 && (state->modelindex > 255 || state->frame > 255 || state->trans != 255 || state->scale != 16)) { int fl = 0; if (state->modelindex > 255) fl |= FITZ_B_LARGEMODEL; if (state->frame > 255) fl |= FITZ_B_LARGEFRAME; if (state->trans != 255) fl |= FITZ_B_ALPHA; if (state->scale != 16) fl |= RMQFITZ_B_SCALE; MSG_WriteByte(&client->netchan.message, svcfitz_spawnbaseline2); MSG_WriteEntity (&client->netchan.message, state->number); MSG_WriteByte(&client->netchan.message, fl); if (fl & FITZ_B_LARGEMODEL) MSG_WriteShort (&client->netchan.message, state->modelindex); else MSG_WriteByte (&client->netchan.message, state->modelindex); if (fl & FITZ_B_LARGEFRAME) MSG_WriteShort (&client->netchan.message, state->frame); else MSG_WriteByte (&client->netchan.message, state->frame); MSG_WriteByte (&client->netchan.message, state->colormap); MSG_WriteByte (&client->netchan.message, state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } if (fl & FITZ_B_ALPHA) MSG_WriteByte (&client->netchan.message, state->trans); if (fl & RMQFITZ_B_SCALE) MSG_WriteByte (&client->netchan.message, state->scale); } else if (state->modelindex) { MSG_WriteByte(&client->netchan.message, svc_spawnbaseline); MSG_WriteEntity (&client->netchan.message, state->number); if (client->protocol == SCP_BJP3) MSG_WriteShort (&client->netchan.message, state->modelindex&0xffff); else if (state->modelindex > 255) MSG_WriteByte (&client->netchan.message, 0); //invalid modelindex. at least try to give something else MSG_WriteByte (&client->netchan.message, state->modelindex&0xff); MSG_WriteByte (&client->netchan.message, state->frame & 0xff); MSG_WriteByte (&client->netchan.message, state->colormap & 0xff); MSG_WriteByte (&client->netchan.message, state->skinnum & 0xff); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&client->netchan.message, state->origin[i]); MSG_WriteAngle(&client->netchan.message, state->angles[i]); } } client->prespawn_idx++; } } if (client->prespawn_stage == PRESPAWN_SPAWN) { //we'll spawn the client and then send all the updating stuff only when we know the channel is clear, by pinging the client for it. if (ISNQCLIENT(client)) { //effectively a cmd spawn... but also causes the client to actually send the player's name too. ClientReliableWrite_Begin (client, svcnq_signonnum, 2); ClientReliableWrite_Byte (client, 2); } else { char *cmd = va("cmd spawn %i\n",svs.spawncount); ClientReliableWrite_Begin(client, svc_stufftext, 2+strlen(cmd)); ClientReliableWrite_String(client, cmd); } client->prespawn_stage++; client->prespawn_idx = 0; client->prespawn_idx2 = 0; } //this is extra stuff that will happen after we're on the server if (client->prespawn_stage == PRESPAWN_BRUSHES) { //when brush editing, connecting clients need a copy of all the brushes. while (client->netchan.message.cursize < maxsize) { #ifdef TERRAIN if (!SV_Prespawn_Brushes(&client->netchan.message, &client->prespawn_idx, &client->prespawn_idx2)) #endif { client->prespawn_stage++; client->prespawn_idx = 0; client->prespawn_idx2 = 0; break; } } } } /* ================== SV_PreSpawn_f ================== */ void SVQW_PreSpawn_f (void) { unsigned check; if (host_client->state != cs_connected) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } if (host_client->prespawn_stage != PRESPAWN_MAPCHECK) { Con_Printf("Wrong stage for prespawn command\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount) { Con_Printf ("SV_PreSpawn_f from different level\n"); //FIXME: we shouldn't need the following line. SV_New_f (); return; } if (host_client->prespawn_stage == PRESPAWN_MAPCHECK) { check = atoi(Cmd_Argv(3)); // Con_DPrintf("Client check = %d\n", check); if (sv_mapcheck.value && check != sv.world.worldmodel->checksum && COM_RemapMapChecksum(sv.world.worldmodel, check) != COM_RemapMapChecksum(sv.world.worldmodel, LittleLong(sv.world.worldmodel->checksum2))) #ifdef SERVER_DEMO_PLAYBACK if (!sv.demofile || (sv.demofile && !sv.democausesreconnect)) //demo playing causes no check. If it's the return level, check anyway to avoid that loophole. #endif { char *msg; SV_ClientTPrintf (host_client, PRINT_HIGH, "Map model file does not match (%s), %i != %i/%i.\nYou may need a new version of the map, or the proper install files.\n", sv.modelname, check, sv.world.worldmodel->checksum, sv.world.worldmodel->checksum2); msg = va("\n//kickfile \"%s\"\n", sv.modelname); ClientReliableWrite_Begin (host_client, svc_stufftext, 3+strlen(msg)); ClientReliableWrite_String (host_client, msg); SV_DropClient (host_client); return; } host_client->checksum = check; host_client->prespawn_stage = PRESPAWN_MAPCHECK+1; host_client->prespawn_idx = 0; return; } } /* ================== SV_Spawn_f ================== */ void SVQW_Spawn_f (void) { int i; client_t *client, *split; edict_t *ent; #ifdef QUAKESTATS int secret_total, secret_found, monsters_total, monsters_found; #endif if (host_client->state != cs_connected) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } if (host_client->prespawn_stage <= PRESPAWN_SPAWN) { Con_Printf ("%s sent spawn without prespawn!\n", host_client->name); SV_New_f (); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount) { Con_Printf ("SV_Spawn_f from different level\n"); SV_New_f (); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? // SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients ; i= MAX_STANDARDLIGHTSTYLES) continue; ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.demolightstyles[i] ? strlen(sv.demolightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.demolightstyles[i]); } else #endif SV_SendLightstyle(host_client, NULL, i, true); } #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { for (split = host_client; split; split = split->controlled) { split->entgravity = 1; split->maxspeed = 320; SVHL_PutClientInServer(split); } secret_total = 0; secret_found = 0; monsters_total = 0; monsters_found = 0; } else #endif { // set up the edict for (split = host_client; split; split = split->controlled) { ent = split->edict; if (split->spawned) //minimal setup { split->entgravity = ent->xv->gravity; split->maxspeed = ent->xv->maxspeed; #ifdef HEXEN2 split->playerclass = ent->xv->playerclass; #endif } else { SV_SetUpClientEdict(split, ent); } // // force stats to be updated // memset (split->statsi, 0, sizeof(split->statsi)); memset (split->statsf, 0, sizeof(split->statsf)); memset (split->statss, 0, sizeof(split->statss)); } #ifdef QUAKESTATS secret_total = pr_global_struct->total_secrets; secret_found = pr_global_struct->found_secrets; monsters_total = pr_global_struct->total_monsters; monsters_found = pr_global_struct->killed_monsters; #endif } #ifdef QUAKESTATS ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, secret_total); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, monsters_total); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, secret_found); ClientReliableWrite_Begin (host_client, svcqw_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, monsters_found); #endif // get the client to check and download skins // when that is completed, a begin command will be issued ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "skins\n" ); if (sv.allocated_client_slots > 1) { //okay, so nq player physics don't suppot prediction. //if we use qw physics in nq mods then we risk breaking things. //the only progs many players will have is the vanilla nq one. //so prediction is broken on most people's quicky servers. //which really sucks. //so let multiplayer people know what's going on so that they don't think its an actual bug, and can harass the admin to get it fixed in mods that allow for it. if (!strcmp(sv_nqplayerphysics.string, "auto") || !strcmp(sv_nqplayerphysics.string, "")) if (sv_nqplayerphysics.ival) SV_PrintToClient(host_client, PRINT_HIGH, CON_WARNING"Movement prediction is disabled in favour of non-quakeworld mod compatibilty\n"); } } /* ================== SV_SpawnSpectator ================== */ void SV_SpawnSpectator (void) { int i; edict_t *e; VectorClear (sv_player->v->origin); VectorClear (sv_player->v->view_ofs); sv_player->v->view_ofs[2] = DEFAULT_VIEWHEIGHT; sv_player->v->movetype = MOVETYPE_NOCLIP; // search for an info_playerstart to spawn the spectator at //this is only useful when a mod doesn't nativly support spectators. old qw on nq mods. for (i=svs.allocated_client_slots+1 ; iv->classname), "info_player_start")) { VectorCopy (e->v->origin, sv_player->v->origin); return; } } } void SV_DespawnClient(client_t *cl) { //this disconnects the client from its entity state if (!cl->spawned) return; //nothing to do. cl->spawned = false; #ifdef Q2SERVER if (ge) { ge->ClientDisconnect(cl->q2edict); return; } #endif if (svprogfuncs) { if (host_initialized) { #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { Q1QVM_DropClient(cl); } else #endif { if (!cl->spectator) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); if (pr_global_ptrs->ClientDisconnect) PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); sv.spawned_client_slots--; } else { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); if (SpectatorDisconnect) PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect); sv.spawned_observer_slots--; } } if (progstype == PROG_NQ) ED_Clear(svprogfuncs, cl->edict); } if (svprogfuncs && cl->edict && cl->edict->v) cl->edict->v->frags = 0; } } void SV_Begin_Core(client_t *split) { //this is the client-protocol-independant core, for q1/q2 gamecode client_t *oh; #ifdef HEXEN2 if (progstype == PROG_H2 && split->playerclass) split->edict->xv->playerclass = split->playerclass; //make sure it's set the same as the userinfo #endif if (split->spawned) { if (svprogfuncs) { //NEH_RESTOREGAME //officially RestoreGame tells the mod when the game has been loaded. //this allows mods to send any stuffcmds the client will have forgotten. //the original intention would not have been client-specific (and indeed nehahra only saves in singleplayer) //doing it elsewhere unfortunately results in race conditions. func_t f = PR_FindFunction(svprogfuncs, "RestoreGame", PR_ANY); if (f) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, f); } SV_SendFixAngle(split, NULL, FIXANGLE_FIXED, false); split->edict->v->fixangle = FIXANGLE_NO; //no point doing it again } return; } split->spawned = true; #ifdef Q2SERVER if (ge) { char userinfo[8192]; InfoBuf_ToString(&split->userinfo, userinfo, sizeof(userinfo), NULL, NULL, NULL, NULL, NULL); ge->ClientUserinfoChanged (split->q2edict, userinfo); //tell the gamecode SV_ExtractFromUserinfo(split, true); //let the server routines know ge->ClientBegin(split->q2edict); split->istobeloaded = false; sv.spawned_client_slots++; } else #endif { #ifdef HAVE_LEGACY split->edict->xv->clientcolors = split->playercolor; if (progstype != PROG_QW) { //some redundant things, purely for dp compat eval_t *eval; edict_t *ent = split->edict; ent->v->team = split->playercolor&15; eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "playermodel", ev_string, NULL); if (eval) svprogfuncs->SetStringField(svprogfuncs, ent, &eval->string, InfoBuf_ValueForKey(&split->userinfo, "model"), false); eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "playerskin", ev_string, NULL); if (eval) svprogfuncs->SetStringField(svprogfuncs, ent, &eval->string, InfoBuf_ValueForKey(&split->userinfo, "skin"), false); eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "netaddress", ev_string, NULL); if (eval) { char buf[256]; if (split->netchan.remote_address.type == NA_LOOPBACK) svprogfuncs->SetStringField(svprogfuncs, ent, &eval->string, "local", false); //sigh... else svprogfuncs->SetStringField(svprogfuncs, ent, &eval->string, NET_AdrToString(buf, sizeof(buf), &split->netchan.remote_address), false); } } #endif if (split->spectator) { SV_SpawnSpectator (); if (SpectatorConnect) { //keep the spectator tracking the player from the previous map if (split->spec_track > 0) split->edict->v->goalentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM_UB(svprogfuncs, split->spec_track)); else split->edict->v->goalentity = 0; // copy spawn parms out of the client_t SV_SpawnParmsToQC(split); // call the spawn function { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); if (pr_globals) G_FLOAT(OFS_PARM0) = split->csqcactive; //this arg is part of EXT_CSQC_1, but doesn't have to be supported by the mod PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } } sv.spawned_observer_slots++; } else { sv.spawned_client_slots++; if (svprogfuncs) { eval_t *eval, *eval2; eval = PR_FindGlobal(svprogfuncs, "ClientReEnter", 0, NULL); if (eval && eval->function && split->spawninfo) { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); size_t j; edict_t *ent; ent = split->edict; j = strlen(split->spawninfo); World_UnlinkEdict((wedict_t*)ent); svprogfuncs->restoreent(svprogfuncs, split->spawninfo, &j, ent); eval2 = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "stats_restored", ev_float, NULL); if (eval2) eval2->_float = 1; SV_SpawnParmsToQC(split); pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); G_FLOAT(OFS_PARM0) = sv.time - split->spawninfotime; PR_ExecuteProgram(svprogfuncs, eval->function); } else { // copy spawn parms out of the client_t SV_SpawnParmsToQC(split); // call the spawn function #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(split); else #endif { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); if (pr_globals) G_FLOAT(OFS_PARM0) = split->csqcactive; //this arg is part of EXT_CSQC_1, but doesn't have to be supported by the mod sv.skipbprintclient = host_client; if (pr_global_ptrs->ClientConnect) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->ClientConnect); sv.skipbprintclient = NULL; // actually spawn the player pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); if (pr_global_ptrs->PutClientInServer) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PutClientInServer); else { split->edict->v->health = 100; split->edict->v->mins[0] = -16; split->edict->v->mins[1] = -16; split->edict->v->mins[2] = -24; split->edict->v->maxs[0] = 16; split->edict->v->maxs[1] = 16; split->edict->v->maxs[2] = 32; split->edict->v->movetype = MOVETYPE_NOCLIP; } VectorCopy(split->edict->v->origin, split->edict->v->oldorigin); //make sure oldorigin isn't 0 0 0 or anything too clumsy like that. stuck somewhere killable is better than stuck outside the map. } oh = host_client; host_client = split; sv_player = host_client->edict; SV_PreRunCmd(); { usercmd_t cmd; memset(&cmd, 0, sizeof(cmd)); cmd.msec = 0; #define ANGLE2SHORT(x) (x) * (65536/360.0) cmd.angles[0] = ANGLE2SHORT(split->edict->v->v_angle[0]); cmd.angles[1] = ANGLE2SHORT(split->edict->v->v_angle[1]); cmd.angles[2] = ANGLE2SHORT(split->edict->v->v_angle[2]); SV_RunCmd(&cmd, false); } SV_PostRunCmd(); split->lastruncmd = sv.time*1000; host_client = oh; sv_player = oh?oh->edict:NULL; } } } SV_SendFixAngle(split, NULL, FIXANGLE_FIXED, false); split->edict->v->fixangle = FIXANGLE_NO; //no point doing it again #ifdef HAVE_LEGACY split->dp_ping = NULL; split->dp_pl = NULL; if (progstype == PROG_NQ) { split->dp_ping = (float*)sv.world.progs->GetEdictFieldValue(sv.world.progs, split->edict, "ping", ev_float, NULL); split->dp_pl = (float*)sv.world.progs->GetEdictFieldValue(sv.world.progs, split->edict, "ping_packetloss", ev_float, NULL); } #endif } } /* ================== SV_Begin_f ================== */ void SV_Begin_f (void) { client_t *split; unsigned pmodel = 0, emodel = 0; if (!SV_CheckRealIP(host_client, true)) { if (host_client->protocol == SCP_QUAKE2) ClientReliableWrite_Begin (host_client, svcq2_stufftext, 13+strlen(Cmd_Args())); else ClientReliableWrite_Begin (host_client, svc_stufftext, 13+strlen(Cmd_Args())); ClientReliableWrite_String (host_client, va("cmd begin %s\n", Cmd_Args())); return; } if (host_client->state == cs_spawned) return; // don't begin again for (split = host_client; split; split = split->controlled) split->state = cs_spawned; // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount) { Con_Printf ("SV_Begin_f from different level\n"); SV_New_f (); return; } for (split = host_client; split; split = split->controlled) { //tell the gamecode they're ready SV_Begin_Core(split); } // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (progstype == PROG_QW) { pmodel = atoi(InfoBuf_ValueForKey (&host_client->userinfo, "pmodel")); emodel = atoi(InfoBuf_ValueForKey (&host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, "warning: %s eyes or player model does not match\n", host_client->name); } #ifdef MVD_RECORDING SV_MVD_AutoRecord(); #endif } //============================================================================= #ifdef NQPROT //dp downloads are a 2-stream system //the server->client stream is as you'd expect. except that its unreliable rather than reliable //the client->server stream contains no actual data. //when c2s has a hole, the s2c stream is reset to the last-known 'good' position. //eventually the client is left acking packets with no data in them, the server then tells the client that the download is complete. //the client does no checks to see if there's a hole, other than the crc //so any single lost packet (even client->server) means that the entire stream will be set back by your ping time void SV_DarkPlacesDownloadChunk(client_t *cl, sizebuf_t *msg) { #define MAXDPDOWNLOADCHUNK 1024 char buffer[MAXDPDOWNLOADCHUNK]; int size, start; if (!ISNQCLIENT(cl)) return; if (!cl->download) return; if (!cl->downloadstarted) return; if (cl->num_backbuf) return; size = 1024; //fixme if (size > msg->maxsize - msg->cursize) size = msg->maxsize - msg->cursize; if (size <= 7) return; //no space. size -= 7; if (size > MAXDPDOWNLOADCHUNK) //don't clog it too much size = MAXDPDOWNLOADCHUNK; start = VFS_TELL(cl->download); if (start+size > cl->downloadsize) //clamp to the size of the file. size = cl->downloadsize - start; size = VFS_READ(cl->download, buffer, size); if (size < 0) size = 0; MSG_WriteByte(msg, svcdp_downloaddata); MSG_WriteLong (msg, start); MSG_WriteShort (msg, size); SZ_Write(msg, buffer, size); } void SVDP_StartDownload_f(void) { if (host_client->protocol != SCP_DARKPLACES7) return; if (!host_client->download) return; host_client->downloadstarted = true; host_client->downloadacked = true; } void SV_DarkPlacesDownloadAck(client_t *cl) { int start = MSG_ReadLong(); int size = (unsigned short)MSG_ReadShort(); if (!cl->download) return; if (start != cl->downloadacked) { //packetloss VFS_SEEK(cl->download, cl->downloadacked); } else if (size != 0) { cl->downloadacked += size; //successful packet cl->downloadcount = cl->downloadacked; } else { char *s; const hashfunc_t *hfunc = &hash_crc16; void *hctx = alloca(hfunc->contextsize); int pos=0, csize; qbyte chunk[65536]; hfunc->init(hctx); VFS_SEEK(host_client->download, 0); while (pos < host_client->downloadsize) { csize = sizeof(chunk); if (pos + csize > host_client->downloadsize) csize = host_client->downloadsize - pos; VFS_READ(host_client->download, chunk, csize); hfunc->process(hctx, chunk, csize); pos += csize; } s = va("\ncl_downloadfinished %u %i \"%s\"\n", (unsigned int)host_client->downloadsize, hashfunc_terminate_uint(hfunc, hctx), ""); ClientReliableWrite_Begin (cl, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String(cl, s); VFS_CLOSE(host_client->download); host_client->send_message = true; host_client->download = NULL; host_client->downloadsize = 0; } } #endif static void SV_NextChunkedDownload(unsigned int chunknum, int ezpercent, int ezfilenum, int chunks) { char buffer[DLBLOCKSIZE]; qbyte oobdata[1+ (sizeof("\\chunk")-1) + 4 + 1 + 4 + DLBLOCKSIZE]; sizebuf_t *msg, msg_oob; int i; int error = false; //can't support this yet. at least forcing to 1 avoids too bad infinite loops. this can be a nasty dos attack on a server. if (chunks < 1) chunks = 1; msg = &host_client->datagram; if (chunknum == -1) error = 2; //silent, don't report it else if (chunknum*DLBLOCKSIZE > host_client->downloadsize) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Warning: Invalid file chunk requested %u to %u of %u.\n", chunknum*DLBLOCKSIZE, (chunknum+1)*DLBLOCKSIZE, host_client->downloadsize); error = 2; } if (!error && VFS_SEEK (host_client->download, (qofs_t)chunknum*DLBLOCKSIZE) == false) error = true; else { if (host_client->downloadcount < chunknum*DLBLOCKSIZE) host_client->downloadcount = chunknum*DLBLOCKSIZE; } while (!error && chunks > 0) { if ((host_client->datagram.cursize + DLBLOCKSIZE+5+50 > host_client->datagram.maxsize) || (host_client->datagram.cursize + DLBLOCKSIZE+5 > 1400)) { //would overflow the packet, or result in (ethernet) fragmentation and high packet loss. msg = &msg_oob; if (!ezfilenum) //can't oob it return; if (host_client->waschoked) return; //don't let chunked downloads flood out the standard packets. if (!Netchan_CanPacket(&host_client->netchan, SV_RateForClient(host_client))) return; } i = VFS_READ (host_client->download, buffer, DLBLOCKSIZE); if (i > 0) { if (msg == &msg_oob) { msg = &msg_oob; msg->cursize = 0; msg->maxsize = sizeof(oobdata); msg->currentbit = 0; msg->packing = SZ_RAWBYTES; msg->allowoverflow = 0; msg->overflowed = 0; msg->data = oobdata; MSG_WriteByte(msg, A2C_PRINT); SZ_Write(msg, "\\chunk", 6); MSG_WriteLong(msg, ezfilenum); //echoing the file num is used so the packets don't go out of sync. } if (i != DLBLOCKSIZE) memset(buffer+i, 0, DLBLOCKSIZE-i); MSG_WriteByte(msg, svc_download); MSG_WriteLong(msg, chunknum); SZ_Write(msg, buffer, DLBLOCKSIZE); if (msg == &msg_oob) { Netchan_OutOfBand(NS_SERVER, &host_client->netchan.remote_address, msg_oob.cursize, msg_oob.data); Netchan_Block(&host_client->netchan, msg_oob.cursize, SV_RateForClient(host_client)); host_client->netchan.bytesout += msg_oob.cursize; } } else if (i < 0) error = true; chunks--; chunknum++; } if (error) { VFS_CLOSE (host_client->download); host_client->download = NULL; if (error != 2) {/*work around for ezquake*/ ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(host_client->downloadfn)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, -3); ClientReliableWrite_String (host_client, host_client->downloadfn); } #ifdef NQPROT host_client->downloadstarted = false; #endif #if defined(HAVE_LEGACY) && defined(MVD_RECORDING) SV_DownloadQueueNext(host_client); #endif } } /* ================== SV_NextDownload_f ================== */ void SV_NextDownload_f (void) { qbyte buffer[1024]; int r; int percent; int size; if (!host_client->download) return; #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (Cmd_Argc() < 2) SV_NextChunkedDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)), atoi(Cmd_Argv(3)), atoi(Cmd_Argv(4))); else SV_NextChunkedDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)), atoi(Cmd_Argv(3)), atoi(Cmd_Argv(4))); return; } #endif r = host_client->downloadsize - host_client->downloadcount; /* #ifdef PEXT_ZLIBDL if (host_client->protocolextensions & PEXT_ZLIBDL) { if (r>1024) //expect a little more. r=1024; } else #endif */ if (r > 768) r = 768; r = VFS_READ (host_client->download, buffer, r); ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+r); ClientReliableWrite_Short (host_client, r); host_client->downloadcount += r; size = host_client->downloadsize; if (host_client->downloadcount < size) { if (!size) size = 1; percent = (double)host_client->downloadcount*100.0/size; percent = bound(0, percent, 99); } else percent = 100; #ifdef PEXT_ZLIBDL if (host_client->fteprotocolextensions & PEXT_ZLIBDL) { ClientReliableWrite_Byte (host_client, percent+101); ClientReliableWrite_ZLib (host_client, buffer, r); } else #endif { ClientReliableWrite_Byte (host_client, percent); ClientReliableWrite_SZ (host_client, buffer, r); } if (host_client->downloadcount < host_client->downloadsize) return; VFS_CLOSE (host_client->download); host_client->download = NULL; #if defined(HAVE_LEGACY) && defined(MVD_RECORDING) SV_DownloadQueueNext(host_client); #endif } void VARGS OutofBandPrintf(netadr_t *where, char *fmt, ...) { va_list argptr; char send[1024]; send[0] = 0xff; send[1] = 0xff; send[2] = 0xff; send[3] = 0xff; send[4] = A2C_PRINT; va_start (argptr, fmt); vsnprintf (send+5, sizeof(send)-5, fmt, argptr); va_end (argptr); NET_SendPacket (svs.sockets, strlen(send)+1, send, where); } /* ================== SV_NextUpload ================== */ void SV_NextUpload (void) { int percent; int size; if (!*host_client->uploadfn) { SV_ClientTPrintf(host_client, PRINT_HIGH, "Upload denied\n"); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul\n"); // suck out rest of packet size = MSG_ReadShort (); MSG_ReadByte (); msg_readcount += size; return; } size = MSG_ReadShort (); percent = MSG_ReadByte (); if (!host_client->upload) { FS_CreatePath(host_client->uploadfn, FS_GAMEONLY); host_client->upload = FS_OpenVFS(host_client->uploadfn, "wb", FS_GAMEONLY); if (!host_client->upload) { Sys_Printf("Can't create %s\n", host_client->uploadfn); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul\n"); *host_client->uploadfn = 0; return; } Con_Printf("Receiving %s from %d...\n", host_client->uploadfn, host_client->userid); if (host_client->remote_snap) OutofBandPrintf(&host_client->snap_from, "Server receiving %s from %d...\n", host_client->uploadfn, host_client->userid); } VFS_WRITE (host_client->upload, net_message.data + msg_readcount, size); msg_readcount += size; if (percent != 100) { ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "nextul\n"); } else { VFS_CLOSE (host_client->upload); host_client->upload = NULL; Con_Printf("%s upload completed.\n", host_client->uploadfn); if (host_client->remote_snap) { char *p; if ((p = strchr(host_client->uploadfn, '/')) != NULL) p++; else p = host_client->uploadfn; OutofBandPrintf(&host_client->snap_from, "%s upload completed.\nTo download, enter:\ndownload %s\n", host_client->uploadfn, p); } *host_client->uploadfn = 0; //don't let it get overwritten again } } #ifdef VOICECHAT /* Pivicy issues: By sending voice chat to a server, you are unsure who might be listening. Voice can be recorded to an mvd, potentially including voice. Spectators tracvking you are able to hear team chat of your team. You're never quite sure if anyone might join the server and your team before you finish saying a sentance. You run the risk of sounds around you being recorded by quake, including but not limited to: TV channels, loved ones, phones, YouTube videos featuring certain moans. Default on non-team games is to broadcast. */ #define VOICE_RING_SIZE 512 /*POT*/ struct { struct voice_ring_s { unsigned int sender; unsigned char receiver[(MAX_CLIENTS+7)/8]; unsigned char gen; unsigned char seq; unsigned int datalen; unsigned char data[1024]; } ring[VOICE_RING_SIZE]; unsigned int write; } voice; void SV_VoiceReadPacket(void) { unsigned int vt = host_client->voice_target; unsigned int j; struct voice_ring_s *ring; unsigned short bytes; client_t *cl; unsigned char gen = MSG_ReadByte(); unsigned char seq = MSG_ReadByte(); /*read the data from the client*/ bytes = MSG_ReadShort(); ring = &voice.ring[voice.write & (VOICE_RING_SIZE-1)]; //voice data does not get echoed to the sender unless sv_voip_echo is on too, which is rarely the case, so no worries about leaking the mute+deaf talking-to-yourself thing if (bytes > sizeof(ring->data) || (host_client->penalties & (BAN_MUTE|BAN_VMUTE)) || !sv_voip.ival) { MSG_ReadSkip(bytes); return; } else { voice.write++; MSG_ReadData(ring->data, bytes); } ring->datalen = bytes; ring->sender = host_client - svs.clients; ring->gen = gen; ring->seq = seq; /*broadcast it its to their team, and its not teamplay*/ if (vt == VT_TEAM && (!teamplay.ival || coop.ival)) vt = VT_ALL; /*figure out which team members are meant to receive it*/ for (j = 0; j < (MAX_CLIENTS+7)/8; j++) ring->receiver[j] = 0; for (j = 0, cl = svs.clients; j < svs.allocated_client_slots; j++, cl++) { if (cl->state != cs_spawned && cl->state != cs_connected) continue; /*spectators may only talk to spectators*/ if (host_client->spectator && !sv_spectalk.ival) if (!cl->spectator) continue; if (cl->penalties & BAN_DEAF) continue; if (vt == VT_TEAM) { // the spectator team if (host_client->spectator) { if (!cl->spectator) continue; } else { if (strcmp(cl->team, host_client->team) || cl->spectator) continue; // on different teams } } else if (vt == VT_NONMUTED) { if (host_client->voice_mute[j>>3] & (1<<(j&3))) continue; } else if (vt == VT_SPECSELF) { //spectators spectating self hear it. //self hears it (for demos, voip_echo stops it from actually being echoed) if (!host_client->spectator || host_client->spec_track != host_client-svs.clients) if (j != host_client-svs.clients) continue; } else if (vt >= VT_PLAYERSLOT0) { if (j != vt - VT_PLAYERSLOT0) continue; } ring->receiver[j>>3] |= 1<<(j&3); } #ifdef MVD_RECORDING if (sv.mvdrecording && sv_voip_record.ival && !(sv_voip_record.ival == 2 && !host_client->spectator)) { sizebuf_t *msg; // non-team messages should be seen always, even if not tracking any player if (vt == VT_ALL && (!host_client->spectator || sv_spectalk.ival)) { msg = MVDWrite_Begin (dem_all, 0, ring->datalen+6); } else { unsigned int cls; cls = ring->receiver[0] | (ring->receiver[1]<<8) | (ring->receiver[2]<<16) | (ring->receiver[3]<<24); msg = MVDWrite_Begin (dem_multiple, cls, ring->datalen+6); } MSG_WriteByte(msg, svcfte_voicechat); MSG_WriteByte(msg, ring->sender); MSG_WriteByte(msg, ring->gen); MSG_WriteByte(msg, ring->seq); MSG_WriteShort(msg, ring->datalen); SZ_Write(msg, ring->data, ring->datalen); } #endif } void SV_VoiceInitClient(client_t *client) { client->voice_target = VT_TEAM; client->voice_active = false; client->voice_read = voice.write; memset(client->voice_mute, 0, sizeof(client->voice_mute)); } void SV_VoiceSendPacket(client_t *client, sizebuf_t *buf) { unsigned int clno; qboolean send; struct voice_ring_s *ring; if (client->controller) client = client->controller; clno = client - svs.clients; if (!(client->fteprotocolextensions2 & PEXT2_VOICECHAT)) return; if (!client->voice_active || client->num_backbuf) { client->voice_read = voice.write; return; } while(client->voice_read < voice.write) { /*they might be too far behind*/ if (client->voice_read+VOICE_RING_SIZE < voice.write) client->voice_read = voice.write - VOICE_RING_SIZE; ring = &voice.ring[(client->voice_read) & (VOICE_RING_SIZE-1)]; /*figure out if it was for us*/ send = false; if (ring->receiver[clno>>3] & (1<<(clno&3))) send = true; /*if you're spectating, you can hear whatever your tracked player can hear*/ if (host_client->spectator && host_client->spec_track && host_client->spec_track <= sv.allocated_client_slots) if (ring->receiver[(host_client->spec_track-1)>>3] & (1<<((host_client->spec_track-1)&3))) send = true; if (client->voice_mute[ring->sender>>3] & (1<<(ring->sender&3))) send = false; if (ring->sender == clno && !sv_voip_echo.ival) send = false; /*additional ways to block voice*/ if (client->download) send = false; if (send) { if (buf->maxsize - buf->cursize < ring->datalen+5) break; MSG_WriteByte(buf, svcfte_voicechat); MSG_WriteByte(buf, ring->sender); MSG_WriteByte(buf, ring->gen); MSG_WriteByte(buf, ring->seq); MSG_WriteShort(buf, ring->datalen); SZ_Write(buf, ring->data, ring->datalen); } client->voice_read++; } } void SV_Voice_Ignore_f(void) { unsigned int other; int type = 0; if (Cmd_Argc() < 2) { /*only a name = toggle*/ type = 0; } else { /*mute if 1, unmute if 0*/ if (atoi(Cmd_Argv(2))) type = 1; else type = -1; } other = atoi(Cmd_Argv(1)); if (other >= svs.allocated_client_slots) return; switch(type) { case -1: host_client->voice_mute[other>>3] &= ~(1<<(other&3)); break; case 0: host_client->voice_mute[other>>3] ^= (1<<(other&3)); break; case 1: host_client->voice_mute[other>>3] |= (1<<(other&3)); } } void SV_Voice_Target_f(void) { unsigned int other; char *t = Cmd_Argv(1); char *v = Cmd_Argv(2); qboolean verbose = *v?atoi(v):host_client->voice_active; if (!strcmp(t, "team")) { host_client->voice_target = VT_TEAM; if (verbose) { if (teamplay.ival) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to team\n"); else SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all (no teamplay)\n"); } } else if (!strcmp(t, "all")) { host_client->voice_target = VT_ALL; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all\n"); } else if (!strcmp(t, "specself")) { host_client->voice_target = VT_SPECSELF; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to your personal admirers\n"); } else if (!strcmp(t, "nonmuted")) { host_client->voice_target = VT_NONMUTED; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to all people you've not ignored\n"); } else if (*t >= '0' && *t <= '9') { other = atoi(t); if (other >= svs.allocated_client_slots) { if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Invalid client\n"); return; } host_client->voice_target = VT_PLAYERSLOT0 + other; if (verbose) { if (host_client->state >= cs_connected) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice only to %s\n", host_client->name); else SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice only to player slot %i, if someone occupies it\n", other); } } else { /*don't know who you mean, futureproofing*/ host_client->voice_target = VT_TEAM; if (verbose) SV_ClientTPrintf(host_client, PRINT_HIGH, "Now sending voice to team\n"); } } void SV_Voice_MuteAll_f(void) { host_client->voice_active = false; } void SV_Voice_UnmuteAll_f(void) { host_client->voice_active = true; } #endif qboolean SV_FindRemotePackage(const char *package, char *url, size_t urlsize) { //FIXME: interrogate the package manager first? it probably doesn't have source urls though. I guess that should be done clientside. //basedir/gamedir/curl_urls.txt contains something like: //maps_*.pk3 https://host/maps/ //* https://host/gamedir/ //or something. extern cvar_t sv_dlURL; vfsfile_t *f; char line[512]; //filter out the gamedir, so different gamedirs can have different sets of urls. //(useful for eg pakN.pak, if it were not blocked elsewhere) char *sep = strchr(package, '/'); if (!sep || sep-package>=strlen(line)) return false; memcpy(line, package, sep-package+1); line[sep-package+1] = 0; package = sep+1; Q_strncatz(line, "curl_urls.txt", sizeof(line)); f = FS_OpenVFS(line, "rb", FS_ROOT); //this is for server admins to deal with. urls are too unreliable for paks. if (f) { char pattern[256]; char *e; while (VFS_GETS(f, line, sizeof(line))) { e = COM_ParseOut(line, pattern, sizeof(pattern)); if (*pattern && wildcmp(pattern, package)) { COM_ParseOut(e, url, urlsize); Q_strncatz(url, package, urlsize); VFS_CLOSE(f); return true; } } VFS_CLOSE(f); } if (*sv_dlURL.string) { //a fallback, though the above mechanism allows for a wildcard for all. Q_strncatz(sv_dlURL.string, package, urlsize); Q_strncatz(url, package, urlsize); return true; } return false; } //Use of this function is on name only. //Be aware that the maps directory should be restricted based on weather the file was from a pack file //this is to preserve copyright - please do not breach due to a bug. qboolean SV_AllowDownload (const char *name) { extern cvar_t allow_download; extern cvar_t allow_download_skins; extern cvar_t allow_download_models; extern cvar_t allow_download_sounds; extern cvar_t allow_download_particles; extern cvar_t allow_download_demos; extern cvar_t allow_download_maps; extern cvar_t allow_download_textures; extern cvar_t allow_download_packages; extern cvar_t allow_download_wads; extern cvar_t allow_download_root; extern cvar_t allow_download_logs; extern cvar_t allow_download_configs; extern cvar_t allow_download_locs; extern cvar_t allow_download_copyrighted; extern cvar_t allow_download_other; char cleanname[MAX_QPATH]; char ext[8]; int i=0; if (strlen(name) >= MAX_QPATH) return false; do { cleanname[i++] = *name; } while(*name++); name = cleanname; //allowed at all? if (!allow_download.ival) return false; //no subdirs? if (strstr (name, "..")) //no under paths. return false; if (*name == '.') //relative is pointless return false; if (*name == '/') //no absolute. return false; if (strchr(name, ':')) //no drives, alternative resources, etc. the filesystem should refuse such a file so this should just be paranoia. return false; if (strchr(name, '\\')) //no windows paths - grow up you lame windows users. return false; COM_FileExtension(name, ext, sizeof(ext)); //block attempts to download logs if (!Q_strcasecmp("log", ext)) return !!allow_download_logs.value; if (Q_strncasecmp(name, "logs/", 5) == 0) return !!allow_download_logs.value; if (!Q_strncasecmp(name, "package/", 8)) { //eg: package/id1/foobar.pk3 if (!Q_strcasecmp("pk4", ext) || !Q_strcasecmp("pk3", ext) || !Q_strcasecmp("pak", ext) || (!Q_strncasecmp(name, "package/downloads/", 18) && !Q_strcasecmp("zip", ext))) { if (!allow_download_packages.ival) return false; /*do not permit 'id1/pak1.pak' or 'baseq3/pak0.pk3' or any similarly named packages. such packages would violate copyright, and must be obtained through other means (like buying the damn game)*/ if (!allow_download_copyrighted.ival && !FS_GetPackageDownloadable(name+8)) return false; return true; } return false; } if ((Q_strncasecmp(name, "maps/", 5) == 0) || (Q_strncasecmp(name, "levelshots/", 11) == 0) || (Q_strncasecmp(name, "overviews/", 10) == 0)) return !!allow_download_maps.value; //skins? if (Q_strncasecmp(name, "skins/", 6) == 0) return !!allow_download_skins.value; //models if ((Q_strncasecmp(name, "progs/", 6) == 0) || (Q_strncasecmp(name, "models/", 7) == 0) || (Q_strncasecmp(name, "sprites/", 8) == 0)) return !!allow_download_models.value; //sound if (Q_strncasecmp(name, "sound/", 6) == 0) return !!allow_download_sounds.value; //particles if (Q_strncasecmp(name, "particles/", 10) == 0) return !!allow_download_particles.value; //demos if (Q_strncasecmp(name, "demos/", 6) == 0) return !!allow_download_demos.value; //textures if (Q_strncasecmp(name, "textures/", 9) == 0) return !!allow_download_textures.value; if (Q_strncasecmp(name, "locs/", 5) == 0) return !!allow_download_locs.value; //wads if (Q_strncasecmp(name, "wads/", 5) == 0) return !!allow_download_wads.value; if (!strchr(name, '/') && !Q_strcasecmp("wad", ext)) return !!allow_download_wads.value; //configs if (Q_strncasecmp(name, "config/", 7) == 0) return !!allow_download_configs.value; if (!Q_strcasecmp("cfg", ext)) return !!allow_download_configs.value; //pak/pk3s. if (!strchr(name, '/') && (!Q_strcasecmp("pk4", ext) || !Q_strcasecmp("pk3", ext) || !Q_strcasecmp("pak", ext))) { if (Q_strncasecmp(name, "pak", 3)) //don't give out core pak/pk3 files. This matches q3 logic. return !!allow_download_packages.value; else return !!allow_download_packages.value && !!allow_download_copyrighted.value; } //root of gamedir if (!strchr(name, '/') && !allow_download_root.value) { if (!strcmp(name, "csprogs.dat")) //we always allow csprogs.dat to be downloaded (if downloads are permitted). return true; return false; } //any other subdirs are allowed return !!allow_download_other.value; } static int SV_LocateDownload(const char *name, flocation_t *loc, char **replacementname, qboolean redirectpaks) { extern cvar_t allow_download_anymap, allow_download_pakcontents; qboolean protectedpak; qboolean found; static char tmpname[MAX_QPATH]; if (replacementname) *replacementname = NULL; #ifdef MVD_RECORDING //mvdsv demo downloading support demonum/ -> demos/XXXX (sets up the client paths) if (!Q_strncasecmp(name, "demonum/", 8)) { if (replacementname) { char mvdnamebuffer[MAX_QPATH]; char *mvdname = SV_MVDNum(mvdnamebuffer, sizeof(mvdnamebuffer), atoi(name+8)); if (!mvdname) { SV_ClientPrintf (host_client, PRINT_HIGH, "%s is an invalid MVD demonum.\n", name+8); Sys_Printf ("%s requested invalid demonum %s\n", host_client->name, name+8); return -1; //not found } name = *replacementname = va("demos/%s", mvdname); return DLERR_REDIRECTFILE; } } #endif if (!SV_AllowDownload(name)) { Sys_Printf ("%s denied download of %s due to path/name rules\n", host_client->name, name); return DLERR_PERMISSIONS; //not permitted (even if it exists). } #ifdef MVD_RECORDING //mvdsv demo downloading support. demos/ -> demodir (sets up the server paths) if (!Q_strncasecmp(name, "demos/", 6) && *sv_demoDir.string) { Q_snprintfz(tmpname, sizeof(tmpname), "%s/%s", sv_demoDir.string, name+6); found = FS_FLocateFile(name, FSLF_IFFOUND, loc); if (!found && *sv_demoDirAlt.string) { Q_snprintfz(tmpname, sizeof(tmpname), "%s/%s", sv_demoDirAlt.string, name+6); found = FS_FLocateFile(name, FSLF_IFFOUND, loc); } if (found) name = tmpname; } else #endif if (!Q_strncasecmp(name, "package/", 8)) { vfsfile_t *f; if (redirectpaks && SV_FindRemotePackage(name+8, tmpname, sizeof(tmpname))) { *replacementname = tmpname; return DLERR_REDIRECTFILE; } f = FS_OpenVFS(name+8, "rb", FS_ROOT); if (f) { loc->len = VFS_GETLEN(f); VFS_CLOSE(f); return DLERR_PACKAGE; //found package } else return DLERR_FILENOTFOUND; //not found/unable to open } #ifdef TERRAIN else if (Terrain_LocateSection(name, loc)) { found = true; } #endif else found = FS_FLocateFile(name, FSLF_IFFOUND, loc); if (!found && replacementname) { size_t alt; static const char *alternatives[][4] = { //orig-path, new-path, orig-ext, new-ext //nexuiz qc names [sound/]sound/foo.wav but expects sound/foo.ogg and variations of that (the [sound/] is implied, but ignored) {"", "", ".wav", ".ogg"}, //nexuiz qc names .wav, but the paks use .ogg {"sound/", "", ".wav", ".wav"}, //nexuiz qc names sound/ but that's normally implied, resulting in doubles that don't exist in the filesystem {"sound/", "", ".wav", ".ogg"}, //both of nexuiz's issues at the same time //we request wads from textures/*.wad but they could also be simply *.wad {"textures/","",".wad", ".wad"} }; for (alt = 0; alt < countof(alternatives); alt++) { char tryalt[MAX_QPATH]; char ext[8]; if (!Q_strncasecmp(name, alternatives[alt][0], strlen(alternatives[alt][0]))) { if (*alternatives[alt][2]) { if (Q_strcasecmp(COM_FileExtension(name, ext, sizeof(ext)), alternatives[alt][2]+1)) continue; memcpy(tryalt, alternatives[alt][1], strlen(alternatives[alt][1])); COM_StripExtension(name+strlen(alternatives[alt][0]), tryalt+strlen(alternatives[alt][1]), sizeof(tryalt)-strlen(alternatives[alt][1])); COM_DefaultExtension(tryalt, alternatives[alt][3], sizeof(tryalt)); } else { memcpy(tryalt, alternatives[alt][1], strlen(alternatives[alt][1])); Q_strncpyz(tryalt+strlen(alternatives[alt][1]), name+strlen(alternatives[alt][0]), sizeof(tryalt)-strlen(alternatives[alt][1])); } found = FS_FLocateFile(tryalt, FSLF_IFFOUND, loc); if (found) { Q_snprintfz(tmpname, sizeof(tmpname), "%s", tryalt); name = *replacementname = tmpname; break; } } } } if (found) { protectedpak = loc->search && (loc->search->flags & SPF_COPYPROTECTED); // special check for maps, if it came from a pak file, don't allow download if (protectedpak) { if (!allow_download_anymap.value && !Q_strncasecmp(name, "maps/", 5)) { Sys_Printf ("%s denied download of %s - it is in a pak\n", host_client->name, name); return DLERR_PERMISSIONS; } } if (replacementname) { #if 1 const char *pakname = FS_GetPackageDownloadFilename(loc); if (pakname && strchr(pakname, '/')) { extern cvar_t allow_download_packages,allow_download_copyrighted; //non authoritive, but should normally match. if (allow_download_packages.ival && !(loc->search && (loc->search->flags&SPF_BASEPATH))) { if (allow_download_copyrighted.ival || !protectedpak) { Q_snprintfz(tmpname, sizeof(tmpname), "package/%s", pakname); *replacementname = tmpname; return DLERR_REDIRECTPACK; //redirect } } } #else char *pakname = FS_WhichPackForLocation(loc, false); if (pakname && SV_AllowDownload(pakname)) { //return loc of the pak instead. if (FS_FLocateFile(name, FSLF_IFFOUND, loc)) { //its inside a pak file, return the name of this file instead *replacementname = pakname; return DLERR_REDIRECTPACK; //redirect } else Con_Printf("Failed to read %s\n", pakname); } #endif } if (protectedpak) { //if its in a pak file, don't allow downloads if we don't allow the contents of paks to be sent. if (!allow_download_pakcontents.value) { Sys_Printf ("%s denied download of %s - it is in a pak\n", host_client->name, name); return DLERR_PERMISSIONS; } } if (replacementname && *replacementname) return DLERR_REDIRECTPACK; return 0; } return -1; //not found } //this function is only meaningful for nq/qw void SV_DownloadSize_f(void) { flocation_t loc; char *name = Cmd_Argv(1); char *redirected = ""; switch(SV_LocateDownload(name, &loc, &redirected, true)) { case DLERR_REDIRECTFILE: /*redirect (extension difference or so)*/ case DLERR_REDIRECTPACK: /*redirect (the containing package)*/ name = va("dlsize \"%s\" r \"%s\"\n", name, redirected); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; default: case DLERR_FILENOTFOUND: /*not found*/ name = va("dlsize \"%s\" e\n", name); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; case DLERR_PERMISSIONS: /*permission*/ name = va("dlsize \"%s\" p\n", name); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; case DLERR_PACKAGE: /*requested file is a package*/ case 0: /*file exists*/ name = va("dlsize \"%s\" %u\n", name, (unsigned int)loc.len); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(name)); ClientReliableWrite_String (host_client, name); break; } } #ifdef MVD_RECORDING #ifdef HAVE_LEGACY void SV_DownloadQueueAdd(client_t *client, const char *name) { if (!client->dlqueue) { client->dlqueue = Z_StrDup(name); SV_ClientPrintf (client, PRINT_HIGH, "Using legacy serverside download queue. This is subject to race conditions, be careful.\n"); } else { Z_StrCat(&client->dlqueue, "\\"); Z_StrCat(&client->dlqueue, name); } } void SV_DownloadQueueNext(client_t *client) { char buf[MAX_QPATH*2]; char *name = client->dlqueue; char *next; if (!name) return; next = strchr(name, '\\'); if (next) { host_client->dlqueue = Z_StrDup(next+1); *next = 0; } else client->dlqueue = NULL; next = va("download \"%s\"\n", COM_QuotedString(name, buf, sizeof(buf), true)); ClientReliableWrite_Begin (client, svc_stufftext, 2+strlen(next)); ClientReliableWrite_String (client, next); Z_Free(name); } void SV_DownloadQueueClear(client_t *client) { if (client->dlqueue) Z_Free(client->dlqueue); client->dlqueue = NULL; } #endif void SV_DemoDownload_f(void) { int arg; unsigned long num; const char *name, *mvdname; char mvdnamebuffer[MAX_QPATH]; if (Cmd_Argc() < 2) { //fixme: help text, or possibly just display links to the last 10 demos? return; } if (Cmd_Argc() == 2) { name = Cmd_Argv(1); if (!strcmp(name, "\\") || !Q_strcasecmp(name, "stop") || !Q_strcasecmp(name, "cancel")) { if (strcmp(name, "\\")) { //cancel/stop kill any current download too. which is annoying if (host_client->download) VFS_CLOSE (host_client->download); host_client->download = NULL; #ifdef NQPROT host_client->downloadstarted = false; #endif } #ifdef HAVE_LEGACY SV_DownloadQueueClear(host_client); #endif return; } } for (arg = 1; arg < Cmd_Argc(); arg++) { name = Cmd_Argv(arg); if (*name == '.') { //just count the dots for (num = 0, mvdname = name; *mvdname == '.'; mvdname++) num++; if (*mvdname) { SV_ClientPrintf (host_client, PRINT_HIGH, "invalid demo id %s\n", name); continue; } mvdname = SV_MVDLastNum(num); } else { char *e; num = strtoul(name, &e, 10); if (!num || *e) { SV_ClientPrintf (host_client, PRINT_HIGH, "invalid demo id %s\n", name); continue; } mvdname = SV_MVDNum(mvdnamebuffer, sizeof(mvdnamebuffer), num); } if (!mvdname) SV_ClientPrintf (host_client, PRINT_HIGH, "%s is an invalid MVD demonum.\n", name); #ifdef HAVE_LEGACY else if (!(host_client->protocol & PEXT_CHUNKEDDOWNLOADS) || !strncmp(InfoBuf_ValueForKey(&host_client->userinfo, "*client"), "ezQuake", 7)) { //chunked downloads was built around the client being in control (because only it knows which files are needed) //but ezquake never implemented that part SV_DownloadQueueAdd(host_client, va("demos/%s", mvdname)); continue; } #endif else { const char *s = va("download \"demos/%s\"\n", mvdname); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String (host_client, s); } } #ifdef HAVE_LEGACY if (!host_client->download) SV_DownloadQueueNext(host_client); #endif } #endif /* ================== SV_BeginDownload_f ================== */ void SV_BeginDownload_f(void) { char *name = Cmd_Argv(1); char *redirection = NULL; extern cvar_t allow_download_anymap, allow_download_pakcontents; flocation_t loc; int result; if (ISNQCLIENT(host_client) && host_client->protocol != SCP_DARKPLACES7) { SV_PrintToClient(host_client, PRINT_HIGH, "Your client isn't meant to support downloads\n"); return; } /* if (ISQWCLIENT(host_client) && !strcmp(name, "ezquake-security.dll")) { vfsfile_t *f = FS_OpenVFS("evil.dll", "rb", FS_GAME); if (f) { int chunk, o = 0; int l = VFS_GETLEN(f); char *data = malloc(l); VFS_READ(f, data, l); VFS_CLOSE(f); while (o < l) { chunk = 768; if (o + chunk > l) chunk = l - o; ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+chunk); ClientReliableWrite_Short (host_client, chunk); ClientReliableWrite_Byte (host_client, (o+chunk == l)?100:0); //lame, whatever. ClientReliableWrite_SZ (host_client, data + o, chunk); o += chunk; } } ClientReliableWrite_Begin (host_client, svc_stufftext, 128); ClientReliableWrite_String (host_client, "cmd new\n"); return; } */ *host_client->downloadfn = 0; if (host_client->download) { VFS_CLOSE (host_client->download); host_client->download = NULL; } result = SV_LocateDownload(name, &loc, &redirection, false); if (result == DLERR_PACKAGE) { //package download result = 0; host_client->download = FS_OpenVFS(name+8, "rb", FS_ROOT); } else { //redirection protocol-specific code goes here. if (result == DLERR_REDIRECTPACK || result == DLERR_REDIRECTFILE) { #ifdef PEXT_CHUNKEDDOWNLOADS //ezquake etc cannot cope with proper redirects if ((host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) && (host_client->fteprotocolextensions & PEXT_CSQC)) { //redirect the client (before the message saying download failed) // char *s = va("dlsize \"%s\" r \"%s\"\n", name, redirection); // ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); // ClientReliableWrite_String (host_client, s); ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, DLERR_REDIRECTFILE); ClientReliableWrite_String (host_client, redirection); if (ISNQCLIENT(host_client)) host_client->send_message = true; return; } else if (result == DLERR_REDIRECTFILE && host_client->protocol == SCP_QUAKEWORLD) { //crappy hack for crappy clients. tell them to download the new file instead without telling them about any failure. //this will seriously mess with any download queues or anything like that //this doesn't apply to packages, because these shitty clients won't know to actually load said packages before attempting to request more files, meaning the same package gets downloaded 80 times and then only actually used AFTER they restart the client. char *s = va("download \"%s\"\n", redirection); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String (host_client, s); if (ISNQCLIENT(host_client)) host_client->send_message = true; return; } #endif } if (result == 0) { //if we are allowed and could find it host_client->download = FS_OpenReadLocation(NULL, &loc); } } if (!host_client->download && !result) result = -1; //this isn't likely, but hey. //handle errors if (result != 0) { // don't allow anything with .. path char *error; switch(result) { case DLERR_FILENOTFOUND: default: result = DLERR_FILENOTFOUND; error = "Download could not be found\n"; break; case DLERR_UNKNOWN: error = "Filesystem error\n"; break; case DLERR_PERMISSIONS: error = "Download permission denied\n"; break; case DLERR_REDIRECTFILE: result = DLERR_PERMISSIONS; error = "Client doesn't support file redirection\n"; break; case DLERR_REDIRECTPACK: result = DLERR_PERMISSIONS; error = "Package contents not available individually\n"; break; } #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, result); ClientReliableWrite_String (host_client, name); } else #endif if (ISNQCLIENT(host_client)) { //dp's download protocol SV_PrintToClient(host_client, PRINT_HIGH, error); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+12); ClientReliableWrite_String (host_client, "\nstopdownload\n"); } else { SV_PrintToClient(host_client, PRINT_HIGH, error); ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4); ClientReliableWrite_Short (host_client, -1); ClientReliableWrite_Byte (host_client, 0); } if (ISNQCLIENT(host_client)) host_client->send_message = true; #if defined(HAVE_LEGACY) && defined(MVD_RECORDING) SV_DownloadQueueNext(host_client); #endif return; } Q_strncpyz(host_client->downloadfn, name, sizeof(host_client->downloadfn)); host_client->downloadcount = 0; #ifdef NQPROT host_client->downloadstarted = false; #endif host_client->downloadsize = VFS_GETLEN(host_client->download); #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (host_client->download->seekstyle != SS_SEEKABLE) { //if seeking is a bad plan (for whatever reason - usually because of zip files) //create a temp file instead int i, len; char buffer[8192]; vfsfile_t *tmp; tmp = FS_OpenTemp(); for (i = 0; ; i+=len) { len = sizeof(buffer); if (len > host_client->downloadsize-i) len = host_client->downloadsize-i; if (len == 0) break; VFS_READ(host_client->download, buffer, len); VFS_WRITE(tmp, buffer, len); } VFS_CLOSE(host_client->download); host_client->download = tmp; } ClientReliableWrite_Begin (host_client, svc_download, 18+strlen(host_client->downloadfn)); ClientReliableWrite_Long (host_client, -1); if (host_client->downloadsize >= 0x7fffffff) { //avoid unsigned values. ClientReliableWrite_Long (host_client, 0x80000000); //signal that its 64bit ClientReliableWrite_Long (host_client, qofs_Low(host_client->downloadsize)); ClientReliableWrite_Long (host_client, qofs_High(host_client->downloadsize)); } else ClientReliableWrite_Long (host_client, host_client->downloadsize); ClientReliableWrite_String (host_client, host_client->downloadfn); } else #endif if (ISNQCLIENT(host_client)) { //FIXME support 64bit files char *s = va("\ncl_downloadbegin %u %s\n", (unsigned int)host_client->downloadsize, host_client->downloadfn); ClientReliableWrite_Begin (host_client, svc_stufftext, 2+strlen(s)); ClientReliableWrite_String (host_client, s); host_client->send_message = true; } else SV_NextDownload_f (); SV_EndRedirect(); Con_Printf ("Downloading %s to %s\n", host_client->downloadfn, host_client->name); } void SV_StopDownload_f(void) { //this doesn't mean the download failed or was canceled. if (host_client->download) { VFS_CLOSE (host_client->download); host_client->download = NULL; } else SV_ClientPrintf(host_client, PRINT_HIGH, "Can't stop download - not downloading anything\n"); #ifdef NQPROT host_client->downloadstarted = false; #endif #if defined(HAVE_LEGACY) && defined(MVD_RECORDING) SV_DownloadQueueNext(host_client); // SV_DownloadQueueClear(host_client); #endif } //============================================================================= /* ================== SV_SayOne_f ================== */ void SV_SayOne_f (void) { char text[1024]; client_t *to; int i; char *s, *s2; int clnum=-1; if (Cmd_Argc () < 3) return; if ((host_client->penalties & BAN_MUTE) && !(host_client->penalties & (BAN_DEAF|BAN_STEALTH))) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You are muted\n"); return; } while((to = SV_GetClientForString(Cmd_Argv(1), &clnum))) { if ((host_client->penalties & BAN_MUTE) && to != host_client) continue; if (host_client->spectator) { if (!sv_spectalk.value || to->spectator) Q_snprintfz (text, sizeof(text), "[SPEC] {%s}:", host_client->name); else continue; } else Q_snprintfz (text, sizeof(text), "{%s}:", host_client->name); if (to->penalties & BAN_DEAF) continue; for (i = 2; ; i++) { s = Cmd_Argv(i); if (!*s) break; if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1) break; strcat(text, " "); strcat(text, s); } //filter out '\n' and '\r' s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; strcat(text, "\n"); SV_ClientPrintf(to, PRINT_CHAT, "%s", text); } if (clnum==-1) //none found { SV_ClientTPrintf(host_client, PRINT_CHAT, "client does not exist\n"); return; } } float SV_CheckFloodProt(client_t *client) { if (!sv_floodprotect.value) return 0; if (sv_floodprotect_messages.value <= 0 || sv_floodprotect_interval.value <= 0) return 0; if (sv.paused) return 0; if (realtime < client->lockedtill) return client->lockedtill - realtime; if (client->floodprotmessage > sv_floodprotect_messages.value) { client->lockedtill = realtime + sv_floodprotect_silencetime.value; client->floodprotmessage = 0.0; client->lastspoke = 0.0; if (sv_floodprotect_sendmessage.string[0]) SV_ClientPrintf(client, PRINT_CHAT, "FloodProt: %s\n", sv_floodprotect_sendmessage.string); return sv_floodprotect_silencetime.value; } return 0; } void SV_PushFloodProt(client_t *client) { if (!sv_floodprotect.value) return; if (sv_floodprotect_messages.value <= 0 || sv_floodprotect_interval.value <= 0) return; if (sv.paused) return; if (client->lastspoke) { client->floodprotmessage -= (realtime - client->lastspoke) * sv_floodprotect_messages.value / sv_floodprotect_interval.value; client->floodprotmessage = max(0, client->floodprotmessage); client->floodprotmessage++; } else client->floodprotmessage = 1.0; client->lastspoke = realtime; } /* ================== SV_Say ================== */ void SV_Say (qboolean team) { client_t *client; int j; char *p; char text[1024]; char t1[32], *t2; int cls = 0; float floodtime; #ifdef MVD_RECORDING sizebuf_t *msg; qboolean mvdrecording; #endif qboolean sent[MAX_CLIENTS]; //so we don't send to the same splitscreen connection twice. (it's ugly) int cln; char *s, *s2; if (Cmd_Argc () < 2) return; if (!(host_client->penalties & BAN_MUTE)) Sys_ServerActivity(); memset(sent, 0, sizeof(sent)); if (team) { Q_strncpyz (t1, InfoBuf_ValueForKey(&host_client->userinfo, "team"), sizeof(t1)); } if (host_client->spectator && (!sv_spectalk.value || team)) Q_snprintfz (text, sizeof(text), "[SPEC] %s: ", host_client->name); else if (team) Q_snprintfz (text, sizeof(text), "(%s): ", host_client->name); else Q_snprintfz (text, sizeof(text), "%s: ", host_client->name); if ((host_client->penalties & BAN_MUTE) && !(host_client->penalties & (BAN_DEAF|BAN_STEALTH))) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You cannot chat while muted\n"); return; } #ifdef VM_Q1 if (Q1QVM_ClientSay(sv_player, team)) return; #endif if ((floodtime=SV_CheckFloodProt(host_client))) { SV_ClientTPrintf(host_client, PRINT_CHAT, "You can't talk for %i more seconds\n", (int) (floodtime)); return; } SV_PushFloodProt(host_client); p = Cmd_Args(); if (*p == '"') { char *e = p + strlen(p)-1; *p++ = 0; if (*e == '\"') *e = 0; } if (strlen(text)+strlen(p)+2 >= sizeof(text)-10) { SV_ClientTPrintf(host_client, PRINT_CHAT, "buffer overflow protection: failure\n"); return; } if (svprogfuncs) if (PR_QCChat(p, team)) //true if handled. return; Q_strcat(text, p); //filter out '\n' and '\r' if (sv_chatfilter.value) { s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; } Q_strcat(text, "\n"); if (!(host_client->penalties & BAN_MUTE)) Sys_Printf ("%s", text); #ifdef MVD_RECORDING mvdrecording = sv.mvdrecording; sv.mvdrecording = false; //so that the SV_ClientPrintf doesn't send to all players. #endif for (j = 0, client = svs.clients; j < svs.allocated_client_slots; j++, client++) { if (client->state != cs_spawned && client->state != cs_connected) continue; if (host_client->spectator && !sv_spectalk.value) if (!client->spectator) continue; if (team) { // the spectator team if (host_client->spectator) { if (!client->spectator) continue; } else { t2 = InfoBuf_ValueForKey (&client->userinfo, "team"); if (strcmp(t1, t2) || client->spectator) continue; // on different teams } } if (host_client->penalties & BAN_MUTE) { if (client != host_client) continue; } else if (client->penalties & BAN_DEAF) { if (client != host_client || !(host_client->penalties & BAN_STEALTH)) continue; } cls |= 1 << j; //make sure we don't send the say to the same client 20 times due to splitscreen if (client->controller) cln = client->controller - svs.clients; else cln = client - svs.clients; if (sent[cln]) continue; else sent[cln] = true; SV_ClientPrintf(client, PRINT_CHAT, "%s", text); } #ifdef MVD_RECORDING sv.mvdrecording = mvdrecording; if (strstr(p, "password")) //just a friendly reminder. SV_ClientPrintf(host_client, PRINT_HIGH, "DON'T SHARE PASSWORDS HERE, YOU MUPPET!\r"); if (!sv.mvdrecording || !cls) return; // non-team messages should be seen always, even if not tracking any player if (!team && ((host_client->spectator && sv_spectalk.value) || !host_client->spectator)) msg = MVDWrite_Begin (dem_all, 0, strlen(text)+3); else msg = MVDWrite_Begin (dem_multiple, cls, strlen(text)+3); MSG_WriteByte (msg, svc_print); MSG_WriteByte (msg, PRINT_CHAT); MSG_WriteString (msg, text); #endif } /* ================== SV_Say_f ================== */ void SV_Say_f(void) { SV_Say (false); } /* ================== SV_Say_Team_f ================== */ void SV_Say_Team_f(void) { SV_Say (true); } //============================================================================ /* ================= SV_Pings_f The client is showing the scoreboard, so send new ping times for all clients ================= */ void SV_Pings_f (void) { client_t *client; int j; #ifdef SERVER_DEMO_PLAYBACK if (sv.demofile) { for (j = 0, client = svs.clients; j < svs.allocated_client_slots; j++, client++) { if (!*sv.recordedplayer[j].userinfo) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, sv.recordedplayer[j].ping); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, sv.recordedplayer[j].pl); } return; } #endif if (ISNQCLIENT(host_client)) { char *s; ClientReliableWrite_Begin(host_client, svc_stufftext, 15+10*sv.allocated_client_slots); ClientReliableWrite_SZ(host_client, "pingplreport", 12); for (j = 0, client = svs.clients; j < sv.allocated_client_slots && j < host_client->max_net_clients; j++, client++) { s = va(" %i %i", SV_CalcPing(client, false), client->lossage); ClientReliableWrite_SZ(host_client, s, strlen(s)); } ClientReliableWrite_Byte (host_client, '\n'); ClientReliableWrite_Byte (host_client, '\0'); } else { for (j = 0, client = svs.clients; j < sv.allocated_client_slots && j < host_client->max_net_clients; j++, client++) { if (client->state != cs_spawned) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, SV_CalcPing(client, false)); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, client->lossage); } } } /* ================== SV_Kill_f ================== */ void SV_Kill_f (void) { float floodtime; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { HLSV_ClientCommand(host_client); return; } #endif switch(svs.gametype) { #ifdef VM_Q1 case GT_Q1QVM: pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Q1QVM_ClientCommand(); return; #endif #ifdef VM_LUA case GT_LUA: #endif case GT_PROGS: break; default: return; //should have its own parsing. } if (sv_player->v->health <= 0) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Can't suicide -- Already dead\n"); return; } if (sv_floodprotect_suicide.value) { if ((floodtime = SV_CheckFloodProt(host_client))) { SV_ClientPrintf (host_client, PRINT_HIGH, "You can't suicide for %i seconds\n", (int)floodtime); return; } SV_PushFloodProt(host_client); } pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (pr_global_ptrs->ClientKill) PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientKill); } /* ================== SV_TogglePause ================== */ qboolean SV_TogglePause (client_t *initiator) { int newv; newv = sv.paused^PAUSE_EXPLICIT; if (!PR_ShouldTogglePause(initiator, newv)) return false; sv.paused = newv; sv.pausedstart = Sys_DoubleTime(); return true; } /* ================== SV_Pause_f ================== */ void SV_Pause_f (void) { int maypause; if (!*pausable.string) maypause = !deathmatch.ival; else maypause = pausable.ival; if (!maypause) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Can't pause. Not allowed\n"); return; } if (host_client->spectator) { SV_ClientTPrintf (host_client, PRINT_HIGH, "Spectators may not pause the game\n"); return; } if (SV_TogglePause(host_client)) { if (sv.paused & PAUSE_EXPLICIT) SV_BroadcastTPrintf (PRINT_HIGH, "%s paused the game\n", host_client->name); else SV_BroadcastTPrintf (PRINT_HIGH, "%s unpaused the game\n", host_client->name); } } static void SV_UpdateSeats(client_t *controller) { client_t *cl; int curclients; if (controller->protocol == SCP_QUAKE2) return; //wait for the clientinfo stuff instead. for (curclients = 0, cl = controller; cl; cl = cl->controlled) cl->seat = curclients++; ClientReliableWrite_Begin(controller, svcfte_splitscreenconfig, 2+curclients); ClientReliableWrite_Byte(controller, curclients); for (curclients = 0, cl = controller; cl; cl = cl->controlled, curclients++) { ClientReliableWrite_Byte(controller, cl - svs.clients); } /*for (curclients = 0, cl = controller; cl; cl = cl->controlled, curclients++) { SV_SendFixAngle(cl, NULL, FIXANGLE_FIXED, false); cl->edict->v->fixangle = FIXANGLE_NO; //no point doing it again }*/ } /* ================= SV_Drop_f The client is going to disconnect, so remove the connection immediately ================= */ void SV_Drop_f (void) { extern cvar_t sv_fullredirect; client_t *prev; SV_EndRedirect (); if (!host_client->drop) { if (host_client->redirect == 2) SV_BroadcastPrintf (PRINT_HIGH, "%s transfered to %s\n", host_client->name, host_client->transfer); else if (host_client->redirect) SV_BroadcastPrintf (PRINT_HIGH, "%s redirected to %s\n", host_client->name, sv_fullredirect.string); else { if (!host_client->spectator) SV_BroadcastTPrintf (PRINT_HIGH, "%s dropped\n", host_client->name); } host_client->drop = true; } //if splitscreen, orphan the dropper if (host_client->controller) { for (prev = host_client->controller; prev; prev = prev->controlled) { if (prev->controlled == host_client) { prev->controlled = host_client->controlled; host_client->netchan.remote_address.type = NA_INVALID; //so the remaining client doesn't get the kick too. host_client->protocol = SCP_BAD; //make it a bit like a bot, so we don't try sending any datagrams/reliables at someone that isn't able to receive anything. SV_UpdateSeats(host_client->controller); host_client->controller->joinobservelockeduntil = realtime + 3; host_client->controlled = NULL; host_client->controller = NULL; break; } } } } /* ================= SV_PTrack_f Change the bandwidth estimate for a client ================= */ void SV_PTrack_f (void) { int i; edict_t *ent, *tent; if (!host_client->spectator #ifdef SERVER_DEMO_PLAYBACK && !sv.demofile #endif ) return; if (Cmd_Argc() != 2) { // turn off tracking host_client->spec_track = 0; ent = EDICT_NUM_PB(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM_PB(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); if (ISNQCLIENT(host_client)) { ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, host_client - svs.clients + 1); } return; } i = atoi(Cmd_Argv(1)); #ifdef SERVER_DEMO_PLAYBACK if (*sv.recordedplayer[i].userinfo) { host_client->spec_track = i+1; return; } #endif if (!SV_CanTrack(host_client, i+1)) { if (i < 0 || i >= sv.allocated_client_slots) SV_ClientTPrintf (host_client, PRINT_HIGH, "invalid player to track\n"); else if (svs.clients[i].spectator) SV_ClientTPrintf (host_client, PRINT_HIGH, "cannot track other spectators\n"); else if (svs.clients[i].state != cs_spawned) SV_ClientTPrintf (host_client, PRINT_HIGH, "cannot track - player not spawned yet\n"); else SV_ClientTPrintf (host_client, PRINT_HIGH, "invalid player to track\n"); host_client->spec_track = 0; ent = EDICT_NUM_PB(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM_PB(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); if (ISNQCLIENT(host_client)) { ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, host_client - svs.clients + 1); } return; } host_client->spec_track = i + 1; // now tracking ent = EDICT_NUM_PB(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM_PB(svprogfuncs, i + 1); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); if (ISNQCLIENT(host_client)) { ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, i + 1); } } /* ================= SV_Rate_f Change the bandwidth estimate for a client ================= */ void SV_Rate_f (void) { if (Cmd_Argc() != 2) { int rate = SV_RateForClient(host_client); if (!rate) SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate is unlimited\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate %i\n", rate); return; } InfoBuf_SetKey (&host_client->userinfo, "rate", Cmd_Argv(1)); SV_ExtractFromUserinfo (host_client, true); if (host_client->state > cs_connected) SV_ClientTPrintf (host_client, PRINT_HIGH, "rate is changed to %i\n", SV_RateForClient(host_client)); } /* ================= SV_Msg_f Change the message level for a client ================= */ void SV_Msg_f (void) { if (Cmd_Argc() != 2) { SV_ClientTPrintf (host_client, PRINT_HIGH, "current msg level is %i\n", host_client->messagelevel); return; } host_client->messagelevel = atoi(Cmd_Argv(1)); SV_ClientTPrintf (host_client, PRINT_HIGH, "new msg level set to %i\n", host_client->messagelevel); } qboolean SV_UserInfoIsBasic(const char *infoname) { int i; for (i = 1; basicuserinfos[i]; i++) { if (*infoname == '*' || !strcmp(infoname, basicuserinfos[i])) return true; } return false; } /* ================== SV_SetInfo_f Allow clients to change userinfo ================== */ void SV_SetInfo_f (void) { char oldval[MAX_INFO_KEY]; char *key, *val, *t; size_t offset, keysize, valsize, cursize, k; qboolean final; if (Cmd_Argc() == 1) { SV_ClientPrintf(host_client, PRINT_HIGH, "User info settings:\n"); for (k = 0; k < host_client->userinfo.numkeys; k++) { char *partial = key = host_client->userinfo.keys[k].partial?"":""; if (host_client->num_backbuf > MAX_BACK_BUFFERS/2) break; //stop printing if there's too many... key = host_client->userinfo.keys[k].name; val = host_client->userinfo.keys[k].value; if (host_client->userinfo.keys[k].size != strlen(host_client->userinfo.keys[k].value)) SV_ClientPrintf(host_client, PRINT_HIGH, "\t%-20s%s\n", key, partial, (unsigned int)host_client->userinfo.keys[k].size); else if (host_client->userinfo.keys[k].size > 64 || strchr(val, '\n') || strchr(val, '\r') || strchr(val, '\t')) SV_ClientPrintf(host_client, PRINT_HIGH, "\t%-20s%s<%u BYTES>\n", key, partial, (unsigned int)host_client->userinfo.keys[k].size); else SV_ClientPrintf(host_client, PRINT_HIGH, "\t%-20s%s%s\n", key, partial, val); } SV_ClientPrintf(host_client, PRINT_HIGH, "[%u/%i, %u/%i]\n", (unsigned int)host_client->userinfo.numkeys, sv_userinfo_keylimit.ival, (unsigned int)host_client->userinfo.totalsize, sv_userinfo_bytelimit.ival); return; } if (Cmd_Argc() == 4 && (host_client->fteprotocolextensions2 & PEXT2_INFOBLOBS)) { offset = strtoul(Cmd_Argv(3), &t, 0); final = (*t != '+'); } else if (Cmd_Argc() == 3) { offset = 0; final = true; } else { SV_ClientPrintf(host_client, PRINT_HIGH, "usage: setinfo [ ]\n"); return; } #ifdef VM_Q1 if (Q1QVM_UserInfoChanged(sv_player)) return; #endif key = Cmd_Argv(1); val = Cmd_Argv(2); if (strstr(key, "\\") || strstr(val, "\\")) return; // illegal char, at least at this point. if (host_client->fteprotocolextensions2 & PEXT2_INFOBLOBS) { key = InfoBuf_DecodeString(key, key+strlen(key), &keysize); val = InfoBuf_DecodeString(val, val+strlen(val), &valsize); } else { keysize = strlen(key); key = Z_StrDup(key); valsize = strlen(val); val = Z_StrDup(val); } if (InfoBuf_FindKey(&host_client->userinfo, key, &k)) cursize = strlen(host_client->userinfo.keys[k].name)+2+host_client->userinfo.keys[k].size; else cursize = 0; if (key[0] == '*' && !(ISNQCLIENT(host_client) && !host_client->spawned && !strcmp(key, "*ver"))) //nq clients are allowed to set some * keys if ClientConnect wasn't called yet. FIXME: saved games may still be an issue. SV_ClientPrintf(host_client, PRINT_HIGH, "setinfo: %s may not be changed mid-game\n", key); else if (sv_userinfo_keylimit.ival >= 0 && host_client->userinfo.numkeys >= sv_userinfo_keylimit.ival && !offset && *val && !InfoBuf_FindKey(&host_client->userinfo, key, &k)) //when the limit is hit, allow people to freely change existing keys, but not new ones. they can also silently remove any that don't exist yet, too. SV_ClientPrintf(host_client, PRINT_MEDIUM, "setinfo: userinfo is limited to %i keys. Ignoring setting %s\n", sv_userinfo_keylimit.ival, key); else if (offset+valsize > cursize && sv_userinfo_bytelimit.ival >= 0 && host_client->userinfo.totalsize+(keysize+2+valsize) >= sv_userinfo_bytelimit.ival) { SV_ClientPrintf(host_client, PRINT_MEDIUM, "setinfo: userinfo is limited to %i bytes. Ignoring setting %s\n", sv_userinfo_bytelimit.ival, key); if (offset) //kill it if they're part way through sending one, so that they're not penalised by the presence of partials that will never complete. InfoBuf_RemoveKey(&host_client->userinfo, key); } else if (InfoBuf_SyncReceive(&host_client->userinfo, key, keysize, val, valsize, offset, final)) { #ifdef Q2SERVER if (svs.gametype == GT_QUAKE2) { char tempbuffer[32768]; InfoBuf_ToString(&host_client->userinfo, tempbuffer, sizeof(tempbuffer), NULL, NULL, NULL, NULL, NULL); ge->ClientUserinfoChanged (host_client->q2edict, tempbuffer); //tell the gamecode SV_ExtractFromUserinfo(host_client, true); //let the server routines know } else #endif { if (progstype != PROG_QW && !strcmp(key, "bottomcolor")) { //team fortress has a nasty habit of booting people without this sv_player->v->team = atoi(Cmd_Argv(2))+1; } #ifdef HAVE_LEGACY if (progstype != PROG_QW && !strcmp(key, "model")) { eval_t *eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, sv_player, "playermodel", ev_string, NULL); if (eval) svprogfuncs->SetStringField(svprogfuncs, sv_player, &eval->string, Cmd_Argv(2), false); } if (progstype != PROG_QW && !strcmp(key, "skin")) { eval_t *eval = svprogfuncs->GetEdictFieldValue(svprogfuncs, sv_player, "playerskin", ev_string, NULL); if (eval) svprogfuncs->SetStringField(svprogfuncs, sv_player, &eval->string, Cmd_Argv(2), false); } #endif // process any changed values // chat happens far too often and makes debugging annoying, as well as making logs spammy if (strcmp(key, "chat")) { SV_ExtractFromUserinfo (host_client, true); SV_LogPlayer(host_client, "userinfo changed"); } PR_ClientUserInfoChanged(key, oldval, InfoBuf_ValueForKey(&host_client->userinfo, key)); } } Z_Free(key); Z_Free(val); } /* ================== SV_ShowServerinfo_f Dumps the serverinfo info string ================== */ void SV_ShowServerinfo_f (void) { SV_BeginRedirect(RD_CLIENT, host_client->language); InfoBuf_Print (&svs.info, ""); SV_EndRedirect(); } void SV_NoSnap_f(void) { SV_LogPlayer(host_client, "refused snap"); if (*host_client->uploadfn) { *host_client->uploadfn = 0; SV_BroadcastTPrintf (PRINT_HIGH, "%s refused remote screenshot\n", host_client->name); } } //3 votes per player. typedef struct voteinfo_s { struct voteinfo_s *next; float timeout; int clientid; char command[1]; } voteinfo_t; voteinfo_t *voteinfo; void VoteAdd (char *cmd, int id) { voteinfo_t *vote; vote = Z_Malloc(sizeof(voteinfo_t)+strlen(cmd)); //null term is part of voteinfo_t strcpy(vote->command, cmd); vote->clientid = id; vote->timeout = realtime+votetime.value*60; vote->next = voteinfo; voteinfo = vote; } void VoteRemoveCommands(char *command, int id) //all of one command { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; vote = vote->next) { if ((!command || !strcmp(vote->command, command)) && (vote->clientid == id || id == -1)) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); VoteRemoveCommands(command, id); return; } else prev = vote; } } void VoteFlushAll(void) { VoteRemoveCommands(NULL, -1); } int VoteCount(char *command, int id) //all of one command { voteinfo_t *vote; int num=0; for (vote = voteinfo; vote; vote = vote->next) { if (!command || !strcmp(vote->command, command)) { if (vote->clientid == id || id == -1) num++; } } return num; } void VoteCheckTimes(void) { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; ) { if (vote->timeout < realtime) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); if (prev) vote = prev; else vote = voteinfo; } else prev = vote; vote = vote->next; } } void SV_Vote_f (void) { char *command = Cmd_Args(); char *base; int id = host_client->userid; int num; int totalusers = 0; qboolean passes; if (!votelevel.value || ((host_client->penalties & (BAN_MUTE|BAN_DEAF)) == (BAN_MUTE|BAN_DEAF))) { SV_ClientTPrintf(host_client, PRINT_HIGH, "Voting is dissallowed on this server\n"); return; } if (!*command) { char cmds[900]; Cmd_EnumerateLevel(votelevel.value, cmds, sizeof(cmds)); SV_ClientTPrintf(host_client, PRINT_HIGH, "Allowed commands:\n%s\n", cmds); return; } if (host_client->penalties & BAN_MUTE) { //pretend to vote for it if (host_client->penalties & BAN_STEALTH) SV_ClientTPrintf(host_client, PRINT_HIGH, "%s casts a vote for '%s'\n", host_client->name, command); else SV_ClientTPrintf(host_client, PRINT_HIGH, "Sorry, you cannot vote when muted as it may allow you to send a message.\n"); return; } Cmd_ExecLevel = votelevel.value; base = command; while(*base>' ') base++; if (*base) *base = '\0'; else base = NULL; if (strchr(command, ';') || !strcmp(command, "if")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You arn't allowed to vote for that\n"); return; } num = Cmd_Level(command); if (base) *base = ' '; if (num != Cmd_ExecLevel) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You arn't allowed to vote for that\n"); return; } VoteCheckTimes(); for (num = 0; num < sv.allocated_client_slots; num++) if (svs.clients[num].state == cs_spawned) totalusers++; if (VoteCount(command, id)) { VoteRemoveCommands(command, id); SV_ClientTPrintf(host_client, PRINT_HIGH, "Old vote removed.\n"); return; } if (VoteCount(NULL, id)>=3) { VoteRemoveCommands(NULL, id); SV_ClientTPrintf(host_client, PRINT_HIGH, "All votes removed.\n"); } num = VoteCount(command, -1)+1; passes = true; if (votepercent.value < 0 && (float)(totalusers-num) >= 0.5*totalusers) passes = false; if (votepercent.value >= 0 && num <= totalusers*votepercent.value/100) passes = false; if (num < voteminimum.value) passes = false; if (passes) //>min number of votes, and meets the percent required { SV_BroadcastTPrintf(PRINT_HIGH, "%s casts final vote for '%s'\n", host_client->name, command); VoteRemoveCommands(command, -1); Cbuf_AddText(command, votelevel.value); Cbuf_AddText("\n", votelevel.value); //Cmd_ExecuteString (command, votelevel.value); return; } else //otherwise, try later. { SV_BroadcastTPrintf(PRINT_HIGH, "%s casts a vote for '%s'\n", host_client->name, command); VoteAdd(command, id); } } void Cmd_Notarget_f (void) { if (!SV_MayCheat()) { SV_PrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (svs.gametype != GT_PROGS) return; SV_LogPlayer(host_client, "notarget cheat"); if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_NOTARGET) & FL_NOTARGET) SV_ClientPrintf (host_client, PRINT_HIGH, "notarget ON\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "notarget OFF\n"); } //Sets client to godmode void Cmd_God_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (svs.gametype != GT_PROGS) return; SV_LogPlayer(host_client, "god cheat"); if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_GODMODE) & FL_GODMODE) SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode ON\n"); else SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); } void Cmd_Give_f (void) { #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { HLSV_ClientCommand(host_client); return; } #endif if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "give cheat"); #ifdef QUAKESTATS { char *t = Cmd_Argv(1); if (strlen(t) == 1 && (Cmd_Argc() == 3 || (*t>='0' && *t <= '9'))) { int v = atoi (Cmd_Argv(2)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v->items = (int) sv_player->v->items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': sv_player->v->ammo_shells = v; break; case 'n': sv_player->v->ammo_nails = v; break; case 'r': sv_player->v->ammo_rockets = v; break; case 'h': sv_player->v->health = v; break; case 'c': sv_player->v->ammo_cells = v; break; default: SV_TPrintToClient(host_client, PRINT_HIGH, "give: unknown item\n"); } return; } } #endif if (svprogfuncs->EvaluateDebugString) { if (developer.value < 2 && host_client->netchan.remote_address.type != NA_LOOPBACK) //we don't want clients doing nasty things... like setting movetype 3123 { SV_TPrintToClient(host_client, PRINT_HIGH, "'give' debugging command requires developer 2 set on the server before you may use it\n"); } else { int oldself; oldself = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); SV_ClientTPrintf(host_client, PRINT_HIGH, "Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args())); pr_global_struct->self = oldself; } } } void Cmd_Spiderpig_f(void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "spiderpig cheat"); if (sv_player->v->movetype != MOVETYPE_WALLWALK) { sv_player->v->movetype = MOVETYPE_WALLWALK; sv_player->v->solid = SOLID_TRIGGER; SV_ClientTPrintf (host_client, PRINT_HIGH, "Spider-Pig, Spider-Pig, does whatever a Spider-Pig does...\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "Spider-Pig, Spider-Pig!\n"); } } void Cmd_Noclip_f (void) { #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { HLSV_ClientCommand(host_client); return; } #endif if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "noclip cheat"); if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; sv_player->v->solid = SOLID_TRIGGER; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } void Cmd_6dof_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "6dof cheat"); if (sv_player->v->movetype != MOVETYPE_6DOF) { sv_player->v->movetype = MOVETYPE_6DOF; SV_ClientTPrintf (host_client, PRINT_HIGH, "6dof mode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "6dof mode OFF\n"); } } void Cmd_Fly_f (void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; SV_LogPlayer(host_client, "fly cheat"); if (sv_player->v->movetype != MOVETYPE_FLY) { sv_player->v->movetype = MOVETYPE_FLY; SV_ClientTPrintf (host_client, PRINT_HIGH, "flymode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientTPrintf (host_client, PRINT_HIGH, "flymode OFF\n"); } } #if defined(_DEBUG) && defined(SUBSERVERS) void Cmd_SSV_Transfer_f(void) { char *dest = Cmd_Argv(1); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } SSV_InitiatePlayerTransfer(host_client, dest); } void Cmd_SSV_AllSay_f(void) { char *text = Cmd_Args(); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } SSV_Send("", host_client->name, "say", text); } void Cmd_SSV_Join_f(void) { int i; char *who = Cmd_Argv(1); if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } for (i = 0; i < sv.allocated_client_slots; i++) { if (!strcmp(who, svs.clients[i].name)) { // VectorCopy(svs.clients[i].edict->v->origin, sv_player->v->oldorigin); VectorCopy(svs.clients[i].edict->v->origin, sv_player->v->origin); World_LinkEdict (&sv.world, (wedict_t*)sv_player, false); sv_player->xv->dimension_hit = (int)sv_player->xv->dimension_hit & ~128; sv_player->xv->dimension_solid = (int)sv_player->xv->dimension_solid & 128; svs.clients[i].edict->xv->dimension_hit = (int)svs.clients[i].edict->xv->dimension_hit & ~128; svs.clients[i].edict->xv->dimension_solid = (int)svs.clients[i].edict->xv->dimension_solid & 128; return; } } SSV_Send(who, host_client->name, "join", ""); } #endif /* ==================== Host_SetPos_f UDC By Alex Shadowalker (and added to fte because he kept winging) ==================== */ void Cmd_SetPos_f(void) { if (!SV_MayCheat()) { SV_TPrintToClient(host_client, PRINT_HIGH, "Cheats are not allowed on this server\n"); return; } if (!svprogfuncs) return; if (Cmd_Argc() != 4 && Cmd_Argc() != 7) { SV_ClientPrintf(host_client, PRINT_HIGH, "setpos %f %f %f %f %f %f\n", sv_player->v->origin[0], sv_player->v->origin[1], sv_player->v->origin[2], sv_player->v->v_angle[0], sv_player->v->v_angle[1], sv_player->v->v_angle[2]); return; } SV_LogPlayer(host_client, "setpos cheat"); if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; SV_TPrintToClient(host_client, PRINT_HIGH, "noclip on\n"); } //make sure they're not going to whizz away from it VectorClear(sv_player->v->velocity); sv_player->v->origin[0] = atof(Cmd_Argv(1)); sv_player->v->origin[1] = atof(Cmd_Argv(2)); sv_player->v->origin[2] = atof(Cmd_Argv(3)); World_LinkEdict (&sv.world, (wedict_t*)sv_player, false); if (Cmd_Argc() > 4) { sv_player->v->angles[0] = atof(Cmd_Argv(4)); sv_player->v->angles[1] = atof(Cmd_Argv(5)); sv_player->v->angles[2] = atof(Cmd_Argv(6)); sv_player->v->fixangle = FIXANGLE_FIXED; } } void SV_SetUpClientEdict (client_t *cl, edict_t *ent) { #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { string_t preserve; preserve = ent->v->netname; if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!) ED_Clear(svprogfuncs, ent); ent->v->netname = preserve; } else #endif { if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!) ED_Clear(svprogfuncs, ent); svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->netname, cl->name, true); } ED_Spawned(ent, false); ent->ereftype = ER_ENTITY; ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); #ifdef HAVE_LEGACY { if (pr_teamfield) ((string_t *)ent->v)[pr_teamfield] = (string_t)(cl->team-svprogfuncs->stringtable); } { int tc = atoi(InfoBuf_ValueForKey(&cl->userinfo, "topcolor")); int bc = atoi(InfoBuf_ValueForKey(&cl->userinfo, "bottomcolor")); if (tc < 0 || tc > 13) tc = 0; if (bc < 0 || bc > 13) bc = 0; ent->xv->clientcolors = 16*tc + bc; } cl->dp_ping = NULL; cl->dp_pl = NULL; if (progstype == PROG_NQ) { cl->dp_ping = (float*)sv.world.progs->GetEdictFieldValue(sv.world.progs, ent, "ping", ev_float, NULL); cl->dp_pl = (float*)sv.world.progs->GetEdictFieldValue(sv.world.progs, ent, "ping_packetloss", ev_float, NULL); } #endif ent->xv->gravity = cl->entgravity = 1.0; ent->xv->maxspeed = cl->maxspeed = sv_maxspeed.value; ent->v->movetype = MOVETYPE_NOCLIP; ent->v->frags = 0; cl->connection_started = realtime; } //dynamically add/remove a splitscreen client static void Cmd_AddSeat_f(void) { client_t *cl, *prev; qboolean changed = false; //don't allow an altseat to add or remove. that's not how this works. if (host_client->controller) return; if (host_client->state != cs_spawned) return; if (!(host_client->fteprotocolextensions & PEXT_SPLITSCREEN)) return; if (Cmd_Argc()>1) { int num = atoi(Cmd_Argv(1)); int count; if (num<=0 || host_client->joinobservelockeduntil > realtime) return; if (host_client->netchan.remote_address.type != NA_LOOPBACK) host_client->joinobservelockeduntil = realtime + 2; for (count = 1, prev = host_client, cl = host_client->controlled; cl; cl = cl->controlled) { if (count >= num) { for(; cl; cl = prev->controlled) { //unlink it prev->controlled = cl->controlled; cl->controller = NULL; cl->controlled = NULL; //make it into a pseudo-bot cl->netchan.remote_address.type = NA_INVALID; //so the remaining client doesn't get the kick too. cl->protocol = SCP_BAD; //make it a bit like a bot, so we don't try sending any datagrams/reliables at someone that isn't able to receive anything. //okay, it can get lost now. cl->drop = true; } host_client->joinobservelockeduntil = realtime + 3; changed = true; break; } prev = cl; count++; } if (!changed && count+1 == num && Cmd_Argc()>2) changed = !!SV_AddSplit(host_client, Cmd_Argv(2), num-1); } else { cl = NULL; /* if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; cl = SV_AddSplit(host_client, host_client->userinfo, 0); */ } if (cl || changed) SV_UpdateSeats(host_client); } /* ================== Cmd_Join_f Set client to player mode without reconnecting ================== */ void Cmd_Join_f (void) { int i; client_t *cl; int numclients; extern cvar_t maxclients; int seats; if (host_client->controller) { host_client = host_client->controller; sv_player = host_client->edict; } if (host_client->state != cs_spawned) return; if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM) { SV_TPrintToClient(host_client, PRINT_HIGH, "Sorry, not implemented in this gamecode type. Try moaning at the dev team\n"); return; } if (!ISNQCLIENT(host_client) && !(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { SV_TPrintToClient(host_client, PRINT_HIGH, "Your game client doesn't support this command\n"); return; } if (!host_client->spectator) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are not currently spectating.\n"); return; } if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; if (password.string[0] && stricmp(password.string, "none")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "player", "player"); return; } if (host_client->penalties & BAN_SPECONLY) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are banned from joining the game.\n"); return; } // count players already on server numclients = 0; seats = 0; for (i=0,cl=svs.clients ; istate != cs_free && !cl->spectator) numclients++; if ((cl == host_client || cl->controller == host_client) && cl->spectator) seats++; } if (numclients+seats > maxclients.value) { SV_TPrintToClient(host_client, PRINT_HIGH, "Can't join, all player slots full\n"); return; } if (ISNQCLIENT(host_client)) { //make sure the nq client is viewing from its own player entity again ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, host_client - svs.clients + 1); } for (; host_client; host_client = host_client->controlled) { sv_player = host_client->edict; if (!host_client->spectator) continue; SV_DespawnClient(host_client); SV_SetUpClientEdict (host_client, host_client->edict); // turn the spectator into a player host_client->spectator = false; InfoBuf_RemoveKey (&host_client->userinfo, "*spectator"); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_SetNewParms(); else #endif if (pr_global_ptrs->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); SV_SpawnParmsToClient(host_client); #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(host_client); else #endif { // call the spawn function pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); // actually spawn the player pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); } sv.spawned_client_slots++; // send notification to all clients host_client->old_frags = host_client->edict->v->frags; host_client->sendinfo = true; SV_LogPlayer(host_client, "joined"); } } /* ================== Cmd_Observe_f Set client to spectator mode without reconnecting ================== */ void Cmd_Observe_f (void) { int i; client_t *cl; int numspectators; extern cvar_t maxspectators, spectator_password; int seats; if (host_client->controller) { host_client = host_client->controller; sv_player = host_client->edict; } if (host_client->state != cs_spawned) return; if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM) { SV_TPrintToClient(host_client, PRINT_HIGH, "Sorry, not implemented in this gamecode type. Try moaning at the dev team\n"); return; } if (!ISNQCLIENT(host_client) && !(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { SV_TPrintToClient(host_client, PRINT_HIGH, "Your game client doesn't support this command\n"); return; } if (host_client->spectator) { SV_ClientTPrintf(host_client, PRINT_HIGH, "You are already spectating.\n"); return; } if (host_client->joinobservelockeduntil > realtime) { SV_TPrintToClient(host_client, PRINT_HIGH, va("Please wait %.1g more seconds\n", host_client->joinobservelockeduntil-realtime)); return; } host_client->joinobservelockeduntil = realtime + 2; if (spectator_password.string[0] && stricmp(spectator_password.string, "none")) { SV_ClientTPrintf(host_client, PRINT_HIGH, "This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "spectator", "spectator"); return; } // count spectators already on server numspectators = 0; seats = 0; for (i=0,cl=svs.clients ; istate != cs_free && cl->spectator) numspectators++; if ((cl == host_client || cl->controller == host_client) && !cl->spectator) seats++; } if (numspectators+seats > maxspectators.value) { SV_TPrintToClient(host_client, PRINT_HIGH, "Can't join, all spectator slots full\n"); return; } for (; host_client; host_client = host_client->controlled) { sv_player = host_client->edict; if (host_client->spectator) continue; SV_DespawnClient(host_client); SV_SetUpClientEdict (host_client, host_client->edict); // turn the player into a spectator host_client->spectator = true; InfoBuf_SetValueForStarKey (&host_client->userinfo, "*spectator", "1"); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_SetNewParms(); else #endif if (pr_global_ptrs->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); SV_SpawnParmsToClient(host_client); SV_SpawnSpectator (); // call the spawn function #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_ClientConnect(host_client); else #endif { if (SpectatorConnect) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } else { sv_player->v->movetype = MOVETYPE_NOCLIP; sv_player->v->model = 0; sv_player->v->modelindex = 0; } } sv.spawned_observer_slots++; // send notification to all clients host_client->old_frags = host_client->edict->v->frags; host_client->sendinfo = true; SV_LogPlayer(host_client, "observing"); } } void SV_CalcNetRates(client_t *cl, double *ftime, int *frames, double *minf, double *maxf) { int f; int fmsec; *minf = 1000; *maxf = 0; *ftime = 0; *frames = 0; if (ISQWCLIENT(cl) || ISNQCLIENT(cl)) { if (cl->frameunion.frames) { for (f = 0; f < UPDATE_BACKUP; f++) { if (cl->frameunion.frames[f].move_msecs >= 0) { if (!cl->frameunion.frames[f].move_msecs) { fmsec = 1001; } else { fmsec = 1000.0f/cl->frameunion.frames[f].move_msecs; } *ftime += fmsec; if (*minf > fmsec) *minf = fmsec; if (*maxf < fmsec) *maxf = fmsec; *frames+=1; } } } } } static void Cmd_FPSList_f(void) { client_t *cl; int c; double minf, maxf; double ftime; int frames; char *protoname; for (c = 0; c < sv.allocated_client_slots; c++) { cl = &svs.clients[c]; if (!cl->state) continue; SV_CalcNetRates(cl, &ftime, &frames, &minf, &maxf); switch(cl->protocol) { case SCP_QUAKEWORLD: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"fteqw":(cl->fteprotocolextensions||cl->fteprotocolextensions2?"qw":"qwid"); break; case SCP_QUAKE2: protoname = "q2"; break; case SCP_QUAKE3: protoname = "q3"; break; case SCP_NETQUAKE: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"nq"; break; case SCP_BJP3: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"bjp3"; break; case SCP_FITZ666: protoname = (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)?"ftenq":"fitz"; break; case SCP_DARKPLACES6: protoname = "dpp6"; break; case SCP_DARKPLACES7: protoname = "dpp7"; break; default: protoname = "?"; break; } if (frames) SV_ClientPrintf(host_client, PRINT_HIGH, "%s: %gfps (%g - %g), c2s: %ibps, s2c: %ibps, ping %ims(-%i), pl %i%% %s\n", cl->name, ftime/frames, minf, maxf, (int)cl->inrate, (int)cl->outrate, SV_CalcPing(cl, false), (int)(1000*cl->delay), cl->lossage, protoname); else SV_ClientPrintf(host_client, PRINT_HIGH, "%s: unknown framerate, c2s: %ibps, s2c: %ibps, ping %ims(-%i), pl %i%% %s\n", cl->name, (int)cl->inrate, (int)cl->outrate, SV_CalcPing(cl, false), (int)(1000*cl->delay), cl->lossage, protoname); } } void SV_EnableClientsCSQC(void) { size_t e; if (host_client->controller) return; host_client->csqcactive = true; //if the csqc has just restarted, its probably going to want us to resend all csqc ents from scratch because of all the setup it might do. if (host_client->pendingcsqcbits) for (e = 1; e < host_client->max_net_ents; e++) if (host_client->pendingcsqcbits[e] & SENDFLAGS_PRESENT) host_client->pendingcsqcbits[e] |= SENDFLAGS_USABLE; } void SV_DisableClientsCSQC(void) { #ifdef PEXT_CSQC host_client->csqcactive = false; #endif } void SV_UserCmdMVDList_f (void); #ifdef NQPROT static void SVNQ_Spawn_f (void) { extern cvar_t sv_gravity; int i; client_t *client; edict_t *ent; if (host_client->state != cs_connected) { Con_Printf ("spawn not valid -- already spawned\n"); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? // SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients; iedict; if (!ent) { } else if (host_client->istobeloaded) //minimal setup { host_client->entgravity = ent->xv->gravity*sv_gravity.value; host_client->maxspeed = ent->xv->maxspeed; } else { ED_Clear(svprogfuncs, ent); ED_Spawned(ent, false); ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); ent->v->team = 0; // FIXME svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->netname, host_client->name, true); host_client->entgravity = ent->xv->gravity = 1.0; host_client->entgravity*=sv_gravity.value; host_client->maxspeed = ent->xv->maxspeed = sv_maxspeed.value; } // // force stats to be updated // memset (host_client->statsi, 0, sizeof(host_client->statsi)); memset (host_client->statsf, 0, sizeof(host_client->statsf)); memset (host_client->statss, 0, sizeof(host_client->statss)); if (pr_global_ptrs->total_secrets) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets); } if (pr_global_ptrs->total_monsters) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters); } if (pr_global_ptrs->found_secrets) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets); } if (pr_global_ptrs->killed_monsters) { ClientReliableWrite_Begin (host_client, svcnq_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters); } //nq servers call ClientConnect early. //qw servers hold off until the last possible moment. //so qw servers prevent the player from getting shot too early. //while nq ensures that reliables sent in ClientConnect are actually flushed before unreliables/entities start to arrive. SV_Begin_Core(host_client); ClientReliableWrite_Begin (host_client, svcnq_signonnum, 2); ClientReliableWrite_Byte (host_client, 3); host_client->send_message = true; } static void SVNQ_Begin_f (void) { unsigned pmodel = 0, emodel = 0; if (host_client->state == cs_spawned) return; // don't begin again host_client->state = cs_spawned; //while qw spawns player entity in the 'begin' stage, nq spawns in the 'spawn' stage rather than here. // SV_Begin_Core(host_client); // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (sv_playermodelchecks.value) { pmodel = atoi(InfoBuf_ValueForKey (&host_client->userinfo, "pmodel")); emodel = atoi(InfoBuf_ValueForKey (&host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, "warning: %s eyes or player model not verified\n", host_client->name); } // MSG_WriteByte (&host_client->netchan.message, svc_signonnum); // MSG_WriteByte (&host_client->netchan.message, 4); host_client->send_message = true; SV_PreRunCmd(); host_client->lastcmd.msec = 0; SV_RunCmd (&host_client->lastcmd, false); SV_PostRunCmd(); host_client->lastruncmd = sv.time*1000; } static void SVNQ_PreSpawn_f (void) { if (host_client->prespawn_stage < PRESPAWN_MAPCHECK) SV_StuffcmdToClient(host_client, va("cmd prespawn %s\n", Cmd_Args())); else if (host_client->prespawn_stage == PRESPAWN_MAPCHECK) { host_client->checksum = ~0u; host_client->prespawn_stage = PRESPAWN_MAPCHECK+1; host_client->prespawn_idx = 0; if (sv_mapcheck.value) { const char *prot = ""; switch(host_client->protocol) { default: break; case SCP_NETQUAKE: prot = " (nq)"; break; case SCP_BJP3: prot = " (bjp3)"; break; case SCP_FITZ666: prot = " (fitz)"; break; case SCP_DARKPLACES6: prot = " (dpp6)"; break; case SCP_DARKPLACES7: prot = " (dpp7)"; break; } Con_DPrintf("Warning: %s cannot be enforced on player %s%s.\n", sv_mapcheck.name, host_client->name, prot); //as you can fake it in a client anyway, this is hardly a significant issue. } } host_client->send_message = true; } static void SVNQ_NQInfo_f (void) { char buf[8192]; Cmd_TokenizeString(va("setinfo \"%s\" %s\n", Cmd_Argv(0), COM_QuotedString(Cmd_Argv(1), buf, sizeof(buf), false)), false, false); SV_SetInfo_f(); } static void SVNQ_NQColour_f (void) { char *val; int top; int bottom; if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; if (progstype != PROG_QW && host_client->edict) host_client->edict->v->team = bottom + 1; val = va("%i", top); if (InfoBuf_SetValueForKey(&host_client->userinfo, "topcolor", val)) SV_BroadcastUserinfoChange(host_client, true, "topcolor", NULL); val = va("%i", bottom); if (InfoBuf_SetValueForKey(&host_client->userinfo, "bottomcolor", val)) SV_BroadcastUserinfoChange(host_client, true, "bottomcolor", NULL); switch(bottom) { case 4: val = "red"; break; case 14: val = "blue"; break; default: val = va("t%i", bottom+1); break; } if (strcmp(val, InfoBuf_ValueForKey(&host_client->userinfo, "team"))) { InfoBuf_SetValueForKey(&host_client->userinfo, "team", val); SV_BroadcastUserinfoChange(host_client, true, "team", NULL); } SV_ExtractFromUserinfo (host_client, true); } static void SVNQ_DPModel_f (void) { Cmd_TokenizeString(va("setinfo model \"%s\"\n", Cmd_Argv(1)), false, false); SV_SetInfo_f(); } static void SVNQ_DPSkin_f (void) { Cmd_TokenizeString(va("setinfo skin \"%s\"\n", Cmd_Argv(1)), false, false); SV_SetInfo_f(); } static void SVNQ_Ping_f(void) { int i; client_t *cl; //don't translate this, most advanced clients (including us) automate and parse them, the results being visible in the scoreboard and NOT the console. //translating these prints can thus confuse things greatly. SV_PrintToClient(host_client, PRINT_HIGH, "Client ping times:\n"); for (i=0,cl=svs.clients ; istate) continue; SV_PrintToClient(host_client, PRINT_HIGH, va("%3i %s\n", SV_CalcPing (cl, false), cl->name)); } } static void SVNQ_Status_f(void) { //note: numerous NQ clients poll for this... //so try to ensure that we adhere to various rules... //we have a different function for server operators to use which contains more info. int i; client_t *cl; int count; extern cvar_t maxclients, maxspectators; /* int nummodels, numsounds; for (nummodels = 1; nummodels < MAX_PRECACHE_MODELS; nummodels++) if (!sv.strings.model_precache[nummodels]) break; for (numsounds = 1; numsounds < MAX_PRECACHE_SOUNDS; numsounds++) if (!sv.strings.sound_precache[numsounds]) break;*/ SV_PrintToClient(host_client, PRINT_HIGH, va("host: %s\n", hostname.string)); //must be first, with same first 9 chars SV_PrintToClient(host_client, PRINT_HIGH, va("version: %s\n", version_string())); // SV_PrintToClient(host_client, PRINT_HIGH, va("IPv4: \n", )); // SV_PrintToClient(host_client, PRINT_HIGH, va("IPv6: \n", )); SV_PrintToClient(host_client, PRINT_HIGH, va("map: %s\n", svs.name)); /* for (count = 1; count < MAX_PRECACHE_MODELS; count++) if (!sv.strings.model_precache[count]) break; SV_PrintToClient(host_client, PRINT_HIGH, va("models: %i/%i\n", count-1, MAX_PRECACHE_MODELS-1));*/ /* for (count = 1; count < MAX_PRECACHE_SOUNDS; count++) if (!sv.strings.sound_precache[count]) break; SV_PrintToClient(host_client, PRINT_HIGH, va("sounds: %i/%i\n", count-1, MAX_PRECACHE_SOUNDS-1));*/ // SV_PrintToClient(host_client, PRINT_HIGH, va("entities:%i/%i\n", sv.world.num_edicts, sv.world.max_edicts)); for (count=0,i=0,cl=svs.clients ; istate) count++; } SV_PrintToClient(host_client, PRINT_HIGH, va("players: %i active (%i max)\n\n", count, min(maxclients.ival+maxspectators.ival,sv.allocated_client_slots)));//must be last for (i=0,cl=svs.clients ; istate) continue; secs = realtime - cl->connection_started; mins = secs/60; secs -= mins*60; hours = mins/60; mins -= hours*60; SV_PrintToClient(host_client, PRINT_HIGH, va("#%-2u %-16.16s %3i %2i:%02i:%02i\n", i+1, cl->name, cl->old_frags, hours, mins, secs)); SV_PrintToClient(host_client, PRINT_HIGH, va(" %s\n", SV_PlayerPublicAddress(cl))); } } static void SVNQ_Protocols_f(void) { int i; host_client->supportedprotocols = 0; for (i = 1; i < Cmd_Argc(); ) { switch(strtoul(Cmd_Argv(i++), NULL, 0)) { case PROTOCOL_VERSION_BJP3: host_client->supportedprotocols |= 1u<supportedprotocols |= 1u<supportedprotocols |= 1u<supportedprotocols |= 1u<supportedprotocols |= 1u<supportedprotocols |= 1u<edict; Cmd_ExecLevel=1; for (u=nqucmds ; u->name ; u++) { if (!strcmp (Cmd_Argv(0), u->name) ) { if (/ *!fromQC && * /!u->noqchandling) if (PR_UserCmd(s)) { host_client = oldhost; return; } if (!u->func) { SV_BeginRedirect (RD_CLIENT, host_client->language); Con_Printf("Command was disabled\n"); SV_EndRedirect (); } else { SV_BeginRedirect (RD_CLIENT, host_client->language); u->func (); SV_EndRedirect (); } host_client = oldhost; return; } } if (!u->name) Con_Printf("%s tried to \"%s\"\n", host_client->name, s); } */ #endif //used when we can't use our getchallenge handshake for some reason. //this is both nq (where there's no challenge at all) and qw-via-qwfwd (where the proxy handshakes before talking to the actual server) void SV_Pext_f(void) { int i; char *tag; char *val; if (host_client->pextknown) return; host_client->pextknown = true; host_client->fteprotocolextensions = 0; host_client->fteprotocolextensions2 = 0; for (i = 1; i < Cmd_Argc(); ) { tag = Cmd_Argv(i++); val = Cmd_Argv(i++); switch(strtoul(tag, NULL, 0)) { case PROTOCOL_VERSION_FTE1: host_client->fteprotocolextensions = strtoul(val, NULL, 0) & Net_PextMask(PROTOCOL_VERSION_FTE1, ISNQCLIENT(host_client)); break; case PROTOCOL_VERSION_FTE2: host_client->fteprotocolextensions2 = strtoul(val, NULL, 0) & Net_PextMask(PROTOCOL_VERSION_FTE2, ISNQCLIENT(host_client)); break; case PROTOCOL_VERSION_EZQUAKE1: host_client->ezprotocolextensions1 = strtoul(val, NULL, 0) & Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, ISNQCLIENT(host_client)) & EZPEXT1_SERVERADVERTISE; break; } } SV_ClientProtocolExtensionsChanged(host_client); if (!host_client->supportedprotocols && Cmd_Argc() == 1) Con_DPrintf("%s reports no extended capabilities.\n", host_client->name); else Con_DPrintf("%s now using pext: %x, %x, %x\n", host_client->name, host_client->fteprotocolextensions, host_client->fteprotocolextensions2, host_client->ezprotocolextensions1); #ifdef NQPROT if (ISNQCLIENT(host_client)) SVNQ_New_f(); else #endif SV_New_f(); } void SV_MVDList_f (void); void SV_MVDInfo_f (void); typedef struct { char *name; void (*func) (void); int noqchandling; } ucmd_t; ucmd_t ucmds[] = { /*connection process*/ {"new", SV_New_f, true}, {"pext", SV_Pext_f, true}, {"modellist", SVQW_Modellist_f, true}, {"soundlist", SVQW_Soundlist_f, true}, {"prespawn", SVQW_PreSpawn_f, true}, {"spawn", SVQW_Spawn_f, true}, {"begin", SV_Begin_f, true}, {"drop", SV_Drop_f}, {"disconnect", SV_Drop_f}, {"pings", SV_Pings_f}, {"enablecsqc", SV_EnableClientsCSQC, 2}, {"disablecsqc", SV_DisableClientsCSQC, 2}, /* issued by hand at client console*/ {"rate", SV_Rate_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"msg", SV_Msg_f}, {"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one {"vote", SV_Vote_f}, //{"ban", Cmd_Ban_f}, //for admins //{"banip", Cmd_BanIP_f}, //for admins //{"banrem", Cmd_BanRem_f}, //for admins /*user interactions*/ {"sayone", SV_SayOne_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif {"setinfo", SV_SetInfo_f}, {"serverinfo", SV_ShowServerinfo_f}, /*download/demo commands*/ #ifdef MVD_RECORDING {"demolist", SV_UserCmdMVDList_f}, {"dlist", SV_UserCmdMVDList_f}, //apparently people are too lazy to type. //mvdsv has 4 more variants, for 6 total doing the same thing. {"demoinfo", SV_MVDInfo_f}, {"dl", SV_DemoDownload_f}, #endif {"stopdownload",SV_StopDownload_f}, {"stopdl", SV_StopDownload_f}, //mvdsv compat {"dlsize", SV_DownloadSize_f}, {"download", SV_BeginDownload_f}, {"nextdl", SV_NextDownload_f, true}, /*quakeworld specific things*/ {"addseat", Cmd_AddSeat_f}, //splitscreen {"join", Cmd_Join_f}, {"observe", Cmd_Observe_f}, {"ptrack", SV_PTrack_f}, //ZOID - used with autocam {"snap", SV_NoSnap_f}, //cheat detection /*cheats*/ {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"noclip", Cmd_Noclip_f}, {"spiderpig", Cmd_Spiderpig_f}, {"6dof", Cmd_6dof_f}, {"fly", Cmd_Fly_f}, {"notarget", Cmd_Notarget_f}, {"setpos", Cmd_SetPos_f}, #if defined(_DEBUG) && defined(SUBSERVERS) {"ssvtransfer", Cmd_SSV_Transfer_f},//transfer the player to a different map/server {"ssvsay", Cmd_SSV_AllSay_f}, //says realm-wide {"ssvjoin", Cmd_SSV_Join_f}, //transfer the player to a different map/server #endif #ifdef NQPROT {"name", SVNQ_NQInfo_f}, #endif #ifdef VOICECHAT {"voicetarg", SV_Voice_Target_f}, {"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/ {"muteall", SV_Voice_MuteAll_f}, /*disables*/ {"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/ #endif {NULL, NULL} }; #ifdef Q2SERVER ucmd_t ucmdsq2[] = { {"new", SV_New_f, true}, {"configstrings", SVQ2_ConfigStrings_f, true}, {"baselines", SVQ2_BaseLines_f, true}, {"begin", SV_Begin_f, true}, {"serverinfo", SV_ShowServerinfo_f, true}, {"info", SV_ShowServerinfo_f, true}, {"download", SV_BeginDownload_f, true}, {"nextdl", SV_NextDownload_f, true}, {"nextserver", SVQ2_NextServer_f, true}, //fte stuff {"setinfo", SV_SetInfo_f, true}, {"ftevote", SV_Vote_f, true}, //voting... kinda messed up by 'vote' being common in mods {"addseat", Cmd_AddSeat_f, true}, //for splitscreen //#ifdef SVRANKING // {"topten", Rank_ListTop10_f, true}, //#endif //quakeworld uses 'drop', quake2 commonly uses that to chuck items away / to a friend. {"disconnect", SV_Drop_f, true}, {NULL, NULL} }; #endif #ifdef NQPROT ucmd_t nqucmds[] = { {"new", SVNQ_New_f, true}, {"spawn", SVNQ_Spawn_f, true}, {"begin", SVNQ_Begin_f, true}, {"prespawn", SVNQ_PreSpawn_f, true}, {"status", SVNQ_Status_f}, {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"notarget", Cmd_Notarget_f}, {"fly", Cmd_Fly_f}, {"noclip", Cmd_Noclip_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, {"tell", SV_SayOne_f}, {"efpslist", Cmd_FPSList_f}, //don't conflict with the ktpro one {"pings", SV_Pings_f}, {"ping", SVNQ_Ping_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"kick", NULL}, {"ban", NULL}, {"vote", SV_Vote_f}, /*DP download protocol*/ {"dlsize", SV_DownloadSize_f}, {"download", SV_BeginDownload_f}, {"sv_startdownload", SVDP_StartDownload_f}, {"serverinfo", SV_ShowServerinfo_f}, /*userinfo stuff*/ {"setinfo", SV_SetInfo_f}, {"name", SVNQ_NQInfo_f}, {"color", SVNQ_NQColour_f}, {"playermodel", SVNQ_DPModel_f}, // {"pmodel", SVNQ_DPModel_f}, //nehahra {"playerskin", SVNQ_DPSkin_f}, {"rate", SV_Rate_f}, {"rate_burstsize", NULL}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif /*various misc extensions*/ {"protocols", SVNQ_Protocols_f, true}, {"pext", SV_Pext_f, true}, {"enablecsqc", SV_EnableClientsCSQC, 2}, {"disablecsqc", SV_DisableClientsCSQC, 2}, {"challengeconnect", NULL}, /*spectating, this should be fun...*/ {"join", Cmd_Join_f}, {"observe", Cmd_Observe_f}, {"ptrack", SV_PTrack_f}, //ZOID - used with autocam #ifdef VOICECHAT {"voicetarg", SV_Voice_Target_f}, {"vignore", SV_Voice_Ignore_f}, /*ignore/mute specific player*/ {"muteall", SV_Voice_MuteAll_f}, /*disables*/ {"unmuteall", SV_Voice_UnmuteAll_f}, /*reenables*/ #endif {NULL, NULL} }; #endif /* ================== SV_ExecuteUserCommand ================== */ void SV_ExecuteUserCommand (const char *s, qboolean fromQC) { ucmd_t *u; client_t *oldhost = host_client; if (host_client->state < cs_connected) return; Con_DLPrintf((host_client->netchan.remote_address.type==NA_LOOPBACK)?2:1, "Client command: %s\n", s); Cmd_TokenizeString (s, false, false); sv_player = host_client->edict; Cmd_ExecLevel=1; #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) u = ucmdsq2; else #endif #ifdef NQPROT if (ISNQCLIENT(host_client)) u = nqucmds; else #endif u=ucmds; for ( ; u->name ; u++) if (!strcmp (Cmd_Argv(0), u->name) ) { if (u->noqchandling==2) { //issue the command then let the QC handle it too if (!fromQC) { if (u->func) u->func(); if (host_client->spawned) PR_KrimzonParseCommand(s); } host_client = oldhost; return; } if (!fromQC && !u->noqchandling) if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opportunity to parse out certain commands. { host_client = oldhost; return; } // SV_BeginRedirect (RD_CLIENT, host_client->language); if (u->func) u->func(); host_client = oldhost; // SV_EndRedirect (); return; } if (!u->name) { #ifdef HLSERVER if (HLSV_ClientCommand(host_client)) { host_client = oldhost; return; } #endif if (!fromQC) if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it. { host_client = oldhost; return; } #ifdef SVRANKING if (sv_cmdlikercon.value && host_client->rankid) { char adr[MAX_ADR_SIZE]; char remaining[1024]; int i; rankstats_t stats; if (!Rank_GetPlayerStats(host_client->rankid, &stats)) { host_client = oldhost; return; } Log_String(LOG_RCON, va("cmd from %s - %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), &net_from), host_client->name, s)); Con_TPrintf ("cmd from %s:\n%s\n" , host_client->name, s); SV_BeginRedirect (RD_CLIENT, host_client->language); remaining[0] = 0; for (i=0 ; i=sizeof(remaining)-1) { Con_Printf("cmd was too long\n"); host_client = oldhost; SV_EndRedirect (); Con_Printf ("cmd from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), &net_from), "Was too long - possible buffer overflow attempt"); return; } Q_strncatz(remaining, Cmd_Argv(i), sizeof(remaining)); Q_strncatz(remaining, " ", sizeof(remaining)); } Cmd_ExecuteString (remaining, stats.trustlevel); host_client = oldhost; SV_EndRedirect (); return; } #endif Con_TPrintf ("Bad user command: %s\n", Cmd_Argv(0)); } host_client = oldhost; SV_EndRedirect (); } int implevels[256]; qboolean SV_FilterImpulse(int imp, int level) { if (imp < 0 || imp > 255) return true; //erm if (implevels[imp] > level) return false; return true; } void SV_FilterImpulseInit(void) { char buffer[1024]; char *s; int lev; int imp; memset(implevels, 0, sizeof(implevels)); s = COM_LoadStackFile("impfiltr.cfg", buffer, sizeof(buffer), NULL); if (!s) Con_DPrintf("impfiltr.cfg not found. Impulse filters are disabled\n"); while(s) { s = COM_Parse(s); if (!s) return; imp = atoi(com_token); s = COM_Parse(s); if (!s) { Con_Printf("Unexpected eof in impfiltr.cfg\n"); return; } lev = atoi(com_token); if (imp > 255 || imp < 0 || lev < 0 || lev > RESTRICT_MAX) Con_Printf("impfiltr.cfg - bad paramters\n"); else implevels[imp] = lev; } } /* =========================================================================== USER CMD EXECUTION =========================================================================== */ #ifdef SERVERONLY /* =============== V_CalcRoll Used by view and sv_user =============== */ float V_CalcRoll (vec3_t angles, vec3_t velocity) { vec3_t forward, right, up; float sign; float side; float value; AngleVectors (angles, forward, right, up); side = DotProduct (velocity, right); sign = side < 0 ? -1 : 1; side = fabs(side); value = cl_rollangle.value; if (side < cl_rollspeed.value) side = side * value / cl_rollspeed.value; else side = value; return side*sign; } #endif //============================================================================ vec3_t pmove_mins, pmove_maxs; static qboolean AddEntityToPmove(world_t *w, wedict_t *player, wedict_t *check) { physent_t *pe; int solid = check->v->solid; enum q1contents_e q1contents; if (pmove.numphysent == MAX_PHYSENTS) return false; pe = &pmove.physents[pmove.numphysent]; pe->notouch = !((int)player->xv->dimension_solid & (int)check->xv->dimension_hit); if (!((int)player->xv->dimension_hit & (int)check->xv->dimension_solid)) return true; if (!check->v->size[0]) //points are not meant to be solid return true; pmove.numphysent++; VectorCopy (check->v->origin, pe->origin); pe->info = NUM_FOR_EDICT(w->progs, check); pe->nonsolid = solid == SOLID_TRIGGER; pe->isportal = solid == SOLID_PORTAL; q1contents = (int)check->v->skin; if (solid == SOLID_LADDER) q1contents = Q1CONTENTS_LADDER; //legacy crap else if (solid == SOLID_CORPSE) q1contents = Q1CONTENTS_CORPSE; //legacy crap safeswitch(q1contents) { case Q1CONTENTS_EMPTY: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_EMPTY; break; case Q1CONTENTS_TRANS: case Q1CONTENTS_SOLID: pe->nonsolid = false; pe->forcecontentsmask = FTECONTENTS_SOLID; break; case Q1CONTENTS_WATER: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER; break; case Q1CONTENTS_LAVA: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_LAVA; break; case Q1CONTENTS_SLIME: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_SLIME; break; case Q1CONTENTS_SKY: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_SKY; break; case Q1CONTENTS_CLIP: pe->nonsolid = false; pe->forcecontentsmask = FTECONTENTS_PLAYERCLIP|FTECONTENTS_MONSTERCLIP; break; case Q1CONTENTS_CURRENT_0: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_0; break; case Q1CONTENTS_CURRENT_90: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_90; break; case Q1CONTENTS_CURRENT_180: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_180; break; case Q1CONTENTS_CURRENT_270: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_270; break; case Q1CONTENTS_CURRENT_UP: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_UP; break; case Q1CONTENTS_CURRENT_DOWN: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_WATER|Q2CONTENTS_CURRENT_DOWN; break; case Q1CONTENTS_LADDER: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_LADDER; break; case Q1CONTENTS_MONSTERCLIP: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_MONSTERCLIP; break; case Q1CONTENTS_PLAYERCLIP: pe->nonsolid = false; pe->forcecontentsmask = FTECONTENTS_PLAYERCLIP; break; case Q1CONTENTS_CORPSE: pe->nonsolid = true; pe->forcecontentsmask = FTECONTENTS_CORPSE; break; safedefault: pe->forcecontentsmask = 0; break; } if (solid == SOLID_PORTAL || solid == SOLID_BSP || solid == SOLID_BSPTRIGGER) { if(progstype != PROG_H2) pe->angles[0]*=r_meshpitch.value; //quake is wierd. I guess someone fixed it hexen2... or my code is buggy or something... pe->model = sv.models[(int)(check->v->modelindex)]; VectorCopy (check->v->angles, pe->angles); } else { pe->model = NULL; VectorCopy (check->v->mins, pe->mins); VectorCopy (check->v->maxs, pe->maxs); VectorClear (pe->angles); } return true; } #if 1 #ifdef USEAREAGRID extern size_t areagridsequence; static void AddLinksToPmove (world_t *w, wedict_t *player, areagridlink_t *node) { int Q1_HullPointContents (hull_t *hull, int num, vec3_t p); link_t *l, *next; wedict_t *check; int pl; int i; int solid; pl = EDICT_TO_PROG(w->progs, player); // touch linked edicts for (l = node->l.next ; l != &node->l ; l = next) { next = l->next; check = ((areagridlink_t*)l)->ed; if (check->gridareasequence == areagridsequence) continue; check->gridareasequence = areagridsequence; if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!AddEntityToPmove(w, player, check)) break; } } } //ignores mins/maxs. //portals are expected to be weird. player movement code is nasty. static void AddPortalsToPmove (world_t *w, wedict_t *player, areagridlink_t *node) { link_t *l, *next; wedict_t *check; int pl; // int i; int solid; pl = EDICT_TO_PROG(w->progs, player); // touch linked edicts for (l = node->l.next ; l != &node->l ; l = next) { next = l->next; check = ((areagridlink_t*)l)->ed; if (check->gridareasequence == areagridsequence) continue; check->gridareasequence = areagridsequence; if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { if (!AddEntityToPmove(w, player, check)) break; } } } void AddAllLinksToPmove (world_t *w, wedict_t *player) { int ming[2], maxg[2], g[2]; CALCAREAGRIDBOUNDS(w, pmove_mins, pmove_maxs); areagridsequence++; AddLinksToPmove(w, player, &w->jumboarea); for (g[0] = ming[0]; g[0] < maxg[0]; g[0]++) for (g[1] = ming[1]; g[1] < maxg[1]; g[1]++) AddLinksToPmove(w, player, &w->gridareas[g[0] + g[1]*w->gridsize[0]]); AddPortalsToPmove(w, player, &w->portallist); } #else /* ==================== AddLinksToPmove ==================== */ void AddLinksToPmove (world_t *w, wedict_t *player, areanode_t *node) { int Q1_HullPointContents (hull_t *hull, int num, vec3_t p); link_t *l, *next; wedict_t *check; int pl; int i; int solid; pl = EDICT_TO_PROG(w->progs, player); // touch linked edicts for (l = node->edicts.next ; l != &node->edicts ; l = next) { next = l->next; check = (wedict_t*)EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!AddEntityToPmove(w, player, check)) break; } } // recurse down both sides if (node->axis == -1) return; if (pmove_maxs[node->axis] > node->dist) AddLinksToPmove (w, player, node->children[0]); if (pmove_mins[node->axis] < node->dist) AddLinksToPmove (w, player, node->children[1]); } //ignores mins/maxs. //portals are expected to be weird. player movement code is nasty. void AddLinksToPmove_Force (world_t *w, wedict_t *player, areanode_t *node) { link_t *l, *next; wedict_t *check; int pl; // int i; int solid; pl = EDICT_TO_PROG(w->progs, player); // touch linked edicts for (l = node->edicts.next ; l != &node->edicts ; l = next) { next = l->next; check = (wedict_t*)EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check == player) continue; solid = check->v->solid; if ( (solid == SOLID_TRIGGER && check->v->skin < 0) || solid == SOLID_BSP || solid == SOLID_PORTAL || solid == SOLID_BBOX || solid == SOLID_SLIDEBOX || solid == SOLID_LADDER //|| (solid == SOLID_PHASEH2 && progstype == PROG_H2) //logically matches hexen2, but I hate it ) { if (!AddEntityToPmove(w, player, check)) break; } } // recurse down both sides if (node->axis == -1) return; if (pmove_maxs[node->axis] > node->dist) AddLinksToPmove_Force (w, player, node->children[0]); if (pmove_mins[node->axis] < node->dist) AddLinksToPmove_Force (w, player, node->children[1]); } #endif #else /* ================ AddAllEntsToPmove For debugging ================ */ void AddAllEntsToPmove (wedict_t *player, world_t *w) { int e; wedict_t *check; int i; int pl; pl = EDICT_TO_PROG(w->progs, player); for (e=1 ; enum_edicts ; e++) { check = EDICT_NUM(w->progs, e); if (ED_ISFREE(check)) continue; if (check->v->owner == pl) continue; if (check->v->solid == SOLID_BSP || check->v->solid == SOLID_BBOX || check->v->solid == SOLID_SLIDEBOX) { if (check == player) continue; for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!AddEntityToPmove(player, check)) break; } } } #endif int SV_PMTypeForClient (client_t *cl, edict_t *ent) { #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) { //force noclip... This does create problems for closing demos. if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } #endif #ifdef HAVE_LEGACY if (sv_brokenmovetypes.value) //this is to mimic standard qw servers, which don't support movetypes other than MOVETYPE_FLY. { //it prevents bugs from being visible in unsuspecting mods. if (cl && cl->spectator) { if ((cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) || (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } if (ent->v->health <= 0) return PM_DEAD; return PM_NORMAL; } #endif switch((int)ent->v->movetype) { case MOVETYPE_NOCLIP: /*older/vanilla clients have a b0rked spectator mode that we don't want to break*/ if (cl) if ((cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) || (cl->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return PM_SPECTATOR; return PM_OLD_SPECTATOR; case MOVETYPE_WALLWALK: return PM_WALLWALK; case MOVETYPE_6DOF: return PM_6DOF; case MOVETYPE_FLY_WORLDONLY: case MOVETYPE_FLY: return PM_FLY; case MOVETYPE_NONE: return PM_NONE; #ifndef HAVE_LEGACY case MOVETYPE_TOSS: case MOVETYPE_BOUNCE: return PM_DEAD; #endif case MOVETYPE_WALK: default: #ifdef HAVE_LEGACY if (cl && ent->v->health <= 0) return PM_DEAD; #endif return PM_NORMAL; } } /* =========== SV_PreRunCmd =========== Done before running a player command. Clears the touch array */ qbyte *playertouch; size_t playertouchmax; void SV_PreRunCmd(void) { size_t max = (sv.world.num_edicts+512+7)&~7; if (max > playertouchmax) { playertouchmax = max; BZ_Free(playertouch); playertouch = BZ_Malloc((playertouchmax>>3)+1); } memset(playertouch, 0, playertouchmax>>3); } void SV_RunCmdCleanup(void) { BZ_Free(playertouch); playertouch = NULL; playertouchmax = 0; } void Sh_CalcPointLight(vec3_t point, vec3_t light); /* =========== SV_RunCmd =========== */ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse) { edict_t *ent; int i, n; int oldmsec; qboolean jumpable; vec3_t new_vel; vec3_t old_vel; // To prevent a infinite loop if (!recurse) { #ifdef NEWSPEEDCHEATPROT if (ucmd->msec && host_client->msecs > 500) host_client->msecs = 500; if (ucmd->msec > host_client->msecs) { //they're over their timeslice allocation //if they're not taking the piss then be prepared to truncate the frame. this should hide clockskew without allowing full-on speedcheats. if (ucmd->msec > 10) ucmd->msec -= 1; if (ucmd->msec > host_client->msecs) { if (sv_showpredloss.ival) Con_Printf("%s: ignoring %g msecs (anti speed cheat)\n", host_client->name, ucmd->msec); return; } ucmd->msec = host_client->msecs; } host_client->msecs -= ucmd->msec; #else // DMW copied this KK hack copied from QuakeForge anti-cheat // (also extra inside parm on all SV_RunCmds that follow) //FIXME: update protocol to use server's timestamps instead of msecs over the wire, obsoleting speed cheat checks (by allowing the server to clamp sanely). if (!host_client->last_check) { host_client->msecs = 0; host_client->last_check = realtime; } host_client->msecs += ucmd->msec; if ((tmp_time = realtime - host_client->last_check) >= sv_cheatspeedchecktime.value) { extern int isPlugin; double tmp_time; tmp_time = tmp_time * 1000.0 * sv_cheatpc.value/100.0; if (host_client->msecs > tmp_time && isPlugin < 2) //qc-debugging can result in WEIRD timings, so don't warn about weird timings if we're likely to get blocked out for long periods { host_client->msec_cheating++; SV_BroadcastTPrintf(PRINT_HIGH, "Speed cheat possibility, analyzing:\n %d>%.1f %d for: %s\n", host_client->msecs, tmp_time, host_client->msec_cheating, host_client->name); if (host_client->msec_cheating >= 2) { char adr[MAX_ADR_SIZE]; SV_BroadcastTPrintf(PRINT_HIGH, "%s was kicked for speedcheating (%s)\n", host_client->name, NET_AdrToString(adr, sizeof(adr), &host_client->netchan.remote_address)); host_client->drop = true; //drop later } } host_client->msecs = 0; host_client->last_check = realtime; } // end KK hack copied from QuakeForge anti-cheat //it's amazing how code get's copied around... #endif } if (SV_RunFullQCMovement(host_client, ucmd)) { return; } cmd = *ucmd; // chop up very long commands if (cmd.msec > 50) { oldmsec = ucmd->msec; cmd.msec = oldmsec/2; SV_RunCmd (&cmd, true); cmd.msec = oldmsec/2 + (oldmsec&1); //give them back their msec. cmd.impulse = 0; SV_RunCmd (&cmd, true); return; } VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove)); host_frametime = ucmd->msec * 0.001; host_frametime *= sv.gamespeed; if (host_frametime > 0.1) host_frametime = 0.1; #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) { //spectators watching MVDs do not affect the running progs. player_mins[0] = -16; player_mins[1] = -16; player_mins[2] = -24; player_maxs[0] = 16; player_maxs[1] = 16; player_maxs[2] = 32; pmove.angles[0] = SHORT2ANGLE(ucmd->angles[0]); pmove.angles[1] = SHORT2ANGLE(ucmd->angles[1]); pmove.angles[2] = SHORT2ANGLE(ucmd->angles[2]); VectorCopy (host_client->specorigin, pmove.origin); VectorCopy (host_client->specvelocity, pmove.velocity); if (host_client->zquake_extensions & Z_EXT_PM_TYPE_NEW) pmove.pm_type = PM_SPECTATOR; else pmove.pm_type = PM_OLD_SPECTATOR; pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; pmove.waterjumptime = 0; pmove.numphysent = 1; pmove.physents[0].model = sv.world.worldmodel; pmove.cmd = *ucmd; pmove.hullnum = SV_HullNumForPlayer(0, player_mins, player_maxs); pmove.capsule = (sv_player->xv->geomtype == GEOMTYPE_CAPSULE); movevars.entgravity = 0; movevars.maxspeed = 0; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.pground = (pm_pground.value != 0); movevars.stepdown = (pm_stepdown.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); movevars.autobunny = (pm_autobunny.value!=0); movevars.watersinkspeed = *pm_watersinkspeed.string?pm_watersinkspeed.value:60; movevars.flyfriction = *pm_flyfriction.string?pm_flyfriction.value:4; movevars.edgefriction = *pm_edgefriction.string?pm_edgefriction.value:2; movevars.coordtype = host_client->netchan.netprim.coordtype; movevars.flags = MOVEFLAG_VALID|MOVEFLAG_NOGRAVITYONGROUND|(*pm_edgefriction.string?0:MOVEFLAG_QWEDGEBOX); for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } PM_PlayerMove (sv.gamespeed); VectorCopy (pmove.origin, host_client->specorigin); VectorCopy (pmove.velocity, host_client->specvelocity); return; } #endif #ifdef SVCHAT if (SV_ChatMove(ucmd->impulse)) { ucmd->buttons = 0; ucmd->impulse = 0; ucmd->forwardmove = ucmd->sidemove = ucmd->upmove = 0; } #endif if (!sv_player->v->fixangle) { sv_player->v->v_angle[0] = SHORT2ANGLE(ucmd->angles[0]); sv_player->v->v_angle[1] = SHORT2ANGLE(ucmd->angles[1]); sv_player->v->v_angle[2] = SHORT2ANGLE(ucmd->angles[2]); } #ifdef HEXEN2 if (progstype == PROG_H2) { //fixme: should probably support rtlights, but this is a server, so urgh. if (sv.world.worldmodel && sv.world.worldmodel->funcs.LightPointValues) { vec3_t diffuse, ambient, dir; float lev = 0; #if defined(RTLIGHTS) && !defined(SERVERONLY) Sh_CalcPointLight(sv_player->v->origin, ambient); lev += VectorLength(ambient); if (!r_shadow_realtime_world.ival || r_shadow_realtime_world_lightmaps.value) #endif { sv.world.worldmodel->funcs.LightPointValues(sv.world.worldmodel, sv_player->v->origin, ambient, diffuse, dir); lev += (VectorLength(ambient) + VectorLength(diffuse)/2.0)/256; } sv_player->xv->light_level = lev * 255; } else sv_player->xv->light_level = 128; //don't know, some dummy value. } #endif SV_SetEntityButtons(sv_player, ucmd->buttons); if (ucmd->impulse && SV_FilterImpulse(ucmd->impulse, host_client->trustlevel)) sv_player->v->impulse = ucmd->impulse; if (host_client->penalties & BAN_CUFF) { sv_player->v->impulse = 0; sv_player->v->button0 = 0; } if (host_client->state && host_client->protocol != SCP_BAD) { sv_player->xv->movement[0] = ucmd->forwardmove; sv_player->xv->movement[1] = ucmd->sidemove; sv_player->xv->movement[2] = ucmd->upmove; } WPhys_CheckVelocity(&sv.world, (wedict_t*)sv_player); // // angles // show 1/3 the pitch angle and all the roll angle if (sv_player->v->health > 0 && sv_player->v->movetype) { if (sv_player->v->movetype == MOVETYPE_6DOF) { sv_player->v->angles[PITCH] = r_meshpitch.value * sv_player->v->v_angle[PITCH]; sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW]; sv_player->v->angles[ROLL] = sv_player->v->v_angle[ROLL]; } else { if (!sv_player->v->fixangle) { sv_player->v->angles[PITCH] = r_meshpitch.value * sv_player->v->v_angle[PITCH]/3; sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW]; } sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; } } if (SV_PlayerPhysicsQC && !host_client->spectator) { //player movement tweaks that fuck over player prediction. pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; WPhys_RunEntity(&sv.world, (wedict_t*)sv_player); return; } for (i = 0; i < 3; i++) { if (sv_player->xv->punchangle[i] < 0) { sv_player->xv->punchangle[i] += 10 * host_frametime; if (sv_player->xv->punchangle[i] > 0) sv_player->xv->punchangle[i] = 0; } if (sv_player->xv->punchangle[i] > 0) { sv_player->xv->punchangle[i] -= 10 * host_frametime; if (sv_player->xv->punchangle[i] < 0) sv_player->xv->punchangle[i] = 0; } } if (!host_client->spectator) { vec_t oldvz; pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); oldvz = sv_player->v->velocity[2]; if (progstype != PROG_QW) { jumpable = ((int)sv_player->v->flags & FL_JUMPRELEASED) && ((int)sv_player->v->flags & FL_ONGROUND); pmove.waterjumptime = sv_player->v->teleport_time; if (pmove.waterjumptime > sv.time) sv_player->v->flags = (int)sv_player->v->flags | FL_WATERJUMP; } else jumpable = false; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_PlayerPreThink(); else #endif if (pr_global_ptrs->PlayerPreThink) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PlayerPreThink); if (progstype != PROG_QW) { if (sv_player->v->velocity[2] == 225 && sv_player->v->teleport_time > sv.time) { sv_player->v->velocity[2] = oldvz; // Con_Printf("Waterjump detected\n"); } sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = pmove.waterjumptime; if (jumpable && !((int)sv_player->v->flags & FL_JUMPRELEASED)) //hmm... a jump was hit. sv_player->v->velocity[2] -= 270; } { double ptime = sv.world.physicstime; sv.world.physicstime = sv.time; //urgh, WPhys_RunThink uses the wrong time base WPhys_RunThink (&sv.world, (wedict_t*)sv_player); sv.world.physicstime = ptime; } if (host_client->state && host_client->protocol == SCP_BAD) { //botclients update their movement during prethink. make sure we use that stuff. ucmd->angles[0] = (int)(sv_player->v->v_angle[0] * (65535/360.0f)); ucmd->angles[1] = (int)(sv_player->v->v_angle[1] * (65535/360.0f)); ucmd->angles[2] = (int)(sv_player->v->v_angle[2] * (65535/360.0f)); ucmd->forwardmove = sv_player->xv->movement[0]; ucmd->sidemove = sv_player->xv->movement[1]; ucmd->upmove = sv_player->xv->movement[2]; } } // memset(&pmove, 0, sizeof(pmove)); // memset(&movevars, 0, sizeof(movevars)); pmove.player_mins[0] = sv_player->v->mins[0]; pmove.player_mins[1] = sv_player->v->mins[1]; pmove.player_mins[2] = sv_player->v->mins[2]; pmove.player_maxs[0] = sv_player->v->maxs[0]; pmove.player_maxs[1] = sv_player->v->maxs[1]; pmove.player_maxs[2] = sv_player->v->maxs[2]; if (sv_player->xv->gravitydir[2] || sv_player->xv->gravitydir[1] || sv_player->xv->gravitydir[0]) VectorCopy(sv_player->xv->gravitydir, pmove.gravitydir); else VectorCopy(sv.world.g.defaultgravitydir, pmove.gravitydir); VectorCopy(sv_player->v->origin, pmove.origin); VectorCopy(sv_player->v->oldorigin, pmove.safeorigin); pmove.safeorigin_known = progstype != PROG_QW; VectorCopy (sv_player->v->velocity, pmove.velocity); VectorCopy (sv_player->v->v_angle, pmove.angles); pmove.pm_type = SV_PMTypeForClient (host_client, sv_player); pmove.onground = ((int)sv_player->v->flags & FL_ONGROUND) != 0; pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; if (progstype != PROG_QW) //this is just annoying. pmove.waterjumptime = sv_player->v->teleport_time - sv.time; else pmove.waterjumptime = sv_player->v->teleport_time; pmove.numphysent = 1; pmove.physents[0].model = sv.world.worldmodel; pmove.cmd = *ucmd; pmove.skipent = -1; pmove.capsule = (sv_player->xv->geomtype == GEOMTYPE_CAPSULE); movevars.entgravity = host_client->entgravity/movevars.gravity; movevars.maxspeed = host_client->maxspeed; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.pground = (pm_pground.value != 0); movevars.stepdown = (pm_stepdown.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); movevars.autobunny = (pm_autobunny.value!=0); movevars.watersinkspeed = *pm_watersinkspeed.string?pm_watersinkspeed.value:60; movevars.flyfriction = *pm_flyfriction.string?pm_flyfriction.value:4; movevars.edgefriction = *pm_edgefriction.string?pm_edgefriction.value:2; movevars.coordtype = host_client->netchan.netprim.coordtype; movevars.flags = MOVEFLAG_VALID|MOVEFLAG_NOGRAVITYONGROUND|(*pm_edgefriction.string?0:MOVEFLAG_QWEDGEBOX); // should already be folded into host_client->maxspeed // if (sv_player->xv->hasted) // movevars.maxspeed*=sv_player->xv->hasted; for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } sv_player->xv->pmove_flags = (int)sv_player->xv->pmove_flags & ~PMF_LADDER; //assume not touching ladder trigger AddAllLinksToPmove (&sv.world, (wedict_t*)sv_player); if ((int)sv_player->xv->pmove_flags & PMF_LADDER) pmove.onladder = true; else pmove.onladder = false; pmove.world = &sv.world; #if 0 { int before, after; before = PM_TestPlayerPosition (pmove.origin); PlayerMove (); after = PM_TestPlayerPosition (pmove.origin); if (sv_player->v->health > 0 && before && !after ) Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name); } #else PM_PlayerMove (sv.gamespeed); #endif pmove.world = NULL; { vec3_t delta; delta[0] = pmove.angles[0] - SHORT2ANGLE(pmove.cmd.angles[0]); delta[1] = pmove.angles[1] - SHORT2ANGLE(pmove.cmd.angles[1]); delta[2] = pmove.angles[2] - SHORT2ANGLE(pmove.cmd.angles[2]); if (delta[0] || delta[1] || delta[2]) { if (host_client->fteprotocolextensions2 & PEXT2_SETANGLEDELTA) { client_t *cl = ClientReliableWrite_BeginSplit(host_client, svcfte_setangledelta, 7); for (i=0 ; i < 3 ; i++) ClientReliableWrite_Angle16 (cl, delta[i]); } else { client_t *cl = ClientReliableWrite_BeginSplit(host_client, svc_setangle, 7); for (i=0 ; i < 3 ; i++) ClientReliableWrite_Angle (cl, pmove.angles[i]); } } } host_client->jump_held = pmove.jump_held; if (progstype != PROG_QW) //this is just annoying. { if (pmove.waterjumptime) sv_player->v->teleport_time = pmove.waterjumptime + sv.time; } else sv_player->v->teleport_time = pmove.waterjumptime; sv_player->v->waterlevel = pmove.waterlevel; if (pmove.watertype & FTECONTENTS_SOLID) sv_player->v->watertype = Q1CONTENTS_SOLID; else if (pmove.watertype & FTECONTENTS_SKY) sv_player->v->watertype = Q1CONTENTS_SKY; else if (pmove.watertype & FTECONTENTS_LAVA) sv_player->v->watertype = Q1CONTENTS_LAVA; else if (pmove.watertype & FTECONTENTS_SLIME) sv_player->v->watertype = Q1CONTENTS_SLIME; else if (pmove.watertype & FTECONTENTS_WATER) sv_player->v->watertype = Q1CONTENTS_WATER; else sv_player->v->watertype = Q1CONTENTS_EMPTY; if (pmove.jump_held && movevars.autobunny) //make sure the qc thinks we released the button at some point, triggering a new jump sound. sv_player->v->flags = (int)sv_player->v->flags | FL_JUMPRELEASED; if (pmove.onground) { sv_player->v->flags = (int)sv_player->v->flags | FL_ONGROUND; sv_player->v->groundentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM_PB(svprogfuncs, pmove.physents[pmove.groundent].info)); } else sv_player->v->flags = (int)sv_player->v->flags & ~FL_ONGROUND; VectorCopy (pmove.safeorigin, sv_player->v->oldorigin); VectorCopy (pmove.origin, sv_player->v->origin); if (!sv_player->v->fixangle) { VectorCopy (pmove.angles, sv_player->v->v_angle); //some clients (especially NQ ones) attempt to cheat. don't let it benefit them. //some things would break though. if ((!sv_player->xv->gravitydir[0] && !sv_player->xv->gravitydir[1] && !sv_player->xv->gravitydir[2]) && sv_player->v->movetype == MOVETYPE_WALK) { float minpitch = *sv_minpitch.string?sv_minpitch.value:-70; float maxpitch = *sv_maxpitch.string?sv_maxpitch.value:80; if (sv_player->v->v_angle[0] < minpitch) sv_player->v->v_angle[0] = minpitch; if (sv_player->v->v_angle[0] > maxpitch) sv_player->v->v_angle[0] = maxpitch; } } // VectorCopy (pmove.gravitydir, sv_player->xv->gravitydir); if (pmove.gravitydir[0] || pmove.gravitydir[1] || (pmove.gravitydir[2] && pmove.gravitydir[2] != -1)) { if (!sv_player->v->fixangle) { //FIXME: bound to pmove.gravitydir vec3_t view[3]; vec3_t surf[3]; vec3_t fwd, up; AngleVectors(sv_player->v->v_angle, view[0], view[1], view[2]); /*calculate the surface axis with up from the pmove code and right/forwards relative to the player's directions*/ VectorNegate(pmove.gravitydir, surf[2]); CrossProduct(view[0], surf[2], surf[1]); VectorNormalize(surf[1]); CrossProduct(surf[2], surf[1], surf[0]); /*interpolate the forward direction to be 1/3rd the player, and 2/3rds the surface forward*/ VectorInterpolate(surf[0], 0.333, view[0], fwd); CrossProduct(surf[1], fwd, up); /*we have our player's new axis*/ VectorAngles(fwd, up, sv_player->v->angles, true); } } pmove.player_mins[0] = -16; pmove.player_mins[1] = -16; pmove.player_mins[2] = -24; pmove.player_maxs[0] = 16; pmove.player_maxs[1] = 16; pmove.player_maxs[2] = 32; VectorCopy(sv_player->v->velocity, old_vel); VectorCopy(pmove.velocity, new_vel); if (progstype == PROG_QW) VectorCopy(new_vel, sv_player->v->velocity); if (!host_client->spectator) { // link into place and touch triggers World_LinkEdict (&sv.world, (wedict_t*)sv_player, true); /* for (i = 0; i < pmove.numphysent; i++) { } */ // touch other objects for (i=0 ; iv->origin, sv_player->v->origin, dir); VectorNormalize(dir); VectorCopy(sv_player->v->velocity, svel); VectorNormalize(svel); vel = DotProduct(svel, dir); VectorMA(ent->v->velocity, sv_pushplayers.value*vel, dir, ent->v->velocity); } } if (pmove.physents[pmove.touchindex[i]].notouch) continue; n = pmove.physents[pmove.touchindex[i]].info; ent = EDICT_NUM_PB(svprogfuncs, n); if (n >= playertouchmax || (playertouch[n>>3]&(1<<(n&7)))) continue; playertouch[n>>3] |= 1 << (n&7); if (ent->v->touch) { if (progstype != PROG_QW && VectorCompare(sv_player->v->velocity, old_vel)) { VectorCopy(pmove.touchvel[i], old_vel); VectorCopy(pmove.touchvel[i], sv_player->v->velocity); } sv.world.Event_Touch(&sv.world, (wedict_t*)ent, (wedict_t*)sv_player, NULL); } if (sv_player->v->touch && !ED_ISFREE(ent)) sv.world.Event_Touch(&sv.world, (wedict_t*)sv_player, (wedict_t*)ent, NULL); } } if (progstype != PROG_QW) { if (VectorCompare(sv_player->v->velocity, old_vel)) VectorCopy(new_vel, sv_player->v->velocity); } } /* =========== SV_PostRunCmd =========== Done after running a player command. */ void SV_PostRunCmd(void) { // run post-think if (!svprogfuncs) return; #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Q1QVM_PostThink(); } else #endif { if (!host_client->spectator) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (pr_global_ptrs->PlayerPostThink) PR_ExecuteProgram (svprogfuncs, *pr_global_ptrs->PlayerPostThink); WPhys_RunNewmis (&sv.world); } else if (SpectatorThink) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorThink); } } } static void SV_ReadPrydonCursor(usercmd_t *cmd) { eval_t *cursor_screen, *cursor_start, *cursor_impact, *cursor_entitynumber; cmd->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f); cmd->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f); cmd->cursor_start[0] = MSG_ReadFloat(); cmd->cursor_start[1] = MSG_ReadFloat(); cmd->cursor_start[2] = MSG_ReadFloat(); cmd->cursor_impact[0] = MSG_ReadFloat(); cmd->cursor_impact[1] = MSG_ReadFloat(); cmd->cursor_impact[2] = MSG_ReadFloat(); cmd->cursor_entitynumber = MSGSV_ReadEntity(host_client); if (svprogfuncs) { cursor_screen = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_screen", ev_vector, NULL); cursor_start = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_start", ev_vector, NULL); cursor_impact = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_endpos", ev_vector, NULL); cursor_entitynumber = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_trace_ent", ev_entity, NULL); } else { cursor_screen = NULL; cursor_start = NULL; cursor_impact = NULL; cursor_entitynumber = NULL; } if (cursor_screen) Vector2Copy(cmd->cursor_screen, cursor_screen->_vector); if (cursor_start) VectorCopy(cmd->cursor_start, cursor_start->_vector); if (cursor_impact) VectorCopy(cmd->cursor_impact, cursor_impact->_vector); // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (!svprogfuncs || ED_ISFREE(EDICT_NUM_UB(svprogfuncs, cmd->cursor_entitynumber))) cmd->cursor_entitynumber = 0; if (msg_badread) Con_Printf("SV_ReadPrydonCursor: badread at %s:%i\n", __FILE__, __LINE__); if (cursor_entitynumber) cursor_entitynumber->edict = cmd->cursor_entitynumber; } void SV_ReadQCRequest(void) { int e; char args[8]; char *rname, *fname; func_t f; int i; globalvars_t *pr_globals; client_t *cl = host_client; edict_t *ed; if (!svprogfuncs) { msg_badread = true; return; } pr_globals = PR_globals(svprogfuncs, PR_CURRENT); for (i = 0; ; ) { qbyte ev = MSG_ReadByte(); if (ev >= 200 && ev < 200+MAX_SPLITS) { ev -= 200; while (ev-- && cl) cl = cl->controlled; continue; } if (i >= sizeof(args)-1) { if (ev != ev_void) { msg_badread = true; return; } goto done; } switch(ev) { default: args[i] = '?'; G_INT(OFS_PARM0+i*3) = MSG_ReadLong(); break; case ev_void: goto done; case ev_float: args[i] = 'f'; G_FLOAT(OFS_PARM0+i*3) = MSG_ReadFloat(); break; case ev_double: args[i] = 'F'; G_DOUBLE(OFS_PARM0+i*3) = MSG_ReadDouble(); break; case ev_vector: args[i] = 'v'; G_FLOAT(OFS_PARM0+i*3+0) = MSG_ReadFloat(); G_FLOAT(OFS_PARM0+i*3+1) = MSG_ReadFloat(); G_FLOAT(OFS_PARM0+i*3+2) = MSG_ReadFloat(); break; case ev_integer: args[i] = 'i'; G_INT(OFS_PARM0+i*3) = MSG_ReadLong(); break; case ev_uint: args[i] = 'u'; G_UINT(OFS_PARM0+i*3) = MSG_ReadLong(); break; case ev_int64: args[i] = 'I'; G_INT64(OFS_PARM0+i*3) = MSG_ReadInt64(); break; case ev_uint64: args[i] = 'U'; G_UINT64(OFS_PARM0+i*3) = MSG_ReadInt64(); break; case ev_string: args[i] = 's'; G_INT(OFS_PARM0+i*3) = PR_TempString(svprogfuncs, MSG_ReadString()); break; case ev_entity: args[i] = 'e'; e = MSGSV_ReadEntity(host_client); if (e < 0 || e >= sv.world.num_edicts) e = 0; ed = EDICT_NUM_PB(svprogfuncs, e); if (!ed) { ed = (edict_t*)sv.world.edicts; Con_Printf("client %s sent invalid entity\n", host_client->name); host_client->drop = true; } G_INT(OFS_PARM0+i*3) = EDICT_TO_PROG(svprogfuncs, ed); break; } i++; } done: args[i] = 0; rname = MSG_ReadString(); //We used to use Cmd_foo_args, but that conflicts with a zquake extension and would cause [e]zquake mods that use it to be remotely exploitable (mostly crashes from uninitialised args though). //Instead, we've switched to some more weird prefix that's much less likly to conflict. if (i) fname = va("CSEv_%s_%s", rname, args); else if (strchr(rname, '_')) //this is awkward, as not forcing an underscore would allow people to mis-call things with lingering data (the alternative is to block underscores entirely). fname = va("CSEv_%s_", rname); else fname = va("CSEv_%s", rname); f = PR_FindFunction(svprogfuncs, fname, PR_ANY); #ifdef HAVE_LEGACY if (!f) { if (i) rname = va("Cmd_%s_%s", rname, args); else rname = va("Cmd_%s", rname); f = PR_FindFunction(svprogfuncs, rname, PR_ANY); if (f) { SV_ClientPrintf(host_client, PRINT_HIGH, "\"%s\" is no longer supported.\n", rname); f = 0; } } #endif if (host_client->drop) ; else if (!cl) ; //bad seat! not going to warn as they might have been removed recently else if (f) { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); PR_ExecuteProgram(svprogfuncs, f); } else SV_ClientPrintf(host_client, PRINT_HIGH, "qcrequest \"%s\" not supported\n", fname); } static double SVFTE_ExecuteClientMove(client_t *controller) { client_t *split = controller; unsigned int flags = MSG_ReadUInt64(); unsigned int seats = (flags & VRM_SEATS)?MSG_ReadUInt64():1; unsigned int frames = (flags & VRM_FRAMES)?MSG_ReadUInt64():3; unsigned int loss = (flags & VRM_LOSS)?MSG_ReadByte():0; double delay = (flags & VRM_DELAY)?MSG_ReadByte()/10000.0:0; //networked as 10ths of a millisecond. unsigned int numacks = (flags & VRM_ACKS)?MSG_ReadUInt64():0; usercmd_t old; unsigned int seat, frame, a; qboolean ran; for (a = 0; a < numacks; a++) { controller->delta_sequence = MSG_ReadLong(); if (controller->delta_sequence == -1) { unsigned int e; if (controller->pendingdeltabits) controller->pendingdeltabits[0] = UF_REMOVE; if (host_client->pendingcsqcbits) for (e = 1; e < host_client->max_net_ents; e++) if (host_client->pendingcsqcbits[e] & SENDFLAGS_PRESENT) host_client->pendingcsqcbits[e] |= SENDFLAGS_USABLE; } SV_AckEntityFrame(controller, controller->delta_sequence); } for (seat = 0; seat < seats; seat++) { if (!split) { //err, they sent too many seats... assume we kicked one. swallow the extra data. for (frame = 0; frame < frames; frame++) MSGFTE_ReadDeltaUsercmd(&nullcmd, &old); continue; } host_client = split; sv_player = split->edict; split->lossage = loss; split->localtime = loss; //all sorts of reasons why we might not want to do physics here and now. split->isindependant = !(sv_nqplayerphysics.ival || split->state < cs_spawned || SV_PlayerPhysicsQC || sv.paused || !sv.world.worldmodel || sv.world.worldmodel->loadstate != MLS_LOADED); ran = false; old = nullcmd; for (frame = 0; frame < frames; frame++) { MSGFTE_ReadDeltaUsercmd(&old, &split->lastcmd); old = split->lastcmd; split->lastcmd.angles[0] += split->baseangles[0]; split->lastcmd.angles[1] += split->baseangles[1]; split->lastcmd.angles[2] += split->baseangles[2]; if (split->penalties & BAN_CRIPPLED) { split->lastcmd.forwardmove = 0; split->lastcmd.sidemove = 0; split->lastcmd.upmove = 0; } if (split->state == cs_spawned) { //handle impulse here, doing it later might mean it got skipped entirely (nq physics often skips frames). if (split->lastcmd.impulse) split->edict->v->impulse = split->lastcmd.impulse; if (split->isindependant) { //this protocol uses bigger timestamps instead of msecs unsigned int curtime = sv.time*1000; if (split->lastcmd.servertime < split->lastruncmd) { if (sv_showpredloss.ival) Con_Printf("%s: client jumped %u msecs backwards (anti speed cheat)\n", split->name, split->lastruncmd - split->lastcmd.servertime); } else if (split->lastruncmd < split->lastcmd.servertime) { if (split->lastcmd.servertime > curtime) { //from last map?... attempted speedcheat? if (sv_showpredloss.ival) Con_Printf("%s: client is %u msecs in the future (anti speed cheat)\n", split->name, split->lastcmd.servertime - curtime); split->lastcmd.servertime = curtime; } if (!ran) { SV_PreRunCmd(); ran=true; } split->lastcmd.msec = split->lastcmd.servertime - split->lastruncmd; SV_RunCmd (&split->lastcmd, false); split->lastruncmd = split->lastcmd.servertime; } } else { SV_SetEntityButtons(split->edict, split->lastcmd.buttons); split->lastcmd.buttons = 0; } } } if (ran) SV_PostRunCmd(); //for framerate calcs if (split->frameunion.frames) split->frameunion.frames[split->netchan.outgoing_sequence&UPDATE_MASK].move_msecs = split->lastcmd.msec; split->lastcmd.msec = 0; split = split->controlled; } host_client = controller; sv_player = host_client->edict; return delay; } /* =================== SV_ExecuteClientMessage The current net_message is parsed for the given client =================== */ void SV_ExecuteClientMessage (client_t *cl) { client_t *split = cl; int c; char *s; usercmd_t oldest, oldcmd, newcmd; client_frame_t *frame; vec3_t o; int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash; if (!cl->frameunion.frames) { Con_Printf("Server bug: No frames!\n"); cl->send_message = false; return; //shouldn't happen... } // calc ping time frame = &cl->frameunion.frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; if (cl->lastsequence_acknowledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged && cl->netchan.incoming_sequence-cl->netchan.incoming_acknowledgedping_time == -1 || !sv_ping_ignorepl.ival) frame->ping_time = realtime - frame->senttime; //no more phenomanally low pings please if (cl->spectator || sv_minping.value<=0) cl->delay = 0; else { float diff = frame->ping_time*1000 - sv_minping.value; if (fabs(diff) > 1) { //FIXME: we should use actual arrival times instead, so we don't get so much noise and seesawing. diff = bound(-25, diff, 25); //don't swing wildly cl->delay -= 0.001*(diff/25); //scale towards the ideal value cl->delay = bound(0, cl->delay, UPDATE_BACKUP/77.0); //but make sure things don't go crazy } } if (cl->penalties & BAN_LAGGED) if (cl->delay < 0.2) cl->delay = 0.2; } if (sv_antilag.ival || !*sv_antilag.string) { #ifdef warningmsg #pragma warningmsg("FIXME: make antilag optionally support non-player ents too") #endif cl->laggedents_count = sv.allocated_client_slots; memcpy(cl->laggedents, frame->laggedplayer, sizeof(*cl->laggedents)*cl->laggedents_count); cl->laggedents_time = frame->laggedtime; cl->laggedents_frac = !*sv_antilag_frac.string?1:sv_antilag_frac.value; } else cl->laggedents_count = 0; // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations if (cl->frameunion.frames) { //split screen doesn't always have frames. cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].move_msecs = -1; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizein = net_message.cursize; cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizeout = 0; } host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SVQW_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; // Con_Printf("(%s) %i: %i\n", cl->name, msg_readcount, c); switch (c) { default: Con_Printf ("SVQW_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clc_nop: break; case clc_delta: cl->delta_sequence = MSG_ReadByte (); break; case clcfte_move: frame->ping_time -= SVFTE_ExecuteClientMove(cl); break; case clc_move: if (split == cl) { //only the first player is checksummed. its pointless as a security measure now quake is open source. checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); //only the first player has packetloss calculated. split->lossage = MSG_ReadByte(); } else { checksumIndex = checksum = 0; if (split) split->lossage = cl->lossage; } MSGQW_ReadDeltaUsercmd (&nullcmd, &oldest, PROTOCOL_VERSION_QW); oldest.fservertime = frame->laggedtime; //not very accurate, but our best guess. oldest.servertime = frame->laggedtime*1000; //not very accurate if (split) { Vector2Copy(split->lastcmd.cursor_screen, oldest.cursor_screen); VectorCopy(split->lastcmd.cursor_start, oldest.cursor_start); VectorCopy(split->lastcmd.cursor_impact, oldest.cursor_impact); oldest.cursor_entitynumber = split->lastcmd.cursor_entitynumber; } MSGQW_ReadDeltaUsercmd (&oldest, &oldcmd, PROTOCOL_VERSION_QW); MSGQW_ReadDeltaUsercmd (&oldcmd, &newcmd, PROTOCOL_VERSION_QW); if (!split) break; // either someone is trying to cheat, or they sent input commands for splitscreen clients they no longer own. split->localtime = sv.time; if (split->frameunion.frames) split->frameunion.frames[split->netchan.outgoing_sequence&UPDATE_MASK].move_msecs = newcmd.msec; if (split->state == cs_spawned) { if (split == cl) { // if the checksum fails, ignore the rest of the packet calculatedChecksum = COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", split->name, split->netchan.incoming_sequence, checksum, calculatedChecksum); break; } } if (split->penalties & BAN_CRIPPLED) { split->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; oldcmd.forwardmove = 0; newcmd.forwardmove = 0; split->lastcmd.sidemove = 0; oldest.sidemove = 0; oldcmd.sidemove = 0; newcmd.sidemove = 0; split->lastcmd.upmove = 0; oldest.upmove = 0; oldcmd.upmove = 0; newcmd.upmove = 0; } host_client = split; sv_player = split->edict; #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) { SVHL_RunPlayerCommand(split, &oldest, &oldcmd, &newcmd); } else #endif if (!sv.paused && sv.world.worldmodel && sv.world.worldmodel->loadstate == MLS_LOADED) { if (sv_nqplayerphysics.ival || split->state < cs_spawned) { //store the info for the physics code to pick up the next time it ticks. //yeah, nq sucks. split->isindependant = false; if (!split->edict->v->fixangle) { split->edict->v->v_angle[0] = newcmd.angles[0]* (360.0/65536); split->edict->v->v_angle[1] = newcmd.angles[1]* (360.0/65536); split->edict->v->v_angle[2] = newcmd.angles[2]* (360.0/65536); } if (newcmd.impulse)// && SV_FilterImpulse(newcmd.impulse, host_client->trustlevel)) split->edict->v->impulse = newcmd.impulse; SV_SetEntityButtons(split->edict, newcmd.buttons); } else { //run player physics instantly. split->isindependant = true; SV_PreRunCmd(); if (net_drop < 20) { while (net_drop > 2) { SV_RunCmd (&split->lastcmd, false); net_drop--; } if (net_drop > 1) SV_RunCmd (&oldest, false); if (net_drop > 0) SV_RunCmd (&oldcmd, false); } SV_RunCmd (&newcmd, false); host_client->lastruncmd = sv.time*1000; if (!SV_PlayerPhysicsQC || host_client->spectator) SV_PostRunCmd(); } } else { if (newcmd.impulse)// && SV_FilterImpulse(newcmd.impulse, host_client->trustlevel)) sv_player->v->impulse = newcmd.impulse; } split->lastcmd = newcmd; split->lastcmd.buttons = 0; // avoid multiple fires on lag } split = split->controlled; //so the next splitscreen client gets the next packet. host_client = cl; sv_player = cl->edict; break; case clcfte_prydoncursor: SV_ReadPrydonCursor(&host_client->lastcmd); //lame... break; case clcfte_qcrequest: SV_ReadQCRequest(); break; #ifdef TERRAIN case clcfte_brushedit: if (!SV_Parse_BrushEdit()) { SV_DropClient (cl); return; } break; #endif case clcfte_stringcmd_seat: c = MSG_ReadByte(); host_client = cl; while (c --> 0 && host_client->controlled) host_client = host_client->controlled; sv_player = host_client->edict; //fall through case clc_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); #ifdef NETPREPARSE NPP_Flush(); //flush it just in case there was an error and we stopped preparsing. This is only really needed while debugging. #endif host_client = cl; sv_player = cl->edict; break; case clc_tmove: o[0] = MSG_ReadCoord(); o[1] = MSG_ReadCoord(); o[2] = MSG_ReadCoord(); // only allowed by spectators #ifdef SERVER_DEMO_PLAYBACK if (sv.mvdplayback) { VectorCopy(o, host_client->specorigin); } else #endif if (host_client->spectator) { VectorCopy(o, sv_player->v->origin); World_LinkEdict(&sv.world, (wedict_t*)sv_player, false); } break; case clc_upload: SV_NextUpload(); break; #ifdef VOICECHAT case clcfte_voicechat: SV_VoiceReadPacket(); break; #endif case clcdp_ackframe: cl->delta_sequence = MSG_ReadLong(); if (cl->delta_sequence == -1) { unsigned int e; if (cl->pendingdeltabits) cl->pendingdeltabits[0] = UF_REMOVE; if (host_client->pendingcsqcbits) for (e = 1; e < host_client->max_net_ents; e++) if (host_client->pendingcsqcbits[e] & SENDFLAGS_PRESENT) host_client->pendingcsqcbits[e] |= SENDFLAGS_USABLE; } SV_AckEntityFrame(cl, cl->delta_sequence); break; } } SV_AckEntityFrame(cl, cl->netchan.incoming_acknowledged); host_client = NULL; sv_player = NULL; } #ifdef Q2SERVER void SVQ2_ExecuteClientMessage (client_t *cl) { int c; char *s; usercmd_t oldest, oldcmd, newcmd; q2client_frame_t *frame; int move_issued = 0; //only allow one move command int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash; int lastframe; client_t *split; if (!ge) { Con_Printf("Q2 client without Q2 server\n"); SV_DropClient(cl); } // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // calc ping time if (cl->netchan.outgoing_sequence - cl->netchan.incoming_acknowledged > Q2UPDATE_MASK) { cl->delay -= 0.001; if (cl->delay < 0) cl->delay = 0; } else { frame = &cl->frameunion.q2frames[cl->netchan.incoming_acknowledged & Q2UPDATE_MASK]; if (frame->senttime != -1) { int ping_time = (int)(realtime*1000) - frame->senttime; //no more phenomanally low pings please if (ping_time > sv_minping.value+1) { cl->delay -= 0.001; if (cl->delay < 0) cl->delay = 0; } if (ping_time < sv_minping.value) { cl->delay += 0.001; if (cl->delay > 1) cl->delay = 1; } frame->senttime = -1; frame->ping_time = ping_time; } } // save time for ping calculations // cl->frameunion.q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].senttime = realtime*1000; // cl->frameunion.q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].ping_time = -1; host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SVQ2_ExecuteClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; safeswitch ((enum clcq2_ops_e)c) { case clcq2_nop: break; case clcq2_move: if (move_issued >= MAX_SPLITS) return; // someone is trying to cheat... for (checksumIndex = 0, split = cl; split && checksumIndex < move_issued; checksumIndex++) split = split->controlled; if (move_issued) { checksumIndex = -1; checksum = 0; } else { checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); lastframe = MSG_ReadLong(); if (lastframe != split->delta_sequence) { split->delta_sequence = lastframe; } } MSGQ2_ReadDeltaUsercmd (&nullcmd, &oldest); MSGQ2_ReadDeltaUsercmd (&oldest, &oldcmd); MSGQ2_ReadDeltaUsercmd (&oldcmd, &newcmd); if ( split && split->state == cs_spawned ) { if (checksumIndex != -1) { // if the checksum fails, ignore the rest of the packet calculatedChecksum = Q2COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum); return; } } if (split->penalties & BAN_CRIPPLED) { split->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; newcmd.forwardmove = 0; split->lastcmd.sidemove = 0; oldest.sidemove = 0; newcmd.sidemove = 0; split->lastcmd.upmove = 0; oldest.upmove = 0; newcmd.upmove = 0; } split->q2edict->client->ping = SV_CalcPing (split, false); if (!sv.paused) { if (net_drop < 20) { while (net_drop > 2) { ge->ClientThink (split->q2edict, (q2usercmd_t*)&split->lastcmd); net_drop--; } if (net_drop > 1) ge->ClientThink (split->q2edict, (q2usercmd_t*)&oldest); if (net_drop > 0) ge->ClientThink (split->q2edict, (q2usercmd_t*)&oldcmd); } ge->ClientThink (split->q2edict, (q2usercmd_t*)&newcmd); } split->lastcmd = newcmd; } move_issued++; break; case clcq2_userinfo: //FIXME: allows the client to set * keys mid-game. s = MSG_ReadString(); InfoBuf_FromString(&cl->userinfo, s, false); SV_ExtractFromUserinfo(cl, true); //let the server routines know ge->ClientUserinfoChanged (cl->q2edict, s); //tell the gamecode break; case clcq2_stringcmd_seat: c = MSG_ReadByte(); host_client = cl; while (c --> 0 && host_client->controlled) host_client = host_client->controlled; sv_player = host_client->edict; //fall through case clcq2_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); host_client = cl; sv_player = cl->edict; if (cl->state < cs_connected) return; // disconnect command break; #ifdef VOICECHAT case clcq2_voicechat: SV_VoiceReadPacket(); break; #endif case clcq2_bad: case clcr1q2_setting: case clcr1q2_multimoves: safedefault: Con_Printf ("SVQ2_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; } } } #endif #ifdef NQPROT void SVNQ_ReadClientMove (qboolean forceangle16) { int i; client_frame_t *frame; float timesincelast; usercmd_t *from = &host_client->lastcmd; usercmd_t cmd; frame = &host_client->frameunion.frames[host_client->netchan.incoming_acknowledged & UPDATE_MASK]; if (host_client->protocol == SCP_DARKPLACES7) host_client->last_sequence = MSG_ReadLong (); else if (host_client->fteprotocolextensions2 & PEXT2_PREDINFO) { int seq = (unsigned short)MSG_ReadShort (); if (seq < (host_client->last_sequence&0xffff)) host_client->last_sequence += 0x10000; //wrapped host_client->last_sequence = (host_client->last_sequence&0xffff0000) | seq; } else host_client->last_sequence = 0; cmd = nullcmd; //read the time, woo... should be an ack of our serverside time. cmd.fservertime = MSG_ReadFloat (); if (cmd.fservertime < from->fservertime) cmd.fservertime = from->fservertime; if (cmd.fservertime > sv.time) cmd.fservertime = sv.time; if (cmd.fservertime < sv.time - 2) //if you do lag more than this, you won't get your free time. cmd.fservertime = sv.time - 2; cmd.servertime = cmd.fservertime*1000; //read angles for (i=0 ; i<3 ; i++) { float a; if (forceangle16) a = MSG_ReadAngle16 (); else a = MSG_ReadAngle (); cmd.angles[i] = ANGLE2SHORT(a); } // read movement cmd.forwardmove = MSG_ReadShort (); cmd.sidemove = MSG_ReadShort (); cmd.upmove = MSG_ReadShort (); // read buttons if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) cmd.buttons = MSG_ReadLong() | (1u<<31); else if (host_client->fteprotocolextensions2 & PEXT2_PRYDONCURSOR) cmd.buttons = MSG_ReadLong(); else cmd.buttons = MSG_ReadByte (); //impulse... cmd.impulse = MSG_ReadByte (); //weapon extension if (cmd.buttons & (1u<<30)) cmd.weapon = MSG_ReadLong(); else cmd.weapon = 0; //cursor extension if (cmd.buttons & (1u<<31)) SV_ReadPrydonCursor(&cmd); //clear out extension buttons that are part of the protocol rather than actual buttons.. cmd.buttons &= ~((1u<<30)|(1u<<31)); //figure out ping frame->ping_time = sv.time - cmd.fservertime; //figure out how far we moved. timesincelast = cmd.fservertime - from->fservertime; cmd.msec=bound(0, timesincelast*1000, 250); frame->move_msecs = timesincelast*1000; if (frame->ping_time*1000 > sv_minping.value+1) { host_client->delay -= 0.001; if (host_client->delay < 0) host_client->delay = 0; } if (frame->ping_time*1000 < sv_minping.value) { host_client->delay += 0.001; if (host_client->delay > 1) host_client->delay = 1; } if (host_client->spectator) { qboolean tracknext = false; unsigned int pressed = cmd.buttons & ~from->buttons; if (pressed & BUTTON_ATTACK) { //enable/disable tracking if (host_client->spec_track) { //disable tracking host_client->spec_track = 0; host_client->edict->v->goalentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM_PB(svprogfuncs, 0)); ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, host_client - svs.clients + 1); } else //otherwise track the next person, if we can tracknext = true; } if ((pressed & BUTTON_JUMP) && host_client->spec_track) tracknext = true; if (tracknext) { //track the next player for (i = host_client->spec_track+1; i < sv.allocated_client_slots; i++) { if (SV_CanTrack(host_client, i)) break; } //try a previous one instead of disabling if (i == sv.allocated_client_slots) { for (i = 1; i < host_client->spec_track; i++) { if (SV_CanTrack(host_client, i)) break; } if (i >= host_client->spec_track) i = 0; } host_client->spec_track = i; host_client->edict->v->goalentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM_PB(svprogfuncs, i)); ClientReliableWrite_Begin(host_client, svc_setview, 4); ClientReliableWrite_Entity(host_client, i?i:(host_client - svs.clients + 1)); if (i) SV_ClientTPrintf (host_client, PRINT_HIGH, "tracking %s\n", svs.clients[i-1].name); } } host_client->edict->v->v_angle[0] = SHORT2ANGLE(cmd.angles[0]); host_client->edict->v->v_angle[1] = SHORT2ANGLE(cmd.angles[1]); host_client->edict->v->v_angle[2] = SHORT2ANGLE(cmd.angles[2]); if (SV_RunFullQCMovement(host_client, &cmd)) { //mod provides its own movement logic. this forces independance. host_client->msecs -= cmd.msec; pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_PostThink(); else #endif { if (pr_global_struct->PlayerPostThink) PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); } host_client->isindependant = true; } else { SV_SetEntityButtons(host_client->edict, cmd.buttons); if (host_client->last_sequence && !sv_nqplayerphysics.ival && host_client->state == cs_spawned) { host_frametime = timesincelast; host_client->isindependant = true; SV_PreRunCmd(); SV_RunCmd (&cmd, false); SV_PostRunCmd(); cmd.impulse = 0; host_client->lastruncmd = sv.time*1000; } else { host_client->last_sequence = 0; //let the client know that prediction is fucked, by not acking any input frames. if (cmd.impulse) host_client->edict->v->impulse = cmd.impulse; host_client->isindependant = false; } } *from = cmd; } void SVNQ_ExecuteClientMessage (client_t *cl) { int c; char *s; // client_frame_t *frame; qboolean forceangle16; cl->netchan.outgoing_sequence++; cl->netchan.incoming_acknowledged = cl->netchan.outgoing_sequence-1; // calc ping time // frame = &cl->frameunion.frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; // frame->ping_time = -1; // make sure the reply sequence number matches the incoming // sequence number // if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; // else // cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations // cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; // cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; // cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].move_msecs = -1; // cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizein = net_message.cursize; // cl->frameunion.frames[cl->netchan.outgoing_sequence & UPDATE_MASK].packetsizeout = 0; host_client = cl; sv_player = host_client->edict; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; while (1) { if (msg_badread) { Con_Printf ("SVNQ_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; safeswitch (c) { case clc_disconnect: host_client = cl; sv_player = cl->edict; SV_Drop_f(); return; case clc_nop: break; // case clc_delta: //not in NQ // cl->delta_sequence = MSG_ReadByte (); // break; case clcfte_move: { int seq = (unsigned short)MSG_ReadShort (); unsigned int oldservertime = cl->lastcmd.servertime; float delay = SVFTE_ExecuteClientMove(cl); client_frame_t *frame; //this is the input sequence that we'll need to ack later (no if (seq < (host_client->last_sequence&0xffff)) host_client->last_sequence += 0x10000; //wrapped host_client->last_sequence = (host_client->last_sequence&0xffff0000) | seq; if (cl->lastsequence_acknowledged>0 && cl->netchan.incoming_sequence-cl->lastsequence_acknowledgedframeunion.frames[cl->lastsequence_acknowledged & UPDATE_MASK]; if (frame->ping_time == -1) frame->ping_time = (realtime - frame->senttime); } else { frame = &host_client->frameunion.frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; frame->ping_time = (sv.time - cl->lastcmd.servertime/1000.0); } frame->move_msecs = cl->lastcmd.servertime - oldservertime; if (frame->ping_time*1000 > sv_minping.value+1) { host_client->delay -= 0.001; if (host_client->delay < 0) host_client->delay = 0; } if (frame->ping_time*1000 < sv_minping.value) { host_client->delay += 0.001; if (host_client->delay > 1) host_client->delay = 1; } frame->ping_time -= delay; } break; case clc_move: //bytes: 16(nq), 19(proquake/fitz), 56(dp7) if (cl->state != cs_spawned) return; //shouldn't be sending moves at this point. typically they're stale, left from the previous map. this results in crashes if the protocol is different. forceangle16 = false; safeswitch(cl->protocol) { case SCP_FITZ666: forceangle16 = true; break; case SCP_NETQUAKE: case SCP_BJP3: //Hack to work around buggy DP clients that don't reset the proquake hack for the next server //this ONLY works because the other clc commands are very unlikely to both be 3 bytes big and sent unreliably //aka: DP ProQuake angles hack hack //note that if a client then decides to use 16bit angles via this hack then it would be the 'fte dp proquake angles hack hack hack'.... if (!cl->fteprotocolextensions && !cl->fteprotocolextensions2) if ((net_message.cursize-(msg_readcount-1) == 16 && cl->proquake_angles_hack) || (net_message.cursize-(msg_readcount-1) == 19 && !cl->proquake_angles_hack)) { cl->proquake_angles_hack ^= 1; SV_ClientPrintf(cl, PRINT_HIGH, "Client sent "S_COLOR_RED"wrong"S_COLOR_WHITE" clc_move size, switching to %u-bit angles to try to compensate\n", cl->proquake_angles_hack?16:8); } forceangle16 = cl->proquake_angles_hack; break; case SCP_BAD: case SCP_QUAKEWORLD: case SCP_QUAKE2: case SCP_QUAKE3: case SCP_DARKPLACES6: case SCP_DARKPLACES7: safedefault: break; } SVNQ_ReadClientMove (forceangle16); // cmd = host_client->lastcmd; // SV_ClientThink(); break; case clc_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); #ifdef NETPREPARSE NPP_Flush(); //flush it just in case there was an error and we stopped preparsing. This is only really needed while debugging. #endif host_client = cl; sv_player = cl->edict; if (cl->state < cs_connected) return; break; case clcfte_qcrequest: SV_ReadQCRequest(); host_client = cl; sv_player = cl->edict; if (cl->state < cs_connected) return; break; case clcdp_ackframe: cl->delta_sequence = MSG_ReadLong(); if (cl->delta_sequence == -1) { unsigned int e; if (cl->pendingdeltabits) cl->pendingdeltabits[0] = UF_REMOVE; if (host_client->pendingcsqcbits) for (e = 1; e < host_client->max_net_ents; e++) if (host_client->pendingcsqcbits[e] & SENDFLAGS_PRESENT) host_client->pendingcsqcbits[e] |= SENDFLAGS_USABLE; } SV_AckEntityFrame(cl, cl->delta_sequence); // if (cl->frameunion.frames[cl->delta_sequence&UPDATE_MASK].sequence == cl->delta_sequence) // if (cl->frameunion.frames[cl->delta_sequence&UPDATE_MASK].ping_time < 0) // cl->frameunion.frames[cl->delta_sequence&UPDATE_MASK].ping_time = realtime - cl->frameunion.frames[cl->delta_sequence&UPDATE_MASK].senttime; break; case clcdp_ackdownloaddata: SV_DarkPlacesDownloadAck(cl); break; #ifdef VOICECHAT case clcfte_voicechat: SV_VoiceReadPacket(); break; #endif safedefault: Con_Printf ("SVNQ_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; } } } #endif /* ============== SV_UserInit ============== */ void SV_UserInit (void) { #ifdef VOICECHAT Cvar_Register (&sv_voip, cvargroup_serverpermissions); Cvar_Register (&sv_voip_echo, cvargroup_serverpermissions); Cvar_Register (&sv_voip_record, cvargroup_serverpermissions); #endif #ifdef SERVERONLY Cvar_Register (&cl_rollspeed, "Prediction stuff"); Cvar_Register (&cl_rollangle, "Prediction stuff"); #endif Cvar_Register (&sv_chatfilter, cvargroup_serverpermissions); Cvar_Register (&sv_spectalk, cvargroup_servercontrol); Cvar_Register (&sv_mapcheck, cvargroup_servercontrol); Cvar_Register (&sv_minpitch, cvargroup_servercontrol); Cvar_Register (&sv_maxpitch, cvargroup_servercontrol); Cvar_Register (&sv_fullredirect, cvargroup_servercontrol); Cvar_Register (&sv_antilag, cvargroup_servercontrol); Cvar_Register (&sv_antilag_frac, cvargroup_servercontrol); #ifndef NEWSPEEDCHEATPROT Cvar_Register (&sv_cheatpc, cvargroup_servercontrol); Cvar_Register (&sv_cheatspeedchecktime, cvargroup_servercontrol); #endif Cvar_Register (&sv_showpredloss, cvargroup_servercontrol); Cvar_Register (&sv_playermodelchecks, cvargroup_servercontrol); Cvar_Register (&sv_getrealip, cvargroup_servercontrol); Cvar_Register (&sv_realip_kick, cvargroup_servercontrol); Cvar_Register (&sv_realiphostname_ipv4, cvargroup_servercontrol); Cvar_Register (&sv_realiphostname_ipv6, cvargroup_servercontrol); Cvar_Register (&sv_realip_timeout, cvargroup_servercontrol); Cvar_Register (&sv_userinfo_keylimit, cvargroup_servercontrol); Cvar_Register (&sv_userinfo_bytelimit, cvargroup_servercontrol); Cvar_Register (&sv_pushplayers, cvargroup_servercontrol); Cvar_Register (&sv_protocol_nq, cvargroup_servercontrol); Cvar_Register (&sv_pure, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_interval, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_messages, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_silencetime, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_suicide, cvargroup_servercontrol); Cvar_Register (&sv_floodprotect_sendmessage, cvargroup_servercontrol); Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions); Cvar_Register(&cmd_gamecodelevel, "Access controls"); Cvar_Register(&cmd_allowaccess, "Access controls"); Cvar_Register (&votelevel, sv_votinggroup); Cvar_Register (&voteminimum, sv_votinggroup); Cvar_Register (&votepercent, sv_votinggroup); Cvar_Register (&votetime, sv_votinggroup); #ifdef HAVE_LEGACY Cvar_Register (&sv_brokenmovetypes, "Backwards compatability"); Cvar_Register (&pext_ezquake_nochunks, cvargroup_servercontrol); Cvar_Register (&pext_ezquake_verfortrans, cvargroup_servercontrol); #endif } static vec3_t forward, right, up, wishdir; static pvec_t *origin, *velocity, *angles; extern cvar_t sv_accelerate, sv_friction; static qboolean onground; /* ================== SV_UserFriction ================== */ static void SV_UserFriction (void) { extern cvar_t sv_stopspeed; float *vel; float speed, newspeed, control; vec3_t start, stop; float friction; trace_t trace; vel = velocity; speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = origin[0] + vel[0]/speed*16; start[1] = stop[1] = origin[1] + vel[1]/speed*16; start[2] = origin[2] + sv_player->v->mins[2]; stop[2] = start[2] - 34; trace = World_Move (&sv.world, start, vec3_origin, vec3_origin, stop, true, (wedict_t*)sv_player); if (trace.fraction == 1.0) friction = sv_friction.value*(*pm_edgefriction.string?pm_edgefriction.value:2); else friction = sv_friction.value; // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val && val->_float) // friction *= val->_float; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime*control*friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; vel[2] = vel[2] * newspeed; } static void SV_Accelerate (float wishspeed) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*host_frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishdir[i]; } static void SV_AirAccelerate (vec3_t wishveloc, float wishspeed) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalize (wishveloc); if (wishspd > 30) wishspd = 30; currentspeed = DotProduct (velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; // accelspeed = sv_accelerate.value * host_frametime; accelspeed = sv_accelerate.value*wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishveloc[i]; } /* =================== SV_AirMove =================== */ static void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove; float scale, maxspeed; float wishspeed; AngleVectors (sv_player->v->angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < sv_player->v->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ( (int)sv_player->v->movetype != MOVETYPE_WALK) wishvel[2] = cmd.upmove; else wishvel[2] = 0; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalize(wishdir); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; maxspeed=sv_player->xv->maxspeed;//FIXME: This isn't fully compatible code... #ifdef HEXEN2 if (sv_player->xv->hasted) maxspeed*=sv_player->xv->hasted; #endif if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } if ( sv_player->v->movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, velocity); } else if ( onground ) { SV_UserFriction (); SV_Accelerate (wishspeed); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel, wishspeed); } } static void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; float scale; float maxspeed; // // user intentions // AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = Length(wishvel); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; // val = GetEdictFieldValue(sv_player, "maxspeed", &maxspeedcache); // if (val && val->_float) // maxspeed = sv_maxspeed.value*val->_float; // else maxspeed = host_client->maxspeed; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } wishspeed *= 0.7; // // water friction // speed = Length (velocity); if (speed) { // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val&&val->_float) // newspeed = speed - host_frametime * speed * sv_friction.value*val->_float; // else newspeed = speed - host_frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; VectorScale (velocity, newspeed/speed, velocity); } else newspeed = 0; // // water acceleration // if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed * wishvel[i]; } static void SV_LadderMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; float scale; float maxspeed; // // user intentions // AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; wishvel[2] += cmd.upmove; wishspeed = Length(wishvel); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; // val = GetEdictFieldValue(sv_player, "maxspeed", &maxspeedcache); // if (val && val->_float) // maxspeed = sv_maxspeed.value*val->_float; // else maxspeed = host_client->maxspeed; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } wishspeed *= 0.7; // // water friction // speed = Length (velocity); if (speed) { // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val&&val->_float) // newspeed = speed - host_frametime * speed * sv_friction.value*val->_float; // else newspeed = speed - host_frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; VectorScale (velocity, newspeed/speed, velocity); } else newspeed = 0; // // water acceleration // if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed * wishvel[i]; } static void SV_WaterJump (void) { if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) { sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = 0; } sv_player->v->velocity[0] = sv_player->v->movedir[0]; sv_player->v->velocity[1] = sv_player->v->movedir[1]; } void SV_ClientThink (void) { int i; vec3_t v_angle; cmd = host_client->lastcmd; sv_player = host_client->edict; if (host_client->state && host_client->protocol != SCP_BAD) { sv_player->xv->movement[0] = cmd.forwardmove; sv_player->xv->movement[1] = cmd.sidemove; sv_player->xv->movement[2] = cmd.upmove; if (!sv_player->v->fixangle) { sv_player->v->v_angle[0] = SHORT2ANGLE(cmd.angles[0]); sv_player->v->v_angle[1] = SHORT2ANGLE(cmd.angles[1]); sv_player->v->v_angle[2] = SHORT2ANGLE(cmd.angles[2]); } } SV_SetSSQCInputs(&cmd); if (SV_PlayerPhysicsQC && !host_client->spectator) { pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SV_PlayerPhysicsQC); return; } if (sv_player->v->movetype == MOVETYPE_NONE) return; onground = (int)sv_player->v->flags & FL_ONGROUND; origin = sv_player->v->origin; velocity = sv_player->v->velocity; // DropPunchAngle (); for (i = 0; i < 3; i++) { if (sv_player->xv->punchangle[i] < 0) { sv_player->xv->punchangle[i] += 10 * host_frametime; if (sv_player->xv->punchangle[i] > 0) sv_player->xv->punchangle[i] = 0; } if (sv_player->xv->punchangle[i] > 0) { sv_player->xv->punchangle[i] -= 10 * host_frametime; if (sv_player->xv->punchangle[i] < 0) sv_player->xv->punchangle[i] = 0; } } // // if dead, behave differently // if (sv_player->v->health <= 0 && !host_client->spectator) return; // // angles // show 1/3 the pitch angle and all the roll angle angles = sv_player->v->angles; VectorCopy (sv_player->v->v_angle, v_angle); // VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); //FIXME: gravitydir stuff, the roll value gets destroyed for intents angles[ROLL] = V_CalcRoll (angles, velocity)*4; if (!sv_player->v->fixangle) { angles[PITCH] = -v_angle[PITCH]/3; angles[YAW] = v_angle[YAW]; } if ( (int)sv_player->v->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } // // walk // if ( (sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP) ) SV_WaterMove (); else if (((int)sv_player->xv->pmove_flags&PMF_LADDER) && (sv_player->v->movetype != MOVETYPE_NOCLIP) ) SV_LadderMove(); else SV_AirMove (); } #endif