#include #include #include #include #include #include #include #include #include "quakedef.h" #include "d_local.h" qbyte vid_curpal[768]; static unsigned char pal[1024]; struct Window *window; struct Screen *screen; static void *pointermem; static void *displaybuffer; void ResetFrameBuffers(void) { int vid_surfcachesize; void *vid_surfcache; int buffersize; if (d_pzbuffer) { D_FlushCaches(); free(d_pzbuffer); d_pzbuffer = NULL; } buffersize = vid.width * vid.height * sizeof(*d_pzbuffer); vid_surfcachesize = D_SurfaceCacheForRes (vid.width, vid.height, 0); buffersize += vid_surfcachesize; d_pzbuffer = malloc(buffersize); vid_surfcache = (qbyte *) d_pzbuffer + vid.width * vid.height * sizeof(*d_pzbuffer); D_InitCaches(vid_surfcache, vid_surfcachesize); } qboolean SWVID_Init (rendererstate_t *info, unsigned char *palette) { printf("SWVID_Init\n"); printf("Trying to open a %dx%dx%d screen\n", info->width, info->height, info->bpp); vid.conwidth = vid.width = info->width; vid.conheight = vid.height = info->height; vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.direct = 0; /* We never have direct access to the currently displayed buffer */ vid.numpages = 1; vid.colormap = host_colormap; r_pixbytes = info->bpp/8; redshift = 16; greenshift = 8; blueshift = 0; redbits = 8; greenbits = 8; bluebits = 8; displaybuffer = AllocVec(info->width*info->height*info->bpp/8, MEMF_ANY); if (displaybuffer) { memset(displaybuffer, -1, info->width*info->height*info->bpp/8); vid.conbuffer = vid.buffer = displaybuffer; vid.conrowbytes = vid.rowbytes = info->width*info->bpp/8; if (info->fullscreen) { screen = OpenScreenTags(0, SA_Width, vid.width, SA_Height, vid.height, SA_Depth, info->bpp, SA_Quiet, TRUE, TAG_DONE); } window = OpenWindowTags(0, WA_InnerWidth, info->width, WA_InnerHeight, info->height, WA_Title, "FTEQuake", WA_DragBar, screen?FALSE:TRUE, WA_DepthGadget, screen?FALSE:TRUE, WA_Borderless, screen?TRUE:FALSE, WA_RMBTrap, TRUE, screen?WA_PubScreen:TAG_IGNORE, (ULONG)screen, WA_Activate, TRUE, WA_ReportMouse, TRUE, TAG_DONE); if (window) { pointermem = AllocVec(256, MEMF_ANY|MEMF_CLEAR); if (pointermem) { SetPointer(window, pointermem, 16, 16, 0, 0); ResetFrameBuffers(); return true; } } if (screen) { CloseScreen(screen); screen = 0; } FreeVec(displaybuffer); displaybuffer = 0; } return false; } void SWVID_Shutdown (void) { if (window) { CloseWindow(window); window = 0; } if (screen) { CloseScreen(screen); screen = 0; } if (pointermem) { FreeVec(pointermem); pointermem = 0; } if (displaybuffer) { FreeVec(displaybuffer); displaybuffer = 0; } printf("SWVID_Shutdown\n"); } void SWVID_ShiftPalette(unsigned char *p) { SWVID_SetPalette(p); } void SWVID_SetPalette(unsigned char *palette) { int i; ULONG spal[1+(256*3)+1]; if (screen) { spal[0] = 256<<16; for(i=0;i<256;i++) { spal[1+(i*3)] = ((unsigned int)palette[i*3])<<24; spal[2+(i*3)] = ((unsigned int)palette[i*3+1])<<24; spal[3+(i*3)] = ((unsigned int)palette[i*3+2])<<24; } spal[1+(3*256)] = 0; LoadRGB32(&screen->ViewPort, spal); } memcpy(vid_curpal, palette, sizeof(vid_curpal)); for(i=0;i<256;i++) { pal[i*4] = 0; pal[i*4+1] = palette[i*3+0]; pal[i*4+2] = palette[i*3+1]; pal[i*4+3] = palette[i*3+2]; } } void SWVID_Update(vrect_t *rects) { #if 1 while(rects) { if (r_pixbytes == 1) { if (screen) WritePixelArray(displaybuffer, rects->x, rects->y, vid.rowbytes, window->RPort, rects->x, rects->y, rects->width, rects->height, RECTFMT_LUT8); else WriteLUTPixelArray(displaybuffer, rects->x, rects->y, vid.rowbytes, window->RPort, pal, window->BorderLeft+rects->x, window->BorderTop+rects->y, rects->width, rects->height, CTABFMT_XRGB8); } else #endif WritePixelArray(displaybuffer, 0, 0, vid.rowbytes*4, window->RPort, window->BorderLeft, window->BorderTop, vid.width, vid.height, RECTFMT_ARGB); rects = rects->pnext; } } void SWVID_HandlePause (qboolean pause) { } void SWVID_LockBuffer (void) { } void SWVID_UnlockBuffer (void) { } void SWVID_ForceLockState (int lk) { } int SWVID_ForceUnlockedAndReturnState (void) { return 0; } void SWD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height) { } void SWD_EndDirectRect (int x, int y, int width, int height) { } void Sys_SendKeyEvents(void) { } void SWVID_SetCaption(char *caption) { SetWindowTitles(window, caption, (void *)-1); }