#include "quakedef.h" #include #include #ifdef GLQUAKE #include "glquake.h" #define OPENGL_SDL #endif #if SDL_MAJOR_VERSION >= 2 #if SDL_VERSION_ATLEAST(2,0,6) #ifdef VKQUAKE #include #include "../vk/vkrenderer.h" #define VULKAN_SDL #endif #endif SDL_Window *sdlwindow; #ifdef OPENGL_SDL static SDL_GLContext *sdlcontext; #endif #else SDL_Surface *sdlsurf; #endif extern cvar_t vid_vsync; extern cvar_t vid_hardwaregamma; extern cvar_t gl_lateswap; extern cvar_t vid_gl_context_version; extern cvar_t vid_gl_context_debug; extern cvar_t vid_gl_context_forwardcompatible; extern cvar_t vid_gl_context_es; extern cvar_t vid_gl_context_compatibility; extern qboolean gammaworks; #ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important. HWND mainwindow; #endif extern qboolean vid_isfullscreen; #if SDL_MAJOR_VERSION < 2 unsigned short intitialgammaramps[3][256]; #endif qboolean mouseactive; extern qboolean mouseusedforgui; #ifdef OPENGL_SDL static void *GLVID_getsdlglfunction(char *functionname) { #ifdef GL_STATIC //this reduces dependancies in the webgl build (removing warnings about emulation being poo) return NULL; #else return SDL_GL_GetProcAddress(functionname); #endif } #endif #if SDL_MAJOR_VERSION >= 2 void *GLVID_CreateCursor (const char *filename, float hotx, float hoty, float scale) { int width; int height; SDL_Cursor *curs; SDL_Surface *surf; qbyte *rgbadata_start; qboolean hasalpha; void *filedata; int filelen; if (!filename || !*filename) return NULL; filelen = FS_LoadFile(filename, &filedata); if (!filedata) return NULL; rgbadata_start = Read32BitImageFile(filedata, filelen, &width, &height, &hasalpha, "cursor"); FS_FreeFile(filedata); if (!rgbadata_start) return NULL; if (scale != 1) { int nw,nh; qbyte *nd; nw = width * scale; nh = height * scale; if (nw <= 0 || nh <= 0 || nw > 128 || nh > 128) //don't go crazy. return NULL; nd = BZ_Malloc(nw*nh*4); Image_ResampleTexture((unsigned int*)rgbadata_start, width, height, (unsigned int*)nd, nw, nh); width = nw; height = nh; BZ_Free(rgbadata_start); rgbadata_start = nd; } surf = SDL_CreateRGBSurfaceFrom(rgbadata_start, width, height, 32, width*4, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); curs = SDL_CreateColorCursor(surf, hotx, hoty); SDL_FreeSurface(surf); BZ_Free(rgbadata_start); return curs; } qboolean GLVID_SetCursor (void *cursor) { SDL_SetCursor(cursor); return !!cursor; } void GLVID_DestroyCursor (void *cursor) { SDL_FreeCursor(cursor); } #endif static qboolean SDLVID_Init (rendererstate_t *info, unsigned char *palette, r_qrenderer_t qrenderer) { int flags = 0; SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE); #if !defined(FTE_TARGET_WEB) && SDL_MAJOR_VERSION < 2 SDL_SetVideoMode(0, 0, 0, 0); //to get around some SDL bugs #endif #ifdef OPENGL_SDL if (qrenderer == QR_OPENGL) { #if SDL_MAJOR_VERSION >= 2 SDL_GL_LoadLibrary(NULL); #endif if (info->bpp >= 32) { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); //technically we don't always need stencil support. } else { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); } SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (info->stereo) SDL_GL_SetAttribute(SDL_GL_STEREO, 1); #if 0//SDL_MAJOR_VERSION >= 2 //FIXME: this stuff isn't part of info. //this means it shouldn't be exposed to the menu or widely advertised. if (*vid_gl_context_version.string) { int major, minor; char *ver = vid_gl_context_version.string; major = strtoul(ver, &ver, 10); if (*ver == '.') { ver++; minor = strtoul(ver, &ver, 10); } else minor = 0; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); } SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (vid_gl_context_debug.ival?SDL_GL_CONTEXT_DEBUG_FLAG:0) | (vid_gl_context_forwardcompatible.ival?SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:0) | 0); if (vid_gl_context_es.ival) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); else if (vid_gl_context_compatibility.ival) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); else SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); #endif if (info->multisample) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, info->multisample); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); } } #endif #if SDL_MAJOR_VERSION >= 2 switch(qrenderer) { default: break; #ifdef OPENGL_SDL case QR_OPENGL: flags |= SDL_WINDOW_OPENGL; break; #endif #ifdef VULKAN_SDL case QR_VULKAN: flags |= SDL_WINDOW_VULKAN; break; #endif } if (info->fullscreen) flags |= SDL_WINDOW_FULLSCREEN; flags |= SDL_WINDOW_RESIZABLE; flags |= SDL_WINDOW_INPUT_GRABBED; flags |= SDL_WINDOW_SHOWN; #if SDL_PATCHLEVEL >= 1 flags |= SDL_WINDOW_ALLOW_HIGHDPI; #endif sdlwindow = SDL_CreateWindow(FULLENGINENAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, info->width, info->height, flags); if (!sdlwindow) { Con_Printf("Couldn't set video mode: %s\n", SDL_GetError()); return false; } CL_UpdateWindowTitle(); switch(qrenderer) { #ifdef OPENGL_SDL #if SDL_PATCHLEVEL >= 1 case QR_OPENGL: SDL_GL_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); //get the proper physical size. break; #endif #endif #ifdef VULKAN_SDL case QR_VULKAN: SDL_Vulkan_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); break; #endif default: SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); break; } #ifdef OPENGL_SDL if (qrenderer == QR_OPENGL) { sdlcontext = SDL_GL_CreateContext(sdlwindow); if (!sdlcontext) { Con_Printf("Couldn't initialize GL context: %s\n", SDL_GetError()); return false; } } #endif { SDL_Surface *iconsurf; #include "bymorphed.h" iconsurf = SDL_CreateRGBSurfaceFrom((void*)icon.pixel_data, icon.width, icon.height, 32, 4*icon.height, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); //RGBA byte order on a little endian machine, at least... SDL_SetWindowIcon(sdlwindow, iconsurf); SDL_FreeSurface(iconsurf); } #else SDL_GetGammaRamp(intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); if (info->fullscreen) { flags = SDL_FULLSCREEN; vid_isfullscreen = true; } else { flags = SDL_RESIZABLE; vid_isfullscreen = false; } sdlsurf = SDL_SetVideoMode(vid.pixelwidth=info->width, vid.pixelheight=info->height, info->bpp, flags | SDL_OPENGL); if (!sdlsurf) { Con_Printf("Couldn't set GL mode: %s\n", SDL_GetError()); return false; } #endif vid.activeapp = true; mouseactive = false; if (vid_isfullscreen) IN_ActivateMouse(); #if SDL_MAJOR_VERSION < 2 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); #else SDL_DisableScreenSaver(); #endif vid_vsync.modified = true; #ifdef _WIN32 { //win32 apis are very insistant upon having a window context for things that have nothing to do with windowing system stuff. #if SDL_MAJOR_VERSION >= 2 SDL_SysWMinfo info; SDL_GetWindowWMInfo(sdlwindow, &info); if (info.subsystem == SDL_SYSWM_WINDOWS) mainwindow = info.info.win.window; else mainwindow = NULL; //if we're using an x11 subsystem but running in windows then don't feck up... here, at least. #else SDL_SysWMinfo wmInfo; SDL_GetWMInfo(&wmInfo); mainwindow = wmInfo.window; //note that this is usually still null #endif } #endif #if SDL_MAJOR_VERSION >= 2 rf->VID_CreateCursor = GLVID_CreateCursor; rf->VID_DestroyCursor = GLVID_DestroyCursor; rf->VID_SetCursor = GLVID_SetCursor; #endif return true; } #ifdef OPENGL_SDL qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette) { if (SDLVID_Init(info, palette, QR_OPENGL)) { return GL_Init(info, GLVID_getsdlglfunction); } return false; } #endif void GLVID_DeInit (void) { vid.activeapp = false; IN_DeactivateMouse(); #if SDL_MAJOR_VERSION >= 2 SDL_SetWindowGammaRamp(sdlwindow, NULL, NULL, NULL); switch(qrenderer) { #ifdef OPENGL_SDL case QR_OPENGL: SDL_GL_DeleteContext(sdlcontext); break; #endif #ifdef VULKAN_SDL case QR_VULKAN: break; #endif default: break; } SDL_DestroyWindow(sdlwindow); sdlwindow = NULL; #else SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); #endif SDL_QuitSubSystem(SDL_INIT_VIDEO); } void GLVID_SwapBuffers (void) { switch(qrenderer) { #ifdef OPENGL_SDL case QR_OPENGL: #if SDL_MAJOR_VERSION >= 2 if (vid_vsync.modified) { if (*vid_vsync.string) { //if swap_tear isn't supported, try without. if (SDL_GL_SetSwapInterval(vid_vsync.ival) == -1 && vid_vsync.ival < 0) SDL_GL_SetSwapInterval(-vid_vsync.ival); } vid_vsync.modified = false; } SDL_GL_SwapWindow(sdlwindow); #else SDL_GL_SwapBuffers(); #endif break; #endif default: break; } if (!vid_isfullscreen) { if (!_windowed_mouse.value) { IN_DeactivateMouse (); } else { if (!Key_MouseShouldBeFree() && vid.activeapp) IN_ActivateMouse (); else IN_DeactivateMouse (); } } } qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps) { #if SDL_MAJOR_VERSION >= 2 if (ramps && gammarampsize == 256) { switch(vid_hardwaregamma.ival) { case 0: //never use hardware/glsl gamma case 2: //ALWAYS use glsl gamma return false; default: case 1: //no hardware gamma when windowed if (!vid_isfullscreen) return false; break; case 3: //ALWAYS try to use hardware gamma, even when it fails... break; } gammaworks |= !SDL_SetWindowGammaRamp (sdlwindow, &ramps[0], &ramps[256], &ramps[512]); return gammaworks; } else if (gammaworks) { SDL_SetWindowGammaRamp (sdlwindow, NULL, NULL, NULL); return true; } #else if (ramps && gammarampsize == 256) { switch(vid_hardwaregamma.ival) { case 0: //never use hardware/glsl gamma case 2: //ALWAYS use glsl gamma return false; default: case 1: //no hardware gamma when windowed if (!vid_isfullscreen) return false; break; case 3: //ALWAYS try to use hardware gamma, even when it fails... break; } gammaworks |= !SDL_SetGammaRamp (&ramps[0], &ramps[256], &ramps[512]); return gammaworks; } else { SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); return true; } #endif return false; } void GLVID_SetCaption(const char *text) { #if SDL_MAJOR_VERSION >= 2 SDL_SetWindowTitle(sdlwindow, text); #else SDL_WM_SetCaption(text, NULL); #endif } #ifdef VULKAN_SDL static qboolean VKSDL_CreateSurface(void) { return SDL_Vulkan_CreateSurface(sdlwindow, vk.instance, &vk.surface); } static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette) { unsigned extcount; const char **extnames; if (!SDLVID_Init(info, palette, QR_VULKAN)) return false; if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, NULL)) return false; extnames = alloca(sizeof(*extnames)*(extcount+1)); if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, extnames)) return false; vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr(); if (!VK_Init(info, extnames, VKSDL_CreateSurface, NULL)) { SDL_ShowSimpleMessageBox(0, "FTEQuake", extnames[1], sdlwindow); return false; } return true; } rendererinfo_t vkrendererinfo = { "Vulkan-SDL", { "vk", "Vulkan" }, QR_VULKAN, VK_Draw_Init, VK_Draw_Shutdown, VK_UpdateFiltering, VK_LoadTextureMips, VK_DestroyTexture, VK_R_Init, VK_R_DeInit, VK_R_RenderView, VKVID_Init, GLVID_DeInit, GLVID_SwapBuffers, GLVID_ApplyGammaRamps, NULL, NULL, NULL, GLVID_SetCaption, VKVID_GetRGBInfo, VK_SCR_UpdateScreen, VKBE_SelectMode, VKBE_DrawMesh_List, VKBE_DrawMesh_Single, VKBE_SubmitBatch, VKBE_GetTempBatch, VKBE_DrawWorld, VKBE_Init, VKBE_GenBrushModelVBO, VKBE_ClearVBO, VKBE_UploadAllLightmaps, VKBE_SelectEntity, VKBE_SelectDLight, VKBE_Scissor, VKBE_LightCullModel, VKBE_VBO_Begin, VKBE_VBO_Data, VKBE_VBO_Finish, VKBE_VBO_Destroy, VKBE_RenderToTextureUpdate2d, "no more" }; #else rendererinfo_t vkrendererinfo; #endif