#include "quakedef.h" #include "winquake.h" #ifdef D3D9QUAKE #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) #define HMONITOR_DECLARED DECLARE_HANDLE(HMONITOR); #endif #include extern LPDIRECT3DDEVICE9 pD3DDev9; void D3D9_DestroyTexture (texid_t tex) { if (!tex) return; if (tex->ptr) IDirect3DBaseTexture9_Release((IDirect3DBaseTexture9*)tex->ptr); tex->ptr = NULL; } qboolean D3D9_LoadTextureMips(image_t *tex, const struct pendingtextureinfo *mips) { qbyte *fte_restrict out, *fte_restrict in; int x, y, i; D3DLOCKED_RECT lock; D3DFORMAT fmt = D3DFMT_UNKNOWN; D3DSURFACE_DESC desc; IDirect3DBaseTexture9 *dbt; qboolean swap = false; unsigned int blockwidth, blockheight, blockbytes; switch(mips->encoding) { case PTI_L8_SRGB: case PTI_L8: fmt = D3DFMT_L8; break; case PTI_L8A8_SRGB: case PTI_L8A8: fmt = D3DFMT_A8L8; break; case PTI_RGB565: fmt = D3DFMT_R5G6B5; break; case PTI_RGBA4444://not supported on d3d9 break; case PTI_ARGB4444: fmt = D3DFMT_A4R4G4B4; break; case PTI_RGBA5551://not supported on d3d9 break; case PTI_ARGB1555: fmt = D3DFMT_A1R5G5B5; break; case PTI_RGBA8_SRGB: case PTI_RGBA8: // fmt = D3DFMT_A8B8G8R8; /*how do we check fmt = D3DFMT_A8R8G8B8; swap = true; break; case PTI_RGBX8_SRGB: case PTI_RGBX8: // fmt = D3DFMT_X8B8G8R8; fmt = D3DFMT_X8R8G8B8; swap = true; break; case PTI_BGRA8_SRGB: case PTI_BGRA8: fmt = D3DFMT_A8R8G8B8; break; case PTI_BGRX8_SRGB: case PTI_BGRX8: fmt = D3DFMT_X8R8G8B8; break; case PTI_A2BGR10: fmt = D3DFMT_A2B10G10R10; break; //too lazy to support these for now case PTI_BC1_RGB_SRGB: case PTI_BC1_RGBA_SRGB: //d3d doesn't distinguish between these case PTI_BC1_RGB: case PTI_BC1_RGBA: //d3d doesn't distinguish between these fmt = D3DFMT_DXT1; break; case PTI_BC2_RGBA_SRGB: case PTI_BC2_RGBA: fmt = D3DFMT_DXT3; break; case PTI_BC3_RGBA_SRGB: case PTI_BC3_RGBA: fmt = D3DFMT_DXT5; break; //bc4-7 not supported on d3d9. //etc2 have no chance. case PTI_EMULATED: //no idea default: break; } if (fmt == D3DFMT_UNKNOWN) return false; Image_BlockSizeForEncoding(mips->encoding, &blockbytes, &blockwidth, &blockheight); if (!pD3DDev9) return false; //can happen on errors if (mips->type == PTI_CUBEMAP) { IDirect3DCubeTexture9 *dt; if (FAILED(IDirect3DDevice9_CreateCubeTexture(pD3DDev9, mips->mip[0].width, mips->mipcount/6, 0, fmt, D3DPOOL_MANAGED, &dt, NULL))) return false; dbt = (IDirect3DBaseTexture9*)dt; for (i = 0; i < mips->mipcount; i++) { IDirect3DCubeTexture9_GetLevelDesc(dt, i/6, &desc); if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width) { IDirect3DCubeTexture9_Release(dt); return false; } IDirect3DCubeTexture9_LockRect(dt, i%6, i/6, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD); //can't do it in one go. pitch might contain padding or be upside down. if (!mips->mip[i].data) ; else if (swap) { //only works for blockbytes=4 size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes; for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes) { for (x = 0; x < rowbytes; x+=4) { out[x+0] = in[x+2]; out[x+1] = in[x+1]; out[x+2] = in[x+0]; out[x+3] = in[x+3]; } } } else { size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes; for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes) memcpy(out, in, rowbytes); } IDirect3DCubeTexture9_UnlockRect(dt, i%6, i/6); } } else if (mips->type == PTI_2D) { IDirect3DTexture9 *dt; int mipcount = mips->mipcount; for (i = 1; i < mipcount; i++) { //OpenGL and Direct3D have different interpretations of mipmap sizes. //OpenGL rounds up, direct3D rounds down. (d3d:3->1, gl:3->2) //so if the mips are incompatible, just drop the smaller ones. if (mips->mip[i].width != max(1,(mips->mip[i-1].width)>>1) || mips->mip[i].height != max(1,(mips->mip[i-1].height)>>1)) { mipcount = i; break; } } //Microsoft's code will reject any dxt texture with a mip[0] width/height that is not a multiple of 4. if (FAILED(IDirect3DDevice9_CreateTexture(pD3DDev9, mips->mip[0].width, mips->mip[0].height, mipcount, 0, fmt, D3DPOOL_MANAGED, &dt, NULL))) return false; dbt = (IDirect3DBaseTexture9*)dt; for (i = 0; i < mipcount; i++) { IDirect3DTexture9_GetLevelDesc(dt, i, &desc); if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width) { //we got the above mipcount clamping wrong! IDirect3DTexture9_Release(dt); return false; } IDirect3DTexture9_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD); //can't do it in one go. pitch might contain padding or be upside down. if (!mips->mip[i].data) ; else if (swap) { size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes; for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes) { for (x = 0; x < rowbytes; x+=4) { out[x+0] = in[x+2]; out[x+1] = in[x+1]; out[x+2] = in[x+0]; out[x+3] = in[x+3]; } } } else { size_t rowbytes = ((mips->mip[i].width+blockwidth-1)/blockwidth)*blockbytes; for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y+=blockheight, out += lock.Pitch, in += rowbytes) memcpy(out, in, rowbytes); } IDirect3DTexture9_UnlockRect(dt, i); } } else dbt = NULL; D3D9_DestroyTexture(tex); tex->ptr = dbt; return true; } void D3D9_UploadLightmap(lightmapinfo_t *lm) { } #endif