/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #include #define ONE_FS_HASH //cause all filesystems files to be hased in one group. //this is to prevent us from going into each directory and fopening and crazy stuff like that. //#define HASH_FILESYSTEM #if defined(HASH_FILESYSTEM) || defined(ONE_FS_HASH) #include "hash.h" #endif #ifdef ONE_FS_HASH hashtable_t filesystemhash; qboolean com_fschanged = true; extern cvar_t com_fs_cache; int active_fs_cachetype; #endif #undef malloc #undef free #define NUM_SAFE_ARGVS 6 usercmd_t nullcmd; // guarenteed to be zero static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse"}; cvar_t registered = {"registered","0"}; cvar_t com_gamename = {"com_gamename", ""}; qboolean com_modified; // set true if using non-id files qboolean static_registered = true; // only for startup check, then set qboolean msg_suppress_1 = false; void COM_InitFilesystem (void); void COM_Path_f (void); void COM_Dir_f (void); void COM_Locate_f (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 52883 qboolean standard_quake = true, rogue, hipnotic; char gamedirfile[MAX_OSPATH]; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ void Q_strncpyz(char *d, const char *s, int n) { int i; n--; if (n < 0) return; //this could be an error for (i=0; *s; i++) { if (i == n) break; *d++ = *s++; } *d='\0'; } #if 0 void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal // s1++; // s2++; } return -1; } int Q_strcasecmp (char *s1, char *s2) { return Q_strncasecmp (s1, s2, 99999); } #endif char *Q_strlwr(char *s) { char *ret=s; while(*s) { if (*s >= 'A' && *s <= 'Z') *s=*s-'A'+'a'; s++; } return ret; } int wildcmp(char *wild, char *string) { char *cp=NULL, *mp=NULL; while ((*string) && (*wild != '*')) { if ((*wild != *string) && (*wild != '?')) { return 0; } wild++; string++; } while (*string) { if (*wild == '*') { if (!*++wild) { return 1; } mp = wild; cp = string+1; } else if ((*wild == *string) || (*wild == '?')) { wild++; string++; } else { wild = mp; string = cp++; } } while (*wild == '*') { wild++; } return !*wild; } int Q_atoi (char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign; int c; int decimal, total; while(*str == ' ') str++; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } /* ============================================================================ qbyte ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { qbyte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { qbyte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; qbyte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles qbyte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { qbyte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = (qbyte*)SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { qbyte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = (qbyte*)SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { qbyte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = (qbyte*)SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { qbyte *buf; buf = (qbyte*)SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, const char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, Q_strlen(s)+1); } int sizeofcoord=2; int sizeofangle=1; float MSG_FromCoord(coorddata c, int bytes) { switch(bytes) { case 2: //encode 1/8th precision, giving -4096 to 4096 map sizes return LittleShort(c.b2)/8.0f; case 4: return LittleFloat(c.f); default: Sys_Error("MSG_ToCoord: not a sane coordsize"); return 0; } } coorddata MSG_ToCoord(float f, int bytes) //return value should be treated as (char*)&ret; { coorddata r; switch(bytes) { case 2: r.b2 = LittleShort((short)(f*8)); break; case 4: r.f = LittleFloat(f); break; default: Sys_Error("MSG_ToCoord: not a sane coordsize"); r.b4 = 0; } return r; } void MSG_WriteCoord (sizebuf_t *sb, float f) { coorddata i = MSG_ToCoord(f, sizeofcoord); SZ_Write (sb, (void*)&i, sizeofcoord); } void MSG_WriteAngle16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*65536/360) & 65535); } void MSG_WriteAngle8 (sizebuf_t *sb, float f) { MSG_WriteByte (sb, (int)(f*256/360) & 255); } void MSG_WriteAngle (sizebuf_t *sb, float f) { if (sizeofangle==2) MSG_WriteAngle16(sb, f); else MSG_WriteAngle8 (sb, f); } void MSG_WriteDeltaUsercmd (sizebuf_t *buf, usercmd_t *from, usercmd_t *cmd) { int bits; // // send the movement message // bits = 0; #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { if (cmd->angles[0] != from->angles[0]) bits |= Q2CM_ANGLE1; if (cmd->angles[1] != from->angles[1]) bits |= Q2CM_ANGLE2; if (cmd->angles[2] != from->angles[2]) bits |= Q2CM_ANGLE3; if (cmd->forwardmove != from->forwardmove) bits |= Q2CM_FORWARD; if (cmd->sidemove != from->sidemove) bits |= Q2CM_SIDE; if (cmd->upmove != from->upmove) bits |= Q2CM_UP; if (cmd->buttons != from->buttons) bits |= Q2CM_BUTTONS; if (cmd->impulse != from->impulse) bits |= Q2CM_IMPULSE; MSG_WriteByte (buf, bits); if (bits & Q2CM_ANGLE1) MSG_WriteShort (buf, cmd->angles[0]); if (bits & Q2CM_ANGLE2) MSG_WriteShort (buf, cmd->angles[1]); if (bits & Q2CM_ANGLE3) MSG_WriteShort (buf, cmd->angles[2]); if (bits & Q2CM_FORWARD) MSG_WriteShort (buf, cmd->forwardmove); if (bits & Q2CM_SIDE) MSG_WriteShort (buf, cmd->sidemove); if (bits & Q2CM_UP) MSG_WriteShort (buf, cmd->upmove); if (bits & Q2CM_BUTTONS) MSG_WriteByte (buf, cmd->buttons); if (bits & Q2CM_IMPULSE) MSG_WriteByte (buf, cmd->impulse); MSG_WriteByte (buf, cmd->msec); MSG_WriteByte (buf, cmd->lightlevel); } else #endif { if (cmd->angles[0] != from->angles[0]) bits |= CM_ANGLE1; if (cmd->angles[1] != from->angles[1]) bits |= CM_ANGLE2; if (cmd->angles[2] != from->angles[2]) bits |= CM_ANGLE3; if (cmd->forwardmove != from->forwardmove) bits |= CM_FORWARD; if (cmd->sidemove != from->sidemove) bits |= CM_SIDE; if (cmd->upmove != from->upmove) bits |= CM_UP; if (cmd->buttons != from->buttons) bits |= CM_BUTTONS; if (cmd->impulse != from->impulse) bits |= CM_IMPULSE; MSG_WriteByte (buf, bits); if (bits & CM_ANGLE1) MSG_WriteShort (buf, cmd->angles[0]); if (bits & CM_ANGLE2) MSG_WriteShort (buf, cmd->angles[1]); if (bits & CM_ANGLE3) MSG_WriteShort (buf, cmd->angles[2]); if (bits & CM_FORWARD) MSG_WriteShort (buf, cmd->forwardmove); if (bits & CM_SIDE) MSG_WriteShort (buf, cmd->sidemove); if (bits & CM_UP) MSG_WriteShort (buf, cmd->upmove); if (bits & CM_BUTTONS) MSG_WriteByte (buf, cmd->buttons); if (bits & CM_IMPULSE) MSG_WriteByte (buf, cmd->impulse); MSG_WriteByte (buf, cmd->msec); } } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; net_message.currentbit = 0; net_message.packing = SZ_RAWBYTES; } int MSG_GetReadCount(void) { return msg_readcount; } /* ============ MSG_ReadRawBytes ============ */ static int MSG_ReadRawBytes(sizebuf_t *msg, int bits) { int bitmask = 0; if (bits <= 8) { bitmask = (unsigned char)msg->data[msg_readcount]; msg_readcount++; msg->currentbit += 8; } else if (bits <= 16) { bitmask = (unsigned short)(msg->data[msg_readcount] + (msg->data[msg_readcount+1] << 8)); msg_readcount += 2; msg->currentbit += 16; } else if (bits <= 32) { bitmask = msg->data[msg_readcount] + (msg->data[msg_readcount+1] << 8) + (msg->data[msg_readcount+2] << 16) + (msg->data[msg_readcount+3] << 24); msg_readcount += 4; msg->currentbit += 32; } return bitmask; } /* ============ MSG_ReadRawBits ============ */ static int MSG_ReadRawBits(sizebuf_t *msg, int bits) { int i; int val; int bitmask = 0; for(i=0 ; idata[msg->currentbit >> 3] >> (msg->currentbit & 7); msg->currentbit++; bitmask |= (val & 1) << i; } return bitmask; } #ifndef MINIMAL /* ============ MSG_ReadHuffBits ============ */ static int MSG_ReadHuffBits(sizebuf_t *msg, int bits) { int i; int val; int bitmask; int remaining = bits & 7; bitmask = MSG_ReadRawBits(msg, remaining); for (i=0 ; idata, &msg->currentbit); bitmask |= val << (i + remaining); } msg_readcount = (msg->currentbit >> 3) + 1; return bitmask; } #endif int MSG_ReadBits(int bits) { int bitmask = 0; qboolean extend = false; #ifdef PARANOID if (!bits || bits < -31 || bits > 32) Host_EndGame("MSG_ReadBits: bad bits %i", bits ); #endif if (bits < 0) { bits = -bits; extend = true; } switch(net_message.packing) { default: case SZ_BAD: Sys_Error("MSG_ReadBits: bad net_message.packing"); break; case SZ_RAWBYTES: bitmask = MSG_ReadRawBytes(&net_message, bits); break; case SZ_RAWBITS: bitmask = MSG_ReadRawBits(&net_message, bits); break; #ifndef MINIMAL case SZ_HUFFMAN: bitmask = MSG_ReadHuffBits(&net_message, bits); break; #endif } if (extend) { if(bitmask & (1 << (bits - 1))) { bitmask |= ~((1 << bits) - 1); } } return bitmask; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (net_message.packing!=SZ_RAWBYTES) return (signed char)MSG_ReadBits(8); if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { unsigned char c; if (net_message.packing!=SZ_RAWBYTES) return (unsigned char)MSG_ReadBits(8); if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (net_message.packing!=SZ_RAWBYTES) return (short)MSG_ReadBits(16); if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (net_message.packing!=SZ_RAWBYTES) return (int)MSG_ReadBits(32); if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { qbyte b[4]; float f; int l; } dat; if (net_message.packing!=SZ_RAWBYTES) { dat.l = MSG_ReadBits(32); return dat.f; } if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } char *MSG_ReadStringLine (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0 || c == '\n') break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { coorddata c; MSG_ReadData(&c, sizeofcoord); return MSG_FromCoord(c, sizeofcoord); } void MSG_ReadPos (vec3_t pos) { pos[0] = MSG_ReadCoord(); pos[1] = MSG_ReadCoord(); pos[2] = MSG_ReadCoord(); } #define Q2NUMVERTEXNORMALS 162 vec3_t bytedirs[Q2NUMVERTEXNORMALS] = { #include "../client/q2anorms.h" }; #ifndef SERVERONLY void MSG_ReadDir (vec3_t dir) { int b; b = MSG_ReadByte (); if (b >= Q2NUMVERTEXNORMALS) Host_EndGame ("MSG_ReadDir: out of range"); VectorCopy (bytedirs[b], dir); } #endif void MSG_WriteDir (sizebuf_t *sb, vec3_t dir) { int i, best; float d, bestd; if (!dir) { MSG_WriteByte (sb, 0); return; } bestd = 0; best = 0; for (i=0 ; i bestd) { bestd = d; best = i; } } MSG_WriteByte (sb, best); } float MSG_ReadAngle16 (void) { return MSG_ReadShort() * (360.0/65536); } float MSG_ReadAngle (void) { if (sizeofangle==2) return MSG_ReadAngle16(); return MSG_ReadChar() * (360.0/256); } void MSG_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move) { int bits; memcpy (move, from, sizeof(*move)); bits = MSG_ReadByte (); // read current angles if (bits & CM_ANGLE1) move->angles[0] = MSG_ReadShort (); if (bits & CM_ANGLE2) move->angles[1] = MSG_ReadShort (); if (bits & CM_ANGLE3) move->angles[2] = MSG_ReadShort (); // read movement if (bits & CM_FORWARD) move->forwardmove = MSG_ReadShort (); if (bits & CM_SIDE) move->sidemove = MSG_ReadShort (); if (bits & CM_UP) move->upmove = MSG_ReadShort (); // read buttons if (bits & CM_BUTTONS) move->buttons = MSG_ReadByte (); if (bits & CM_IMPULSE) move->impulse = MSG_ReadByte (); // read time to run command move->msec = MSG_ReadByte (); } void MSGQ2_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move) { int bits; memcpy (move, from, sizeof(*move)); bits = MSG_ReadByte (); // read current angles if (bits & Q2CM_ANGLE1) move->angles[0] = MSG_ReadShort (); if (bits & Q2CM_ANGLE2) move->angles[1] = MSG_ReadShort (); if (bits & Q2CM_ANGLE3) move->angles[2] = MSG_ReadShort (); // read movement if (bits & Q2CM_FORWARD) move->forwardmove = MSG_ReadShort (); if (bits & Q2CM_SIDE) move->sidemove = MSG_ReadShort (); if (bits & Q2CM_UP) move->upmove = MSG_ReadShort (); // read buttons if (bits & Q2CM_BUTTONS) move->buttons = MSG_ReadByte (); if (bits & Q2CM_IMPULSE) move->impulse = MSG_ReadByte (); // read time to run command move->msec = MSG_ReadByte (); move->lightlevel = MSG_ReadByte (); } void MSG_ReadData (void *data, int len) { int i; for (i=0 ; icursize = 0; buf->overflowed = false; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set (%d)", buf->maxsize); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); Sys_Printf ("SZ_GetSpace: overflow\n"); // because Con_Printf may be redirected SZ_Clear (buf); buf->overflowed = true; } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, const void *data, int length) { Q_memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, const char *data) { int len; len = Q_strlen(data)+1; if (!buf->cursize || buf->data[buf->cursize-1]) Q_memcpy ((qbyte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else { qbyte *msg; msg = (qbyte*)SZ_GetSpace(buf, len-1); if (msg == buf->data) //whoops. SZ_GetSpace can return buf->data if it overflowed. msg++; Q_memcpy (msg-1,data,len); // write over trailing 0 } } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { char *s; strcpy(out, in); s = out+strlen(out); while(*s != '/' && s != out) { if (*s == '.') { *s = 0; break; } s--; } } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } //Quake 2's tank model has a borked skin (or two). void COM_CleanUpPath(char *str) { char *dots; char *slash; int critisize = 0; for (dots = str; *dots; dots++) { if (*dots >= 'A' && *dots <= 'Z') { *dots = *dots - 'A' + 'a'; critisize = 1; } else if (*dots == '\\') { *dots = '/'; critisize = 2; } } while ((dots = strstr(str, ".."))) { for (slash = dots-2; slash >= str; slash--) { if (*slash == '/') { memmove(slash, dots+2, strlen(dots+2)+1); critisize = 3; break; } } } while(*str == '/') { memmove(str, str+1, strlen(str+1)+1); critisize = 4; } if(critisize) { if (critisize == 1) //not a biggy, so not red. Con_Printf("Please fix file case on your files\n"); else if (critisize == 2) //you're evil. Con_Printf("^1NEVER use backslash in a quake filename (we like portability)\n"); else if (critisize == 3) //compleatly stupid. The main reason why this function exists. Quake2 does it! Con_Printf("You realise that relative paths are a waste of space?\n"); else if (critisize == 4) //AAAAHHHHH! (consider sys_error instead) Con_Printf("^1AAAAAAAHHHH! An absolute path!\n"); } } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (in > s2) s2 = in; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; Q_strncpyS (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } //============================================================================ #define TOKENSIZE sizeof(com_token) char com_token[TOKENSIZE]; int com_argc; char **com_argv; com_tokentype_t com_tokentype; /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/') { if (data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } } // handle quoted strings specially if (c == '\"') { data++; while (1) { if (len >= TOKENSIZE-1) return data; c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse a regular word do { if (len >= TOKENSIZE-1) return data; com_token[len] = c; data++; len++; c = *data; } while (c>32); com_token[len] = 0; return data; } char *COM_ParseOut (char *data, char *out, int outlen) { int c; int len; len = 0; out[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/') { if (data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } } // handle quoted strings specially if (c == '\"') { data++; while (1) { if (len >= outlen-1) return data; c = *data++; if (c=='\"' || !c) { out[len] = 0; return data; } out[len] = c; len++; } } // parse a regular word do { if (len >= outlen-1) return data; out[len] = c; data++; len++; c = *data; } while (c>32); out[len] = 0; return data; } //same as COM_Parse, but parses two quotes next to each other as a single quote as part of the string char *COM_StringParse (char *data, qboolean expandmacros, qboolean qctokenize) { int c; int len; char *s; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data), (unsigned)c <= ' ' && c != '\n') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/') { if (data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } } //skip / * comments if (c == '/' && data[1] == '*' && !qctokenize) { data+=2; while(*data) { if (*data == '*' && data[1] == '/') { data+=2; goto skipwhite; } data++; } goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { if (len >= TOKENSIZE-1) { com_token[len] = '\0'; return data; } c = *data++; if (c=='\"') { c = *(data); if (c!='\"') { com_token[len] = 0; return data; } while (c=='\"') { com_token[len] = c; len++; data++; c = *(data+1); } } if (!c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // handle quoted strings specially if (c == '\'' && qctokenize) { data++; while (1) { if (len >= TOKENSIZE-1) { com_token[len] = '\0'; return data; } c = *data++; if (c=='\'') { c = *(data); if (c!='\'') { com_token[len] = 0; return data; } while (c=='\'') { com_token[len] = c; len++; data++; c = *(data+1); } } if (!c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } if (qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';')) { // single character com_token[len++] = c; com_token[len] = 0; return data+1; } // parse a regular word do { if (len >= TOKENSIZE-1) { com_token[len] = '\0'; return data; } com_token[len] = c; data++; len++; c = *data; } while ((unsigned)c>32 && !(qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';'))); com_token[len] = 0; if (!expandmacros) return data; //now we check for macros. for (s = com_token, c= 0; c < len; c++, s++) //this isn't a quoted token by the way. { if (*s == '$') { cvar_t *macro; char name[64]; int i; for (i = 1; i < sizeof(name); i++) { if (((unsigned char*)s)[i] <= ' ' || s[i] == '$') break; } Q_strncpyz(name, s+1, i); i-=1; macro = Cvar_FindVar(name); if (macro) //got one... { if (len+strlen(macro->string)-(i+1) >= TOKENSIZE-1) //give up. { com_token[len] = '\0'; return data; } memmove(s+strlen(macro->string), s+i+1, len-c-i); memcpy(s, macro->string, strlen(macro->string)); s+=strlen(macro->string); len+=strlen(macro->string)-(i+1); } } } return data; } const char *COM_ParseToken (const char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/') { if (data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } else if (data[1] == '*') { data+=2; while (*data && (*data != '*' || data[1] != '/')) data++; data+=2; goto skipwhite; } } // handle quoted strings specially if (c == '\"') { com_tokentype = TTP_STRING; data++; while (1) { if (len >= TOKENSIZE-1) { com_token[len] = '\0'; return data; } c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } com_tokentype = TTP_UNKNOWN; // parse single characters if (c==',' || c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':' || c==';' || c == '=' || c == '!' || c == '>' || c == '<' || c == '&' || c == '|' || c == '+') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { if (len >= sizeof(com_token)-1) break; com_token[len] = c; data++; len++; c = *data; if (c==',' || c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':' || c==';' || c == '=' || c == '!' || c == '>' || c == '<' || c == '&' || c == '|' || c == '+') break; } while (c>32); com_token[len] = 0; return data; } char *COM_ParseCString (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/') { if (data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } } // handle quoted strings specially if (c == '\"') { data++; while (1) { if (len >= TOKENSIZE-2) { com_token[len] = '\0'; return data; } c = *data++; if (!c) { com_token[len] = 0; return data; } if (c == '\\') { c = *data++; switch(c) { case 'n': c = '\n'; break; case '\\': c = '\\'; break; case '"': c = '"'; com_token[len] = c; len++; continue; default: com_token[len] = 0; return data; } } if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse a regular word do { if (len >= sizeof(com_token)-1) break; com_token[len] = c; data++; len++; c = *data; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckNextParm (char *parm, int last) { int i = last+1; for ( ; i 126))) buffer++; if (*buffer) { argv[argc] = buffer; argc++; while (*buffer && ((*buffer > 32) && (*buffer <= 126))) buffer++; if (*buffer) { *buffer = 0; buffer++; } } } fclose(f); } safe = false; for (com_argc=0 ; (com_argc #include "unzip.c" typedef struct zipfile_s { char filename[MAX_QPATH]; unzFile handle; int numfiles; packfile_t *files; #ifdef HASH_FILESYSTEM hashtable_t hash; #endif } zipfile_t; static packfile_t *Com_FileInZip(zipfile_t *zip, char *filename); char *Com_ReadFileInZip(zipfile_t *zip, int index, char *buffer); void *com_pathforfile; //fread and stuff is preferable if null. #endif typedef enum {SPT_OS, SPT_PACK #ifdef ZLIB , SPT_ZIP #endif } searchpathtype_t; typedef struct searchpath_s { searchpathtype_t type; char filename[MAX_OSPATH]; union { pack_t *pack; // only one of filename / pack will be used #ifdef ZLIB zipfile_t *zip; #endif } u; struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; searchpath_t *com_base_searchpaths; // without gamedirs /* ================ COM_filelength ================ */ int COM_filelength (FILE *f) { int pos; int end; pos = ftell (f); fseek (f, 0, SEEK_END); end = ftell (f); fseek (f, pos, SEEK_SET); return end; } int COM_FileOpenRead (char *path, FILE **hndl) { FILE *f; f = fopen(path, "rb"); if (!f) { *hndl = NULL; return -1; } *hndl = f; return COM_filelength(f); } int COM_FileSize(char *path) { int len; FILE *h; len = COM_FOpenFile(path, &h); if (len>=0) fclose(h); return len; } /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_TPrintf (TL_CURRENTSEARCHPATH); for (s=com_searchpaths ; s ; s=s->next) { if (s == com_base_searchpaths) Con_Printf ("----------\n"); switch (s->type) { case SPT_PACK: Con_TPrintf (TL_SERACHPATHISPACK, s->u.pack->filename, s->u.pack->numfiles); break; #ifdef ZLIB case SPT_ZIP: Con_TPrintf (TL_SERACHPATHISZIP, s->u.zip->filename, s->u.zip->numfiles); break; #endif default: Con_Printf ("%s\n", s->filename); } } } /* ============ COM_Dir_f ============ */ static int COM_Dir_List(char *name, int size, void *parm) { Con_Printf("%s (%i)\n", name, size); return 1; } void COM_Dir_f (void) { char match[MAX_QPATH]; Q_strncpyz(match, Cmd_Argv(1), sizeof(match)); if (Cmd_Argc()>2) { strncat(match, "/*.", sizeof(match)-1); match[sizeof(match)-1] = '\0'; strncat(match, Cmd_Argv(2), sizeof(match)-1); match[sizeof(match)-1] = '\0'; } else strncat(match, "/*", sizeof(match)-1); COM_EnumerateFiles(match, COM_Dir_List, NULL); } /* ============ COM_Locate_f ============ */ void COM_Locate_f (void) { flocation_t loc; if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)) Con_Printf("Inside %s\n", loc.rawname); else Con_Printf("Not found\n"); } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); COM_CreatePath(name); f = fopen (name, "wb"); if (!f) { Sys_mkdir(com_gamedir); f = fopen (name, "wb"); if (!f) { Con_Printf("Error opening %s for writing\n", filename); return; } } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); com_fschanged=true; } FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths. { FILE *f; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); COM_CreatePath(name); f = fopen (name, "wb"); return f; } /* ============ COM_CreatePath Only used for CopyFile and download ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } int fs_hash_dups; int fs_hash_files; int FS_RebuildOSFSHash(char *filename, int filesize, void *data) { if (filename[strlen(filename)-1] == '/') { //this is actually a directory char childpath[256]; sprintf(childpath, "%s*", filename); Sys_EnumerateFiles(((searchpath_t *)data)->filename, childpath, FS_RebuildOSFSHash, data); return true; } if (!Hash_GetInsensative(&filesystemhash, filename)) { bucket_t *bucket = (bucket_t*)BZ_Malloc(sizeof(bucket_t) + strlen(filename)+1); strcpy((char *)(bucket+1), filename); #ifdef _WIN32 Q_strlwr((char *)(bucket+1)); #endif Hash_AddInsensative(&filesystemhash, (char *)(bucket+1), data, bucket); fs_hash_files++; } else fs_hash_dups++; return true; } void FS_FlushFSHash(void) { if (filesystemhash.numbuckets) { int i; bucket_t *bucket, *next; for (i = 0; i < filesystemhash.numbuckets; i++) { bucket = filesystemhash.bucket[i]; filesystemhash.bucket[i] = NULL; while(bucket) { next = bucket->next; if (bucket->keystring == (char*)(bucket+1)) Z_Free(bucket); bucket = next; } } } com_fschanged = true; } void FS_RebuildFSHash(void) { int i; searchpath_t *search; if (!filesystemhash.numbuckets) { filesystemhash.numbuckets = 1024; filesystemhash.bucket = (bucket_t**)BZ_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets)); } else { FS_FlushFSHash(); } Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket); fs_hash_dups = 0; fs_hash_files = 0; for (search = com_searchpaths ; search ; search = search->next) { switch (search->type) { case SPT_PACK: for (i = 0; i < search->u.pack->numfiles; i++) { if (!Hash_GetInsensative(&filesystemhash, search->u.pack->files[i].name)) { fs_hash_files++; Hash_AddInsensative(&filesystemhash, search->u.pack->files[i].name, &search->u.pack->files[i], &search->u.pack->files[i].bucket); } else fs_hash_dups++; } break; #ifdef ZLIB case SPT_ZIP: for (i = 0; i < search->u.zip->numfiles; i++) { if (!Hash_GetInsensative(&filesystemhash, search->u.zip->files[i].name)) { fs_hash_files++; Hash_AddInsensative(&filesystemhash, search->u.zip->files[i].name, &search->u.zip->files[i], &search->u.zip->files[i].bucket); } else fs_hash_dups++; } break; #endif case SPT_OS: Sys_EnumerateFiles(search->filename, "*", FS_RebuildOSFSHash, search); break; default: Sys_Error("FS_RebuildFSHash: Bad searchpath type\n"); break; } } com_fschanged = false; Con_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int file_from_pak; // global indicating file came from pack file ZOID //if loc is valid, loc->search is always filled in, the others are filled on success. //returns -1 if couldn't find. int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc) { char netpath[MAX_OSPATH]; int depth=0, len; searchpath_t *search; packfile_t *pf; //Con_Printf("Finding %s: ", filename); if (com_fs_cache.value) { if (com_fschanged) FS_RebuildFSHash(); pf = (packfile_t*)Hash_GetInsensative(&filesystemhash, filename); if (!pf) goto fail; } else pf = NULL; // // search through the path, one element at a time // for (search = com_searchpaths ; search ; search = search->next) { // is the element a pak file? switch (search->type) { case SPT_PACK: { int i; pack_t *pak; if (returntype == FSLFRT_DEPTH_ANYPATH) depth++; // look through all the pak file elements pak = search->u.pack; if (pf) { //is this a pointer to a file in this pak? if (pf < pak->files || pf > pak->files + pak->numfiles) continue; } else { for (i=0 ; inumfiles ; i++) //look for the file { if (!strcmp (pak->files[i].name, filename)) { pf = &pak->files[i]; break; } } } if (pf) { len = pf->filelen; if (loc) { loc->search = search; loc->index = pf - pak->files; strcpy(loc->rawname, pak->filename); loc->offset = pf->filepos; loc->len = pf->filelen; } goto out; } } break; #ifdef ZLIB case SPT_ZIP: { zipfile_t *zip = search->u.zip; if (returntype == FSLFRT_DEPTH_ANYPATH) depth++; if (pf) { if (pf < zip->files || pf > zip->files + zip->numfiles) continue; } else pf = Com_FileInZip(zip, filename); if (pf) { len = pf->filelen; if (loc) { loc->search = search; loc->index = pf - zip->files; strcpy(loc->rawname, ""); //no rawname, as it needs special processing. loc->offset = pf->filepos; loc->len = pf->filelen; unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos); loc->offset = unzGetCurrentFileUncompressedPos(zip->handle); if (loc->offset<0) { //file not found... *loc->rawname = '\0'; loc->offset=0; } } goto out; } } break; #endif case SPT_OS: { FILE *f; if (pf && (void *)pf != (void *)search) continue; /* if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } */ depth++; // check a file in the directory tree _snprintf (netpath, sizeof(netpath)-1, "%s/%s",search->filename, filename); f = fopen(netpath, "rb"); if (!f) continue; fseek(f, 0, SEEK_END); len = ftell(f); fclose(f); if (loc) { loc->len = len; loc->offset = 0; loc->search = search; loc->index = 0; Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname)); } goto out; } break; default: Sys_Error("COM_FLocateFile: Bad filesystem type\n"); break; } } fail: if (loc) loc->search = NULL; depth = 0x7fffffff; len = -1; out: /* if (len>=0) { if (loc) Con_Printf("Found %s:%i\n", loc->rawname, loc->len); else Con_Printf("Found %s\n", filename); } else Con_Printf("Failed\n"); */ if (returntype == FSLFRT_LENGTH) return len; else return depth; } int COM_FOpenLocationFILE(flocation_t *loc, FILE **file) { if (!*loc->rawname) { if (!loc->len) { *file = NULL; return -1; } #ifdef ZLIB if (loc->search->type == SPT_ZIP) {//create a new, temp file, bung the contents of the compressed file into it, then continue. char *buf; FILE *f = tmpfile(); buf = BZ_Malloc(loc->len); Com_ReadFileInZip(loc->search->u.zip, loc->index, buf); fwrite(buf, 1, loc->len, f); BZ_Free(buf); fseek(f, 0, SEEK_SET); *file = f; com_pathforfile = loc->search; return loc->len; } #endif } // Con_Printf("Opening %s\n", loc->rawname); *file = fopen(loc->rawname, "rb"); if (!*file) return -1; fseek(*file, loc->offset, SEEK_SET); #ifdef ZLIB com_pathforfile = loc->search; #endif return loc->len; } int COM_FOpenFile(char *filename, FILE **file) { flocation_t loc; FS_FLocateFile(filename, FSLFRT_LENGTH, &loc); com_filesize = -1; if (loc.search) { file_from_pak = loc.search->type; com_filesize = COM_FOpenLocationFILE(&loc, file); } else *file = NULL; return com_filesize; } //int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY cache_user_t *loadcache; qbyte *loadbuf; int loadsize; /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 qbyte to the loaded data. ============ */ qbyte *COM_LoadFile (char *path, int usehunk) { qbyte *buf; FILE *f; int len; char base[32]; flocation_t loc; FS_FLocateFile(path, FSLFRT_LENGTH, &loc); if (!loc.search) return NULL; //wasn't found if (*loc.rawname) { // Con_Printf("Opening %s\n", loc.rawname); f = fopen(loc.rawname, "rb"); if (!f) return NULL; fseek(f, loc.offset, SEEK_SET); } else f = NULL; com_filesize = len = loc.len; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 0) buf = (qbyte*)Z_Malloc (len+1); else if (usehunk == 1) buf = (qbyte*)Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = (qbyte*)Hunk_TempAlloc (len+1); else if (usehunk == 3) buf = (qbyte*)Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = (qbyte*)Hunk_TempAlloc (len+1); else buf = loadbuf; } else if (usehunk == 5) buf = (qbyte*)BZ_Malloc(len+1); else if (usehunk == 6) buf = (qbyte*)Hunk_TempAllocMore (len+1); else { Sys_Error ("COM_LoadFile: bad usehunk"); buf = NULL; } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((qbyte *)buf)[len] = 0; #ifndef SERVERONLY if (qrenderer) if (Draw_BeginDisc) Draw_BeginDisc (); #endif if (f) { fread (buf, 1, len, f); fclose (f); } else { switch(loc.search->type) { #ifdef ZLIB case SPT_ZIP: Com_ReadFileInZip(loc.search->u.zip, loc.index, buf); break; #endif default: Sys_Error("COM_LoadFile: Bad search path type"); break; } } #ifndef SERVERONLY if (qrenderer) if (Draw_EndDisc) Draw_EndDisc (); #endif return buf; } /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 qbyte to the loaded data. ============ */ /* cache_user_t *loadcache; qbyte *loadbuf; int loadsize; qbyte *COM_LoadFile (char *path, int usehunk) { FILE *h; qbyte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = com_filesize = COM_FOpenFile2 (path, &h, true); if (len<0) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) buf = Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = Z_Malloc (len+1); else if (usehunk == 3) buf = Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len+1); else buf = loadbuf; } else if (usehunk == 5) buf = BZ_Malloc(len+1); else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((qbyte *)buf)[len] = 0; #ifndef SERVERONLY if (qrenderer) if (Draw_BeginDisc) Draw_BeginDisc (); #endif #ifdef ZLIB if (com_pathforfile) Com_ReadFileInZip(((searchpath_t *)com_pathforfile)->u.zip, buf); else #endif { fread (buf, 1, len, h); fclose (h); } #ifndef SERVERONLY if (qrenderer) if (Draw_EndDisc) Draw_EndDisc (); #endif return buf; } */ qbyte *COM_LoadMallocFile (char *path) //used for temp info along side temp hunk { return COM_LoadFile (path, 5); } qbyte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } qbyte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } qbyte *COM_LoadTempFile2 (char *path) { return COM_LoadFile (path, 6); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { qbyte *buf; loadbuf = (qbyte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } #ifdef ZLIB int COM_EnumerateZipFiles (zipfile_t *zip, char *match, int (*func)(char *, int, void *), void *parm); #endif int COM_EnumeratePackFiles (pack_t *zip, char *match, int (*func)(char *, int, void *), void *parm) { int num; for (num = 0; num<(int)zip->numfiles; num++) { if (wildcmp(match, zip->files[num].name)) { if (!func(zip->files[num].name, zip->files[num].filelen, parm)) return false; } } return true; } void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm) { searchpath_t *search; for (search = com_searchpaths; search ; search = search->next) { // is the element a pak file? switch(search->type) { case SPT_PACK: COM_EnumeratePackFiles(search->u.pack, match, func, parm); break; #ifdef ZLIB case SPT_ZIP: COM_EnumerateZipFiles(search->u.zip, match, func, parm); break; #endif case SPT_OS: Sys_EnumerateFiles(search->filename, match, func, parm); break; } } } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; // int j; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info; // unsigned short crc; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') { return NULL; // Sys_Error ("%s is not a packfile", packfile); } header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); // if (numpackfiles > MAX_FILES_IN_PACK) // Sys_Error ("%s has %i files", packfile, numpackfiles); // if (numpackfiles != PAK0_COUNT) // com_modified = true; // not the original file newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs, SEEK_SET); // fread (&info, 1, header.dirlen, packhandle); // crc the directory to check for modifications // crc = CRC_Block((qbyte *)info, header.dirlen); // CRC_Init (&crc); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); #ifdef HASH_FILESYSTEM Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1))); #endif // parse the directory for (i=0 ; ihash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket); #endif } /* if (crc != PAK0_CRC) com_modified = true; */ strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles); return pack; } void COM_FlushTempoaryPacks(void) { searchpath_t *next; while (com_searchpaths && *com_searchpaths->filename == '*') { switch (com_searchpaths->type) { case SPT_PACK: fclose (com_searchpaths->u.pack->handle); Z_Free (com_searchpaths->u.pack->files); #ifdef HASH_FILESYSTEM Z_Free (com_searchpaths->u.pack->hash.bucket); #endif Z_Free (com_searchpaths->u.pack); break; #ifdef ZLIB case SPT_ZIP: unzClose(com_searchpaths->u.zip->handle); Z_Free (com_searchpaths->u.zip->files); #ifdef HASH_FILESYSTEM Z_Free (com_searchpaths->u.zip->hash.bucket); #endif Z_Free (com_searchpaths->u.zip); break; #endif case SPT_OS: break; } next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; com_fschanged = true; } } qboolean COM_LoadMapPackFile (char *filename, int ofs) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info; int fstart; char *ballsup; searchpath_t *search; flocation_t loc; FS_FLocateFile(filename, FSLFRT_LENGTH, &loc); if (!loc.search) { Con_Printf("Couldn't refind file\n"); return false; } if (!*loc.rawname) { Con_Printf("File %s is compressed\n"); return false; } packhandle = fopen(loc.rawname, "rb"); if (!packhandle) { Con_Printf("Couldn't reopen file\n"); return false; } fseek(packhandle, loc.offset, SEEK_SET); fstart = loc.offset; fseek(packhandle, ofs+fstart, SEEK_SET); fread (&header, 1, sizeof(header), packhandle); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') { return false; } header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs+fstart, SEEK_SET); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); #ifdef HASH_FILESYSTEM Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1))); #endif // parse the directory for (i=0 ; ihash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket); #endif } strcpy (pack->filename, loc.rawname); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles); search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_PACK; *search->filename = '*'; strcpy (search->filename+1, filename); search->u.pack = pack; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; return true; } #ifdef DOOMWADS qboolean COM_LoadWadFile (char *wadname) { dwadheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; FILE *packhandle; dwadfile_t info; int fstart; int section=0; char sectionname[MAX_QPATH]; char filename[52]; char neatwadname[52]; searchpath_t *search; flocation_t loc; FS_FLocateFile(wadname, FSLFRT_LENGTH, &loc); if (!loc.search) { return false; } if (!*loc.rawname) { Con_Printf("File %s is compressed\n"); return false; } packhandle = fopen(loc.rawname, "rb"); if (!packhandle) { Con_Printf("Couldn't open file\n"); return false; } fseek(packhandle, loc.offset, SEEK_SET); fstart = loc.offset; fseek(packhandle, fstart, SEEK_SET); fread (&header, 1, sizeof(header), packhandle); if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D') { return false; } if (header.id[0] == 'I') *neatwadname = '\0'; else if (header.id[0] == 'P') { COM_StripExtension(wadname, neatwadname); strcat(neatwadname, ":"); } else return false; header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen; newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs+fstart, SEEK_SET); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); #ifdef HASH_FILESYSTEM Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1))); #endif // parse the directory for (i=0 ; ihash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket); #endif } strcpy (pack->filename, loc.rawname); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added wad file %s\n", wadname, numpackfiles); search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_PACK; strcpy (search->filename, wadname); search->u.pack = pack; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; COM_StripExtension(wadname, sectionname); strcat(sectionname, ".gwa"); if (strcmp(sectionname, wadname)) COM_LoadWadFile(sectionname); return true; } #endif #ifdef ZLIB /* ================= COM_LoadZipFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ zipfile_t *COM_LoadZipFile (char *packfile) { int i; zipfile_t *zip; packfile_t *newfiles; unz_global_info globalinf; unz_file_info file_info; FILE *packhandle; if (COM_FileOpenRead (packfile, &packhandle) == -1) return NULL; fclose(packhandle); zip = Z_Malloc(sizeof(zipfile_t)); Q_strncpyz(zip->filename, packfile, sizeof(zip->filename)); zip->handle = unzOpen (packfile); if (!zip->handle) { Con_TPrintf (TL_COULDNTOPENZIP, packfile); return NULL; } unzGetGlobalInfo (zip->handle, &globalinf); zip->numfiles = globalinf.number_entry; zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(packfile_t)); #ifdef HASH_FILESYSTEM Hash_InitTable(&zip->hash, zip->numfiles+1, Z_Malloc(Hash_BytesForBuckets(zip->numfiles+1))); #endif for (i = 0; i < zip->numfiles; i++) { unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0); Q_strlwr(newfiles[i].name); newfiles[i].filelen = file_info.uncompressed_size; newfiles[i].filepos = file_info.c_offset; #ifdef HASH_FILESYSTEM Hash_AddInsensative(&zip->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket); #endif unzGoToNextFile (zip->handle); } Con_TPrintf (TL_ADDEDZIPFILE, packfile, zip->numfiles); return zip; } packfile_t *Com_FileInZip(zipfile_t *zip, char *filename) { // int err; #ifdef HASH_FILESYSTEM return Hash_GetInsensative(&zip->hash, filename); #else int num; for (num = 0; num<(int)zip->numfiles; num++) { if (!stricmp(filename, zip->files[num].name)) return &zip->files[num]; } #endif return NULL; } char *Com_ReadFileInZip(zipfile_t *zip, int index, char *buffer) { int err; unzLocateFileMy (zip->handle, index, zip->files[index].filepos); unzOpenCurrentFile (zip->handle); err = unzReadCurrentFile (zip->handle, buffer, zip->files[index].filelen); unzCloseCurrentFile (zip->handle); if (err!=zip->files[index].filelen) { printf ("Can't extract file \"%s:%s\"", zip->filename, zip->files[index].name); return 0; } return 0; } int COM_EnumerateZipFiles (zipfile_t *zip, char *match, int (*func)(char *, int, void *), void *parm) { int num; for (num = 0; num<(int)zip->numfiles; num++) { if (wildcmp(match, zip->files[num].name)) { if (!func(zip->files[num].name, zip->files[num].filelen, parm)) return false; } } return true; } #endif #ifdef DOOMWADS int COM_AddWad (char *descriptor) { searchpath_t *search; char pakfile[MAX_OSPATH]; sprintf (pakfile, descriptor, com_gamedir); for (search = com_searchpaths; search; search = search->next) { if (!stricmp(search->filename, pakfile)) return true; //already loaded (base paths?) } return COM_LoadWadFile (descriptor); } #endif void COM_AddPacks (char *descriptor) { searchpath_t *search; int i; pack_t *pak; char pakfile[MAX_OSPATH]; for (i=0 ; ; i++) { sprintf (pakfile, descriptor, com_gamedir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_PACK; strcpy (search->filename, pakfile); search->u.pack = pak; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; } } int COM_AddPacksWild (char *descriptor, int size, void *param) { searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; sprintf (pakfile, "%s/%s", com_gamedir, descriptor); for (search = com_searchpaths; search; search = search->next) { if (!stricmp(search->filename, pakfile)) return true; //already loaded (base paths?) } pak = COM_LoadPackFile (pakfile); if (!pak) return true; search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_PACK; strcpy (search->filename, pakfile); search->u.pack = pak; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; return true; } #ifdef ZLIB void COM_AddZips (char *descriptor) { searchpath_t *search; int i; zipfile_t *zip; char pakfile[MAX_OSPATH]; for (i=0 ; ; i++) { sprintf (pakfile, descriptor, com_gamedir, i); zip = COM_LoadZipFile (pakfile); if (!zip) break; search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_ZIP; Q_strncpyz (search->filename, pakfile, sizeof(search->filename)); search->u.zip = zip; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; } } int COM_AddZipsWild (char *descriptor, int size, void *param) { searchpath_t *search; zipfile_t *zip; char pakfile[MAX_OSPATH]; sprintf (pakfile, "%s/%s", com_gamedir, descriptor); for (search = com_searchpaths; search; search = search->next) { if (!stricmp(search->filename, pakfile)) return true; //already loaded (base paths?) } zip = COM_LoadZipFile (pakfile); if (!zip) return true; search = Z_Malloc (sizeof(searchpath_t)); search->type = SPT_ZIP; strcpy (search->filename, pakfile); search->u.zip = zip; search->next = com_searchpaths; com_searchpaths = search; com_fschanged = true; return true; } #endif void COM_RefreshFSCache_f(void) { com_fschanged=true; } void COM_FlushFSCache(void) { if (com_fs_cache.value != 2) com_fschanged=true; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { searchpath_t *search; char *p; if ((p = strrchr(dir, '/')) != NULL) strcpy(gamedirfile, ++p); else strcpy(gamedirfile, p); strcpy (com_gamedir, dir); for (search = com_searchpaths; search; search = search->next) { if (!strcmp(search->filename, com_gamedir)) return; //already loaded (base paths?) } // // add the directory to the search path // search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->type = SPT_OS; strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; COM_AddPacks("%s/pak%i.pak"); #ifdef ZLIB COM_AddZips("%s/pak%i.zip"); COM_AddZips("%s/pak%i.pk3"); #endif #ifdef DOOMWADS COM_AddWad("doom.wad"); COM_AddWad("doom2.wad"); COM_AddWad("heretic.wad"); COM_AddWad("dv.wad"); #endif Sys_EnumerateFiles(com_gamedir, "*.pak", COM_AddPacksWild, NULL); #ifdef ZLIB Sys_EnumerateFiles(com_gamedir, "*.pk3", COM_AddZipsWild, NULL); //don't do zips. we could, but don't. it's not a great idea. #endif com_fschanged = true; } char *COM_NextPath (char *prevpath) { searchpath_t *s; char *prev; if (!prevpath) return com_gamedir; prev = com_gamedir; for (s=com_searchpaths ; s ; s=s->next) { if (s->type != SPT_OS) continue; if (prevpath == prev) return s->filename; prev = s->filename; } return NULL; } #ifndef CLIENTONLY char *COM_GetPathInfo (int i, int *crc) { #ifdef WEBSERVER extern cvar_t httpserver; #endif searchpath_t *s; static char name[MAX_OSPATH]; char *protocol; for (s=com_searchpaths ; s ; s=s->next) { i--; if (!i) break; } if (i) //too high. return NULL; #ifdef WEBSERVER if (httpserver.value) protocol = va("http://%s/", NET_AdrToString (net_local_sv_ipadr)); else #endif protocol = "qw://"; *crc = 0;//s->crc; Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name)); return name; } #endif /* ================ COM_Gamedir Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir (char *dir) { searchpath_t *next; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_TPrintf (TL_GAMEDIRAINTPATH); return; } if (!strcmp(gamedirfile, dir)) return; // still the same #ifndef SERVERONLY Host_WriteConfiguration(); //before we change anything. #endif strcpy (gamedirfile, dir); #ifndef CLIENTONLY sv.gamedirchanged = true; #endif #ifndef SERVERONLY cl.gamedirchanged = true; #endif FS_FlushFSHash(); // // free up any current game dir info // while (com_searchpaths != com_base_searchpaths) { switch(com_searchpaths->type) { case SPT_PACK: fclose (com_searchpaths->u.pack->handle); Z_Free (com_searchpaths->u.pack->files); #ifdef HASH_FILESYSTEM Z_Free (com_searchpaths->u.pack->hash.bucket); #endif Z_Free (com_searchpaths->u.pack); break; #ifdef ZLIB case SPT_ZIP: unzClose(com_searchpaths->u.zip->handle); Z_Free (com_searchpaths->u.zip->files); #ifdef HASH_FILESYSTEM Z_Free (com_searchpaths->u.zip->hash.bucket); #endif Z_Free (com_searchpaths->u.zip); break; #endif case SPT_OS: break; } next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } com_fschanged = true; // // flush all data, so it will be forced to reload // Cache_Flush (); COM_AddGameDirectory(va("%s/%s", com_quakedir, dir)); if (*com_homedir) COM_AddGameDirectory(va("%s/%s", com_homedir, dir)); #ifndef SERVERONLY { char fn[MAX_OSPATH]; FILE *f; // if (qrenderer) //only do this if we have already started the renderer // Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL); sprintf(fn, "%s/%s", com_gamedir, "config.cfg"); if ((f = fopen(fn, "r")) != NULL) { fclose(f); Cbuf_InsertText("cl_warncmd 0\n" "exec config.cfg\n" "exec fte.cfg\n" "exec frontend.cfg\n" "cl_warncmd 1\n", RESTRICT_LOCAL); } } #ifdef Q3SHADERS { extern void Shader_Init(void); Shader_Init(); //FIXME! } #endif Validation_FlushFileList(); //prevent previous hacks from making a difference. //FIXME: load new palette, if different cause a vid_restart. #endif } typedef struct { char *file; char *path; } potentialgamepath_t; potentialgamepath_t pgp[] = { {"%s/id1/pak0.pak", "%s/id1"}, //quake1 {"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2 {"%s/data1/pak0.pak", "%s/data1"}, //hexen2 {"%s/data/data.pk3", "%s/data"}, //nexuiz {"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3 {"%s/base/assets0.pk3", "%s/base"} //jk2 }; typedef struct { char *gamename; //sent to the master server when this is the current gamemode. char *exename; //used if the exe name contains this char *argname; //used if this was used as a parameter. char *auniquefile; //used if this file is relative from the gamedir char *dir1; char *dir2; char *dir3; char *dir4; } gamemode_info_t; gamemode_info_t gamemode_info[] = { //note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get. //this is to avoid having too many gamemodes anyway. {"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", "id1", "qw", "fte"}, {"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL/*"hipnotic/pak0.pak"*/,"id1", "qw", "hipnotic", "fte"}, {"Darkplaces-Rogue", "rogue", "-rogue", NULL/*"rogue/pak0.pak", "id1"*/, "qw", "rogue", "fte"}, {"Nexuiz", "nexuiz", "-nexuiz", "data/data20050531.pk3", "id1", "qw", "data", "fte"}, //supported commercial mods (some are currently only partially supported) {"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", "data1", "fte"}, {"FTE-Quake2", "q2", "-q2", "baseq2/pak0.pak", "baseq2", "fte"}, {"FTE-Quake3", "q3", "-q3", "baseq3/pak0.pk3", "baseq3", "fte"}, {"FTE-JK2", "jk2", "-jk2", "base/assets0.pk3", "base", "fte"}, {NULL} }; /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { FILE *f; int i; char *ev; int gamenum=-1; // // -basedir // Overrides the system supplied base directory (under id1) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_quakedir, com_argv[i+1]); else strcpy (com_quakedir, host_parms.basedir); Cvar_Register(&com_gamename, "evil hacks"); //identify the game from a telling file for (i = 0; gamemode_info[i].gamename; i++) { if (!gamemode_info[i].auniquefile) continue; //no more f = fopen(va("%s/%s", com_quakedir, gamemode_info[i].auniquefile), "rb"); if (f) { fclose(f); gamenum = i; break; } } //use the game based on an exe name over the filesystem one. for (i = 0; gamemode_info[i].gamename; i++) { if (strstr(com_argv[0], gamemode_info[i].exename)) gamenum = i; } //use the game based on an parameter over all else. for (i = 0; gamemode_info[i].gamename; i++) { if (COM_CheckParm(gamemode_info[i].argname)) gamenum = i; } if (gamenum<0) { for (i = 0; gamemode_info[i].gamename; i++) { if (!strcmp(gamemode_info[i].argname, "-quake")) gamenum = i; } } Cvar_Set(&com_gamename, gamemode_info[gamenum].gamename); #ifdef _WIN32 { //win32 sucks. ev = getenv("HOMEDRIVE"); if (ev) strcpy(com_homedir, ev); else strcpy(com_homedir, ""); ev = getenv("HOMEPATH"); if (ev) strcat(com_homedir, ev); else strcat(com_homedir, "/"); } #else //yay for unix!. ev = getenv("HOME"); if (ev) Q_strncpyz(com_homedir, ev, sizeof(com_homedir)); else *com_homedir = '\0'; #endif if (!COM_CheckParm("-usehome")) *com_homedir = '\0'; if (*com_homedir) { strcat(com_homedir, "/.fte/"); com_basedir = com_homedir; } else { com_basedir = com_quakedir; } // // start up with id1 by default // i = COM_CheckParm ("-basegame"); if (i && i < com_argc-1) { do //use multiple -basegames { COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) ); i = COM_CheckNextParm ("-basegame", i); } while (i && i < com_argc-1); } else { if (gamemode_info[gamenum].dir1) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1)); if (gamemode_info[gamenum].dir2) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2)); if (gamemode_info[gamenum].dir3) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3)); if (gamemode_info[gamenum].dir4) COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4)); } if (*com_homedir) COM_AddGameDirectory (va("%s/fte", com_homedir) ); // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable) if (i && i < com_argc-1) { COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) ); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING); #endif } } /* ===================================================================== INFO STRINGS ===================================================================== */ /* =============== Info_ValueForKey Searches the string for the given key and returns the associated value, or an empty string. =============== */ char *Info_ValueForKey (char *s, const char *key) { char pkey[1024]; static char value[4][1024]; // use two buffers so compares // work without stomping on each other static int valueindex; char *o; valueindex = (valueindex + 1) % 4; if (*s == '\\') s++; while (1) { o = pkey; while (*s != '\\') { if (!*s) { *value[valueindex]='\0'; return value[valueindex]; } *o++ = *s++; if (o+2 >= pkey+sizeof(pkey)) //hrm. hackers at work.. { *value[valueindex]='\0'; return value[valueindex]; } } *o = 0; s++; o = value[valueindex]; while (*s != '\\' && *s) { if (!*s) { *value[valueindex]='\0'; return value[valueindex]; } *o++ = *s++; if (o+2 >= value[valueindex]+sizeof(value[valueindex])) //hrm. hackers at work.. { *value[valueindex]='\0'; return value[valueindex]; } } *o = 0; if (!strcmp (key, pkey) ) return value[valueindex]; if (!*s) { *value[valueindex]='\0'; return value[valueindex]; } s++; } } void Info_RemoveKey (char *s, const char *key) { char *start; char pkey[1024]; char value[1024]; char *o; if (strstr (key, "\\")) { Con_TPrintf (TL_KEYHASSLASH); return; } while (1) { start = s; if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (!strcmp (key, pkey) ) { strcpy (start, s); // remove this part return; } if (!*s) return; } } void Info_RemovePrefixedKeys (char *start, char prefix) { char *s; char pkey[1024]; char value[1024]; char *o; s = start; while (1) { if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (pkey[0] == prefix) { Info_RemoveKey (start, pkey); s = start; } if (!*s) return; } } void Info_RemoveNonStarKeys (char *start) { char *s; char pkey[1024]; char value[1024]; char *o; s = start; while (1) { if (*s == '\\') s++; o = pkey; while (*s != '\\') { if (!*s) return; *o++ = *s++; } *o = 0; s++; o = value; while (*s != '\\' && *s) { if (!*s) return; *o++ = *s++; } *o = 0; if (pkey[0] != '*') { Info_RemoveKey (start, pkey); s = start; } if (!*s) return; } } void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize) { char newv[1024], *v; int c; #ifdef SERVERONLY extern cvar_t sv_highchars; #endif if (strstr (key, "\\") || strstr (value, "\\") ) { Con_TPrintf (TL_KEYHASSLASH); return; } if (strstr (key, "\"") || strstr (value, "\"") ) { Con_TPrintf (TL_KEYHASQUOTE); return; } if (strlen(key) >= MAX_INFO_KEY || strlen(value) >= MAX_INFO_KEY) { Con_TPrintf (TL_KEYTOOLONG); return; } // this next line is kinda trippy if (*(v = Info_ValueForKey(s, key))) { // key exists, make sure we have enough room for new value, if we don't, // don't change it! if (strlen(value) - strlen(v) + strlen(s) + 1 > maxsize) { if (*Info_ValueForKey(s, "*ver")) //quick hack to kill off unneeded info on overflow. We can't simply increase the quantity of this stuff. { Info_RemoveKey(s, "*ver"); Info_SetValueForStarKey (s, key, value, maxsize); return; } Con_TPrintf (TL_INFOSTRINGTOOLONG); return; } } Info_RemoveKey (s, key); if (!value || !strlen(value)) return; _snprintf (newv, sizeof(newv), "\\%s\\%s", key, value); if ((int)(strlen(newv) + strlen(s) + 1) > maxsize) { Con_TPrintf (TL_INFOSTRINGTOOLONG); return; } // only copy ascii values s += strlen(s); v = newv; while (*v) { c = (unsigned char)*v++; #ifndef SERVERONLY // client only allows highbits on name if (stricmp(key, "name") != 0) { c &= 127; if (c < 32 || c > 127) continue; // auto lowercase team if (stricmp(key, "team") == 0) c = tolower(c); } #else if (!sv_highchars.value) { c &= 127; if (c < 32 || c > 127) continue; } #endif // c &= 127; // strip high bits if (c > 13) // && c < 127) *s++ = c; } *s = 0; } void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize) { if (key[0] == '*') { Con_TPrintf (TL_STARKEYPROTECTED); return; } Info_SetValueForStarKey (s, key, value, maxsize); } void Info_Print (char *s) { char key[1024]; char value[1024]; char *o; int l; if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; l = o - key; if (l < 20) { memset (o, ' ', 20-l); key[20] = 0; } else *o = 0; Con_Printf ("%s", key); if (!*s) { Con_TPrintf (TL_KEYHASNOVALUE); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Con_Printf ("%s\n", value); } } static qbyte chktbl[1024 + 4] = { 0x78,0xd2,0x94,0xe3,0x41,0xec,0xd6,0xd5,0xcb,0xfc,0xdb,0x8a,0x4b,0xcc,0x85,0x01, 0x23,0xd2,0xe5,0xf2,0x29,0xa7,0x45,0x94,0x4a,0x62,0xe3,0xa5,0x6f,0x3f,0xe1,0x7a, 0x64,0xed,0x5c,0x99,0x29,0x87,0xa8,0x78,0x59,0x0d,0xaa,0x0f,0x25,0x0a,0x5c,0x58, 0xfb,0x00,0xa7,0xa8,0x8a,0x1d,0x86,0x80,0xc5,0x1f,0xd2,0x28,0x69,0x71,0x58,0xc3, 0x51,0x90,0xe1,0xf8,0x6a,0xf3,0x8f,0xb0,0x68,0xdf,0x95,0x40,0x5c,0xe4,0x24,0x6b, 0x29,0x19,0x71,0x3f,0x42,0x63,0x6c,0x48,0xe7,0xad,0xa8,0x4b,0x91,0x8f,0x42,0x36, 0x34,0xe7,0x32,0x55,0x59,0x2d,0x36,0x38,0x38,0x59,0x9b,0x08,0x16,0x4d,0x8d,0xf8, 0x0a,0xa4,0x52,0x01,0xbb,0x52,0xa9,0xfd,0x40,0x18,0x97,0x37,0xff,0xc9,0x82,0x27, 0xb2,0x64,0x60,0xce,0x00,0xd9,0x04,0xf0,0x9e,0x99,0xbd,0xce,0x8f,0x90,0x4a,0xdd, 0xe1,0xec,0x19,0x14,0xb1,0xfb,0xca,0x1e,0x98,0x0f,0xd4,0xcb,0x80,0xd6,0x05,0x63, 0xfd,0xa0,0x74,0xa6,0x86,0xf6,0x19,0x98,0x76,0x27,0x68,0xf7,0xe9,0x09,0x9a,0xf2, 0x2e,0x42,0xe1,0xbe,0x64,0x48,0x2a,0x74,0x30,0xbb,0x07,0xcc,0x1f,0xd4,0x91,0x9d, 0xac,0x55,0x53,0x25,0xb9,0x64,0xf7,0x58,0x4c,0x34,0x16,0xbc,0xf6,0x12,0x2b,0x65, 0x68,0x25,0x2e,0x29,0x1f,0xbb,0xb9,0xee,0x6d,0x0c,0x8e,0xbb,0xd2,0x5f,0x1d,0x8f, 0xc1,0x39,0xf9,0x8d,0xc0,0x39,0x75,0xcf,0x25,0x17,0xbe,0x96,0xaf,0x98,0x9f,0x5f, 0x65,0x15,0xc4,0x62,0xf8,0x55,0xfc,0xab,0x54,0xcf,0xdc,0x14,0x06,0xc8,0xfc,0x42, 0xd3,0xf0,0xad,0x10,0x08,0xcd,0xd4,0x11,0xbb,0xca,0x67,0xc6,0x48,0x5f,0x9d,0x59, 0xe3,0xe8,0x53,0x67,0x27,0x2d,0x34,0x9e,0x9e,0x24,0x29,0xdb,0x69,0x99,0x86,0xf9, 0x20,0xb5,0xbb,0x5b,0xb0,0xf9,0xc3,0x67,0xad,0x1c,0x9c,0xf7,0xcc,0xef,0xce,0x69, 0xe0,0x26,0x8f,0x79,0xbd,0xca,0x10,0x17,0xda,0xa9,0x88,0x57,0x9b,0x15,0x24,0xba, 0x84,0xd0,0xeb,0x4d,0x14,0xf5,0xfc,0xe6,0x51,0x6c,0x6f,0x64,0x6b,0x73,0xec,0x85, 0xf1,0x6f,0xe1,0x67,0x25,0x10,0x77,0x32,0x9e,0x85,0x6e,0x69,0xb1,0x83,0x00,0xe4, 0x13,0xa4,0x45,0x34,0x3b,0x40,0xff,0x41,0x82,0x89,0x79,0x57,0xfd,0xd2,0x8e,0xe8, 0xfc,0x1d,0x19,0x21,0x12,0x00,0xd7,0x66,0xe5,0xc7,0x10,0x1d,0xcb,0x75,0xe8,0xfa, 0xb6,0xee,0x7b,0x2f,0x1a,0x25,0x24,0xb9,0x9f,0x1d,0x78,0xfb,0x84,0xd0,0x17,0x05, 0x71,0xb3,0xc8,0x18,0xff,0x62,0xee,0xed,0x53,0xab,0x78,0xd3,0x65,0x2d,0xbb,0xc7, 0xc1,0xe7,0x70,0xa2,0x43,0x2c,0x7c,0xc7,0x16,0x04,0xd2,0x45,0xd5,0x6b,0x6c,0x7a, 0x5e,0xa1,0x50,0x2e,0x31,0x5b,0xcc,0xe8,0x65,0x8b,0x16,0x85,0xbf,0x82,0x83,0xfb, 0xde,0x9f,0x36,0x48,0x32,0x79,0xd6,0x9b,0xfb,0x52,0x45,0xbf,0x43,0xf7,0x0b,0x0b, 0x19,0x19,0x31,0xc3,0x85,0xec,0x1d,0x8c,0x20,0xf0,0x3a,0xfa,0x80,0x4d,0x2c,0x7d, 0xac,0x60,0x09,0xc0,0x40,0xee,0xb9,0xeb,0x13,0x5b,0xe8,0x2b,0xb1,0x20,0xf0,0xce, 0x4c,0xbd,0xc6,0x04,0x86,0x70,0xc6,0x33,0xc3,0x15,0x0f,0x65,0x19,0xfd,0xc2,0xd3, // map checksum goes here 0x00,0x00,0x00,0x00 }; #if 0 static qbyte chkbuf[16 + 60 + 4]; static unsigned last_mapchecksum = 0; /* ==================== COM_BlockSequenceCheckByte For proxy protecting ==================== */ qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum) { int checksum; qbyte *p; if (last_mapchecksum != mapchecksum) { last_mapchecksum = mapchecksum; chktbl[1024] = (mapchecksum & 0xff000000) >> 24; chktbl[1025] = (mapchecksum & 0x00ff0000) >> 16; chktbl[1026] = (mapchecksum & 0x0000ff00) >> 8; chktbl[1027] = (mapchecksum & 0x000000ff); Com_BlockFullChecksum (chktbl, sizeof(chktbl), chkbuf); } p = chktbl + (sequence % (sizeof(chktbl) - 8)); if (length > 60) length = 60; memcpy (chkbuf + 16, base, length); length += 16; chkbuf[length] = (sequence & 0xff) ^ p[0]; chkbuf[length+1] = p[1]; chkbuf[length+2] = ((sequence>>8) & 0xff) ^ p[2]; chkbuf[length+3] = p[3]; length += 4; checksum = LittleLong(Com_BlockChecksum (chkbuf, length)); checksum &= 0xff; return checksum; } #endif /* ==================== COM_BlockSequenceCRCByte For proxy protecting ==================== */ qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence) { unsigned short crc; qbyte *p; qbyte chkb[60 + 4]; p = chktbl + (sequence % (sizeof(chktbl) - 8)); if (length > 60) length = 60; memcpy (chkb, base, length); chkb[length] = (sequence & 0xff) ^ p[0]; chkb[length+1] = p[1]; chkb[length+2] = ((sequence>>8) & 0xff) ^ p[2]; chkb[length+3] = p[3]; length += 4; crc = CRC_Block(chkb, length); crc &= 0xff; return crc; } #if defined(Q2CLIENT) || defined(Q2SERVER) static qbyte q2chktbl[1024] = { 0x84, 0x47, 0x51, 0xc1, 0x93, 0x22, 0x21, 0x24, 0x2f, 0x66, 0x60, 0x4d, 0xb0, 0x7c, 0xda, 0x88, 0x54, 0x15, 0x2b, 0xc6, 0x6c, 0x89, 0xc5, 0x9d, 0x48, 0xee, 0xe6, 0x8a, 0xb5, 0xf4, 0xcb, 0xfb, 0xf1, 0x0c, 0x2e, 0xa0, 0xd7, 0xc9, 0x1f, 0xd6, 0x06, 0x9a, 0x09, 0x41, 0x54, 0x67, 0x46, 0xc7, 0x74, 0xe3, 0xc8, 0xb6, 0x5d, 0xa6, 0x36, 0xc4, 0xab, 0x2c, 0x7e, 0x85, 0xa8, 0xa4, 0xa6, 0x4d, 0x96, 0x19, 0x19, 0x9a, 0xcc, 0xd8, 0xac, 0x39, 0x5e, 0x3c, 0xf2, 0xf5, 0x5a, 0x72, 0xe5, 0xa9, 0xd1, 0xb3, 0x23, 0x82, 0x6f, 0x29, 0xcb, 0xd1, 0xcc, 0x71, 0xfb, 0xea, 0x92, 0xeb, 0x1c, 0xca, 0x4c, 0x70, 0xfe, 0x4d, 0xc9, 0x67, 0x43, 0x47, 0x94, 0xb9, 0x47, 0xbc, 0x3f, 0x01, 0xab, 0x7b, 0xa6, 0xe2, 0x76, 0xef, 0x5a, 0x7a, 0x29, 0x0b, 0x51, 0x54, 0x67, 0xd8, 0x1c, 0x14, 0x3e, 0x29, 0xec, 0xe9, 0x2d, 0x48, 0x67, 0xff, 0xed, 0x54, 0x4f, 0x48, 0xc0, 0xaa, 0x61, 0xf7, 0x78, 0x12, 0x03, 0x7a, 0x9e, 0x8b, 0xcf, 0x83, 0x7b, 0xae, 0xca, 0x7b, 0xd9, 0xe9, 0x53, 0x2a, 0xeb, 0xd2, 0xd8, 0xcd, 0xa3, 0x10, 0x25, 0x78, 0x5a, 0xb5, 0x23, 0x06, 0x93, 0xb7, 0x84, 0xd2, 0xbd, 0x96, 0x75, 0xa5, 0x5e, 0xcf, 0x4e, 0xe9, 0x50, 0xa1, 0xe6, 0x9d, 0xb1, 0xe3, 0x85, 0x66, 0x28, 0x4e, 0x43, 0xdc, 0x6e, 0xbb, 0x33, 0x9e, 0xf3, 0x0d, 0x00, 0xc1, 0xcf, 0x67, 0x34, 0x06, 0x7c, 0x71, 0xe3, 0x63, 0xb7, 0xb7, 0xdf, 0x92, 0xc4, 0xc2, 0x25, 0x5c, 0xff, 0xc3, 0x6e, 0xfc, 0xaa, 0x1e, 0x2a, 0x48, 0x11, 0x1c, 0x36, 0x68, 0x78, 0x86, 0x79, 0x30, 0xc3, 0xd6, 0xde, 0xbc, 0x3a, 0x2a, 0x6d, 0x1e, 0x46, 0xdd, 0xe0, 0x80, 0x1e, 0x44, 0x3b, 0x6f, 0xaf, 0x31, 0xda, 0xa2, 0xbd, 0x77, 0x06, 0x56, 0xc0, 0xb7, 0x92, 0x4b, 0x37, 0xc0, 0xfc, 0xc2, 0xd5, 0xfb, 0xa8, 0xda, 0xf5, 0x57, 0xa8, 0x18, 0xc0, 0xdf, 0xe7, 0xaa, 0x2a, 0xe0, 0x7c, 0x6f, 0x77, 0xb1, 0x26, 0xba, 0xf9, 0x2e, 0x1d, 0x16, 0xcb, 0xb8, 0xa2, 0x44, 0xd5, 0x2f, 0x1a, 0x79, 0x74, 0x87, 0x4b, 0x00, 0xc9, 0x4a, 0x3a, 0x65, 0x8f, 0xe6, 0x5d, 0xe5, 0x0a, 0x77, 0xd8, 0x1a, 0x14, 0x41, 0x75, 0xb1, 0xe2, 0x50, 0x2c, 0x93, 0x38, 0x2b, 0x6d, 0xf3, 0xf6, 0xdb, 0x1f, 0xcd, 0xff, 0x14, 0x70, 0xe7, 0x16, 0xe8, 0x3d, 0xf0, 0xe3, 0xbc, 0x5e, 0xb6, 0x3f, 0xcc, 0x81, 0x24, 0x67, 0xf3, 0x97, 0x3b, 0xfe, 0x3a, 0x96, 0x85, 0xdf, 0xe4, 0x6e, 0x3c, 0x85, 0x05, 0x0e, 0xa3, 0x2b, 0x07, 0xc8, 0xbf, 0xe5, 0x13, 0x82, 0x62, 0x08, 0x61, 0x69, 0x4b, 0x47, 0x62, 0x73, 0x44, 0x64, 0x8e, 0xe2, 0x91, 0xa6, 0x9a, 0xb7, 0xe9, 0x04, 0xb6, 0x54, 0x0c, 0xc5, 0xa9, 0x47, 0xa6, 0xc9, 0x08, 0xfe, 0x4e, 0xa6, 0xcc, 0x8a, 0x5b, 0x90, 0x6f, 0x2b, 0x3f, 0xb6, 0x0a, 0x96, 0xc0, 0x78, 0x58, 0x3c, 0x76, 0x6d, 0x94, 0x1a, 0xe4, 0x4e, 0xb8, 0x38, 0xbb, 0xf5, 0xeb, 0x29, 0xd8, 0xb0, 0xf3, 0x15, 0x1e, 0x99, 0x96, 0x3c, 0x5d, 0x63, 0xd5, 0xb1, 0xad, 0x52, 0xb8, 0x55, 0x70, 0x75, 0x3e, 0x1a, 0xd5, 0xda, 0xf6, 0x7a, 0x48, 0x7d, 0x44, 0x41, 0xf9, 0x11, 0xce, 0xd7, 0xca, 0xa5, 0x3d, 0x7a, 0x79, 0x7e, 0x7d, 0x25, 0x1b, 0x77, 0xbc, 0xf7, 0xc7, 0x0f, 0x84, 0x95, 0x10, 0x92, 0x67, 0x15, 0x11, 0x5a, 0x5e, 0x41, 0x66, 0x0f, 0x38, 0x03, 0xb2, 0xf1, 0x5d, 0xf8, 0xab, 0xc0, 0x02, 0x76, 0x84, 0x28, 0xf4, 0x9d, 0x56, 0x46, 0x60, 0x20, 0xdb, 0x68, 0xa7, 0xbb, 0xee, 0xac, 0x15, 0x01, 0x2f, 0x20, 0x09, 0xdb, 0xc0, 0x16, 0xa1, 0x89, 0xf9, 0x94, 0x59, 0x00, 0xc1, 0x76, 0xbf, 0xc1, 0x4d, 0x5d, 0x2d, 0xa9, 0x85, 0x2c, 0xd6, 0xd3, 0x14, 0xcc, 0x02, 0xc3, 0xc2, 0xfa, 0x6b, 0xb7, 0xa6, 0xef, 0xdd, 0x12, 0x26, 0xa4, 0x63, 0xe3, 0x62, 0xbd, 0x56, 0x8a, 0x52, 0x2b, 0xb9, 0xdf, 0x09, 0xbc, 0x0e, 0x97, 0xa9, 0xb0, 0x82, 0x46, 0x08, 0xd5, 0x1a, 0x8e, 0x1b, 0xa7, 0x90, 0x98, 0xb9, 0xbb, 0x3c, 0x17, 0x9a, 0xf2, 0x82, 0xba, 0x64, 0x0a, 0x7f, 0xca, 0x5a, 0x8c, 0x7c, 0xd3, 0x79, 0x09, 0x5b, 0x26, 0xbb, 0xbd, 0x25, 0xdf, 0x3d, 0x6f, 0x9a, 0x8f, 0xee, 0x21, 0x66, 0xb0, 0x8d, 0x84, 0x4c, 0x91, 0x45, 0xd4, 0x77, 0x4f, 0xb3, 0x8c, 0xbc, 0xa8, 0x99, 0xaa, 0x19, 0x53, 0x7c, 0x02, 0x87, 0xbb, 0x0b, 0x7c, 0x1a, 0x2d, 0xdf, 0x48, 0x44, 0x06, 0xd6, 0x7d, 0x0c, 0x2d, 0x35, 0x76, 0xae, 0xc4, 0x5f, 0x71, 0x85, 0x97, 0xc4, 0x3d, 0xef, 0x52, 0xbe, 0x00, 0xe4, 0xcd, 0x49, 0xd1, 0xd1, 0x1c, 0x3c, 0xd0, 0x1c, 0x42, 0xaf, 0xd4, 0xbd, 0x58, 0x34, 0x07, 0x32, 0xee, 0xb9, 0xb5, 0xea, 0xff, 0xd7, 0x8c, 0x0d, 0x2e, 0x2f, 0xaf, 0x87, 0xbb, 0xe6, 0x52, 0x71, 0x22, 0xf5, 0x25, 0x17, 0xa1, 0x82, 0x04, 0xc2, 0x4a, 0xbd, 0x57, 0xc6, 0xab, 0xc8, 0x35, 0x0c, 0x3c, 0xd9, 0xc2, 0x43, 0xdb, 0x27, 0x92, 0xcf, 0xb8, 0x25, 0x60, 0xfa, 0x21, 0x3b, 0x04, 0x52, 0xc8, 0x96, 0xba, 0x74, 0xe3, 0x67, 0x3e, 0x8e, 0x8d, 0x61, 0x90, 0x92, 0x59, 0xb6, 0x1a, 0x1c, 0x5e, 0x21, 0xc1, 0x65, 0xe5, 0xa6, 0x34, 0x05, 0x6f, 0xc5, 0x60, 0xb1, 0x83, 0xc1, 0xd5, 0xd5, 0xed, 0xd9, 0xc7, 0x11, 0x7b, 0x49, 0x7a, 0xf9, 0xf9, 0x84, 0x47, 0x9b, 0xe2, 0xa5, 0x82, 0xe0, 0xc2, 0x88, 0xd0, 0xb2, 0x58, 0x88, 0x7f, 0x45, 0x09, 0x67, 0x74, 0x61, 0xbf, 0xe6, 0x40, 0xe2, 0x9d, 0xc2, 0x47, 0x05, 0x89, 0xed, 0xcb, 0xbb, 0xb7, 0x27, 0xe7, 0xdc, 0x7a, 0xfd, 0xbf, 0xa8, 0xd0, 0xaa, 0x10, 0x39, 0x3c, 0x20, 0xf0, 0xd3, 0x6e, 0xb1, 0x72, 0xf8, 0xe6, 0x0f, 0xef, 0x37, 0xe5, 0x09, 0x33, 0x5a, 0x83, 0x43, 0x80, 0x4f, 0x65, 0x2f, 0x7c, 0x8c, 0x6a, 0xa0, 0x82, 0x0c, 0xd4, 0xd4, 0xfa, 0x81, 0x60, 0x3d, 0xdf, 0x06, 0xf1, 0x5f, 0x08, 0x0d, 0x6d, 0x43, 0xf2, 0xe3, 0x11, 0x7d, 0x80, 0x32, 0xc5, 0xfb, 0xc5, 0xd9, 0x27, 0xec, 0xc6, 0x4e, 0x65, 0x27, 0x76, 0x87, 0xa6, 0xee, 0xee, 0xd7, 0x8b, 0xd1, 0xa0, 0x5c, 0xb0, 0x42, 0x13, 0x0e, 0x95, 0x4a, 0xf2, 0x06, 0xc6, 0x43, 0x33, 0xf4, 0xc7, 0xf8, 0xe7, 0x1f, 0xdd, 0xe4, 0x46, 0x4a, 0x70, 0x39, 0x6c, 0xd0, 0xed, 0xca, 0xbe, 0x60, 0x3b, 0xd1, 0x7b, 0x57, 0x48, 0xe5, 0x3a, 0x79, 0xc1, 0x69, 0x33, 0x53, 0x1b, 0x80, 0xb8, 0x91, 0x7d, 0xb4, 0xf6, 0x17, 0x1a, 0x1d, 0x5a, 0x32, 0xd6, 0xcc, 0x71, 0x29, 0x3f, 0x28, 0xbb, 0xf3, 0x5e, 0x71, 0xb8, 0x43, 0xaf, 0xf8, 0xb9, 0x64, 0xef, 0xc4, 0xa5, 0x6c, 0x08, 0x53, 0xc7, 0x00, 0x10, 0x39, 0x4f, 0xdd, 0xe4, 0xb6, 0x19, 0x27, 0xfb, 0xb8, 0xf5, 0x32, 0x73, 0xe5, 0xcb, 0x32 }; /* ==================== COM_BlockSequenceCRCByte For proxy protecting ==================== */ qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence) { int n; qbyte *p; int x; qbyte chkb[60 + 4]; unsigned short crc; if (sequence < 0) Sys_Error("sequence < 0, this shouldn't happen\n"); p = q2chktbl + (sequence % (sizeof(q2chktbl) - 4)); if (length > 60) length = 60; memcpy (chkb, base, length); chkb[length] = p[0]; chkb[length+1] = p[1]; chkb[length+2] = p[2]; chkb[length+3] = p[3]; length += 4; crc = CRC_Block(chkb, length); for (x=0, n=0; n 1) { b += 1; } b -= 35778; // Dec 16 1998 return b; }