#ifndef __GL_VIDGLES_H__ #define __GL_VIDGLES_H__ #include "quakedef.h" #include #include void *EGL_Proc(char *f); void EGL_UnloadLibrary(void); qboolean EGL_LoadLibrary(char *driver); void EGL_Shutdown(void); void EGL_BeginRendering (void); void EGL_EndRendering (void); qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window); #endif